Showing posts with label GURPS Fourth Edition. Show all posts
Showing posts with label GURPS Fourth Edition. Show all posts

Friday, January 9, 2026

C.C.C. 2026 - Character #9 = Rydia Stone ("GURPS")

Sorry, this is late, but I have some IRL business to finish up near the end of the 12:00 PM to 1:00 PM hour. And, now for today's post -- no questions asked, no answers given. 

=TODAY'S POST= 

To seed things up, I'm going to do the following -- no questions asked, no answers given:

  •  #1: Assume the fictional Game Master's genre is Slice of Life.
  • #2: Use GURPS Lite for the 4th Edition
  • & #3: Pick and choose what I want for the character

The following business is the four Basic Attributes for my character -- no questions asked, no answers given:

  • Strength: 9
  • Dexterity: 12
  • IQ: 10
  • & Health: 14 

The following business covers all of the Secondary Characteristics -- no questions asked, no answers given:

  • Hit Points: 9
  • Will: 12
  • Perception: 12
  • Fatigue Points: 14
  • Basic Speed: 6.5
  • Dodge: 9
  • Basic Move: 6
  • Damage Rating: 1d-2/1d-1

The following businesses are the Advantages that I picked out for my character -- no questions asked, no answers given:

  • Ambidexterity
  • Catfall
  • Daredevil
  • Empathy
  • Fearlessness
  • & Perfect Balance 

The following businesses are the Disadvantages I am giving to my character -- no questions asked, no answers given:

  • Bad Sight
  • Bad Temper
  • Bloodlust
  • Curious
  • Gluttony
  • Greed
  • Hard of Hearing
  • Impulsiveness
  • Jealousy
  • & Overconfidence 

The following business contains the skills I decided to give to my character -- no questions asked, no answers given: 

  • Acrobatics: 9
  • Acting: 12
  • Brawling: 9
  • Carousing: 13
  • Climbing: 13
  • Gambling: 13
  • Hiking: 13
  • Karate: 13
  • Leadership: 13
  • Missile Weapon (Pistol): 10
  • Riding: 9
  • Search: 9
  • Shadowing: 13
  • Stealth: 13
  • Swimming: 13
  • & Writing: 13 

 The following business is the final touches for my character -- no questions asked, no answers given:

  • Name: Rydia Stone
  • Player: Dr. Fowl Thinker (That's me!)
  • Height: 5 ft 6 inches
  • Weight: 100 lbs
  •  Age: 80
  • Appearance: A female human with blonde hair with green highlights, usually wearing the following: a white pearl necklace, a black leather jacket, a green turtleneck sweater, black cargo pants, a pair of green socks, and a pair of black rain boots.

=C.C.C.=

Name: Rydia Stone

Player: Dr. Fowl Thinker

Height: 5 ft 6 inches

Weight: 100 lbs

Age: 80

Appearance: A female human with blonde hair with green highlights, usually wearing the following: a white pearl necklace, a black leather jacket, a green turtleneck sweater, black cargo pants, a pair of green socks, and a pair of black rain boots.

Basic Attributes:
▢ Strength: 9
▢ Dexterity: 11
▢ IQ: 10
▢ Health: 12

Secondary Characteristics:
▢ Hit Points: 9
▢ Will: 12
▢ Perception: 12
▢ Fatigue Points: 14
▢ Basic Speed: 6.5
▢ Dodge: 9
▢ Basic Move: 6
▢ Damage Rating: 1d-2/1d-1

Advantages:
▢ Ambidexterity
▢ Catfall
▢ Daredevil
▢ Empathy
▢ Fearlessness
▢ Perfect Balance

Disadvantages:
▢ Bad Sight
▢ Bad Temper
▢ Bloodlust
▢ Curious
▢ Gluttony
▢ Greed
▢ Hard of Hearing
▢ Impulsiveness
▢ Jealousy
▢ Overconfidence

Skills:
▢ Acrobatics: 9
▢ Acting: 12
▢ Brawling: 9
▢ Carousing: 13
▢ Climbing: 13
▢ Gambling: 13
▢ Hiking: 13
▢ Karate: 13
▢ Leadership: 13
▢ Missile Weapon (Pistol): 10
▢ Riding: 9
▢ Search: 9
▢ Shadowing: 13
▢ Stealth: 13
▢ Swimming: 13
▢ Writing: 13

=C.C.C.= 

 

 

  

 

Saturday, January 28, 2023

Character Creation Challenge 2023: #28= “GURPS 4th Edition -- Lite Version”

 

The next one is classic -- with a twist. I’m using  4 Edition of “GURPS” but I’m using the lite version for this one.


