Showing posts with label Sentinel Comics RPG. Show all posts
Showing posts with label Sentinel Comics RPG. Show all posts

Friday, January 30, 2026

C.C.C. 2026 = Character #30 = Miss Fortune ("Setinel Comics: The Roleplaying Game" - Round 2")

Background = 2d10. First d10 = 6. Second d10 = 8. My choices are the following: Law Enforcement (6), Tragic (8), & Anachronistic (6+8=14).

Question #1: Background = Law Enforcement? My View: 50/50. M.G.M.E.’s View: 41. Yes. 

The following screenshot has more information on this background -- no questions asked, no answers given:

 

For the Qualities business, I'm going with the following: Ranged Combat d10 & Criminal Underworld Info d8.

For the "Responsibility" Principle, I'm going to have to ask M.G.M.E. for that business:

Question #2: Principle = Detective? My View: 50/50. M.G.M.E.’s View: 11. Yes.

Law Enforcement's Power Source Dices = d10, d8, & d6. d10 = 7. d8 = 6. d6 = 3. Choices for Power Source are the following: Genetic (3), Nature (6), Relic (7), Radiation (3+6=9), Tech Upgrades (3+7=10), & Cursed (6+7=13). 

Question #3: Power Source = Genetic? My View: 50/50. M.G.M.E.’s View: 30. Yes.

For the Powers, I'm going with the following -- no questions asked, no answers given:

  • Strength: d10
  •  Vitality: d8
  •  & Flight: d6 

For the two Yellow Ability businesses, I'm going with the following:

  • Power Up (a.k.a Adaptive) -- (A): Strength
  • & Flight In (a.k.a Area Assualt) -- (A): Flight 

For the Green Zone ability, I'm going with Healing (a.k.a Rally) using Vitality -- no questions asked, no answers given.

Archetype Dices = d10 and two d8s. The d10 = 5. The first d8 = 8. The second d8 = 4. My choices for Archetype are the following: Marksman (4), Blaster (5), Element Manipulator (4+5=9), Psychic (4+8=12), & Transporter (5+8=13). I think I'm going with Psychic.

The d10 goes to Illusion. The d8 goes Telekinesis. The d6 goes to the following: Creativity (from the Mental Quality section).

For the two Green Zone abilities, I'm going with the following: Psychic Insight (R) & Psychic Coordination (A) using Illusion.

I get the following two Yellow Zone abilities -- because I took Illusion & Telekinesis for my Psychic Powers: Illusionary Double (R) & Telekinetic Assault (A) -- no questions asked, no answers given.

For the "Estoric" Principle, I'm going to have a chat with M.G.M.E. again.

Question #4: Principe = Destiny? My View: 50/50. Mythic View: 49. Yes.

Personality = 2d10s. The first d10 = 10. The second d10 = 1. My choices are the following: Lone Wolf (1), Alluring (10), & Stotic (10+1=11). I'm going with Alluring. The following screenshot has more information on this business:

 

I place the Out Ability in its spot on the Character Sheet -- no questions asked, no answers given. For the power the Out Ability uses, I'm going with Strength.

The Stats dice are as follows -- no questions asked, no answers given:

  • Green: d6
  • Yellow: d8
  •  & Red: d10 

For the background, I'm going with the following: "Francis Flute was a normal female human who became a cop to protect the city from the forces of the underworld - until one day, she ended up in a huge fire in a warehouse set up as a trap to get rid of the cops. The fire set off her genetic powers - allowing her to stop the fire and save the cop. After a hospital visit, she became a desk clerk for the police, while as Miss Fortune, she battles against the forces of evil and injustice."

For her Special Quality, I'm going with the following: Ex-Beat Cop.

For the two Red Zones ability, I'm going with the following: Danger Hinder using Illusion & Take Down using Flight.

I decided on my Retcons for Miss Fortune: None.

Time to do some math for the Health business:
8 + 10 (Red Dice) = 18
18 + 10 (Strength) = 28
28 + 3 (Roll of a d8) = 31. 

