Wednesday, January 21, 2026

C.C.C 2026 - Character #21 = Tenshi ("Awfully Cheerful Engine" - Round #2")

 Time to go on a genre hunt:

Question #1: Genre = “Pulp” (Indiana Jones franchise, Star Wars franchise, & Sky Captain And
The World of Tomorrow
)? My View: 50/50. M.G.M.E.’s View: 98. Exceptional No.

Question #2: Genre = “Science Fantasy Planet (He-Man franchise)? My View: 50/50.
M.G.M.E.’s View: 52. No. 

Question #4: Genre = “Science-Fiction”? My View: 50/50. M.G.M.E.’s View: 85. No.

Question #5: Genre = “Slice of Life”? My View: 50/50. M.G.M.E.’s View: 99. Exceptional No.

Question #6: Genre = “Soap Opera” (General Hospital, Dynasty, Dallas, Knots Landing, &
Gilding Light
)? My View: 50/50. M.G.M.E.’s View: 98. Exceptional No.

Question #7: Genre = “Space Opera” (Star Trek franchise)? My View: 50/50. M.G.M.E.’s View: 95. Exceptional No. 

Question #8: Genre = “Sports Team Business”? My View: 50/50. M.G.M.E.’s View: 50/50. Mythic View: 55. No.

Question #9: Gene = “Superhero” (Superman, Batman & Spider-Man)? My View: 50/50. Mythic View: 47. Yes. 

Character's Role = Flying Brick. The character’s Special Ability is that he or she is homaging the classic Silver Age version of Superman.

The fictional Game Master for the fictional campaign of this TTRPG gives me the following numbers for my character's stats: 20, 19, 18, & 17. The following is how I get things up for my character's stats -- no questions asked, no answers given.

  • Smarts: 18
  • Moves: 19
  • Style: 17
  • & Brawns: 20

For the character's four Focuses, I'm going with the following -- no questions asked, no answers given:

  • Smarts = Computers
  • Moves = Dodging
  • Style = Animals
  • & Brawn = Brawling

Defense = 17 * 3 = 51.

Health = 20

Karma = 6

For the Trait, I'm going with Cheerful.

Inspired by Earth Angel of Supergirl from P.A.D.'s run on Supergirl, I'm going with Tenshi. Tenshi is the Japanese/Chinese word for angel.

Appearance = "Tenshi is a woman with purple skin, long blue hair, purple eyes, and white-like wings wearing a white tunic and a pair of sandals."

=C.C.C.=

Name: Tenshi

Appearance: Tenshi is a woman with purple skin, long blue hair, purple eyes, and white-like wings wearing a white tunic and a pair of sandals

Traits/Role: Cheerful/Flying Brick

Stats:
▢ Smarts: 19 (Computers: 21)
▢ Moves: 18 (Dodging: 20)
▢ Style: 17 (Animals: 19)
▢ Brawns: 20 (Brawling: 22)

Special Ability: Homaging to the classic Silver Age Superman

Defense: 51

Health: 20

Karma: 6

=C.C.C.=

 

 

Tuesday, January 20, 2026

C.C.C. 2026 - Character #20 = Lydia Dyners ("Amazing Tales" - Round #2)

I have thoughts of deleting the previous works, but I decide to restart the business, sticking with the TTRPG that I did characters for this business - but I feel like I -- I might add a TTRPG that I skipped -- but don't count on that business -- no questions asked, no answers.

For this TTRPG, I need a genre.

Question #1: Genre = "Pet Monster Anime" (Pokรฉmon)? My View: 50/50. M.G.M.E.’s View: 77. No.

Question #2: Genre = "Post-Apocalypse (Thundarr the Barbarian, Waterworld & Mad Max)? My View: 50/50. Mythic View: 9. Exceptional Yes.

Name = Lydia Dyners

Appearance = “Lydia Dyners is a blonde-haired woman with green eyes, usually wearing a purple sweater, a black leather jacket, a pair of brown leather work gloves, purple cargo pants, a pair of brown socks, and a pair of black steel-toe work boots.”

The following are the skills for Lydia with their dice business attached to it -- no questions, no answers given:

  • Fighting Things: d12
  • Being Sneaky: d10
  • Being Social: d6
  • & Building Things: d8 

=C.C.C.=

Name: Lydia Dyners

Appearance: Lydia Dyners is a blonde-haired woman with green eyes, usually wearing a purple sweater, a black leather jacket, a pair of brown leather work gloves, purple cargo pants, a pair of brown socks, and a pair of black steel-toe work boots.

Skills:
▢ Fighting Things: d12
▢ Driving: d6
▢ Being Social: d8
▢ Building Things: d10

=C.C.C.= 

Monday, January 19, 2026

C.C.C. 2026 - Character #19 - Lydia "Eris" Lemon

 The first business is to use a dice roll to figure out Strength for my PC. Strength = d10. D10 = 6. 6 = 5.

Name = Lydia "Eris" Lemon.

Appearance = “Lydia ‘Eris’ Lemon is a female human with red hair and red eyes, either one of the following outfits: a pink sweater, blue jeans, a pair of pink socks, and a pair of blue sneakers with pink shoelaces, or a purple faux-Greek toga and a pair of faux-Greek sandals.”

=C.C.C.=

Name: Lydia “Eris” Lemon

Appearance: Lydia "Eris" Lemon is a female human with red hair and red eyes, either one of the following outfits: a pink sweater, blue jeans, a pair of pink socks, and a pair of blue sneakers with pink shoelaces, or a purple faux-Greek toga and a pair of faux-Greek sandals.

Strength: 5

=C.C.C.= 

Sunday, January 18, 2026

C.C.C. 2026 - Character #18 - Princess Cassandra ("TOON")

Since I'm still on superhero, my Species for this TTRPG kissing up the theater cartoons of the 1920s through the 1940s -- I'm going with a bat.

The four d6 rolls give me the following numbers: 3 (Muscle), 4 (Zip), 3 (Smarts) & 5 (Chutzpah).

1d6 = 4. 4 + 6 = 10. Not good, but not bad either for the Hit Points business. No questions asked, no answers given.

Description is the following: "Princess Cassandra is a female theater cartoon bat with pink hair, long purple hair, and yellow eyes, usually wearing the following: large nerd glasses, a white pearl necklace, a purple toga, and a pair of sandals."

For the Natural Enemies, I'm going with Humans.

For Beliefs & Goals, I'm going with the following: "Kick all humans I see.", & "Always protect my glasses from dangers".

For the eight Possessions for Princess Cassandra, I'm going with the following: Trenchcoat (normal), Fedora (normal), Wig (normal), Wedding Dream (normal), Battle Axe (unusual), Motorcycle (unusual), Complete Desktop Computer (unusual), & Shotgun (unusual).

The "Skills" business and the "Shticks" business are on the character sheet -- no questions asked, no answers given. 

=C.C.C.=

Name: Princess Cassandra

Species: Bat

Description: Princess Cassandra is a female theater cartoon bat with pink hair, long purple hair, and yellow eyes, usually wearing the following: large nerd glasses, a white pearl necklace, a purple toga, and a pair of sandals.

