The first business for this TTRPG is to figure out what jobs I used last year. After checking my Flub and Boons, my blogger page, I discovered I used the following jobs: Engineer, Fighter, Loremaster, & Thief. That leaves the following jobs: Cleric, Magic User, Psionic & Multiclass.
Since I just did a fantasy character, I'm going with someone that can only exist in the future: a Psionic.
Player Name = Elizabeth Lemon
Player's Appearance = “Elizabeth is a female human with blonde hair and green eyes, usually wearing a purple sweater, light pink cargo pants, a pair of white socks, and a pair of pink high-heel shoes.”
Game Points = 800. (I don't think Elizabeth is new to the business of the Game Domes of Dream Park -- no questions asked, no answers given.)
Character's Name = Kara
Character's Appearance = “Kara appears to be a female human with purple hair and green eyes, usually wearing a purple tunic and a pair of sandals."
Character’s Profession = Psionic as I told you earlier in this business -- no questions asked, no answers given.
The following business covers much of the background for Elizabeth/Kara -- no questions asked, no answers given:
- Gender = Female
- Age = Young Adult
- Size = Average
- Body Type = Average
- Out of Park Profession = Artist/Creative (Dream Park Game Cataloger)
- Motivation = Other (Work)
- Attitude & Traits = Stable & Serious
- Goals:
- Social = Make some more friends
- Professional = Become the CEO of my book company
- & Hobby = Get all of the Dream Park game novels that contain superheroes
The following screenshot shows what the TTRPG rulebook for this game knows about Psionic:
Before dealing with the basic skills, I'm going to deal with the Wound business. d6 = 5. 5+4=9. 9 is Kara's Wound business -- no questions asked, no answers given.
I put the following business down on Elizabeth/Kara’s character sheet: Melee Weapon 1, Ranged Weapon 1, Hand-To-Hand 2, Knowledge 2, Tinkering 2, Dodge 3, Athletics 2, Stealth 1, Awareness 4, & Willpower 3
The fictional Game Master gives me a roll of 6, and the result of that d6 I can add to all of the basic skills -- no questions asked, no answers given. d6 = 5. You can find the changed business on Elizabeth/Kara's character sheet - no questions asked, no answers given.
The game master always has to pick my skills and powers for Elizabeth, as long as the skills and powers are at the following number -- no questions asked, no answers given: 6.
For Psionic Powers, I'm going with the following: Advanced Forcefield 6, Astral Projection 6, Aural Battle 6, Aural Defense 6, Emotion Attack 6, Empathy 6, Machine Telepathy 6, Mental Command 6, Mental Domination 6, Mental Illusion 6, & Telekinetic Flight 6.
For the other skills, I'm going with the following business -- no questions asked, no answers given: Arcobatics 6, Sport (Bowling) 6, Sport (Golfing) 6, Sport (Baseball) 6, Motorycle 6, Cryptography 6, Research 6, Understand Tech 6, Bribery 6, Disguise 6, Langagues 6, Zoology 6, Forgery 6, Escape Artist 6, Acting 6, & Streetwise 6.
For the weapon business, I'm going with the Energy Pistol.
=C.C.C.=
Player’s Name: Elizabeth Lemon
Player’s Appearance: Elizabeth is a female human with blonde hair and green eyes, usually wearing a purple sweater, light pink cargo pants, a pair of white socks, and a pair of pink high-heel shoes.
Game Points: 800
Character Name: Kara
Character’s Appearance: Kara appears to be a female human with purple hair and green eyes, usually wearing a purple tunic and a pair of sandals.
Character’s Profession: Psionic
Gender: Female
Age: Young Adult
Size: Average
Body Type: Average
Out of Park Profession = Artist/Creative (Dream Park Game Cataloger)
Motivation = Other (Work)
Atitude & Traits = Stable & Serious
Goals:
▢ Social: Make some more friends
▢ Professional: Become the CEO of my book company
▢ Hobby: Get all of the Dream Park game novels that contain superheroes
Basic Skills: Melee Weapon 6, Ranged Weapon 6, Hand-To-Hand 8, Knowledge 8, Tinkering 6, Dodge 9, Athletics 8, Stealth 7, Awareness 9, Willpower 9
Psionic Powers: Advanced Forcefield 6, Astral Projection 6, Aural Battle 6, Aural Defense 6, Emotion Attack 6, Empathy 6, Machine Telepathy 6, Mental Command 6, Mental Domination 6, Mental Illusion 6, Telekinetic Flight 6
Other Skills: Arcobatics 6, Sport (Bowling) 6, Sport (Golfing) 6, Sport (Baseball) 6, Motorycle 6, Cryptography 6, Research 6, Understand Tech 6, Bribery 6, Disguise 6, Langagues 6, Zoology 6, Forgery 6, Escape Artist 6, Acting 6, Streetwise 6
Weapon: Energy Pistol
Wounds: 9
=C.C.C.=
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