Step #1 is talking to the fictional Game Master for the series to find out the genre since “GURPS” stands for “Generic Universal Role-Playing System.” After the talk, he is telling me that he is doing a modern-day high school drama set in the 1980s.


Step #2 is figuring out the points total for the PCs. Though average people are in the 25-50 point range in GURPS 4th -- Lite Version. Since the fictional Game Master remarked that drama can another word for “a soap opera” -- so he gives me and his other three players 100 Points for the character creation.


Step #3 is the four basic attributes for my PCs. Since 10 is a starting point for each basic attribute -- and cost or earn me nothing -- I will put 10 in each of the four basic attributes - which are the following: Strength, Dexterity, Intelligence, and Health


Step #4 is Secondary characters. Hit Point is the first one of this one -- and that is equal to my Health -- so that is 10 as well. Will is next -- and is equal to Intelligence and that is 10 as well as the next one -- Perception. Fatigue Points is equal to Health -- so that is 10 as well. Basic Speed is a math problem -- which is the following: Basic Speed: Health + Dexterity/4. 10 + 10 = 20. 20/4 = 5. So my PC’s basic speed is 5. Dodge is Basic Speed + 3. 5 + 3 = 8. 8 is my PC’s speed. And the last business for this step is Damage Rating. After looking at the table in this section of the life version’s PDF. My PC gets the following for its Damage Rating: 1d-2/1d. 


Step #4 is deciding on my character looking to the other people in the world of the fictional Game Master’s campaign -- and that is up to Mythic. Question #1: Average? My View: 50/50. Mythic View: 30. Yes. 


There are a few advantages -- and one disadvantage in this section about looks. Question #1: Does my PC has Charisma? My View: 50/50. Mythic View: 65. No. Question #2: Obidious Personal Habits? My View: 50/50. Mythic View: 68. No. Question #3: Voice? My View: 50/50. Mythic View: 76. No. 


The school is an ideal version of the American high school around the mid-1980s -- so everything in the Social Background is not used by the fictional Game Master - on the other hand -- since the 1980s was the time of greed -- take a look at John Bryne’s rewrite of Lex Luthor after “Crisis of Infinite Earths” -- Wealth is the only advantage/disadvantage in Wealth and Influence section in use in his campaign. I decide on the Average for my PC’s Wealth.


Now it’s time to do the Advantages -- and the following is what I brought for my PCs with the math business in brackets as usual: 


  • Acute Senses 5 (5*2=10. 100 - 10 = 90.)

  • Ambidexterity (90 - 5 = 85)

  • Catfall (85 - 10 = 75)



The following is the Disadvantage for my PCs  -- with the math business in brackets as usual:


  • Bad Temper (75 + 10 = 85)

  • Gluttony (85 + 5 = 90)

  • Greed (90 + 15 = 105)

  • Impulsiveness (105 + 10 = 115)



I have no clue for quirks -- so I’m going on the skill business which uses the following table: 




The following is the skills that I brought for my PCs with the math business in brackets.


  • Acrobatics 1 (115 - 8 = 107)

  • Acting 1 (107 - 4 = 103)

  • Carousing 1 (103 - 2 = 101)

  • Disguising 1 (101- 4 = 97)

  • Gambling 1 (97 - 4 = 93)

  • Shadowing 1 (93 - 4 = 89)

  • Writing 2 (89 - 8 = 81)


Now it’s time for a name -- which I’m going with Betty Burger -- and appearance for B.B. -- which I’m going with the following: “Betty Burger is a normal teenage girl with red hair and red eyes usually dressed in the following: a red turtleneck sweater, a pair of black slacks, a pair of red socks and a pair of black leather boots.”



...And with that, I call this business finished. The full stats of B.B. is waiting for you below this paragraph.  


=GURPS=


Name: Betty Burger


Appearance: Betty Burger is a normal teenage girl with red hair and red eyes usually dressed in the following: a red turtleneck sweater, a pair of black slacks, a pair of red socks and a pair of black leather boots.


