The first d10 = 9. The second d10 = 2. My choices are the following: Blank Slate (2), Performer
(9) & Retired (2+9=11). That last one is out of the picture as that is my previous character for
this tabletop roleplaying game for this business. I hadn't done a character with a "Black Slate"
business yet -- so I'm going with that one. The following screenshot has more information on
this "Blank Slate" background business:
OK. The following business is what I'm doing with my character's Qualities -- no questions
asked, no answers given:
● Creativity: d10 (Mental Quality checked!!)
● & Finesse: d8 (Physical Quality checked!!)
It's time to pick the "Identity" Principle. I am going with the following: "Amnesia" -- this sounds
good for a character with the "Blank Slate" background.
D10 = 7. The first D8 = 1. The second D8 = 6. The choices for Power Source for my characters
are the following: Accident (1), Nature (6), Relic (7) & Artificial Being (7+6=13). Even though
Artificial Being is a good Power Source for a "Blank Slate" character, I have to drop it as that
Power Source is Geoka's Power Source. I'm going with "Nature" here.
Now, I need to pick three things out of the following list in the following screenshot:
I'm going with the following three things:
● Flight: d8
● Shapeshifting: d10
● Strength: d8
For the two yellow abilities, I'm going with the following:
For the two yellow abilities, I'm going with the following:
● Mysterious Helpers (A)
● & Mysterious Strength (R)
For the one Green Zone ability for my character, I'm going with the following that will be using
Shapeshifting: Mysterious Attack (A)
D10 = 9. The first d8 = 2. The second d8 = 10. Ok. My character's Archetype choices are the
following: Shadow (2), Element Manipulator (9), Robot/Cyborg(10), Sorcerer (2+9=11), Psychic
(10+2=12), & Divided (10+9=19). I'm dropping Divided as I don't feel like I'm ready to do this
archetype. I think my character is a villain who lost his or her mind -- so I'm like the following
Archetypes: Robot/Cyborg, Sorcerer & Psychic. I'm going with Psychic here.
For the two Psychic power businesses, I'm going with the following:
● Illusions: d10
● & Telekinesis: d8
For my two Green Zone abilities, I'm going with the following for my character -- no questions
asked, no answers given:
● Mysterious Insight (R)
● & Mysterious Coordination (A): Illusions
Now, I have to pick two Yellow Business related to the two Psychic powers that I have picked for
my characters -- so I have to take the following:
● Mysterious Double (R): Illusions
● & Mysterious Mind Ability (A): Telekinesis
Now, I have to pick an "Esoteric" Principle for my character. I'm going with the following for my
character: "Future”
D10 = 3. D10 = 4. My personality choices are my characters are the following: Impulsive (3),
Mischievous (4), & Stalwart (3+4=7). I'm going with "Mischievous" as my character's Personality.
More information on the "Mischievous" personality business is on the following screen:
For my background: "Tenshi woke up one day in present-day London, which was trashed big
time during the "OblivAeon" event. She took an Angel costume from the warehouse for Phantom
Peak. She sees a high-tech future with she talks to Legacy and Wraith with their faces missing.
If they had faces on them, Legacy and Wraith would be mad at a wet hen at Tenshi as she is
Jinx, the Time Witch. Jinx was born in the year 7007 -- and transported Legacy and Wraith over
umpteenth times to test them in the hope of making sure they could overcome a threat that
would pop up at the turn of the century. A rival of Jinx, Peace, tried of Jinx messing with the
timeline by yanking heroes out of the timeline -- an attempt to send Jinx to Germany in World
War II where she would be killed by the people in charge but Jinx used all of her psychic power
-- that cause her to end up in present-day London just after the "OblivAeon" event -- the threat
Jinx was testing the heroes for.”
Currently, Tenshi has met up with a Superhero Researcher Term in Akron, Ohio, with them
trying to find out her identity -- but the Superhero Researcher Team doesn't have a lot of clues
to go on."