Natural Enemies: Humans

Possessions: Trenchcoat (normal), Fedora (normal), Wig (normal), Wedding Dream (normal), Battle Axe (unusual), Motorcycle (unusual), Complete Desktop Computer (unusual), & Shotgun (unusual)

Attributes:
▢ Muscle: 3
▢ Zip: 4
▢ Smarts: 3
▢ Chutzaph: 5

Muscle Skills:
▢ Break Door Down: 3
▢ Climb: 3
▢ Fight: 3
▢ Pick Up Heavy Thing: 3
▢ Throw: 3

Zip Skills:
▢ Dodge: 4
▢ Drive Vehicle: 4
▢ Fire Gun: 4
▢ Jump: 4
▢ Ride: 4
▢ Run: 4
▢ Swim: 4

Smarts Skills:
▢ Hide/Spot Hidden: 3
▢ Identify Danger Thing: 3
▢ Read: 3
▢ Resist Fast Talk: 3
▢ See/Hear/Smell: 3
▢ Set/Disarm Trap: 3
▢ Track/Cover Track: 3

Chutzpah Skills:
▢ Fast-Talk: 4
▢ Pass/Detect Shoody Goods: 4
▢ Sleight of Hand: 4
▢ Sneak: 4

Hit Points: 10 

Shticks:
▢ Flying 

=C.C.C.= 

 

 

Saturday, January 17, 2026

C.C.C. 2026 - Character #17 = "Zana" ("Sentinel Comics: The Roleplaying Game”):

The first business is to roll up the Background for my character. First d10 = 9. Second d10 = 6.
My choices are the following: Law Enforcement (6), Performer (9), & Exile (9 + 6 = 15). Counting
with my work in my other business, I'm going with Exile -- which I haven't touched at all. The
following screenshot has more information on the "Exile" background -- no questions asked, no
answers given:

 

D10 goes to Conviction & D8 goes into Insight -- no questions asked, no answers given.

For the Ideal Principal, I'm going with Justice -- no questions asked, no answers given.

The next business for this TTRPG is to find out the Power Source. To do that, I need to roll a d8
three times. First d8 = 4. Second d8 = 1. Third d8 = 6. My choices for Power Sources are the
following: Accident (1), Experiment (4), Mystical (4 + 1 = 5), Nature (6), Relic (6+1=7), Powered
Suit (8), Radiation (8 + 1 = 9), Tech Upgrades (6+4=10), Artificial Being (8+4=12), & Alien (8 + 6
= 14). Since I've been reading old Superman family of comic books from the Silver Age, I'm
going to take Alien -- no questions asked, no answers given. 

For the powers, I'm going with the following:

  • Sword: d8
  • Flight: d8
  • Strength: d8

For the two Yellow Zone Abilities, I'm going with the following:

  • Halt -- Using Strength
  • & Alien Boost -- Using Flight

For my d6 power, I'm going with the following: Telekinesis.

Now it's time to do the Archetype for my character. The first d8 = 3. The second d8 = 1. Second d8 = 6. My choices are the following: Speedster (1), Physical Powerhouse (3), Marksman (3+1=4), Close Quarters Combatant (6), Armored (6+1=7), & Element Manipulator (6+3=9). I'm going with Close Quarter Combatant.

I start this business off by giving the Close Quarter quality a d8 -- as that business is required for this archetype -- no questions asked, no answers given. For the Power business for this Close Quarter combat, I'm going with a d8 in Agility. For the Quality business, I'm going with Banter at d8.

For the Green Zone Ability, I'm going with the following - no questions asked, no answers given:

  • Duel Strike (A) - Using Sword
  • Throw Minion (A) = Using Strength
  • & Flexible Stance (A) = Using Agility.

 For the Yellow Zone Ability, I'm going with the following: Defensive Strike using Telekinesis.

I'm going with Youth for my Responsibility Principal -- no questions asked, no answers given.

Time to find out my alien's personality. First d10 = 2. Second d10 = 4. My choices are the following: Natural Leader (2), Mischievous (4), & Distant (2+4=6) -- so I'm going Mischievous for my alien.

The following business contains more information on the Mischievous personality from this TTRPG rulebook -- no questions asked, no answers given.

 

I put the Out Ability on the character sheet before I do anything else. For the power in the Out Ability, I'm going with Flight.

For background, I'm going with the following: “The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara a superhero.”

For her Special Quality, I'm going with Pop Culture Knowledge at d8.

Now, it's time for the Status Dice on the character sheet -- no questions asked, no answers given -- and the Status Dice are as follows:

  • Green = d6
  • Yellow = d8
  •  & Red = d8 

For my two red zone businesses, I'm going with the following:

  • Ultimate Weapon using Sword
  • & Take Down using Flight 

I'm going with no Retcon for my character -- no questions asked, no answers given.

Time for some math business: 8 + 8 (Red Status Dice) = 16 + 10 (Conviction): 26 + 6 = 32. The following is how the Health business shakes out -- no questions asked, no answers given.

  • Green: 32-25
  • Yellow: 24-12
  • & Red: 11-1 

The following business is the finishing touches:

  • Alias: Lydia
  • Gender: Female
  • Age: 15
  • Height: 6 ft
  • Eyes: Purple
  • Hair: White
  • Skin: Blue
  • Build: Athletic
  • & Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes. 

=C.C.C.= 

Name: Zara
Alias: Lydia
Gender: Female
Age: 15
Height: 6 ft
Eyes: Purple
Hair: White
Skin: Blue
Build: Athletic
Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes.

Background: Exile 
Power Source: Alien
Archetype: Close Quarter Combatant
Personality: Mischievous 

Status Dice:
Green: D6
Yellow: D8
Red: D8

Health:
▢ Green: 32-25
▢ Yellow: 24-12
Red: 11-1

Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8 

Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Close Quarter: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8

Powers:
▢ Sword: d8
▢ Flight: d8
▢ Strength: d8
▢ Telekinesis: d6
▢ Agility: d8 

Principles:
▢ Justice
▢ Youth 

Green Zone Abilities:
▢ Principle of Justice (A)
▢ Principle of Youth (A)
▢ Duel Strike (A): Sword
▢ Throw Minion (A): Strength
▢ Flexible Stance (A): Agility

Yellow Zone Abilities:
▢ Halt (R): Strength
▢ Alien Boost (A): Flight
▢ Defensive Strike (A): Telekinesis 

Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight 

Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight

Background: The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara, a superhero. 

=C.C.C.= 

 





Friday, January 16, 2026

C.C.C. 2026 - Character #16 = Jyna ("RetroStar")

 The first business is to come up with a background for my character -- and I'm going with the following: "Jyna is an alien warrior from another planet who accidentally ends up on Earth -- and is still on the path of fighting against the forces of evil and injustice on Earth until she can find her home planet.”

I have 25 words for Casting -- and I'm going with the following: "A female adult who is either a wrestler or a bodybuilder." 11 words -- nice job, Dr. Fowl Thinker. ๐Ÿ˜๐Ÿ˜๐Ÿ˜๐Ÿ˜

Now it's time to pick up the Option for the numbers for the three Traits (Adventure, Thought, & Drama) for my character -- no questions asked.

Like the "On The Air" business earlier, I'm going with Option C -- and the following is how things are set up -- no questions asked, no answers given:

  • Adventure: 1
  • Thought: 0
  •  Drama: 0

For the Positive Descriptor for the Adventure trait -- I'm going with the following: "Martial Arts Master."

I put the 5 dials (Thematic, Plot, Recurring, Cheese & SFX) on the character sheet -- but kept it empty as this is a new character for a fictional live action science-fiction from the 1970s -- no questions asked, no answers given.

=C.C.C.=

Name: Jyna

Background: Jyna is an alien warrior from another planet who accidentally ends up on Earth -- and is still on the path of fighting against the forces of evil and injustice on Earth until she can find her home planet.

Casting: A female adult who is either a wrestler or a bodybuilder. 

Traits:
▢ Adventure: 1 (Martial Arts Master)
▢ Thought: 0
▢ Drama: 0

Dials:
▢ Thematic:
▢ Plot:
▢ Recurring:
▢ Cheese:
▢ SFX

=C.C.C.= 

 

 

Thursday, January 15, 2026

C.C.C. 2026 - Character #15 = Betty Buttermilk ("Risus")

The first business is to figure out the genre for the character in this business -- no questions asked, no answers given.

Question #1: Genre = Horror? My View: 50/50. M.G.M.E.’s View: 90. No.

Question #2: Genre = Military? My View: 50/50. M.G.M.E.’s View: 91. Exceptional No.

Question #3: Genre = Mystery? My View: 50/50. M.G.M.E.’s View: 9. Exceptional Yes.

Name = Betty Buttermilk

Betty's Appearance = "Betty is a teenage girl with messy brown hair and dark purple eyes, usually wearing the following: a black pearl necklace, a lime green turtleneck sweater, black cargo pants, a pair of lime green shoes, and a pair of black high-heel shoes."

