Sunday, February 1, 2026

C.C.C. 2026 = Behind the Scene #1

If my memory is correct, I think I completed my work for this year in late October/early November. I planned to use at least 31 different TTRPGs for this business -- and at a certain point, I thought of deleting what I had done and doing what I had planned for 2024, which was using one RPG, Cartoon Action Hour. However, I decided to revisit some of my business and add some new business. 

▢ #1 = Sir Alexander ("Amazing Tales")

▢ #2 = Lady Jane ("Awfully Cheerful Engine") - As I told you in that business, Lady Jane is not named after the character from G.I. Joe: A Real American Hero, but the famous gorilla researcher, Jane Goodall.

▢ #3 = Cassandra Patrick Undertow ("Cartoon Action Hour: Season 1")

▢ #4 = Aelita Danvers ("Cartoon Action Hour: Season 2") = The first name comes from Aelita Stone of Code Lyoko, while the last name comes from Linda Lee Danvers, the name of the Silver Age's Supergirl's secret identity from DC Comics.

▢ #5 = Araka ("Cartoon Action Hour: Season 3") - Once again, I stole the name from Supergirl, but this time, it was her first portion of her Kryptonian name, Kara -- sell backwards and with an extra "a" added.

▢ #6 = Elizabeth Lemon a.k.a Kara ("Dream Park") = Once again, I stole Kara's Kryptonian first name for Elizabeth's character she plays in the Game Domes at Dream Park.

▢ #7 = Spark ("Fairy Tales")

▢ #8 = Princess Cassandra Von Brimstone ("FATE")

▢ #9 = Rydia Stone ("GURPS") - The first name of this character comes from the famous female summoner from Myst in Final Fantasy 4, while the last name comes from Aelita Stone from Code Lyoko.

▢ #10 = Matrix ("ICONS") - Matrix's name comes from the name of the replacement John Byrne used to replace Supergirl after death and being tossed into limbo in the Crisis of Infinite Earths.

▢ #11 = Hikaru Usagi ("MAID") - I think this is either my first or second character for this TTRPG, but I'm not 100% sure -- so don't quote me.

▢ #12 = Karren Von Brimstone ("Meddling Kids")

▢ #13 = Araka ("On The Air") - Once again, I stole Kara's Kryptonian name, write it backwards, and add an extra "A".

▢ #14 = Nina "Eris" Keith ("Open Legends")

▢ #15 = Betty Buttermilk ("Risus")

▢ #16 = Jyna ("RetroStar")

▢ #17 = Zana ("Sentinel Comics: The Roleplaying Game")

▢ #18 = Princess Cassandra ("TOON")

▢ #19 = Lydia "Eris" Lemon ("TWERP")

▢ #20 = Lydia Dyners ("Amazing Tales") = This is where I thought to delete and start over with just Cartoon Action Hour: Season 3 -- but I decided to add more characters for some of the business I just did -- and may add TTRPGs that I skipped.

▢ #21 = Tenshi ("Awfully Cheerful Engine")

▢ #22 = Princess Aelita ("Cartoon Action Hour: Season 1") - Once again, I stole the first name from Aelita Stone from Code Lyoko.

▢ #23 = Helen Troy ("Cartoon Action Hour: Season 2")

▢ #24 = Kara ("Cartoon Action Hour: Season 3") - Once again, I stole the first Kryptonian name of Kara Zor-El a.k.a Supergirl from DC Comics.

▢ #25 = Nina Walters a.k.a Eris ("Dream Park: The Roleplaying Game")

▢ #26 = Shape ("On The Air")

▢ #27 = Princess Coral ("Open Legends")

▢ #28 = Stephen Stone ("Risus")

▢ #29 = Cassandra “Athena” Lemon ("TWERPS")

▢ #30 = Miss Fortune ("Sentinel Comics: The Roleplaying Game")

▢ & #31 = Aelita Andersons ("Amazing Tales") - Besides stealing Aelita's first name from Aelita Stone of Code Lokyo again, I decide to end this character business by creating a TTRPG Game Master.