Next up, it's my Special Quality for Tenshi/Jinx and I'm going with the following: "Ex-Villain"
For my Red Zone Abilities, I'm going with the following:
● Mysterious Goodbye (A): Flight
● Mysterious Form (A): Shapeshifting
I'm thinking that Tenshi/Jinx doesn't need a retcon -- no question asked, no answers given.
Oops. Forget to add the Status Dice which is the following:
● Green: d6
● Yellow: d8
● Red: d8
I have a change of mind about using a Retcon here. I'm going to raise my Red Zone Status Dice
by one level. So that makes it a d10, instead of a d8.
I have two things to note before I begin the business of finding my Health business for Tenshi:
● 1: I'm going with a 4 for this business
● & 2: Because I picked the "Mischievous" personality business, I can use any Powers or
Qualities for Tenshi's health business.
Here is my math business -- no questions asked, no answers given:
8+10 (Red Dice Maximum): 18
18 + 10 (Shapeshifting): 18
18 + 4 = 22
Here is how the Health Zone business stacks up for Tenshi -- no questions asked, no answers
given:
● Green: 22-18
● Yellow: 17-9
● & Red: 8-1
The following business is Tenshi's final touches:
● Hero Name: Tenshi
● Alias: Jinx, the Time Witch
● Gender: Female
● Age: 77
● Height: 4 ft
● Eyes: Gray
● Hair: Purple
● Skin: Caucasian
● Build: Athletic
● & Costume/Equipment: A long white dress with fake angel wings attached to it and a pair
of sandals.
=C.C.C.=
Hero Name: Tenshi
Alias: Jinx, the Time Witch
Gender: Female
Age: 77
Height: 4 ft
Eyes: Gray
Hair: Purple
Skin: Caucasian
Build: Athletic
Costume/Equipment: A long white dress with fake angel wings attached to it and a pair of
sandals.
Background: Blank Slate
Power Source: Nature
Archetype: Psychic
Personality: Mischievous
Health:
▢ Green: 22-18
▢ Yellow: 17-9
▢ Red: 8-1
Status Dice:
▢ Green: d6
▢ Yellow: d8
▢ Red: d10
Qualities:
▢ Creativity: d10
▢ Finessae: d8
▢ Ex-Villain: d8
Powers:
▢ Flight: d8
▢ Shapeshifting: d10
▢ Strength: d8
▢ Illusions: d10
▢ Telekinesis: d8
Principles:
▢ Amnesia
▢ Future
Green Zone Abilities:
▢ Principle of Amnesia (A)
▢ Principle of The Future (A)
▢ Mysterious Attack (A): Shapeshifting
▢ Mysterious Insight (R)
▢ Mysterious Coordination (A): Illusions
Yellow Zone Abilities:
▢ Mysterious Helper (A)
▢ Mysterious Strength (R)
▢ Mysterious Double (R): Illusions
▢ Mysterious Mind Ability (A): Telekinesis
Red Zone Abilities:
▢ Mysterious Goodbye (A): Flight
▢ Mysterious Form (A): Shapeshifting
Background: Tenshi woke up one day in present-day London, which was trashed big time during
the "OblivAeon" event. She took an Angel costume from the warehouse for Phantom Peak. She
sees a high-tech future with she talks to Legacy and Wraith with their faces missing.
If they had faces on them, Legacy and Wraith would be mad at a wet hen at Tenshi as she is
Jinx, the Time Witch. Jinx was born in the year 7007 -- and transported Legacy and Wraith over
umpteenth times to test them in the hope of making sure they could overcome a threat that
would pop up at the turn of the century. A rival of Jinx, Peace, tried of Jinx messing with the
timeline by yanking heroes out of the timeline -- an attempt to send Jinx to Germany in World
War II where she would be killed by the people in charge but Jinx used all of her psychic power
-- that cause her to end up in present-day London just after the "OblivAeon" event -- the threat
Jinx was testing the heroes for.
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