The following business is the Cliches for B.B.

  • Detective: 4
  • Teenager: 3
  • Cooking Food: 2
  • & Driving: 1 

=C.C.C=

Name: Betty Buttermilk

Appearance: Betty is a teenage girl with messy brown hair and dark purple eyes, usually wearing the following: a black pearl necklace, a lime green turtleneck sweater, black cargo pants, a pair of lime green shoes, and a pair of black high-heel shoes.

Cliches:
▢ Detective: 4
▢ Teenager: 3
▢ Cooking Food: 2
▢ Driving: 1

=C.C.C.=

 

Wednesday, January 14, 2026

C.C.C. #2026 - Character #14 = Nina "Eris" Keith ("Open Legends")

For this TTRPG, the first business is to find the genre, starting from the gene after the one I used for the previous character for the previous TTRPG -- no questions asked, no answers given.

Question #1: Genre = Gaming Anime? My View: 50/50. M.G.M.E.’s View: 38. Yes. Works for me.

I'm going with Nina “Eris” Keith as the name of my character for this TTRPG.

Race for my character is Human. 

Size is going to Medium for Eris -- no questions asked, no answers given.

The two physical traits for Eris are the following:

  • Natural pink hair 
  • & Serious rough hands

The two Social traits are the following:

  • Talks too much
  • & Stomps around too much

For Eris's secret, I'm going with the following: "She was Diana Cord, one of the famous thieves in the world, until she got hit by anemisa ray by one of her rivals, Lydia Danvers." 

The following are the Attributes that the fictional Game Master is using for his campaign of this TTRPG -- no questions asked, no answers given: Agility, Fortitude, Might, Learning, Logic, Perception, Will, Deception, Persuasion & Presence. He gives me the following numbers: 10, 20, 30, 40, 50, 60, 70, 80, 90 & 90.

The following is how I put the numbers for the Attributes for my character -- no questions asked, no answers given:

  •  Agility: 20
  •  Fortitude: 90
  • Might: 10
  • Learning: 30
  • Logic: 40
  • Perception: 50
  • Will: 90
  • Deception: 60
  • Persuasion: 80
  • & Presence: 70

The Game Master tells me that the number of d10 I roll for each Attribute is the first number of the Attribute number -- no questions asked, no answers given. The dice numbers in the brackets next to the numbers in the Attributes on the character sheet -- no questions asked, no answers given.

Toughness = 10 + 90 (Fortitude) = 100 + 90 (Will) = 190. Wow!

Guard = 10 + 20 (Agility) = 30 + 10 (Might) = 40 + 0 (Armor) = 40.

Resolve = 10 + 70 (Presence) = 80 + 90 (Will) = 170. Wow!

Hit Points = 2 x (Fortitude + Presence + Will) + 10. 90 (Fortitude) + 70 (Presence) = 160 + 90 (Will) = 250 * 2 = 500 + 10 = 510. WOW!

Speed for Eris is 30 -- no questions asked, no answers given.

For Feats, I'm picking up the following for Eris -- no questions asked, no answers given:

  • Battle Trace
  • Climbing
  • & Swimming

For the fictional Game Master's campaign, there is going to be a period where the PCs buy weapons before the game begins in a place akin to the Game Domes of the Dream Park novels -- so I don't need to worry bout equipment for Eris -- no questions asked, no answers given.

The next business is picking up to two Perks and two Flaws. For the two Perks, I'm going with the following: Attractive & Lucky. For the two Flaws, I'm going with the following: Greedy & Phobia (Knowing her past).

=C.C.C.=

Name: Nina “Eris” Keith

Race: Human

Size: Medium

Physical Traits:
▢ Natural pink
▢ Serious rough hands

Social Traits:
▢ Talks too much
▢ Stomps around too much

Secret: She was Diana Cord, one of the famous thieves in the world, until she got hit by anemisa ray by one of her rivals, Lydia Danvers. 

Attributes:
▢ Agility: 20 (2d10)
▢ Fortitude: 90 (9d10)
▢ Might: 10 (d10)
▢ Learning: 30 (3d10)
▢ Logic: 40 (4d10)
▢ Perception: 50 (5d 10)
▢ Will: 90 (9d10)
▢ Deception: 60 (6d10)
▢ Persuasion: 80 (8d10)
▢ Presence: 70 (7d10)

Toughness: 190

Guard: 40

Resolve: 170

Hit Points: 510

Speed: 30

Feats:
▢ Battle Trace
▢ Climbing
▢ Swimming

Perks:
▢ Attractive
▢ Lucky

Flaws:
▢ Greedy
▢ Phobia (Knowing her past)

=C.C.C.= 

Tuesday, January 13, 2026

C.C.C. 2026 - Character #13 - Araka ("On The Air")

 The first business for this TTRPG is to figure out the genre of the fictional radio show. 

Question #1: Genre = Adventure? My View: 50/50. Mythic View: 78. No.

Question #2: Genre = Comedy? My View: 50/50. Mythic View: 77. No.

Question #3: Genre = Cops & Crooks? My View: 50/50. Mythic View: 96. Exceptional No.

Question #4: Genre = Espionage? My View: 50/50. Mythic View: 74. No.

Question #5: Genre = Fantasy? My View: 50/50. Mythic View: 5. Exceptional Yes. That will work -- no questions asked, no answers given.

I have to use the following business in the following screenshot to decide what the three trait business (Adventure, Drama & Thought) is going to be like for this character -- no questions asked, no answers given: 

 

I'm going with opinion C -- and since I've been reading old Supergirl stories from the Pre-Crisis era -- I'm going to make a female fighter. I'm going to give her the name of Araka -- which is Supergirl's first name backward with an extra A.

For appearance, I'm going with the following: "Araka is a tall Amazon warrior with long blonde and blue eyes, usually wearing full Grecian armor that covers her from head to toe."

Now, this is how I put the three traits in order -- no questions asked, no answers given:

  • Adventure: 1
  • Thought: 0
  • Drama: 0

For the Adventure's Description, I'm going with: "Powerful."

I'm going to with Forte for Araka's Edge -- and put the F with Powerful.

=C.C.C.=

Name: Araka

Appearance: Araka is a tall Amazon warrior with long blonde and blue eyes, usually wearing full Grecian armor that covers her from head to toe.

Traits:
▢ Adventure: 1 (Powerful - F)
▢ Thought: 0
▢ Drama: 0

=C.C.C.= 

 

 

 

 

 

Monday, January 12, 2026

C.C.C. 2026 - Character #12 = "Karren Von Brimstone" ("Meddling Kids")

Last year, I did three Meddling Kids characters - a Jock, a Brain, and a Wild Card. So, what is the character archetype for this year?

Question #1: The Fluff? My View: 50/50. Mythic View: 97. Exceptional No.

Question #2: The Goof? My View: 50/50. Mythic View: 94. Exceptional No.

Question #2: The Goof? My View: 50/50. Mythic View: 94. Exceptional No.

The next business is to put a portion of the number known as 24 into each of the following four Stats for this TTRPG, which are the following: Strength, Moves, Smarts, & Health. The following business shows my plan for my Temper member of the Cliche (the term for the group of PCS from this TTRPG) -- no questions asked, no answers given:

  • Strength: 2
  • Moves: 6
  • Smarts: 6
  • Health: 10

It's time for me to use the 26 points to get Abilities for my character -- no questions asked, no answers given. The following business contains what I decided on Abilities for my character, with the math business in parentheses as usual:

  • Stir the Pot (Freebie for being the Temper)
  • Animal Friend (26-3=23)
  • Connected (23-1=22)
  • Disguise (22-4=18)
  • Intimidate (18-7=11)
  • & Monster Mind (11-6=5)

For name, I'm going with the following: Karren Von Brimstone.

For Karren Von Brimstone's appearance, I'm going with the following: "When not disguised as someone or something else, Karren Von Brimstone is a teenage girl with platinum blonde hair and blue eyes, usually wearing a black pearl necklace, a yellow blouse, a black leather jacket, blue jeans, a pair of yellow socks and a pair of black high-heeled shoes."

