The first business for this TTPRG is to roll up the origin with the help of two d6s. 2 d6s = 10. 10 = Artificial (Think of the following from DC Comics: Matrix, Red Tornado, or Amazo.) The following screenshot has more information on this "Artificial Business" -- no questions asked, no answers given:
I’m going to need the following screenshot for the next step and a future step -- no questions asked, no answers given:
The next step is to use the 2d6 to find the power level of the six Attributes of this TTRPG -- which are the following: Prowness, Coordination, Strength, Intellect, Awareness & Willpower.
- Prowess's Dice Roll = 7. 7 = 5
- Coordination's Dice Roll = 5. 5 = 4
- Strength's Dice Roll = 10. 10 = 6. Since my character is a robot or golem, I'll add a +2 here. 6+2=8.
- Intellect's Dice Roll = 6. 6 = 4.
- Awareness's Dice Roll = 6. 6 = 4 25
- & Willpower's Dice Roll = 8. 8 = 5.
Time for some math business. 5 (Prowness) + 4 (Coordination) = 9. 9 + 8 (Strength) = 17. 17 + 4 (Intellect) = 21. 21 + 4 (Awareness) = 25 + 5 (Willpower) = 30. 30 > 20. I'm good to move to the next step -- no questions asked, no answers given.
It's time to discover the powers of my golemic or robotic superhero. 2d6 = 4. This doesn't count Life Support -- the freebie --, but I decide on the roll or knock out a power business on Life Support at a later time.
The next business is figuring out the power business:
- Power #1
- Type: 7 = Offensive
- Power: 4 & 6 = Stunning
- Level: 7 = 5
- Power #2:
- Type: 10 = Alteration
- Power: 4 & 3 = Growth
- Level: 12 = 8
- Power #3:
- Type: 6 = Defensive
- Power: 6 & 4 = Resistance (Group).
- Level: 6 = 4
- & Power #4:
- Type: 3 = Mental
- Power: 3 & 6 = Emotion Control
- Level: 8 = 5
The fictional Game Master appears behind me, takes the unfinished character sheet, and calls it's worse than an edgelord murderhobo from a campaign of Dungeons & Dragons. The fictional Game Master allows me to pick any superpowers for my character that I want, but I use the following numbers for all five powers for them, including Life Support: 10, 9, 8, 7 & 6.
I take Life Support and give it the 10 business. Flight is next -- and it's getting the 9 business. Next is Transformation (Humanoid only) -- since I'm still thinking of Matrix from DC Comics. That business above is getting the 8. I tell the fictional Game Master that I'm out of ideas for powers. He decided that's fine -- no questions asked, no answers given:
Next up is to find out the number of specialities I get for my character. 2d6 = 6. 6 = 2. For this business, I'm going with the following: Leadership & Power (Transformation) -- no questions asked, no answers given.
Stamina time. 8+5=13. Stamina = 13. No questions asked, no answers given.
I'm going to take Matrix's name for my character -- sorry, DC Comics.
For Matrix's appearance, I'm going with the following: "When Matrix is not in another form, she appears to female humanoid with purple skin, long green hair done up in a ponytail, yellow cat-like eyes, usually wearing yellow and black tights that look like it escaped from a Kryptonian city from a Silver Age Superman comic book with a Kryptonian-style M on it."
For the background: "On a faraway Earth from the main ICONS earth, a planet named Krypton exploded -- with a rocket ship carrying a tot named Kal-El. Kal-El landed in Smallville, Idaho -- where he was adopted by the Kents, Martha and Jonathan, who named him Clark Kent. With one exception, Clark's life is a match for his Silver Age history from birth to adulthood. The exception is Lex Luthor, who stays good, working hard on trying to find a way to nuke Kryptonite for good.
As an adult, Lex Luthor decides to take a piece of Superman's skin, unaware that he is taking it from a Red Kryptonite-affected Kara Zor-El, a.k.a. Supergirl. The result of the creation of Matrix, a liquid shapeshifter. Matrix wasn't perfect - not as strong as the Kryptonian Kousins, but Lex Luthor was happy that one of his boyhood dreams finally became a reality.
For a time, Matrix helped out, replacing friends of Superman or Supergirl -- especially if they wanted to trick gangsters into thinking they were dead.
Then it happened, the Crisis of Infinite Earths -- and Matrix tried to help out -- and ended up on ICONS Earth. Matrix, needing money -- as she needs to eat and drink, unlike the Kryptonian Kousins from her home timeline -- transforms herself into Lydia Kent and becomes a writer of books for Mashed Potato Publishing Inc. "
For the qualities, I'm going with the following:
- "The Queen of Tricks"
- Sercet Identity: Lydia Kent, book writer for Mashed Potato Publishing Inc.
- & Vow: Find a world similar to her home timeline
=C.C.C.=
Name: Matrix
Appearance: When Matrix is not in another form, she appears to female humanoid with purple skin, long green hair done up in a ponytail, yellow cat-like eyes, usually wearing yellow and black tights that look like it escaped from a Kryptonian city from a Silver Age Superman comic book with a Kryptonian-style M on it.
Origin: Artificial
Attributes:
▢ Prowness: 5
▢ Coordination: 4
▢ Strength: 8
▢ Intellect: 4
▢ Awareness: 4
▢ Willpower: 5
Powers:
▢ Life Support: 10
▢ Flight: 9
▢ Transformation (Humanoid): 8
Specialities:
▢ Leadership
▢ Power (Transformation)
Stamina: 13
Determination Points: 3
Qualities:
▢ "The Queen of Tricks"
▢ Sercet Identity: Lydia Kent, book writer for Mashed Potato Publishing Inc.
▢ Vow: Find a world similar to her home timeline.
Background: On a faraway Earth from the main ICONS Earth, a planet named Krypton exploded -- with a rocket ship carrying a tot named Kal-El. Kal-El landed in Smallville, Idaho -- where he was adopted by the Kents, Martha and Jonathan, who named him Clark Kent. With one exception, Clark's life is a match for his Silver Age history from birth to adulthood. The exception is Lex Luthor, who stays good, working hard on trying to find a way to nuke Kryptonite for good.
As an adult, Lex Luthor decides to take a piece of Superman's skin, unaware that he is taking it from a Red Kryptonite-affected Kara Zor-El, a.k.a. Supergirl. The result of the creation of Matrix, a liquid shapeshifter. Matrix wasn't perfect - not as strong as the Kryptonian Kousins, but Lex Luthor was happy that one of his boyhood dreams finally became a reality.
For a time, Matrix helped out, replacing friends of Superman or Supergirl -- especially if they wanted to trick gangsters into thinking they were dead.
Then it happened, the Crisis of Infinite Earths -- and Matrix tried to help out -- and ended up on ICONS Earth. Matrix, needing money -- as she needs to eat and drink, unlike the Kryptonian Kousins from her home timeline -- transforms herself into Lydia Kent and becomes a writer of books for Mashed Potato Publishing Inc
=C.C.C.=
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