Saturday, January 31, 2026

C.C.C. 2026 - Character #31 = Aelita Anderson ("Amazing Tales" - Round 3)

It's time for me to go on a genre hunt again.

Question #1: Slice of Life? My View: 50/50. M.G.M.E.'s View: 8. Exceptional Yes.

Name = Aelita Anderson

Appearance = "Aelita Anderson is a young adult with long red hair and red eyes, usually wearing a pink t-shirt, blue jeans, a pair of pink socks, and a pair of blue sneakers with pink shoelaces."

Skills with their dice business are listed below -- no questions asked, no answers given:

  • Game Mastering TTRPGs: d12
  • Being Social: d10
  • Being Athletic: d6
  • & Being Academic: d8

=C.C.C.=

Name: Aelita Anderson

Appearance: Aelita Anderson is a young adult with long red hair and red eyes, usually wearing a pink t-shirt, blue jeans, a pair of pink socks, and a pair of blue sneakers with pink shoelaces.

Skills:
▢ Game Mastering TTRPGs: d12
▢ Being Social: d10
▢ Being Athletic: d6
▢ Being Academic: d8

=C.C.C.=

 

 

Friday, January 30, 2026

C.C.C. 2026 = Character #30 = Miss Fortune ("Setinel Comics: The Roleplaying Game" - Round 2")

Background = 2d10. First d10 = 6. Second d10 = 8. My choices are the following: Law Enforcement (6), Tragic (8), & Anachronistic (6+8=14).

Question #1: Background = Law Enforcement? My View: 50/50. M.G.M.E.’s View: 41. Yes. 

The following screenshot has more information on this background -- no questions asked, no answers given:

 

For the Qualities business, I'm going with the following: Ranged Combat d10 & Criminal Underworld Info d8.

For the "Responsibility" Principle, I'm going to have to ask M.G.M.E. for that business:

Question #2: Principle = Detective? My View: 50/50. M.G.M.E.’s View: 11. Yes.

Law Enforcement's Power Source Dices = d10, d8, & d6. d10 = 7. d8 = 6. d6 = 3. Choices for Power Source are the following: Genetic (3), Nature (6), Relic (7), Radiation (3+6=9), Tech Upgrades (3+7=10), & Cursed (6+7=13). 

Question #3: Power Source = Genetic? My View: 50/50. M.G.M.E.’s View: 30. Yes.

For the Powers, I'm going with the following -- no questions asked, no answers given:

  • Strength: d10
  •  Vitality: d8
  •  & Flight: d6 

For the two Yellow Ability businesses, I'm going with the following:

  • Power Up (a.k.a Adaptive) -- (A): Strength
  • & Flight In (a.k.a Area Assualt) -- (A): Flight 

For the Green Zone ability, I'm going with Healing (a.k.a Rally) using Vitality -- no questions asked, no answers given.

Archetype Dices = d10 and two d8s. The d10 = 5. The first d8 = 8. The second d8 = 4. My choices for Archetype are the following: Marksman (4), Blaster (5), Element Manipulator (4+5=9), Psychic (4+8=12), & Transporter (5+8=13). I think I'm going with Psychic.

The d10 goes to Illusion. The d8 goes Telekinesis. The d6 goes to the following: Creativity (from the Mental Quality section).

For the two Green Zone abilities, I'm going with the following: Psychic Insight (R) & Psychic Coordination (A) using Illusion.

I get the following two Yellow Zone abilities -- because I took Illusion & Telekinesis for my Psychic Powers: Illusionary Double (R) & Telekinetic Assault (A) -- no questions asked, no answers given.

For the "Estoric" Principle, I'm going to have a chat with M.G.M.E. again.

Question #4: Principe = Destiny? My View: 50/50. Mythic View: 49. Yes.

Personality = 2d10s. The first d10 = 10. The second d10 = 1. My choices are the following: Lone Wolf (1), Alluring (10), & Stotic (10+1=11). I'm going with Alluring. The following screenshot has more information on this business:

 

I place the Out Ability in its spot on the Character Sheet -- no questions asked, no answers given. For the power the Out Ability uses, I'm going with Strength.