For background: "In public scenes, Karren puts on an appearance of being the most snobbish rich girl in the world. Out of the public scene, she feels like she's the most useless human on the face of the Earth. From time to time, Karren loves to dress up as ghosts and monsters. Her dad and mom are the President and Vice President, respectively, of Brimstone Transportation Inc., a car-making company."

=C.C.C=

Name: Karren Von Brimstone

Appearance: When not disguised as someone or something else, Karren Von Brimstone is a teenage girl with platinum blonde hair and blue eyes, usually wearing a black pearl necklace, a yellow blouse, a black leather jacket, blue jeans, a pair of yellow socks, and a pair of black high-heeled shoes.

Attributes:
▢ Strength: 2
▢ Moves: 6
▢ Smarts: 6
▢ Health: 10

Abilities:
▢ Stir the Post
▢ Animal Friend
▢ Connected
▢ Disguise
▢ Intimidate
▢ Monster Mind

Background: In public scenes, Karren puts on an appearance of being the most snobbish rich girl in the world. Out of the public scene, she feels like she's the most useless human on the face of the Earth. From time to time, Karren loves to dress up as ghosts and monsters. Her dad and mom are the President and Vice President, respectively, of Brimstone Transportation Inc., a car-making company.

=C.C.C.= 

 

Sunday, January 11, 2026

C.C.C. 2026 - Character #11: Hikaru Usagi ("Maid")

The first business for this character for this TTRPG is to figure out the numbers of the six Attributes, which are the following: Athletics, Affection, Skill, Cunning, Luck, & Will. To do so, I need to roll a 2d6, divide the result by 3, and round down if I get something like 6.55555555. The following is the outcome of my dice rolls for each of the Attributes -- no questions asked, no answers given:

  • Athletics = 2d6. 2d6 = 1. (Ouch!)
  • Affection = 2d6. 2d6 = 3.
  • Skill = 2d6. 2d6 = 1. (Ouch!)
  • Cunning = 2d6. 2d6 = 3.
  • Luck = 2d6. 2d6 = 3.
  • & Will = 2d6. 2d6 = 2 

Next is the Maid Type. Roll a 1d6 twice and roll one on the Maid Type Table on page 7 of the rulebook. The first 1d6 roll = 4. 4 = Cool. +1 to Skill & -1 to Affection. The second 1d6 roll = 5. 5 = Boyish. +1 to Athletics & -1 to Skill.

Next is Maid Outfit Colors. To do that, I need to roll one 1d6 four times. Roll one = 6. Roll two = 4. First color is Silver. Roll three = 6. Roll four = 2. The second color is Indigo. 

I can use the maid color type for hair and eyes. For the hair, I got the following numbers: 5 & 4. That means my maid's hair color is the following: Gray. For the eyes, I get the following numbers: 2 & 1. That means my maid's eyes are the following color -- no questions asked, no answers given: Purple.

Next up is to roll two Special Qualities for my maid. That is the following business:

  • 26 = Greedy (I will do anything for money)
  • 63 = Shapeshifter (To the Shapeshifter Table)
    • 2 = Spider (My character is a spider in human form.)

The Next step is Maid Roots. D66 = 33. 33 = Self Punishment.

The next step is the Stress Explosion. d66 = 34. 34 = Running Away.

The following business is optional; however, since this TTRPG is based on Japanese anime, I will likely use the Maid Weapon Table. d66 = 54. 54 = Kanata. 

Maid Powers time -- and since I have both Cunning & Luck as my highest, I see grabbing a power from both of their power tables -- no questions asked, no answers given. Cunning Power's d6 = 2. 2 = Instant Restraint. Luck's Power's d6 = 6. 6 = Chance Meeting.

For the name of the character, I'm going with Hikaru Usagi. Yes, since this TTRPG is based on Japanese anime, I opted for the Japanese style of name writing, with the last name first and the given name last. 

=C.C.C.=

Name: Hikaru Usagi

Maid Type: Cool/Boyish

Hair: Gray
Eyes: Purple
Maid Outfit Colors: Silver/Indigo

Attributes:
▢ Athletics: 2
▢ Affection: 2
▢ Skill: 1 
▢ Cunning: 3
▢ Luck: 3
▢ Will: 2 

Special Qualities:
▢ Greedy
▢ Shapeshifter (Spider)

Maid Roots: Self-Punishment

Stress Explosion: Running Away

Maid Weapon: Katana

Maid Powers:
▢ Instant Restraint
▢ Change Meeting

=C.C.C.= 

 

Saturday, January 10, 2026

C.C.C. #2026 - Character #10 = Matrix ("ICONS: Superpowered Roleplaying -- The Assembled Edition)

 The first business for this TTPRG is to roll up the origin with the help of two d6s. 2 d6s = 10. 10 = Artificial (Think of the following from DC Comics: Matrix, Red Tornado, or Amazo.) The following screenshot has more information on this "Artificial Business" -- no questions asked, no answers given:

 

I’m going to need the following screenshot for the next step and a future step -- no questions asked, no answers given:

 

 The next step is to use the 2d6 to find the power level of the six Attributes of this TTRPG -- which are the following: Prowness, Coordination, Strength, Intellect, Awareness & Willpower.

  •  Prowess's Dice Roll = 7. 7 = 5
  • Coordination's Dice Roll = 5. 5 = 4
  • Strength's Dice Roll = 10. 10 = 6. Since my character is a robot or golem, I'll add a +2 here. 6+2=8.
  • Intellect's Dice Roll = 6. 6 = 4.
  • Awareness's Dice Roll = 6. 6 = 4 25
  • & Willpower's Dice Roll = 8. 8 = 5.

Time for some math business. 5 (Prowness) + 4 (Coordination) = 9. 9 + 8 (Strength) = 17. 17 + 4 (Intellect) = 21. 21 + 4 (Awareness) = 25 + 5 (Willpower) = 30. 30 > 20. I'm good to move to the next step -- no questions asked, no answers given.

It's time to discover the powers of my golemic or robotic superhero. 2d6 = 4. This doesn't count Life Support -- the freebie --, but I decide on the roll or knock out a power business on Life Support at a later time.


The next business is figuring out the power business:

  • Power #1
    • Type: 7 = Offensive
    • Power: 4 & 6 = Stunning
    • Level: 7 = 5
  • Power #2:
    • Type: 10 = Alteration
    • Power: 4 & 3 = Growth
    • Level: 12 = 8
  • Power #3: 
    • Type: 6 = Defensive
    • Power: 6 & 4 = Resistance (Group).
    • Level: 6 = 4
  • & Power #4:
    • Type: 3 = Mental
    • Power: 3 & 6 = Emotion Control
    • Level: 8 = 5 

The fictional Game Master appears behind me, takes the unfinished character sheet, and calls it's worse than an edgelord murderhobo from a campaign of Dungeons & Dragons. The fictional Game Master allows me to pick any superpowers for my character that I want, but I use the following numbers for all five powers for them, including Life Support: 10, 9, 8, 7 & 6.

I take Life Support and give it the 10 business. Flight is next -- and it's getting the 9 business. Next is Transformation (Humanoid only) -- since I'm still thinking of Matrix from DC Comics. That business above is getting the 8. I tell the fictional Game Master that I'm out of ideas for powers. He decided that's fine -- no questions asked, no answers given:

Next up is to find out the number of specialities I get for my character. 2d6 = 6. 6 = 2. For this business, I'm going with the following: Leadership & Power (Transformation) -- no questions asked, no answers given.

Stamina time. 8+5=13. Stamina = 13. No questions asked, no answers given.

I'm going to take Matrix's name for my character -- sorry, DC Comics.

For Matrix's appearance, I'm going with the following: "When Matrix is not in another form, she appears to female humanoid with purple skin, long green hair done up in a ponytail, yellow cat-like eyes, usually wearing yellow and black tights that look like it escaped from a Kryptonian city from a Silver Age Superman comic book with a Kryptonian-style M on it."

