We are starting this business this year with a repeat. In this case, it’s “Action System!”. The fictional campaign that our fictional game master is running is an extremely far-future business filled with aliens and robots of many different flavors. This means I have 50 Starting Points for Attributes. The following is what I bought for my character with the math business in brackets as usual:
10 for Strength [50 - 10 = 40.]
9 for Reflexes [40 - 9 = 31.]
10 for Health [31 - 10 = 21.]
6 for Presence [21 - 6 = 15.]
10 for Intellect [15 - 10 = 5.]
5 for Will [5 - 5 = 0.]
Now, it’s time to deal with the Derived Attributes business for the PC. The first math business here is for Defensive Target Number which is the following math problem: Reflexes + 10. With my PC having a Reflexes of 9 -- that makes his Defensive Target Number the following: 19. The next math business in this business is for Initiative which is the following math problem: Reflexes + Intellect/2 = Initiative (rounding up in the case of fractions) Let’s plug my PC’s numbers into the math problem: 10+10/2=10. The next business is Toughness which is the following math problem: Strength + Will/2 = Toughness (once again -- rounding up in case of fractions). Let’s plug in the PC’s numbers: 10 + 5 = 15/2=7.5. Rounding that 7.5 up to an 8. Next is the math business for Life which is the following: (Health x 3)+ (Will x2) = Life. Time to plug in the PC’s numbers. (10x3)+(5*2) = Life. 30+10=40. The Move is our next math problem -- which is the following: Reflexes + (Strength+Health)/2. It’s time to figure out the PC’s Move business. 9 + (10+10)/2 = 14.5. Let’s round up that 14.5 into a 15.
It’s time to buy the Traits for our character -- advantages cost us points -- while the disadvantages give us points. The fictional Game Master decides to give us 200 points to buy traits -- the following is what I brought with the math business in brackets as usual:
Actual Scene (Gift) -- [200 - 9 = 191]
Advanced (Gift) -- [191 - 10 = 181]
Ambidextrous (Edge) -- [191 - 5 = 186]
Athletic (Gift) -- [186 - 10 = 176]
Attractive (Edge) -- [176 - 6 = 170]
Lucky (Edge) -- [170 - 10 = 160]
Night Vision (Gift) -- [160 - 10 = 150]
Addiction: Soda Pop (Inconvenience) -- [150 + 2 =152]
Bad Temper (Inconvenience) -- [152 + 2 = 154]
Distinctive Feature: Pink metal skin (Peril) -- [152 + 10 = 163]
Ok. On my PC’s skills. I get 100 points for my PCs. Group business is 5 Points per Level -- while a skill is 1 point per level -- even if it’s a type of business -- while a Specialty is 2 Levels per 1 point.
The following are the skills that I brought for my PC with the math business in brackets as usual:
Swimming 6 (100 - 6 = 94.)
Disguise 10 (94 - 10 - 81)
Stealth 10 (81 - 10 = 71)
Intuition 10 (71 - 10 = 61)
Acting 10 (61 - 10 = 51)
Singing 10 (51 - 10 = 41)
Now, I’m done with my character’s buying business -- so it’s time for name and appearance. I’m going with Aelita as the name of the character. Aelita’s appearance is the following business: “Aelita is a human-looking robot made out of pink metal with purple hair and orange eyes usually wearing a white toga.”
The following business is Aelita’s full stats.
=ACTION!=
Name: Aelita
Appearance: Aelita is a human-looking robot made out of pink metal with purple hair and orange eyes usually wearing a white toga.
Attributes:
▢ Strength: 10
▢ Reflexes: 9
▢ Health: 10
▢ Presence: 6
▢ Intellect: 10
▢ Will: 5
Derived Attributes:
▢ Defensive Target Number: 19
▢ Initiative: 10
▢ Strength: 8
▢ Life: 40
▢ Move: 15
Traits:
▢ Acute Sense (Gift)
▢ Advanced (Gift)
▢ Ambidextrous (Edge)
▢ Athletics (Gift)
▢ Attractive (Edge)
▢ Lucky (Edge)
▢ Night Vision (Gift)
▢ Addiction: Soda Pop (Inconvenience)
▢ Bad Temper (Inconvenience)
▢ Distinctive Feature: Pink metal skin
Skills:
▢ Swimming 6
▢ Disguise 10
▢ Stealth 10
▢ Intuition 10
▢ Acting 10
▢ Singing 10
Action Points: 1
=ACTION!=
Heh. I still remember picking up Cartoon Action Hour back when it first came out. I'd had to special order it through this tiny hole-in-the-wall game store that hardly ever stocked anything but Games Workshop and the owner mocked my taste in games when I picked it up, which was the last time I ordered anything from him. It pleases me greatly that Action Hour is still around and doing about as fine as an indie RPG can do, while that store went bankrupt almost three decades ago now.
ReplyDeleteThis character isn't for "Cartoon Action Hour" but it is for a different tabletop role-playing game, Mr. McGee, but I do have three "Cartoon Action Hour" for later in this business.
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