Our next game is Hero System. Even if it is a universal system, it’s very well known as the system behind “Champions”, a superhero game -- so I’m going a superhero -- but I still need to know the comic book age of the fictional Game Master’s campaign -- and this is where Mythic comes in. Question #1: Golden Age (From 1939 to 1949). Mythic View: 7. Outrageous Yes. And the champion is in the Superheroic business.
For my character, I’m going with what if a female version of Mr. Mxyzpltk was the first superhero in the world. Mr. Mxyzpltk is a famous imp from another dimensional who annoys the living daylights of Superman in DC Comics -- so he’s very powerful. So I’m going with the following: Toal Points of 2,000 -- and I’m going to avoid the rulebook’s guide business on things.
Now it’s time to do some to do the characteristics of my hero. The following is what I did with math business in brackets as usual:
Strength of 20 (Base Vale is 10. 1*10=10. 2,000 - 10 = 1,990)
Dexterity of 20 (Base Vale is 10. 2*10=20. 1,990 - 20 = 1,970)
Constitution of 30 (Base Vale is 10. 1*20=20. 1,970 - 20 =1,950
Intelligence of 30 (Base Vale is 10. 1*20=20. 1,950 - 20 = 1,930)
Ego of 40 (Base Vale is 10. 1*30=30. 1,930 - 30 = 1,900.)
Presence of 40 (Base Vale of 10. 1*30=30. 1,900 - 30 = 1,870
Offense Combat Value of 10. (Base Vale is 3. 10 - 3 = 7. 7*5=35. 1,870 - 35 = 1,835)
Defensive Combat Value of 10. (Base Vale is 3. 10 - 3 = 7. 7*5=35. 1,8735 - 35 =1,800.)
Offense Mind Combat Vale of 20. (Base Vale is 3. 20 - 3 = 17. 17*3=51. 1,800 - 51 = 1,749.)
Defensive Combat Vale of 20. (Base Vale is 3. 20 - 3 = 17. 17*3=51. 1,749 - 51 = 1,698)
Speed of 30. (Base Value is 2. 30 - 2 = 28. 10 * 28 = 280. 1,698 - 280 = 1,418)
Physical Defense of 20. (Base Vale is 2. 20 - 2 = 18. 1*18=18. 1,418 - 18 = 1,400
Energy Defense of 30 (Base Vale is 2. 30 - 2 - 28. 1*28=28. 1,400 - 28 = 1,372.
Recovery of 40. (Base Vale is 4. 40 - 4 = 36. 1*36=36. 1,372 - 36 = 1,336.)
Endurance of 20. (That’s the Base Value.)
Body of 50. (Base Value is 10. 50 - 10 = 40. 1*40=40. 1,336 - 40 = 1,296)
Stun of 40. (Base Vale is 20. 40 - 20 = 20. 1*20=20. 1,296 - 20 = 1,276)
To save me from a headache, the fictional Game Master isn’t using the Movement table from the rulebook.
Now it’s time to deal with the skills of the PC. Luckily, I got some help from the rulebook for this one - as usual, the math business is in the brackets -- and the following is what I give my PC:
Acting of 10. (1,276 - 3 = 1,273)
Bureaucratic of 10 (1,273 - 3 = 1,270)
Concealment of 10 (1,270 - 3 = 1,267)
Conversation of 10. (1,267 - 3 = 1,264)
Disguise of 20 (1,264 - 6 =1,258)
Knowledge (Imps) of 30 (1,258 - 9 = 1,249)
Power (Magic) of 40, 1,258 - 12 = 1,237
Perks are next. I’m going to take two here. Anonymity & Positive Reputation. The first cost me 3 points. 1,237 - 3 = 1,234. I will be assuming Jinx, my PC, a city about the size of Superman’s Metropolis -- for the Positive Reputation.
I’m only going to take Universal Translation for Jinx’s only Talent. That cost me 20 points. 1,234 - 20 = 1,214.)
Now, it’s time for powers. The following is what I brought for Jinx with the math business in brackets as usual:
Barrier (I’m guessing 50 for Jinx’s body. 50 * 3 = 150. 1,214 - 150 = 1,064)
Extra-Dimensional Movement. (20 + 10 = 30 + 15 = 45. 1,064 - 45 = 1,019)
Flight 100 (100m * 1= 100. 1,019 - 100 = 919)
Shape Shift (8+5=13+2=15+3=18+10=28. 919 - 28 = 891)
Now it’s time for Complication for Jinx - the following is what I picked for my character with the math business in brackets as usual:
Psychological Complication: Makes a train load of puns. (Very Common, Moderate. Cost: 15 + 0 = 15. 891 - 15 = 876.
I’m done with the powers, so I need a name. That is going to Jinx.
Now, I’m going to need an appearance -- which is the following: “Jinx appears to be a teenage human with pink hair in pigtails and blue eyes usually dressed in a purple toga and sandals.”
Now, I need a background -- which I’m going with the following: “Worried about the seriousness of the Earthlings in the 1920s, Jinx slipped out of her home dimension to Earth - -and started to fight crime in her humorful way.”
And I finished with Jinx -- below this paragraph are Jinx’s full stats.
=HERO=
Name: Jinx
Appearance: Jinx appears to be a teenage human with pink hair in pigtails and blue eyes usually dressed in a purple toga and sandals.
Characteristic:
▢ Strength: 20
▢ Dexterity: 20
▢ Constitution: 30
▢ Intelligence: 30
▢ Ego: 40
▢ Presence: 40
▢ Offense Combat Value: 10
▢ Defensive Combat Value: 10
▢ Offense Mind Combat Value: 20
▢ Defensive Combat Value: 20
▢ Speed: 30
▢ Physical Defense: 20
▢ Energy Defense: 30
▢ Recovery: 40
▢ Endurance: 20
▢ Body: 50
▢ Stun: 40
Skills:
▢ Acting: 10
▢ Bureaucratic: 10
▢ Concealment: 10
▢ Conversation: 10
▢ Disguise: 20
▢ Knowledge (Imps): 30
▢ Power (Magic): 40
Perks:
▢ Anonymity
▢ Positive Reputation
Talents:
▢ Universal Translation: 9
Powers:
▢ Barrier: 50
▢ Extra Dimisonal Movement (Any Dimisonal)
▢ Flight: 100m
▢ Shape Shift
Complications:
▢ Psychological Complication: Make a train load of puns
Background: Worried about the seriousness of the Earthlings in the 1920s, Jinx slipped out of her home dimension to Earth - -and started to fight crime in her humorful way.
=SYSTEM=
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