Saturday, January 17, 2026

C.C.C. 2026 - Character #17 = "Zana" ("Sentinel Comics: The Roleplaying Game”):

The first business is to roll up the Background for my character. First d10 = 9. Second d10 = 6.
My choices are the following: Law Enforcement (6), Performer (9), & Exile (9 + 6 = 15). Counting
with my work in my other business, I'm going with Exile -- which I haven't touched at all. The
following screenshot has more information on the "Exile" background -- no questions asked, no
answers given:

 

D10 goes to Conviction & D8 goes into Insight -- no questions asked, no answers given.

For the Ideal Principal, I'm going with Justice -- no questions asked, no answers given.

The next business for this TTRPG is to find out the Power Source. To do that, I need to roll a d8
three times. First d8 = 4. Second d8 = 1. Third d8 = 6. My choices for Power Sources are the
following: Accident (1), Experiment (4), Mystical (4 + 1 = 5), Nature (6), Relic (6+1=7), Powered
Suit (8), Radiation (8 + 1 = 9), Tech Upgrades (6+4=10), Artificial Being (8+4=12), & Alien (8 + 6
= 14). Since I've been reading old Superman family of comic books from the Silver Age, I'm
going to take Alien -- no questions asked, no answers given. 

For the powers, I'm going with the following:

  • Sword: d8
  • Flight: d8
  • Strength: d8

For the two Yellow Zone Abilities, I'm going with the following:

  • Halt -- Using Strength
  • & Alien Boost -- Using Flight

For my d6 power, I'm going with the following: Telekinesis.

Now it's time to do the Archetype for my character. The first d8 = 3. The second d8 = 1. Second d8 = 6. My choices are the following: Speedster (1), Physical Powerhouse (3), Marksman (3+1=4), Close Quarters Combatant (6), Armored (6+1=7), & Element Manipulator (6+3=9). I'm going with Close Quarter Combatant.

I start this business off by giving the Close Quarter quality a d8 -- as that business is required for this archetype -- no questions asked, no answers given. For the Power business for this Close Quarter combat, I'm going with a d8 in Agility. For the Quality business, I'm going with Banter at d8.

For the Green Zone Ability, I'm going with the following - no questions asked, no answers given:

  • Duel Strike (A) - Using Sword
  • Throw Minion (A) = Using Strength
  • & Flexible Stance (A) = Using Agility.

 For the Yellow Zone Ability, I'm going with the following: Defensive Strike using Telekinesis.

I'm going with Youth for my Responsibility Principal -- no questions asked, no answers given.

Time to find out my alien's personality. First d10 = 2. Second d10 = 4. My choices are the following: Natural Leader (2), Mischievous (4), & Distant (2+4=6) -- so I'm going Mischievous for my alien.

The following business contains more information on the Mischievous personality from this TTRPG rulebook -- no questions asked, no answers given.

 

I put the Out Ability on the character sheet before I do anything else. For the power in the Out Ability, I'm going with Flight.

For background, I'm going with the following: “The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara a superhero.”

For her Special Quality, I'm going with Pop Culture Knowledge at d8.

Now, it's time for the Status Dice on the character sheet -- no questions asked, no answers given -- and the Status Dice are as follows:

  • Green = d6
  • Yellow = d8
  •  & Red = d8 

For my two red zone businesses, I'm going with the following:

  • Ultimate Weapon using Sword
  • & Take Down using Flight 

I'm going with no Retcon for my character -- no questions asked, no answers given.

Time for some math business: 8 + 8 (Red Status Dice) = 16 + 10 (Conviction): 26 + 6 = 32. The following is how the Health business shakes out -- no questions asked, no answers given.

  • Green: 32-25
  • Yellow: 24-12
  • & Red: 11-1 

The following business is the finishing touches:

  • Alias: Lydia
  • Gender: Female
  • Age: 15
  • Height: 6 ft
  • Eyes: Purple
  • Hair: White
  • Skin: Blue
  • Build: Athletic
  • & Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes. 

=C.C.C.= 

Name: Zara
Alias: Lydia
Gender: Female
Age: 15
Height: 6 ft
Eyes: Purple
Hair: White
Skin: Blue
Build: Athletic
Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes.

Background: Exile 
Power Source: Alien
Archetype: Close Quarter Combatant
Personality: Mischievous 

Status Dice:
Green: D6
Yellow: D8
Red: D8

Health:
▢ Green: 32-25
▢ Yellow: 24-12
Red: 11-1

Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8 

Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Close Quarter: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8

Powers:
▢ Sword: d8
▢ Flight: d8
▢ Strength: d8
▢ Telekinesis: d6
▢ Agility: d8 

Principles:
▢ Justice
▢ Youth 

Green Zone Abilities:
▢ Principle of Justice (A)
▢ Principle of Youth (A)
▢ Duel Strike (A): Sword
▢ Throw Minion (A): Strength
▢ Flexible Stance (A): Agility

Yellow Zone Abilities:
▢ Halt (R): Strength
▢ Alien Boost (A): Flight
▢ Defensive Strike (A): Telekinesis 

Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight 

Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight

Background: The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara, a superhero. 

=C.C.C.= 

 





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