For the background: "On a faraway Earth from the main ICONS earth, a planet named Krypton exploded -- with a rocket ship carrying a tot named Kal-El. Kal-El landed in Smallville, Idaho -- where he was adopted by the Kents, Martha and Jonathan, who named him Clark Kent. With one exception, Clark's life is a match for his Silver Age history from birth to adulthood. The exception is Lex Luthor, who stays good, working hard on trying to find a way to nuke Kryptonite for good.

As an adult, Lex Luthor decides to take a piece of Superman's skin, unaware that he is taking it from a Red Kryptonite-affected Kara Zor-El, a.k.a. Supergirl. The result of the creation of Matrix, a liquid shapeshifter. Matrix wasn't perfect - not as strong as the Kryptonian Kousins, but Lex Luthor was happy that one of his boyhood dreams finally became a reality.

For a time, Matrix helped out, replacing friends of Superman or Supergirl -- especially if they wanted to trick gangsters into thinking they were dead.

Then it happened, the Crisis of Infinite Earths -- and Matrix tried to help out -- and ended up on ICONS Earth. Matrix, needing money -- as she needs to eat and drink, unlike the Kryptonian Kousins from her home timeline -- transforms herself into Lydia Kent and becomes a writer of books for Mashed Potato Publishing Inc. " 

For the qualities, I'm going with the following:

  • "The Queen of Tricks"
  • Sercet Identity: Lydia Kent, book writer for Mashed Potato Publishing Inc.
  • & Vow: Find a world similar to her home timeline

=C.C.C.=

Name: Matrix

Appearance: When Matrix is not in another form, she appears to female humanoid with purple skin, long green hair done up in a ponytail, yellow cat-like eyes, usually wearing yellow and black tights that look like it escaped from a Kryptonian city from a Silver Age Superman comic book with a Kryptonian-style M on it.

Origin: Artificial

Attributes:
▢ Prowness: 5
▢ Coordination: 4
▢ Strength: 8
▢ Intellect: 4
▢ Awareness: 4
▢ Willpower: 5

Powers:
▢ Life Support: 10
▢ Flight: 9
▢ Transformation (Humanoid): 8 

Specialities:
▢ Leadership
▢ Power (Transformation) 

Stamina: 13

Determination Points: 3

Qualities:
▢ "The Queen of Tricks"
▢ Sercet Identity: Lydia Kent, book writer for Mashed Potato Publishing Inc.
▢ Vow: Find a world similar to her home timeline. 

 Background:  On a faraway Earth from the main ICONS Earth, a planet named Krypton exploded -- with a rocket ship carrying a tot named Kal-El. Kal-El landed in Smallville, Idaho -- where he was adopted by the Kents, Martha and Jonathan, who named him Clark Kent. With one exception, Clark's life is a match for his Silver Age history from birth to adulthood. The exception is Lex Luthor, who stays good, working hard on trying to find a way to nuke Kryptonite for good.

As an adult, Lex Luthor decides to take a piece of Superman's skin, unaware that he is taking it from a Red Kryptonite-affected Kara Zor-El, a.k.a. Supergirl. The result of the creation of Matrix, a liquid shapeshifter. Matrix wasn't perfect - not as strong as the Kryptonian Kousins, but Lex Luthor was happy that one of his boyhood dreams finally became a reality.

For a time, Matrix helped out, replacing friends of Superman or Supergirl -- especially if they wanted to trick gangsters into thinking they were dead.

Then it happened, the Crisis of Infinite Earths -- and Matrix tried to help out -- and ended up on ICONS Earth. Matrix, needing money -- as she needs to eat and drink, unlike the Kryptonian Kousins from her home timeline -- transforms herself into Lydia Kent and becomes a writer of books for Mashed Potato Publishing Inc

=C.C.C.= 

Friday, January 9, 2026

C.C.C. 2026 - Character #9 = Rydia Stone ("GURPS")

Sorry, this is late, but I have some IRL business to finish up near the end of the 12:00 PM to 1:00 PM hour. And, now for today's post -- no questions asked, no answers given. 

=TODAY'S POST= 

To seed things up, I'm going to do the following -- no questions asked, no answers given:

  •  #1: Assume the fictional Game Master's genre is Slice of Life.
  • #2: Use GURPS Lite for the 4th Edition
  • & #3: Pick and choose what I want for the character

The following business is the four Basic Attributes for my character -- no questions asked, no answers given:

  • Strength: 9
  • Dexterity: 12
  • IQ: 10
  • & Health: 14 

The following business covers all of the Secondary Characteristics -- no questions asked, no answers given:

  • Hit Points: 9
  • Will: 12
  • Perception: 12
  • Fatigue Points: 14
  • Basic Speed: 6.5
  • Dodge: 9
  • Basic Move: 6
  • Damage Rating: 1d-2/1d-1

The following businesses are the Advantages that I picked out for my character -- no questions asked, no answers given:

  • Ambidexterity
  • Catfall
  • Daredevil
  • Empathy
  • Fearlessness
  • & Perfect Balance 

The following businesses are the Disadvantages I am giving to my character -- no questions asked, no answers given:

  • Bad Sight
  • Bad Temper
  • Bloodlust
  • Curious
  • Gluttony
  • Greed
  • Hard of Hearing
  • Impulsiveness
  • Jealousy
  • & Overconfidence 

The following business contains the skills I decided to give to my character -- no questions asked, no answers given: 

  • Acrobatics: 9
  • Acting: 12
  • Brawling: 9
  • Carousing: 13
  • Climbing: 13
  • Gambling: 13
  • Hiking: 13
  • Karate: 13
  • Leadership: 13
  • Missile Weapon (Pistol): 10
  • Riding: 9
  • Search: 9
  • Shadowing: 13
  • Stealth: 13
  • Swimming: 13
  • & Writing: 13 

 The following business is the final touches for my character -- no questions asked, no answers given:

  • Name: Rydia Stone
  • Player: Dr. Fowl Thinker (That's me!)
  • Height: 5 ft 6 inches
  • Weight: 100 lbs
  •  Age: 80
  • Appearance: A female human with blonde hair with green highlights, usually wearing the following: a white pearl necklace, a black leather jacket, a green turtleneck sweater, black cargo pants, a pair of green socks, and a pair of black rain boots.

=C.C.C.=

Name: Rydia Stone

Player: Dr. Fowl Thinker

Height: 5 ft 6 inches

Weight: 100 lbs

Age: 80

Appearance: A female human with blonde hair with green highlights, usually wearing the following: a white pearl necklace, a black leather jacket, a green turtleneck sweater, black cargo pants, a pair of green socks, and a pair of black rain boots.

Basic Attributes:
▢ Strength: 9
▢ Dexterity: 11
▢ IQ: 10
▢ Health: 12

Secondary Characteristics:
▢ Hit Points: 9
▢ Will: 12
▢ Perception: 12
▢ Fatigue Points: 14
▢ Basic Speed: 6.5
▢ Dodge: 9
▢ Basic Move: 6
▢ Damage Rating: 1d-2/1d-1

Advantages:
▢ Ambidexterity
▢ Catfall
▢ Daredevil
▢ Empathy
▢ Fearlessness
▢ Perfect Balance

Disadvantages:
▢ Bad Sight
▢ Bad Temper
▢ Bloodlust
▢ Curious
▢ Gluttony
▢ Greed
▢ Hard of Hearing
▢ Impulsiveness
▢ Jealousy
▢ Overconfidence

Skills:
▢ Acrobatics: 9
▢ Acting: 12
▢ Brawling: 9
▢ Carousing: 13
▢ Climbing: 13
▢ Gambling: 13
▢ Hiking: 13
▢ Karate: 13
▢ Leadership: 13
▢ Missile Weapon (Pistol): 10
▢ Riding: 9
▢ Search: 9
▢ Shadowing: 13
▢ Stealth: 13
▢ Swimming: 13
▢ Writing: 13

=C.C.C.= 

 

 

  

 

Thursday, January 8, 2026

C.C.C. #2026 - Character #8 = Princess Cassandra Von Brimstone ("FATE")

It's time to find out which genre I'm using for this business -- start with the last business I used Mythic Game Master Emulator for.