The Health business looks like the following:

  • Green: 31-24
  • Yellow: 23-12
  • & Red: 11-1 

 The following business is the final touches for my character -- no questions asked, no answers given:

  • Alias: Francis Flute
  • Gender: Female
  • Age: 35
  • Height: 5 ft
  • Weight: 95 lbs
  • Eyes: Purple
  • Hair: Blonde
  • Skin: White
  • Build: Athletic
  • Costume/Equipment: black pearl necklace, a long white evening dress, a pair of black opera gloves, a pair of black knee-length socks, and a pair of white high-heeled shoes. 

=C.C.C.=

Name: Miss Fortune
Alias: Francis Flute
Gender: Female
Age: 35
Height: 5 ft
Weight: 95 lbs
Eyes: Purple
Hair: Blonde
Skin: White
Build: Athletic
Costume/Equipment: black pearl necklace, a long white evening dress, a pair of black opera gloves, a pair of black knee-length socks, and a pair of white high-heeled shoes.

Background: Law Enforcement
Power Source: Genetic
Archetype: Psychic
Personality: Alluring

Status Dice:
Green: d6
Yellow: d8
Red: d10 

Health:
Green: 31-24
Yellow: 23-12
Red: 11-1

Qualities:
▢ Ranged Combat: d10
▢ Criminal Underworld Info: d8
▢ Creativity: d6
▢ Ex-Cop: d8

Powers:
▢ Strength: d10
▢ Vitality: d8
▢ Flight: d6
▢ Illusion: d10
▢ Telekinesis: d8

Principle:
▢ Detective
▢ Destiny

Green Zone Ability:
▢ Principle of Detective (A)
▢ Principle of Destiny (A)
▢ Healing (A): Vitality
▢ Psychic Insight (R)
▢ Psychic Coordination (A): Illusion 

Yellow Zone:
▢ Power Up (A): Strength
▢ Flight In (A): Flight
▢ Illusionary Double (R)
▢ Telekinetic Assault (A)

Red Zone:
▢ Take Down (A): Flight
▢ Danger Hinder (A): Illusion

Out Ability: Boost an ally by rolling your single Strength die

=C.C.C.= 

 

 

 

Saturday, January 17, 2026

C.C.C. 2026 - Character #17 = "Zana" ("Sentinel Comics: The Roleplaying Game”):

The first business is to roll up the Background for my character. First d10 = 9. Second d10 = 6.
My choices are the following: Law Enforcement (6), Performer (9), & Exile (9 + 6 = 15). Counting
with my work in my other business, I'm going with Exile -- which I haven't touched at all. The
following screenshot has more information on the "Exile" background -- no questions asked, no
answers given:

 

D10 goes to Conviction & D8 goes into Insight -- no questions asked, no answers given.

For the Ideal Principal, I'm going with Justice -- no questions asked, no answers given.

The next business for this TTRPG is to find out the Power Source. To do that, I need to roll a d8
three times. First d8 = 4. Second d8 = 1. Third d8 = 6. My choices for Power Sources are the
following: Accident (1), Experiment (4), Mystical (4 + 1 = 5), Nature (6), Relic (6+1=7), Powered
Suit (8), Radiation (8 + 1 = 9), Tech Upgrades (6+4=10), Artificial Being (8+4=12), & Alien (8 + 6
= 14). Since I've been reading old Superman family of comic books from the Silver Age, I'm
going to take Alien -- no questions asked, no answers given. 

For the powers, I'm going with the following:

  • Sword: d8
  • Flight: d8
  • Strength: d8

For the two Yellow Zone Abilities, I'm going with the following:

  • Halt -- Using Strength
  • & Alien Boost -- Using Flight

For my d6 power, I'm going with the following: Telekinesis.

