We are starting this business this year with a repeat. In this case, it’s “Action System!”. The fictional campaign that our fictional game master is running is an extremely far-future business filled with aliens and robots of many different flavors. This means I have 50 Starting Points for Attributes. The following is what I bought for my character with the math business in brackets as usual:
10 for Strength [50 - 10 = 40.]
9 for Reflexes [40 - 9 = 31.]
10 for Health [31 - 10 = 21.]
6 for Presence [21 - 6 = 15.]
10 for Intellect [15 - 10 = 5.]
5 for Will [5 - 5 = 0.]
Now, it’s time to deal with the Derived Attributes business for the PC. The first math business here is for Defensive Target Number which is the following math problem: Reflexes + 10. With my PC having a Reflexes of 9 -- that makes his Defensive Target Number the following: 19. The next math business in this business is for Initiative which is the following math problem: Reflexes + Intellect/2 = Initiative (rounding up in the case of fractions) Let’s plug my PC’s numbers into the math problem: 10+10/2=10. The next business is Toughness which is the following math problem: Strength + Will/2 = Toughness (once again -- rounding up in case of fractions). Let’s plug in the PC’s numbers: 10 + 5 = 15/2=7.5. Rounding that 7.5 up to an 8. Next is the math business for Life which is the following: (Health x 3)+ (Will x2) = Life. Time to plug in the PC’s numbers. (10x3)+(5*2) = Life. 30+10=40. The Move is our next math problem -- which is the following: Reflexes + (Strength+Health)/2. It’s time to figure out the PC’s Move business. 9 + (10+10)/2 = 14.5. Let’s round up that 14.5 into a 15.
It’s time to buy the Traits for our character -- advantages cost us points -- while the disadvantages give us points. The fictional Game Master decides to give us 200 points to buy traits -- the following is what I brought with the math business in brackets as usual:
Actual Scene (Gift) -- [200 - 9 = 191]
Advanced (Gift) -- [191 - 10 = 181]
Ambidextrous (Edge) -- [191 - 5 = 186]
Athletic (Gift) -- [186 - 10 = 176]
Attractive (Edge) -- [176 - 6 = 170]
Lucky (Edge) -- [170 - 10 = 160]
Night Vision (Gift) -- [160 - 10 = 150]
Addiction: Soda Pop (Inconvenience) -- [150 + 2 =152]
Bad Temper (Inconvenience) -- [152 + 2 = 154]
Distinctive Feature: Pink metal skin (Peril) -- [152 + 10 = 163]
Ok. On my PC’s skills. I get 100 points for my PCs. Group business is 5 Points per Level -- while a skill is 1 point per level -- even if it’s a type of business -- while a Specialty is 2 Levels per 1 point.
The following are the skills that I brought for my PC with the math business in brackets as usual:
Swimming 6 (100 - 6 = 94.)
Disguise 10 (94 - 10 - 81)
Stealth 10 (81 - 10 = 71)
Intuition 10 (71 - 10 = 61)
Acting 10 (61 - 10 = 51)
Singing 10 (51 - 10 = 41)
Now, I’m done with my character’s buying business -- so it’s time for name and appearance. I’m going with Aelita as the name of the character. Aelita’s appearance is the following business: “Aelita is a human-looking robot made out of pink metal with purple hair and orange eyes usually wearing a white toga.”
The following business is Aelita’s full stats.
=ACTION!=
Name: Aelita
Appearance: Aelita is a human-looking robot made out of pink metal with purple hair and orange eyes usually wearing a white toga.
Attributes:
▢ Strength: 10
▢ Reflexes: 9
▢ Health: 10
▢ Presence: 6
▢ Intellect: 10
▢ Will: 5
Derived Attributes:
▢ Defensive Target Number: 19
▢ Initiative: 10
▢ Strength: 8
▢ Life: 40
▢ Move: 15
Traits:
▢ Acute Sense (Gift)
▢ Advanced (Gift)
▢ Ambidextrous (Edge)
▢ Athletics (Gift)
▢ Attractive (Edge)
▢ Lucky (Edge)
▢ Night Vision (Gift)
▢ Addiction: Soda Pop (Inconvenience)
▢ Bad Temper (Inconvenience)
▢ Distinctive Feature: Pink metal skin
Skills:
▢ Swimming 6
▢ Disguise 10
▢ Stealth 10
▢ Intuition 10
▢ Acting 10
▢ Singing 10
Action Points: 1
=ACTION!=