The Stats dice are as follows -- no questions asked, no answers given:

  • Green: d6
  • Yellow: d8
  •  & Red: d10 

For the background, I'm going with the following: "Francis Flute was a normal female human who became a cop to protect the city from the forces of the underworld - until one day, she ended up in a huge fire in a warehouse set up as a trap to get rid of the cops. The fire set off her genetic powers - allowing her to stop the fire and save the cop. After a hospital visit, she became a desk clerk for the police, while as Miss Fortune, she battles against the forces of evil and injustice."

For her Special Quality, I'm going with the following: Ex-Beat Cop.

For the two Red Zones ability, I'm going with the following: Danger Hinder using Illusion & Take Down using Flight.

I decided on my Retcons for Miss Fortune: None.

Time to do some math for the Health business:
8 + 10 (Red Dice) = 18
18 + 10 (Strength) = 28
28 + 3 (Roll of a d8) = 31. 

The Health business looks like the following:

  • Green: 31-24
  • Yellow: 23-12
  • & Red: 11-1 

 The following business is the final touches for my character -- no questions asked, no answers given:

  • Alias: Francis Flute
  • Gender: Female
  • Age: 35
  • Height: 5 ft
  • Weight: 95 lbs
  • Eyes: Purple
  • Hair: Blonde
  • Skin: White
  • Build: Athletic
  • Costume/Equipment: black pearl necklace, a long white evening dress, a pair of black opera gloves, a pair of black knee-length socks, and a pair of white high-heeled shoes. 

=C.C.C.=

Name: Miss Fortune
Alias: Francis Flute
Gender: Female
Age: 35
Height: 5 ft
Weight: 95 lbs
Eyes: Purple
Hair: Blonde
Skin: White
Build: Athletic
Costume/Equipment: black pearl necklace, a long white evening dress, a pair of black opera gloves, a pair of black knee-length socks, and a pair of white high-heeled shoes.

Background: Law Enforcement
Power Source: Genetic
Archetype: Psychic
Personality: Alluring

Status Dice:
Green: d6
Yellow: d8
Red: d10 

Health:
Green: 31-24
Yellow: 23-12
Red: 11-1

Qualities:
▢ Ranged Combat: d10
▢ Criminal Underworld Info: d8
▢ Creativity: d6
▢ Ex-Cop: d8

Powers:
▢ Strength: d10
▢ Vitality: d8
▢ Flight: d6
▢ Illusion: d10
▢ Telekinesis: d8

Principle:
▢ Detective
▢ Destiny

Green Zone Ability:
▢ Principle of Detective (A)
▢ Principle of Destiny (A)
▢ Healing (A): Vitality
▢ Psychic Insight (R)
▢ Psychic Coordination (A): Illusion 

Yellow Zone:
▢ Power Up (A): Strength
▢ Flight In (A): Flight
▢ Illusionary Double (R)
▢ Telekinetic Assault (A)

Red Zone:
▢ Take Down (A): Flight
▢ Danger Hinder (A): Illusion

Out Ability: Boost an ally by rolling your single Strength die

=C.C.C.= 

 

 

 

Thursday, January 29, 2026

C.C.C. #2026 - Character #29 = Cassandra “Athena” Lemon ("TWERPS" - Round #2)

Strength = d10. d10 = 6. 6 = 5. Strength for this character is 5 - no questions asked, no answers given.

Name = Cassandra "Athena" Lemon.

Appearance = “Cassandra ‘Athena’ Lemon is a female human with red hair and red eyes, either one of the following outfits: a black polo shirt, a white skirt, a pair of black socks, and a pair of white sneakers with black shoelaces, or a blue faux-Greek toga and a pair of faux-Greek sandals.”

=C.C.C.=

 Name: Cassandra “Athena” Lemon

Appearance: Cassandra "Athena" Lemon s a female human with red hair and red eyes, either one of the following outfits: a black polo shirt, a white skirt, a pair of black socks, and a pair of white sneakers with black shoelaces, or a blue faux-Greek toga and a pair of faux-Greek sandals.