Now it's time to do the Archetype for my character. The first d8 = 3. The second d8 = 1. Second d8 = 6. My choices are the following: Speedster (1), Physical Powerhouse (3), Marksman (3+1=4), Close Quarters Combatant (6), Armored (6+1=7), & Element Manipulator (6+3=9). I'm going with Close Quarter Combatant.

I start this business off by giving the Close Quarter quality a d8 -- as that business is required for this archetype -- no questions asked, no answers given. For the Power business for this Close Quarter combat, I'm going with a d8 in Agility. For the Quality business, I'm going with Banter at d8.

For the Green Zone Ability, I'm going with the following - no questions asked, no answers given:

  • Duel Strike (A) - Using Sword
  • Throw Minion (A) = Using Strength
  • & Flexible Stance (A) = Using Agility.

 For the Yellow Zone Ability, I'm going with the following: Defensive Strike using Telekinesis.

I'm going with Youth for my Responsibility Principal -- no questions asked, no answers given.

Time to find out my alien's personality. First d10 = 2. Second d10 = 4. My choices are the following: Natural Leader (2), Mischievous (4), & Distant (2+4=6) -- so I'm going Mischievous for my alien.

The following business contains more information on the Mischievous personality from this TTRPG rulebook -- no questions asked, no answers given.

 

I put the Out Ability on the character sheet before I do anything else. For the power in the Out Ability, I'm going with Flight.

For background, I'm going with the following: “The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara a superhero.”

For her Special Quality, I'm going with Pop Culture Knowledge at d8.

Now, it's time for the Status Dice on the character sheet -- no questions asked, no answers given -- and the Status Dice are as follows:

  • Green = d6
  • Yellow = d8
  •  & Red = d8 

For my two red zone businesses, I'm going with the following:

  • Ultimate Weapon using Sword
  • & Take Down using Flight 

I'm going with no Retcon for my character -- no questions asked, no answers given.

Time for some math business: 8 + 8 (Red Status Dice) = 16 + 10 (Conviction): 26 + 6 = 32. The following is how the Health business shakes out -- no questions asked, no answers given.

  • Green: 32-25
  • Yellow: 24-12
  • & Red: 11-1 

The following business is the finishing touches:

  • Alias: Lydia
  • Gender: Female
  • Age: 15
  • Height: 6 ft
  • Eyes: Purple
  • Hair: White
  • Skin: Blue
  • Build: Athletic
  • & Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes. 

=C.C.C.= 

Name: Zara
Alias: Lydia
Gender: Female
Age: 15
Height: 6 ft
Eyes: Purple
Hair: White
Skin: Blue
Build: Athletic
Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes.

Background: Exile 
Power Source: Alien
Archetype: Close Quarter Combatant
Personality: Mischievous 

Status Dice:
Green: D6
Yellow: D8
Red: D8

Health:
▢ Green: 32-25
▢ Yellow: 24-12
Red: 11-1

Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8 

Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Close Quarter: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8

Powers:
▢ Sword: d8
▢ Flight: d8
▢ Strength: d8
▢ Telekinesis: d6
▢ Agility: d8 

Principles:
▢ Justice
▢ Youth 

Green Zone Abilities:
▢ Principle of Justice (A)
▢ Principle of Youth (A)
▢ Duel Strike (A): Sword
▢ Throw Minion (A): Strength
▢ Flexible Stance (A): Agility

Yellow Zone Abilities:
▢ Halt (R): Strength
▢ Alien Boost (A): Flight
▢ Defensive Strike (A): Telekinesis 

Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight 

Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight

Background: The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara, a superhero. 

=C.C.C.= 

 





Thursday, January 23, 2025

C.C.C. 2025 - Character #23 - Unicorn ("Sentinel Comics: The Roleplaying Game")

The 2 d10s = 10 & 7. The following list is my character's choices for the Background
business—no questions asked, no answers given: Academic (7), Military (10), & Interstellar
(10+7=17). I'm going with Military as they had the best Power Source dice business in my
not-so-humble opinion. More information on this background is in the following screenshot:

 

For my Qualities business, I'm starting with the following:

● Self-Discipline: d10
● Leadership: d8

For my character's "Ideals" Principle, I'm going with the following -- no questions asked, no
answers given: "Order".