Question #1: Genre = Fighting Series (One Piece)? My View: 50/50. M.G.M.E's View: 58. No. 

Question #2: Genre = Hareem Anime (No Need For Tenshi)? My View: 50/50. M.G.M.E's View: 55. No. When I get a no from M.G.M.E., I don't do a Random Event unless I'm doing a Cartoon Action Hour business or a Dream Park business. No questions asked, no answers given.

Question #3: Genre = "Horror"? My View: 50/50. M.G.M.E's View: 27. Yes.

High Concept = Female Teenage Vampire.

Trouble = Always wants blood.

For the two freebie Aspects of my character, I went with the following: "Has a good knowledge of dark magic" & "Likes to be villainous instead of heroic."

For her one Great skill, I'm going with Lore. For her two Good businesses, I'm going with the following: Deceive and Will. 

For her three Fair business, I'm going with the following: Burglary, Contacts & Resources.

For her Four Average business, I'm going with the following: Physique, Provoke, Stealth & Fight. That leaves the following in her mediocre business: Academics, Athletics, Crafts, Drive, Empathy, Investigate, Notice, Rapport, & Shoot.

The Refresh Business number is 3 unless I go overboard with Stunts for my female vampire -- no questions asked, no answers given.

For my character's free stunt, I'm going with the following: "Because I am a vampire, I can turn myself into any animal on the following list without a dice roll: bee, spider, snake, & coyote.”

The name of my female vampire is Princess Cassandra Von Brimstone.

Princess Cassandra's appearance is as follows: "Princess Cassandra is a female vampire with purple skin, long green hair done up in a ponytail, and yellow cat-like eyes, usually wearing a yellow sweater, a black leather jacket, yellow cargo pants, a pair of black socks, and a pair of yellow high-heeled shoes."

Oops. I almost forgot about the relationship Aspect, which I went with the following: "Think Lydia is either brave or a fool." 

=C.C.C.=

Name: Princess Cassandra Von Brimstone

Appearance: Princess Cassandra is a female vampire with purple skin, long green hair done up in a ponytail, and yellow cat-like eyes, usually wearing a yellow sweater, a black leather jacket, yellow cargo pants, a pair of black socks, and a pair of yellow high-heeled shoes 

Aspects:
▢ High Concept: Female Teenage Vampire
▢ Trouble: Always wants blood
▢ Relationship Business: Think Lydia is either brave or a fool
▢ Freebies:
▢▢ Has a good knowledge of dark magic,
▢▢ Likes to be villainous instead of heroic

Skills:
▢ Great (+4): Lore
▢ Good (+3): Deceive & Will
▢ Fair (+2): Burglary, Contacts & Resources
▢ Average (+1): Physique, Provoke, Stealth & Fight.
▢ Mediocre (+0): Academics, Athletics, Crafts, Drive, Empathy, Investigate, Notice, Rapport, & Shoot

Refresh: 3

Stunts:
▢ Because I am a vampire, I can turn myself into any animal on the following list without a dice roll: bee, spider, snake, & coyote.

Physical Stress:  ▢▢▢ ▢
Mental Stress:  ▢▢▢ ▢▢▢

 =C.C.C.= 

 

 

 

Wednesday, January 7, 2026

C.C.C. 2026 - Character #7 = Spark ("Faery's Tales")

The first business for this TTRPG is to pick a type of fairy. I'm going with the Pixie. I get the following show in the screenshot below -- no questions asked, no answers given.

 

 

For the 3 points to change the Attributes. I'm giving 2 to Body and the leftover 1 to Mind -- so all of my Attributes have the same number. That number is the following -- no questions asked, no answers given: 3.

For the other gifts, I'm going with the following -- no questions asked, no answers given: Acrobat, Agile, & Alert. 

For the name, I'm going with Spark. 

For Spark's appearance, I'm going with the following: "Spark is a female Pixie fairy with long orange hair, usually wearing a dress made from the leaves of a group of purple tulips."

=C.C.C.=

Name: Spark

Appearance: Spark is a female Pixie fairy with long orange hair, usually wearing a dress made from the leaves of a group of purple tulips.

Type: Pixie

Attributes:
▢ Body: 3 
▢ Mind: 3
▢ Spirit: 3 

Gifts:
▢ Flying
▢ Pixie Dust
▢ Acrobat
▢ Agile
▢ Alert

=C.C.C.= 

 

 

 

Tuesday, January 6, 2026

C.C.C. 2026 - Character #6 = Elizabeth Lemon a.k.a Kara ("Dream Park: The Roleplaying Game")

The first business for this TTRPG is to figure out what jobs I used last year. After checking my Flub and Boons, my blogger page, I discovered I used the following jobs: Engineer, Fighter, Loremaster, & Thief. That leaves the following jobs: Cleric, Magic User, Psionic & Multiclass.

Since I just did a fantasy character, I'm going with someone that can only exist in the future: a Psionic. 

Player Name = Elizabeth Lemon

Player's Appearance = “Elizabeth is a female human with blonde hair and green eyes, usually wearing a purple sweater, light pink cargo pants, a pair of white socks, and a pair of pink high-heel shoes.”

Game Points = 800. (I don't think Elizabeth is new to the business of the Game Domes of Dream Park -- no questions asked, no answers given.) 

Character's Name = Kara 

Character's Appearance = “Kara appears to be a female human with purple hair and green eyes, usually wearing a purple tunic and a pair of sandals."

Character’s Profession = Psionic as I told you earlier in this business -- no questions asked, no answers given.

The following business covers much of the background for Elizabeth/Kara -- no questions asked, no answers given: 

  • Gender = Female
  •  Age = Young Adult
  •  Size = Average
  • Body Type = Average
  • Out of Park Profession = Artist/Creative (Dream Park Game Cataloger)
  • Motivation = Other (Work)
  • Attitude & Traits = Stable & Serious
  • Goals:
    • Social = Make some more friends
    • Professional = Become the CEO of my book company
    •  & Hobby = Get all of the Dream Park game novels that contain superheroes 

 

The following screenshot shows what the TTRPG rulebook for this game knows about Psionic:

 

 Before dealing with the basic skills, I'm going to deal with the Wound business. d6 = 5. 5+4=9. 9 is Kara's Wound business -- no questions asked, no answers given.

I put the following business down on Elizabeth/Kara’s character sheet: Melee Weapon 1, Ranged Weapon 1, Hand-To-Hand 2, Knowledge 2, Tinkering 2, Dodge 3, Athletics 2, Stealth 1, Awareness 4, & Willpower 3

The fictional Game Master gives me a roll of 6, and the result of that d6 I can add to all of the basic skills -- no questions asked, no answers given. d6 = 5. You can find the changed business on Elizabeth/Kara's character sheet - no questions asked, no answers given.

The game master always has to pick my skills and powers for Elizabeth, as long as the skills and powers are at the following number -- no questions asked, no answers given: 6.

For Psionic Powers, I'm going with the following: Advanced Forcefield 6, Astral Projection 6, Aural Battle 6, Aural Defense 6, Emotion Attack 6, Empathy 6, Machine Telepathy 6, Mental Command 6, Mental Domination 6, Mental Illusion 6, & Telekinetic Flight 6.

For the other skills, I'm going with the following business -- no questions asked, no answers given: Arcobatics 6, Sport (Bowling) 6, Sport (Golfing) 6, Sport (Baseball) 6, Motorycle 6, Cryptography 6, Research 6, Understand Tech 6, Bribery 6, Disguise 6, Langagues 6, Zoology 6, Forgery 6, Escape Artist 6, Acting 6, & Streetwise 6. 

For the weapon business, I'm going with the Energy Pistol. 

=C.C.C.= 

Player’s Name: Elizabeth Lemon

Player’s Appearance: Elizabeth is a female human with blonde hair and green eyes, usually wearing a purple sweater, light pink cargo pants, a pair of white socks, and a pair of pink high-heel shoes.

Game Points: 800

Character Name: Kara

Character’s Appearance: Kara appears to be a female human with purple hair and green eyes, usually wearing a purple tunic and a pair of sandals.