Strength: 5

=C.C.C.= 

Wednesday, January 28, 2026

C.C.C. 2026 - Character #28 = Stephen Stone ("Risus" - Round #2)

 A-Genre Hunting, we go.

Question #1: Genre = "Espionage"? My View: 50/50. M.G.M.E.’s View: 54. No.

Question #2: Genre = "Fantasy"? My View: 50/50. M.G.M.E.’s View: 93. Exceptional No.

Question #3: Genre = "Horror"? My View: 50/50. M.G.M.E.’s View: View: 65. No.

Question #4: Genre = "Military"? My View: 50/50. M.G.M.E.’s View: View: 95. Exceptional No.

Question #5: Genre = "Post-Apocalypse"? My View: 50/50. M.G.M.E.’s View: 50. No. 

Question #6: Genre = "Pulp"? My View: 50/50. M.G.M.E.’s View: 4. Exceptional Yes.

Name = Stephen Stone

Appearance = "Stephen Stone is a tall male human with blonde hair and blue eyes, usually wearing a brown fedora, brown shirt, white vest, blue jeans, a pair of white socks, and a pair of brown work shoes."

The following are the Clichés for this TTRPG business for S.S. -- no questions asked, no answers given:

  • Fighting Things: 4
  • School Subject Knowledge: 3
  • Being Social: 2
  • & Eating And Drinking: 1

=C.C.C.=

Name: Stephen Stone

Appearance: Stephen Stone is a tall male human with blonde hair and blue eyes, usually wearing a brown fedora, brown shirt, white vest, blue jeans, a pair of white socks, and a pair of brown work shoes.

Clichés:
▢ Fighting Things: 4
▢ School Subject Knowledge: 3
▢ Being Social: 2
▢ Eating And Drinking: 1

=C.C.C.= 

 

Tuesday, January 27, 2026

C.C.C. 2026 - Chaacter #27 = Princess Coral ("Open Legends" - Round 2)

 Time for a genre hunt.

Question #1: Genre = "Western" (The Lone Ranger)? My View: 50/50. M.G.M.E.’s View: 65. No

Question #2: Genre = "Cyberpunk"? My View: 50/50. M.G.M.E.’s View: 6. Exceptional Yes. 

Name = Princess Coral

Race = Mermaid

Size = Medium

For the two Physical Traits, I'm going with the following: bright purple eyes and a long black mermaid tail.

For the two social traits, I'm going with the following: raspy voice & ruthless in combat.

Secret = Originally, Princess Carol was Cassandra Crystal, a ruthless agent for a megacorp until the CEO of it got angered at Cassandra's rejection of a huge order that would cause a lot of death -- so the CEO had its scientists turn her into a mermaid and toss her into the sea afterward. 

The fictional Game Master for this campaign for this TTRPG gives me 3 d100s to roll for each of the Attributes I want for my character -- no questions asked, no answers given. The following business is a list of the Attribute and their number I got from the 3 d100s -- no questions asked, answers given:

  • Agility = 195
  • Fortitude = 147
  • Might = 131
  • Learning = 125
  • Logic = 180
  • Perception = 126
  • Will = 154
  • Deception = 164
  • Persuasion = 186
  • & Presence = 186

The dice related to those numbers above are on the character sheet -- no questions asked, no answers given. 

Toughness = 10 + 147 + 154 = 311

Guard = 10 + 195 + 131 = 336

Resolve = 10 + 186 + 154 = 350

Time to find out the Hit Points for my character -- no questions asked, no answers given:

147+186+154=487
487*2=974
974+10=984

Since my character is a mermaid, the fictional Game tells me to put a speed of 10 on my character sheet - no questions asked, no answers given.

The fictional Game Master allows me to pick any Feats I want -- no questions asked, no answers given -- and I'm going with the following: No questions asked, no answers given:

  • Battle Trance
  • Battlefield Opportunist - Tier 5
  • Battlefield Punisher
  • Break Fall - Tier 2
  • Brutal Intimation
  • Crushing Blow
  • Death Blow
  • Diehard
  • Fast Draw
  • Fast Tracker
  • Impervious Trance
  • Lighting Reflexes - Tier 5
  • Swimming
  •  Untrackable
  •  Vicious Strike
  •  Well-Rounded

The fictional Game Master tells us that we will be starting the campaign of this TTRPG at an ancient weapon cache of a long-dead gangster -- so we have been skipping the equipment step of the rulebook for the TTRPG.

