The first business is to roll up the Background for my character. First d10 = 9. Second d10 = 6.
My choices are the following: Law Enforcement (6), Performer (9), & Exile (9 + 6 = 15). Counting
with my work in my other business, I'm going with Exile -- which I haven't touched at all. The
following screenshot has more information on the "Exile" background -- no questions asked, no
answers given:
D10 goes to Conviction & D8 goes into Insight -- no questions asked, no answers given.
For the Ideal Principal, I'm going with Justice -- no questions asked, no answers given.
The next business for this TTRPG is to find out the Power Source. To do that, I need to roll a d8
three times. First d8 = 4. Second d8 = 1. Third d8 = 6. My choices for Power Sources are the
following: Accident (1), Experiment (4), Mystical (4 + 1 = 5), Nature (6), Relic (6+1=7), Powered
Suit (8), Radiation (8 + 1 = 9), Tech Upgrades (6+4=10), Artificial Being (8+4=12), & Alien (8 + 6
= 14). Since I've been reading old Superman family of comic books from the Silver Age, I'm
going to take Alien -- no questions asked, no answers given.
For the powers, I'm going with the following:
- Sword: d8
- Flight: d8
- Strength: d8
For the two Yellow Zone Abilities, I'm going with the following:
- Halt -- Using Strength
- & Alien Boost -- Using Flight
For my d6 power, I'm going with the following: Telekinesis.
Now it's time to do the Archetype for my character. The first d8 = 3. The second d8 = 1. Second d8 = 6. My choices are the following: Speedster (1), Physical Powerhouse (3), Marksman (3+1=4), Close Quarters Combatant (6), Armored (6+1=7), & Element Manipulator (6+3=9). I'm going with Close Quarter Combatant.
I start this business off by giving the Close Quarter quality a d8 -- as that business is required for this archetype -- no questions asked, no answers given. For the Power business for this Close Quarter combat, I'm going with a d8 in Agility. For the Quality business, I'm going with Banter at d8.
For the Green Zone Ability, I'm going with the following - no questions asked, no answers given:
- Duel Strike (A) - Using Sword
- Throw Minion (A) = Using Strength
- & Flexible Stance (A) = Using Agility.
For the Yellow Zone Ability, I'm going with the following: Defensive Strike using Telekinesis.
I'm going with Youth for my Responsibility Principal -- no questions asked, no answers given.
Time to find out my alien's personality. First d10 = 2. Second d10 = 4. My choices are the following: Natural Leader (2), Mischievous (4), & Distant (2+4=6) -- so I'm going Mischievous for my alien.
The following business contains more information on the Mischievous personality from this TTRPG rulebook -- no questions asked, no answers given.
I put the Out Ability on the character sheet before I do anything else. For the power in the Out Ability, I'm going with Flight.
For background, I'm going with the following: “The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara a superhero.”
For her Special Quality, I'm going with Pop Culture Knowledge at d8.
Now, it's time for the Status Dice on the character sheet -- no questions asked, no answers given -- and the Status Dice are as follows:
- Green = d6
- Yellow = d8
- & Red = d8
For my two red zone businesses, I'm going with the following:
- Ultimate Weapon using Sword
- & Take Down using Flight
I'm going with no Retcon for my character -- no questions asked, no answers given.
Time for some math business: 8 + 8 (Red Status Dice) = 16 + 10 (Conviction): 26 + 6 = 32. The following is how the Health business shakes out -- no questions asked, no answers given.
- Green: 32-25
- Yellow: 24-12
- & Red: 11-1
The following business is the finishing touches:
- Alias: Lydia
- Gender: Female
- Age: 15
- Height: 6 ft
- Eyes: Purple
- Hair: White
- Skin: Blue
- Build: Athletic
- & Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes.
=C.C.C.=
Name: Zara
Alias: Lydia
Gender: Female
Age: 15
Height: 6 ft
Eyes: Purple
Hair: White
Skin: Blue
Build: Athletic
Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes.
Background: Exile
Power Source: Alien
Archetype: Close Quarter Combatant
Personality: Mischievous
Status Dice:
▢ Green: D6
▢ Yellow: D8
▢ Red: D8
Health:
▢ Green: 32-25
▢ Yellow: 24-12
▢ Red: 11-1
Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8
Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Close Quarter: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8
Powers:
▢ Sword: d8
▢ Flight: d8
▢ Strength: d8
▢ Telekinesis: d6
▢ Agility: d8
Principles:
▢ Justice
▢ Youth
Green Zone Abilities:
▢ Principle of Justice (A)
▢ Principle of Youth (A)
▢ Duel Strike (A): Sword
▢ Throw Minion (A): Strength
▢ Flexible Stance (A): Agility
Yellow Zone Abilities:
▢ Halt (R): Strength
▢ Alien Boost (A): Flight
▢ Defensive Strike (A): Telekinesis
Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight
Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight
Background: The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara, a superhero.
=C.C.C.=
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