Character’s Profession: Psionic

Gender: Female

Age: Young Adult

Size: Average

Body Type: Average 

Out of Park Profession = Artist/Creative (Dream Park Game Cataloger)

Motivation = Other (Work)

Atitude & Traits = Stable & Serious

Goals:
▢ Social: Make some more friends
▢ Professional: Become the CEO of my book company
▢ Hobby: Get all of the Dream Park game novels that contain superheroes

Basic Skills: Melee Weapon 6, Ranged Weapon 6, Hand-To-Hand 8, Knowledge 8, Tinkering 6, Dodge 9, Athletics 8, Stealth 7, Awareness 9, Willpower 9

Psionic Powers: Advanced Forcefield 6, Astral Projection 6, Aural Battle 6, Aural Defense 6, Emotion Attack 6, Empathy 6, Machine Telepathy 6, Mental Command 6, Mental Domination 6, Mental Illusion 6, Telekinetic Flight 6

Other Skills: Arcobatics 6, Sport (Bowling) 6, Sport (Golfing) 6, Sport (Baseball) 6, Motorycle 6, Cryptography 6, Research 6, Understand Tech 6, Bribery 6, Disguise 6, Langagues 6, Zoology 6, Forgery 6, Escape Artist 6, Acting 6, Streetwise 6

Weapon: Energy Pistol

Wounds: 9

=C.C.C.= 

Monday, January 5, 2026

C.C.C. 2026 - Character #5 = Araka ("Cartoon Action Hour: Season 3")

 It's time to figure out the genre of the fictional action cartoon featuring this game from this TTRPG.
 

Question #1: Genre = Superhero? My View: 50/50. M.G.M.E's View: 52. No.
 

Question #2: Genre = Western? My View: 50/50. M.G.M.E's View: 89. No.
 

Question #3: Genre = Cyberpunk? My View: 50/50. M.G.M.E's View: 95. Exceptional No. I'm going with the Fantasy genre for this character.

Name = Araka
 

Appearance = “Araka is a tall female troll with green skin, red eyes, and long purple hair, usually wearing a pink tunic.”
 

Signature Quality = Female Heroic Troll.
 

Standard Quality #1 = Looks like a villain.
 

Standard Quality #2 = Big Eater
 

Star Power = 3
 

Base Oomph = 3
 

The following businesses are the traits I took for Araka -- no questions asked, no answers given -- with the math business in parentheses as usual: 

  • TOUGH SKIN 6 (36 - 6 = 30)
  • LARGE BATTLE AXE 6 (30-6=24)
  • SMARTS 4 (24-4=20)
  • AGILITY 1 (20-1=19)
  • SWIMMING 1 (19-1=18)
  • & CLIMBING 1 (18-1=17)

For the Special Rules, I'm going to take only the following: "Action Feature" and "Accessory' for the LARGE BATTLE AXE.

I think I don't need an upgrade for my character -- so I'm calling this character done -- no questions asked, no answers given. 

 =C.C.C.=

Name: Araka
 

Appearance: Araka is a tall female troll with green skin, red eyes, and long purple hair, usually wearing a pink tunic.
 

Signature Quality:
▢▢ Female Heroic Troll
 

Standard Qualities:
▢ Looks like a villain
▢ Big Eater 

Star Power: 3
 

Base Oomph: 3
 

Traits: TOUGH SKIN 6, LARGE BATTLE AXE 6 [Action Feature, Accessory], SMARTS 4, AGILITY 1, SWIMMING 1, CLIMBING 1
Upgrades Taken: None
 

=C.C.C.=

 

 

 

 

 

 

 

 

 

Sunday, January 4, 2026

C.C.C. 2026 - Character #4 = Aelita Danvers ("Cartoon Action Hour: Season 2")

It's time to find the genre for this game.

Question #1: Genre = Slice of Life? My View: 50/50. M.G.M.E’s View: 60. No.
 

Question #2: Genre = Soap Opera? My View: 50/50. M.G.M.E’s View: 50/50. Mythic View: 100. Exceptional No.
 

Question #3: Genre = Space Opera? My View: 50/50. M.G.M.E’s View: 1. Exceptional Yes. 
 

Question #4: Is my character for this TTRPG a normal human? My View: 50/50. M.G.M.E’s View: 2. Exceptional Yes.
 

Name = Aelita Danvers.
 

Player’s Name = Dr. Fowl Thinker (That’s me)
 

Series = “Universal Police: The Next Generation”. Universal Police is my homage to the Star Trek franchise.
 

Group Affiliation = Universal Police. Universal Police are akin to Starfleet from the Star Trek franchise, counting all of the series before Deep Space 9. When Starfleet was more heroic than in the current series airing.

Appearance = “Aelita Danvers is a red-haired woman with red eyes wearing a blue and white Universal Police uniform that covers all but her face and her hands.”
 

Factoids = “Like superhero stories of the 20th century.”
 

For my only Subplot for Aelita here, I'm going to take Mystery Complication.
 

The following are the traits I decided to buy for Aelita with the math business in parentheses as usual:

  • Clumsy 1x (30+1=31)
  • Smarts 1 (31-1=30)
  • Laser Gun 4 (30-4=26)
    • Enhancer Bonus (26-1=25)
    • Accessory Restriction (25+1=26)
  • Using Computers 4 (26-4=22)
  • Piloting spaceships 2 (22-2-20)
  • 20th-century Pop Culture Knowledge 4 (20-4=16)
    • Specialty Bonus (16-3=13)
    • Specialty Bonus (13-3=10)
  • Swimming 1 (10-1=9)
  • & Universal Police Knowledge 2 (9-2=7)


I take the base 2 Oomph for Aelita -- no questions asked, no answers given. That makes Aelita's Threshold the following number: 10. No questions asked, no answers given. 4 from the Laser Gun will be used as the Battle Rating for Aelita -- no questions asked, no answers given.
 

=C.C.C-= 
 

Name: Aelita Danvers
 

Player’s Name = Dr. Fowl Thinker
 

Series: “Universal Police: The Next Generation”
 

Group Affiliation = Universal Police
 

Appearance: Aelita Danvers is a red-haired woman with red eyes wearing a blue and white Universal Police uniform that covers all but her face and her hands.
 

Factoids:
▢ “Like superhero stories of the 20th century.”
 

Subplots:
▢ Mystery Complication
 

Traits: Clumsy 1x, Smarts 1, Laser Gun 4 [Enhancer +2, Accessory], Using Computer 4, Piloting spaceships 2, 20th-century Pop Culture Knowledge 4 [Specificity * 2], Swimming 1, Universal Police Knowledge 2

Stats: Oomph 2, Threshold 10, Battle Rating 4
 

=C.C.C=

Saturday, January 3, 2026

C.C.C. 2026 - Character #3 = Cassandra Patrick Understone ("Cartoon Action Hour: Season 1")

The first business here is to figure out the genre of the fictional action cartoon -- no questions asked, no answers given.

Question #1: Genre = "Pulp"? My View: 50/50. M.G.M.E's View: 53. No. 

Question #2: Genre = "Science Fantasy Planet" (He-Man And The Masters Of The Universe is a sample of this genre, as well as the famous fictional action cartoons called The Warriors of Cosmos & The Mighty Mirror Masters)? M.G.M.E's View: 52. No.

Question #3: Genre = "Science Fiction"? My View: 50/50. M.G.M.E's View: 22. Yes & Random Event. Random Event: 77 = Ambiguous Event. Action Word: 13 = "Decrease". Subject Word: 28 = "Pleasure". Phrase: "Decrease of Pleasure." Meaning: I'm going with a human-looking robot. And I'm going to make my robot character for this game a female human-looking robot to honor Viki from Small Wonder.

Tagline = "Serious robot that appears to be a normal teenage girl".

Name = Cassandra Patrick Understone. (The initials of her three names make the following word = CPU.) 

Appearance = "Cassandra Patrick Understone looks like a teenage girl with long blonde hair tied up in a ponytail and blue eyes, wearing a pink sweater, blue jeans, a pair of purple socks, and a pair of pink high-heel shoes."