The fictional Game Master tells me to take the usual two Perks and two Flaws for Princess Coral -- no questions asked, no answers given. For the Perks, I'm going with the following two: Brute & Courageous. For the Flaws, I'm going with the following: Bloodlust & Compulsion (slamming the mermaid tail down.)

=C.C.C.=

Name: Princess Coral

Race: Mermaid

Size = Medium

Physical Traits:
▢ Bright purple eyes
▢ A long black mermaid tails

Social Traits:
▢ Raspy voice
▢ Ruthless in combat

Secret: Originally, Princess Carol was Cassandra Crystal, a ruthless agent for a megacorp until the CEO of it got angered at Cassandra's rejection of a huge order that would cause a lot of death -- so the CEO had its scientists turn her into a mermaid and toss her into the sea afterward. 

Attributes:
▢ Agility: 195 (10d20)
▢ Fortitude: 147 (10d20)
▢ Might: 131 (10d20)
▢ Learning: 125 (10d20)
▢ Logic: 180 (10d20)
▢ Perception: 126 (10d20)
▢ Will: 154 (10d20)
▢ Deception: 164 (10d20)
▢ Persuasion: 186 (10d20)
▢ Presence: 186 (10d20)

Toughness: 311 

Guard: 336

Resolve: 350

Hit Points: 984

Feats:
▢ Battle Trance
▢ Battlefield Opportunist - Tier 5
▢ Battlefield Punisher
▢ Break Fall - Tier 2
▢ Brutal Intimation
▢ Crushing Blow
▢ Death Blow
▢ Diehard
▢ Fast Draw
▢ Fast Tracker
▢ Impervious Trance
▢ Lighting Reflexes - Tier 5
▢ Swimming
▢ Untrackable
▢ Vicious Strike
▢ Well-Rounded

Perks:
▢ Brute
▢ Courageous

Flaws:
▢ Bloodlust
▢ Compulsion (slamming the mermaid tail down)

=C.C.C.= 

 

Monday, January 26, 2026

C.C.C. 2026 - Character #26 = Shape ("On The Air" - Round #2)

Time for a genre hunt for the genre of the fictional radio show for this TTRPG -- no questions asked, no answers given.

Question #1: Genre = "Superhero"? My View: 50/50. M.G.M.E.’s View: 32. Yes. The Adventures of Superman was a popular radio series in the 1930s. 

For this series, I get the following numbers from the fictional Game Master: 3, 2 & 1.

The following business is how I deal with three Traits (Adventure, Thought & Drama): 

  • Adventure: 3
  • Thought: 2 
  • & Drama: 1

For the Descriptors for each of the traits, I'm going with the following -- no questions asked, no answers given:

  • Adventure = Martial Arts, Acrobatics & Sword Expert
  • Thought = Science Knowledge & World Knowledge
  • & Drama = Appearance

For the Edge, I'm going with Shtick - and that's going to Shapechanging.

Name = Shape

Shape's Appearance = "When she is not in another form, she appears as a floating silver circle with no hair and purple eyes. In the form of Tina Thyme, she seems to be a tall and thin teenage girl with red hair done up in pigtails, and blue eyes, usually wearing a white sweater, a blue skirt, a pair of white socks, and a pair of blue high-heel shoes." 

=C.C.C=

Name: Shape

Appearance: When she is not in another form, she appears as a floating silver circle with no hair and purple eyes. In the form of Tina Thyme, she seems to be a tall and thin teenage girl with red hair done up in pigtails, and blue eyes, usually wearing a white sweater, a blue skirt, a pair of white socks, and a pair of blue high-heel shoes.

Traits:
▢ Adventure: 3 (Martial Arts, Acrobatics & Sword Expert)
▢ Thought: 2 (Science Knowledge & World Knowledge)
▢ Drama: 1 (Appearance)

=C.C.C.=