The D10 = 4. The two d8s = 3 & 8. My choices for the character's Power Source are the
following: Genetic (3), Experimentation (4), Relic (3+4=7), Supernatural (8+3=11), & Artificial
Being (8+4=12). Both Experimentation and Artificial Being sound like something like an army on
Earth in a superhero comic book might do -- but I'm going with Genetic for this character.

The Powers for my character are going to be the following -- no questions asked, no answers
given:

● Flight: d10
● Strength: d8
● & Awareness: d8

For my two Yellow Zone Abilities, I'm going with the following:

● Always Watching (R): Awareness
● Dropping In (A): Flight

For my one Green Zone ability, I'm going with the following using Leadership -- no questions
asked, no answers given: Super Leading.

D10 = 10. The two d8s = 6 & 5. My choices for Archetypes are the following: Blaster (5), Close
Quarters Combat (6), Robot/Cyborg (10), Sorcerer (5+6=11), Wild Card (10+5=15) &
Form-Changer (10+6=16). I think I'm going with Wild Card for my character.

From the Wild Card list of powers and qualities, I'm taking the following:

● Motorcycle: d8
● Crossbow: d10
● & Fitness: d8

For my two Green Zone abilities, I'm going to take the following:

● Aiming (A): Crossbow
● & Crazy Events (A)

I'm taking "Weird Things" for my character's newest Yellow Zone ability -- no questions asked,
no answers given.

The 2 d10s = 8 & 6. My character's choices for Personality are the following: Distant (6), Fast
Talking (8) & Decisive(8+6=14). I'm going with Decisive for my character's personality -- no
questions asked, no answers given. More information about the personality is in the following
screenshot below this paragraph:

 

The background for my character is the following: "The Lyons were the British equal of the
Parsons family being members of the military since the time of the Roman Empire. They
claimed one of the members was Lady Stella, Sir Lancelot's wife and a twin of Queen Stella.
They aslo claimed one of their members, Martha Lyons, was King Richard's forester for
Sherwood Forest which helped protect Robin Hood and his Merry Men from King James and
the Sheriff of Nottingham." 

They claimed that their family had strange powers until England lost against the United States of
America in the War of 1812. One of their family members, Arnold Lyon, went to bat to have the
United Kingdom help the CSA during the American Civil War -- but when President Lincoln
revealed the Emancipation Proclamation -- Arnold Lyon was laughed out of London's
Parliament.

 In the aftermath of the "OblivAeon" business, Emma Lyon joined the British army. During a war
game with Australia in the Outback, Emma Lyon discovers superpowers. With the help of the
scientists, they discovered that the Lyons family had a genetic DNA of superpower similar to
three people that used the code name "Legacy" but different from it as well.

She decided to become a superhero - and take the name of Unicorn, a name of a mythic animal
that is one of the two symbols of the United Kingdom. The British Army created a motorcycle
that looked like someone crossed a unicorn with a motorcycle. Cassandra Bowstone, the host of
"Weapons Today" for ITV, created a crossbow inspired by the myths of Robin Hood for Unicorn.

Lyon becomes a writer of military novels as an excuse to travel the world -- and gives her plenty
of time to become the Unicorn to fight against evil and injustice in the world."

For my hero's Special d8 Quality, I'm going with the following: "Military Writer".

For my two Red Zone abilities, I'm going with the following:

● Burning Rubber (A): Motorcycle
● & No More Miss Nice Guy (A): Leadership

Oops, I forget to pick Principle from the following "Ideals" zone. I'm taking the following: Liberty.

I think I'm good with my character -- so no need for a retcon. And, I'm taking 4 for this character
when it comes to the health business.

Oops, I almost forgot to put the status dice business in - -and all zones get a d8 -- no questions
asked, no answers given.