Basic Attributes

▢ Strength: 10

▢ Dexterity: 10

▢ Intelligence: 10

▢ Health: 10


Secondary Characters:

▢ Hit Points: 10

▢ Will: 10

▢ Perception: 10
▢ Basic Speed: 5

▢ Basic Move: 8

▢ Damage Rating: 1d-2/1d


Advantages:

▢ Acute Senses 4

▢ Ambidexerity 

▢ Catfall


Disadvantage: 

▢ Bad Temper

▢ Gluttony

▢ Greed

▢ Impulsiveness


Skills:

▢ Acrobatics 1

▢ Acting 1

▢ Carousing 1

▢ Disguise 1

▢ Gambling 1

▢ Shadowing 1

▢ Writing 2





=GURPS=

Wednesday, January 13, 2021

Character Creation Business #13: GURPS Fourth Edition

 “GURPS” stands for the following: “Generic Universal Role-Playing System”. That means anything from a cyberpunk anime to the comic book superheroes to gritty westerns and everything in between and beyond. I will use the Fourth Edition of “GURPS” for this one.


Question #1: What’s the gene? Cyberpunk? My View: 50/50. Mythic View: 89. No.


Question #2: Espionage? My View: 50/50. Mythic View: 21. Yes. 


Question #3: Is the Point total for my spy somewhere between 100-200 points? My View: 50/50. Mythic View: 84. No.


Question #4: Higher than 200? My View: 50/50. Mythic View: 47. Yes.


Question #5: 220? My View: 50/50. Mythic View: 62. No.


Question #6: 240? My View: 50/50. Mythic View: 80. No.


Question #7: 260? My View: 50/50. Mythic View: 20. Yes. Ok. So 260 is my Character Points total for my spy. 


Question #8: Is my spy a female? My View: 50/50. Mythic View: 3. Exceptional Yes. Her name is Amy Stock. Appearance: Amy Stock is a woman with blonde hair and black eye usually dressed in a red shirt, blue jeans, a pair of white socks, and a pair of brown points.


Step #1 is to do the Basic Attributes. All “GURP” player characters get 10 in all Basic Attributes. The Basic Attributes are Strength, Dexterity, Intelligence, and Health. 


Question #9: Should I up Dexterity? My View: 50/50. Mythic View: 78. No. That means no changes for Dexterity. 


Question #10: Should I up Health? My View: 50/50. Mythic View: 97. Exceptional No. Fine with me. All of Amy’s Basic Attributes are 10 -- and I still have the full 260 Character Points I start with.



Step #3 is the Secondary Characteristics. And that starts with Damage, which I look upon a table on page 16 of the rulebook. 10 on the table turns out the following: 1d-2/1d. Following that is Hit Point which is equal to my PC’s Strength -- so any way you slice it that’s a 10. After Hit Point, Will is next, and that’s equal to PC’s IQ -- and once again that is a 10 so Will is a 10 as well as Amy’s Perception. Fatigue Points are next and that’s also 10 as it’s equal to Amy’s Hit Points. Next up is Basic Speed is a math problem which is the following: HT + DX/4 - BS (Don’t Round It Off). Let's plug in Amy’s numbers into the math problems. 10 + 10 = 20/4 = 5. 5 is Amy’s Basic  Speed is 5. Dodge is another math problem: BS + 3 = DODGE. 5 + 3 = 8. So Amy’s Dodge is a 3. Next up is Basic Move which equals Basic Speed not counting any fractions. So Amy’s Basic Speed is a 5. Next is read the table and do the Basic Left Embrace business and since Amy’s Strength is 10 -- and I get the following for Encumbrance business: Basic Lift = 20; None = 20; Light = 40; Medium = 60; Heavy = 120, & Extra Heavy = 200


Step #3 is Build Business. Question #10, is Amy in the average range? My View: 50/50. Mythic View: 9. Exceptional Yes. Her Height is 6’0” and her weight is 150 lbs -- and I’m going to assume she’s the normal size for a normal human.


Step #4 is Age. I decided on 25 for Amy’s age.


Step #5 is Appearance. Question #11: Is Amy looking like a normal human? My View: 50/50., Mythic View: 53. No. 


Question #12: Better looking? My View: 50/50. Mythic View: 7. Exceptional Yes. She gets the Beautiful Advantage. That knocks 12 Points off my 260 CP. 260 - 12 = 248 CP left.


Question #13: Does Amy have a Fashion Sense? My View: 50/50. Mythic View: 69. No.


Question #14: Does Amy has a problem with Mistaken Identity? My View: 50/50. Mythic View: 90. Exceptional No. 


