Wednesday, January 14, 2026

C.C.C. #2026 - Character #14 = Nina "Eris" Keith ("Open Legends")

For this TTRPG, the first business is to find the genre, starting from the gene after the one I used for the previous character for the previous TTRPG -- no questions asked, no answers given.

Question #1: Genre = Gaming Anime? My View: 50/50. M.G.M.E.’s View: 38. Yes. Works for me.

I'm going with Nina “Eris” Keith as the name of my character for this TTRPG.

Race for my character is Human. 

Size is going to Medium for Eris -- no questions asked, no answers given.

The two physical traits for Eris are the following:

  • Natural pink hair 
  • & Serious rough hands

The two Social traits are the following:

  • Talks too much
  • & Stomps around too much

For Eris's secret, I'm going with the following: "She was Diana Cord, one of the famous thieves in the world, until she got hit by anemisa ray by one of her rivals, Lydia Danvers." 

The following are the Attributes that the fictional Game Master is using for his campaign of this TTRPG -- no questions asked, no answers given: Agility, Fortitude, Might, Learning, Logic, Perception, Will, Deception, Persuasion & Presence. He gives me the following numbers: 10, 20, 30, 40, 50, 60, 70, 80, 90 & 90.

The following is how I put the numbers for the Attributes for my character -- no questions asked, no answers given:

  •  Agility: 20
  •  Fortitude: 90
  • Might: 10
  • Learning: 30
  • Logic: 40
  • Perception: 50
  • Will: 90
  • Deception: 60
  • Persuasion: 80
  • & Presence: 70

The Game Master tells me that the number of d10 I roll for each Attribute is the first number of the Attribute number -- no questions asked, no answers given. The dice numbers in the brackets next to the numbers in the Attributes on the character sheet -- no questions asked, no answers given.

Toughness = 10 + 90 (Fortitude) = 100 + 90 (Will) = 190. Wow!

Guard = 10 + 20 (Agility) = 30 + 10 (Might) = 40 + 0 (Armor) = 40.

Resolve = 10 + 70 (Presence) = 80 + 90 (Will) = 170. Wow!

Hit Points = 2 x (Fortitude + Presence + Will) + 10. 90 (Fortitude) + 70 (Presence) = 160 + 90 (Will) = 250 * 2 = 500 + 10 = 510. WOW!

Speed for Eris is 30 -- no questions asked, no answers given.

For Feats, I'm picking up the following for Eris -- no questions asked, no answers given:

  • Battle Trace
  • Climbing
  • & Swimming

For the fictional Game Master's campaign, there is going to be a period where the PCs buy weapons before the game begins in a place akin to the Game Domes of the Dream Park novels -- so I don't need to worry bout equipment for Eris -- no questions asked, no answers given.

The next business is picking up to two Perks and two Flaws. For the two Perks, I'm going with the following: Attractive & Lucky. For the two Flaws, I'm going with the following: Greedy & Phobia (Knowing her past).

=C.C.C.=

Name: Nina “Eris” Keith

Race: Human

Size: Medium

Physical Traits:
▢ Natural pink
▢ Serious rough hands

Social Traits:
▢ Talks too much
▢ Stomps around too much

Secret: She was Diana Cord, one of the famous thieves in the world, until she got hit by anemisa ray by one of her rivals, Lydia Danvers. 

Attributes:
▢ Agility: 20 (2d10)
▢ Fortitude: 90 (9d10)
▢ Might: 10 (d10)
▢ Learning: 30 (3d10)
▢ Logic: 40 (4d10)
▢ Perception: 50 (5d 10)
▢ Will: 90 (9d10)
▢ Deception: 60 (6d10)
▢ Persuasion: 80 (8d10)
▢ Presence: 70 (7d10)

Toughness: 190

Guard: 40

Resolve: 170

Hit Points: 510

Speed: 30

Feats:
▢ Battle Trace
▢ Climbing
▢ Swimming

Perks:
▢ Attractive
▢ Lucky

Flaws:
▢ Greedy
▢ Phobia (Knowing her past)

=C.C.C.= 

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