Tuesday, January 27, 2026

C.C.C. 2026 - Chaacter #27 = Princess Coral ("Open Legends" - Round 2)

 Time for a genre hunt.

Question #1: Genre = "Western" (The Lone Ranger)? My View: 50/50. M.G.M.E.’s View: 65. No

Question #2: Genre = "Cyberpunk"? My View: 50/50. M.G.M.E.’s View: 6. Exceptional Yes. 

Name = Princess Coral

Race = Mermaid

Size = Medium

For the two Physical Traits, I'm going with the following: bright purple eyes and a long black mermaid tail.

For the two social traits, I'm going with the following: raspy voice & ruthless in combat.

Secret = Originally, Princess Carol was Cassandra Crystal, a ruthless agent for a megacorp until the CEO of it got angered at Cassandra's rejection of a huge order that would cause a lot of death -- so the CEO had its scientists turn her into a mermaid and toss her into the sea afterward. 

The fictional Game Master for this campaign for this TTRPG gives me 3 d100s to roll for each of the Attributes I want for my character -- no questions asked, no answers given. The following business is a list of the Attribute and their number I got from the 3 d100s -- no questions asked, answers given:

  • Agility = 195
  • Fortitude = 147
  • Might = 131
  • Learning = 125
  • Logic = 180
  • Perception = 126
  • Will = 154
  • Deception = 164
  • Persuasion = 186
  • & Presence = 186

The dice related to those numbers above are on the character sheet -- no questions asked, no answers given. 

Toughness = 10 + 147 + 154 = 311

Guard = 10 + 195 + 131 = 336

Resolve = 10 + 186 + 154 = 350

Time to find out the Hit Points for my character -- no questions asked, no answers given:

147+186+154=487
487*2=974
974+10=984

Since my character is a mermaid, the fictional Game tells me to put a speed of 10 on my character sheet - no questions asked, no answers given.

The fictional Game Master allows me to pick any Feats I want -- no questions asked, no answers given -- and I'm going with the following: No questions asked, no answers given:

  • Battle Trance
  • Battlefield Opportunist - Tier 5
  • Battlefield Punisher
  • Break Fall - Tier 2
  • Brutal Intimation
  • Crushing Blow
  • Death Blow
  • Diehard
  • Fast Draw
  • Fast Tracker
  • Impervious Trance
  • Lighting Reflexes - Tier 5
  • Swimming
  •  Untrackable
  •  Vicious Strike
  •  Well-Rounded

The fictional Game Master tells us that we will be starting the campaign of this TTRPG at an ancient weapon cache of a long-dead gangster -- so we have been skipping the equipment step of the rulebook for the TTRPG.

The fictional Game Master tells me to take the usual two Perks and two Flaws for Princess Coral -- no questions asked, no answers given. For the Perks, I'm going with the following two: Brute & Courageous. For the Flaws, I'm going with the following: Bloodlust & Compulsion (slamming the mermaid tail down.)

=C.C.C.=

Name: Princess Coral

Race: Mermaid

Size = Medium

Physical Traits:
▢ Bright purple eyes
▢ A long black mermaid tails

Social Traits:
▢ Raspy voice
▢ Ruthless in combat

Secret: Originally, Princess Carol was Cassandra Crystal, a ruthless agent for a megacorp until the CEO of it got angered at Cassandra's rejection of a huge order that would cause a lot of death -- so the CEO had its scientists turn her into a mermaid and toss her into the sea afterward. 

Attributes:
▢ Agility: 195 (10d20)
▢ Fortitude: 147 (10d20)
▢ Might: 131 (10d20)
▢ Learning: 125 (10d20)
▢ Logic: 180 (10d20)
▢ Perception: 126 (10d20)
▢ Will: 154 (10d20)
▢ Deception: 164 (10d20)
▢ Persuasion: 186 (10d20)
▢ Presence: 186 (10d20)

Toughness: 311 

Guard: 336

Resolve: 350

Hit Points: 984

Feats:
▢ Battle Trance
▢ Battlefield Opportunist - Tier 5
▢ Battlefield Punisher
▢ Break Fall - Tier 2
▢ Brutal Intimation
▢ Crushing Blow
▢ Death Blow
▢ Diehard
▢ Fast Draw
▢ Fast Tracker
▢ Impervious Trance
▢ Lighting Reflexes - Tier 5
▢ Swimming
▢ Untrackable
▢ Vicious Strike
▢ Well-Rounded

Perks:
▢ Brute
▢ Courageous

Flaws:
▢ Bloodlust
▢ Compulsion (slamming the mermaid tail down)

=C.C.C.= 

 

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