Now, it's time to do some math for the Health Point business:

8+8 (Maximum Value of the Red Status Zone die) =16
16 + 8 (Maximum Value of the Strength Power die) = 24.
24 + 4 = 28.

The following is how things look for Unicorn's health -- no questions asked, no answers given:

● Green Zone: 28-22
● Yellow Zone: 21-11
● & Red Zone: 10-1

The following business is the finishing touches on Unicorn -- no questions asked, no answers
given:

● Gender: Female
● Age: 25
● Height: 5 1/2 ft
● Eyes: Red
● Hair: Red
● Skin: White
● Build: Tough & Athletic
● Costume/Equipment: She is dressed in a white catsuit that covers all but her mouth and
has a hook for her crossbow -- she is usually not too far away from her white
unicorn-looking motorcycle. 

=C.C.C=

Hero’s Name: Unicorn
Alias: Emma Lyons
Gender: Female
Age: 25
Height: 5 1/2 ft
Eyes: Red
Hair: Red
Skin: White
Build: Tough & Athletic
Costume/Equipment: She is dressed in a white catsuit that covers all but her mouth and has a
hook for her crossbow -- she is usually not too far away from her white unicorn-looking
motorcycle.

Background: Military
Power Source: Genetic
Archetype: Wild Card
Personality: Decisive

Health:
▢ Green Zone: 28-22
▢ Yellow Zone: 21-11
▢ Red Zone: 10-1

Status Die:
▢ Green: d8
▢ Yellow: d8
▢ Red: d8

Qualities:
▢ Self-Discipline: d10
▢ Leadership: d8
▢ Fitness: d8
▢ Military Writer: d8

Powers:
▢ Flight: d10
▢ Strength: d8
▢ Awareness: d8
▢ Motorcycle: d8
▢ Crossbow: d10

Principles:
▢ Order
▢ Liberty

Green Zone Abilities:
▢ Principle Of Order (A)
▢ Principle of Liberty (A)
▢ Super Leading (A): Leadership
▢ Aiming (A): Crossbow
▢ Crazy Events (A)

Yellow Zone Abilities:
▢ Always Watching (R): Awareness
▢ Dropping In (A): Flight
▢ Weird Things (A)

Red Zone Abilities:
▢ Burning Rubber (A): Motorcycle
▢ No More Miss Nice Guy (A): Leadership

Out Ability: Boost an ally by rolling your single Motorcycle die.

Background: The Lyons were the British equal of the Parsons family being members of the
military since the time of the Roman Empire. They claimed one of the members was Lady Stella,
Sir Lancelot's wife and a twin of Queen Stella. They aslo claimed one of their members, Martha
Lyons, was King Richard's forester for Sherwood Forest which helped protect Robin Hood and
his Merry Men from King James and the Sheriff of Nottingham."

They claimed that their family had strange powers until England lost against the United States of
America in the War of 1812. One of their family members, Arnold Lyon, went to bat to have the
United Kingdom help the CSA during the American Civil War -- but when President Lincoln
revealed the Emancipation Proclamation -- Arnold Lyon was laughed out of London's
Parliament.

In the aftermath of the "OblivAeon" business, Emma Lyon joined the British army. During a war
game with Australia in the Outback, Emma Lyon discovers superpowers. With the help of the
scientists, they discovered that the Lyons family had a genetic DNA of superpower similar to
three people that used the code name "Legacy" but different from it as well.

She decided to become a superhero - and take the name of Unicorn, a name of a mythic animal
that is one of the two symbols of the United Kingdom. The British Army created a motorcycle
that looked like someone crossed a unicorn with a motorcycle. Cassandra Bowstone, the host of
"Weapons Today" for ITV, created a crossbow inspired by the myths of Robin Hood for Unicorn.

Lyon becomes a writer of military novels as an excuse to travel the world -- and gives her plenty
of time to become the Unicorn to fight against evil and injustice in the world.