Step #6 is the Social Background. Since she is a spy, I’m going to ask questions about different countries. Question #15: Is the country of the United States of America? My View: 50/50. Mythic View: 37. Yes.Question #16: Is familiar with other countries? My View: 50/50. Mythic View: 92. Exceptional No.


Step #7 is Wealth. I decide her wealth is Comfortable. That knocks 10 points out of CP of 248. 248 - 10 = 238 CP. I assumed it’s the Digital Age for the world of the campaign.


The fictional Game Master isn’t using Rank/Social Status in the game, so I’m skipping them and moving on to Step #8 = Advantages. The following is what I brought for Amy with the math business in brackets as usual:


  • Absolute Direction (238 - 5 = 233)

  • Absolute Timing (233 - 2 = 231)

  • Ambidexterity (231 - 5 = 226)

  • Catfall (226 - 10 = 216)

  • Combat Reflexes (216 - 15 = 201)

  • Daredevil (201 - 15 = 186)

  • Photographic Memory (186 - 10 = 176)

  • Double-Jointed (176 - 15 = 161)

  • Rapier Wit (161 - 5 = 156)

  • Social Chameleon (156 - 5 = 151)


I done with Amy’s Advantages and it’s time to move on to Step #9 = Perk. All Perks cost 1 CP. The following are the Perks I brought for Amy and in brackets following is the leftover CP rom buying them:


  • Alcohol Tolerance (150)

  • No Hangover (149)


And I don with Amy’s Perks, it’s time to deal with Step #10, which is called “Disadvantages” in GURPS which earns me CPS back. The following are what I give Amy in Disadvantage with the math business in brackets as usual:


  • Bad Temper (149 + 10 = 150)

  • Curious (150 + 5 = 155)

  • Gluttony (155 + 5 = 160)

  • Impulsiveness (160 + 10 = 170)



I am done with Amy’s Disadvantage, and it’s time for deal with the next Step #11


Step #11 is Quirks, which only adds 1 CP back to my CP total. I had no ideas for them so I’m going to say none here.


Step #12 is Skills. There is a table on page 170 of the rulebook that will help me with this one. I had set up a picture of the skill tables to help with Amy’s skills. They are four types of skills: Easy, Average, Hard, and Very Hard. The following are the skills I bought for Amy with the math business.


  • Hard: Acrobatics 2 (170 - 12 = 158)

  • Average: Acting 3 (158 - 12 = 146)

  • Easy: Bicycling 2 (146 - 4 = 142)

  • Average: Boating 2 (142 - 8 = 134)

  • Average: Boxing 3 (134 - 12 = 122)

  • Easy: Carousing 2 (122 - 4 = 118)

  • Average: Climbing 2 (118 - 8 = 110)

  • Average: Cooking 4 (110 - 16 = 94)

  • Average: Disguise 5 (94 - 20 = 74)

  • Average: Driving 4 (74 - 16 = 58)

  • Easy: First Aid 5 (58 - 16 = 42)






...And I'm done with Amy Stock, full stats are below as usual.....


=FULL STATS=


Name: “Amy Stock”


Gender: Female:


Occupation: Spy


Appearance: Amy Stock is a woman with blonde hair and black eye usually dressed in a red shirt, blue jeans, a pair of white socks, and a pair of brown points.

Basic Attributes: 

Strength: 10

Dexterity: 10

Intelligence: 10

Health: 10


Secondary Characteristics:

Damage: 1d-2/1d

Hit Points: 10

Will: 10

Perception: 10

Fatigue Points: 10

Basic Speed: 5

Dodge: 8

Basic Move: 5


Encumbrance Table:

Basic Lift: 20

None: 20

Light: 40
Medium: 60
Heavy: 120,
Extra Heavy: 200


Build:

Height: 6’0”

Weight: 150 lbs.


Age: 25


Culture:

Language: American English (Native) [0]

Wealth: Comfortable ($40,000)


Advantages:

Absolute Direction

Absolute Timing

Ambidexterity

Beautiful 

Catfall

Combat Reflex

Daredevil 

Double-Jointed

Photograph Memory

Rapier Wit

Social Chameleon 


Perks:

Alcohol Tolerance 

No Hangover


Disadvantage:
Bad Temper 

Curious

Gluttony

Impulsiveness


Quirks:

None


Skills:
Acrobatics 2

Acting 3

Biking 2

Boating 2

Boxing 3

Carousing 2

Climbing 2

Cooking 4

Disguise 5

Driving 4

First Aid 5