Time for a genre hunt.
Question #1: Genre = "Western" (The Lone Ranger)? My View: 50/50. M.G.M.E.’s View: 65. No
Question #2: Genre = "Cyberpunk"? My View: 50/50. M.G.M.E.’s View: 6. Exceptional Yes.
Name = Princess Coral
Race = Mermaid
Size = Medium
For the two Physical Traits, I'm going with the following: bright purple eyes and a long black mermaid tail.
For the two social traits, I'm going with the following: raspy voice & ruthless in combat.
Secret = Originally, Princess Carol was Cassandra Crystal, a ruthless agent for a megacorp until the CEO of it got angered at Cassandra's rejection of a huge order that would cause a lot of death -- so the CEO had its scientists turn her into a mermaid and toss her into the sea afterward.
The fictional Game Master for this campaign for this TTRPG gives me 3 d100s to roll for each of the Attributes I want for my character -- no questions asked, no answers given. The following business is a list of the Attribute and their number I got from the 3 d100s -- no questions asked, answers given:
- Agility = 195
- Fortitude = 147
- Might = 131
- Learning = 125
- Logic = 180
- Perception = 126
- Will = 154
- Deception = 164
- Persuasion = 186
- & Presence = 186
The dice related to those numbers above are on the character sheet -- no questions asked, no answers given.
Toughness = 10 + 147 + 154 = 311
Guard = 10 + 195 + 131 = 336
Resolve = 10 + 186 + 154 = 350
Time to find out the Hit Points for my character -- no questions asked, no answers given:
147+186+154=487
487*2=974
974+10=984
Since my character is a mermaid, the fictional Game tells me to put a speed of 10 on my character sheet - no questions asked, no answers given.
The fictional Game Master allows me to pick any Feats I want -- no questions asked, no answers given -- and I'm going with the following: No questions asked, no answers given:
- Battle Trance
- Battlefield Opportunist - Tier 5
- Battlefield Punisher
- Break Fall - Tier 2
- Brutal Intimation
- Crushing Blow
- Death Blow
- Diehard
- Fast Draw
- Fast Tracker
- Impervious Trance
- Lighting Reflexes - Tier 5
- Swimming
- Untrackable
- Vicious Strike
- Well-Rounded
The fictional Game Master tells us that we will be starting the campaign of this TTRPG at an ancient weapon cache of a long-dead gangster -- so we have been skipping the equipment step of the rulebook for the TTRPG.
The fictional Game Master tells me to take the usual two Perks and two Flaws for Princess Coral -- no questions asked, no answers given. For the Perks, I'm going with the following two: Brute & Courageous. For the Flaws, I'm going with the following: Bloodlust & Compulsion (slamming the mermaid tail down.)
=C.C.C.=
Name: Princess Coral
Race: Mermaid
Size = Medium
Physical Traits:
▢ Bright purple eyes
▢ A long black mermaid tails
Social Traits:
▢ Raspy voice
▢ Ruthless in combat
Secret: Originally, Princess Carol was Cassandra Crystal, a ruthless agent for a megacorp until the CEO of it got angered at Cassandra's rejection of a huge order that would cause a lot of death -- so the CEO had its scientists turn her into a mermaid and toss her into the sea afterward.
Attributes:
▢ Agility: 195 (10d20)
▢ Fortitude: 147 (10d20)
▢ Might: 131 (10d20)
▢ Learning: 125 (10d20)
▢ Logic: 180 (10d20)
▢ Perception: 126 (10d20)
▢ Will: 154 (10d20)
▢ Deception: 164 (10d20)
▢ Persuasion: 186 (10d20)
▢ Presence: 186 (10d20)
Toughness: 311
Guard: 336
Resolve: 350
Hit Points: 984
Feats:
▢ Battle Trance
▢ Battlefield Opportunist - Tier 5
▢ Battlefield Punisher
▢ Break Fall - Tier 2
▢ Brutal Intimation
▢ Crushing Blow
▢ Death Blow
▢ Diehard
▢ Fast Draw
▢ Fast Tracker
▢ Impervious Trance
▢ Lighting Reflexes - Tier 5
▢ Swimming
▢ Untrackable
▢ Vicious Strike
▢ Well-Rounded
Perks:
▢ Brute
▢ Courageous
Flaws:
▢ Bloodlust
▢ Compulsion (slamming the mermaid tail down)
=C.C.C.=
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