Oops! I forgot two things. The first one is his Personality. Personality: "Cassandra is more serious than the combination of the following books: telephone book, encyclopedia, dictionary & the Sears's catalog." 

The other one is Background. Background = "Cassandra is the only surviving outcome from an experiment of the late Amy Dyrodica. The other six outcomes had laughed themselves into becoming history.” 

Story Hooks are the following for Cassandra: 

  • Too serious for everyone in the world = Major
  • Avoid laughing like the Black Plague = Major
  • & Doesn't like attention on her for any reason = Major 

The following business is the Trait business for Cassandra, with the math business in parentheses as usual:

  • Armed Combat -2 (200+2=2002)
  • Athletics -2 (2002+2=2004)
  • Body 2 (2004-4=200)
  • Coordination 1 (200-2=198)
  • Driving 1 (198-2=196)
  • Piloting -2 (196+2=198)
  • Ranged Combat -2 (198+2=200)
  • Riding 1 (200-2=198)
  • Stealth -2 (198+2=200) 
  • Unarmed Combat -2 (200+2=202)
  • Computers 1 (202-2=200)
  • Demolitions -1 (200+1=201)
  • Detective 3 (201-6=195)
  • Disguise 1 (195+2=197)
  • Inventor -2 (197-2=195)
  • Knowledge - Films 2 (195-4=191)
  • Knowledge - Television Shows 2 (191-4=187)
  • Knowledge - Books 2 (187-4=183)
  • Knowledge - Board Games 2 (183-4=179)
  • Knowledge - Video Games 1 (179-2=177)
  • Medical 1 (177-2=175)
  • Perception 3 (175-6=169)
  • Repair 2 (169-4=165)
  • Appearance 1 (165-2=163)
  • Artist -1 (163+1=164)
  • Performance 1 (164-2=162)
  • Persuasion 1 (162-2=160)
  • Psychology 1 (160-2=158)
  • Wealth 3 (158-6=152)
  • & Writing 2 (152-2=150) 

 I decided on no Specialties for this character.

Size = Medium

For the Oomph business, I'm going with 2 Oomphs. 150-4=146.

I'm taking a 2 in Stunt Points. 146-6=140.

Since Cassandra doesn't have any Special Abilities, I am done with her - no question asked, no answers given.

=C.C.C.=

Name: Cassandra Patrick Understone

 Tagline: Serious robot that appears to be a normal teenage girl 

Appearance: Cassandra Patrick Understone looks like a teenage girl with long blonde hair in a ponytail, blue eyes, wearing a pink sweater, blue jeans, purple socks, and pink high-heeled shoes.

Personality: Cassandra is more serious than the combination of the following books: telephone book, encyclopedia, dictionary & the Sears's catalog.

Background: Cassandra is the only surviving outcome from an experiment of the late Amy Dyrodica. The other six outcomes had laughed themselves into becoming history.

Story Hooks:
▢ Too serious for everyone in the world = Major
▢ Avoid laughing like the Black Plague = Major
▢ Doesn't like attention on her for any reason = Major

Traits: Armed Combat -2, Athletics -2, Body 2, Coordination 1, Driving 1, Piloting -2, Ranged Combat -2, Riding 1, Stealth -2, Unarmed Combat -2, Computers 1, Demolitions 1, Detective 3, Inventor -2. Knowledge - Films 2, Knowledge - Television Shows 2, Knowledge - Books 2, Knowledge - Board Games 2, Knowledge - Video Games 1, Medical 1, Perception 3, Repair 2, Appearance 1, Artist -1, Performance 1, Persuasion 1, Psychology 1, Wealth 3, Writing 2

Size: Medium

Oomph: 2

Stunt Points: 2 

 =C.C.C.= 

 

 

 

 

 

 

 

Friday, January 2, 2026

C.C.C. 2026 - Character #2 = Lady Jane ("Awfully Cheerful Engine")

 Before doing anything with this game, I’m going to have to find a genre. 

Question #1: Genre = “Fighting Series”? My View: 50/50. M.G.M.E’s View: 56. No

Question #2: Genre = “Gangsters”? My View: 50/50. M.G.M.E’s View: 98. Exceptional No. 

Question #3: Genre = “Hareem Anime”? My View: 50/50. M.G.M.E’s View: 85. No. 

Question #4: Genre = “Horror”? My View: 50/50. M.G.M.E’s View: 70. No.

Question #5: Genre = “Military”? My View: 50/50. M.G.M.E’s View: 93. Exceptional No.
 

Question #6: Genre = “Mystery”? My View: 50/50. M.G.M.E’s View: 95. Exceptional No.
 

Question #7: Genre = “Pet Monsters Anime?” My View: 50/50. M.G.M.E’s View: 92. Expectational No. 

Question #8: Genre = “Post-Apocalypse”? My View:50/50. M.G.M.E’s View: 11. Yes & Random Event. 

Question #9: Which edition of M.G.M.E. should take the Random Event from? The first edition? My View: 50/50. M.G.M.E’s View: 19. Works for me. Random Event Roll: 1 = Remote Event. Action Word: 34 = “Lie”. Subject Word: 5 = “Inside”. Phrase: “Lie of Inside”. Meaning: No clue. 

Question #10: Character = Ape? My View: 50/50. Mythic View: 12. Yes. 

The following business contains the focus for each stat for this game - no questions asked, no answers given: 

  • Smarts = History
  • Moves = Shooting
  • Style = Disguise
  • Brawns = Brawling 

Defense = Moves * 3. 3 * 3 = 9


Health = Brawn. Health is 2 for this character -- no questions asked, no answer given.
 

Karma = 6. No questions asked, no answers given.
 

The name of this character is Lady Jane. This character isn’t named after the same character from the G.I. Joe franchise, but Jane Goodall, the famous gorilla researcher. 

Jane’s appearance is the following business - no questions asked, no answers given: 'Lady Jane is an old ape with gray fur and white eyes wearing a white wedding dress.” 

 For Jane’s trait, I’m going with Lustful.

=C.C.C.=


Name: Lady Jane
 

Appearance: Lady Jane is an old ape with gray fur and white eyes wearing a white wedding dress.
 

Trait/Role: Lustful/Ape
 

Stats:
▢ Smarts: 3 (History: 5)
▢ Moves: 5 (Shooting: 7)
▢ Style: 5 (Disguise: 7)
▢ Brawns: 2 (Brawling: 4)
 

Defense: 9
 

Health: 2
 

Karma: 6
 

Special Ability: You’re a walking, talking ape! You can jump 30 feet in the air with no
effort. Also, when you throw things, you do an extra point of damage.
 

=C.C.C.= 

Thursday, January 1, 2026

C.C.C. 2026 - Character #1 = Sir Alexander ("Amazing Tales")

The first business is to figure out which gene I’m going to use for this character. For the genre questions, I’m going to use the Mythic Game Master Emulator to help me there.
 

Question #1: Genre = “Cyberpunk”? My View: 50/50. M.G.M.E’s View: 62. No.
 

Question #2: Genre = “Espionage”? My View: 50/50. M.G.M.E’s View: 63. No.
 

Question #3: Genre = “Fantasy”? My View: 50/50. M.G.M.E’s View: 24. Yes.
 

The name of the character is Sir Alexander. 

 For appearance, I’m going with the following: “Sir Alexander is a human male with red hair and red eyes wearing a blue chainmail armor that covers all of his body except for his head.”


For Sir Alexander’s skills, I went with the following:

● Fighting Things: d12
● Animal Lore: d8
● Law Knowledge: d10
● Being Smart: d6

=CCC=

Name: Sir Alexander

Appearance: Sir Alexander is a human male with red hair and red eyes, wearing blue chainmail armor that covers all of his body except for his head
 

Skills:
▢ Fighting Things: d12
▢ Animal Lore: d8
▢ Law Knowledge: d10
▢ Being Smart: d6
 

=CCC=

Happy New Year.

 
Happy New Year to all the guys and girls on Blogger. 

  

Logging off,
Dr. Thinker