Thursday, July 31, 2014

Tomorrow is August 1.....

...But don't you worry. I will kept on playing my Alpha Sister comic book using ICONS: Super-Powered Role-Playing (Assembled Edition)  in August.....until I complete it.....

Logging off,
Dr. Thinker

Thursday, July 24, 2014

Alpha Sister Issue #1 - Page #8 to Page #17

Ok. I'm kind of stump on this part?

Question #1: Has it been a few days since the last attack?
My View: 50/50
Mythic View: 20. Yes. Usually a few means 2 or 3, but I'm going with 4 days.

Question #2: It is the Omega Troubles?
My View: 50/50
Mythic View: 34. Yes.

Question #3: It half of them?
My View: 50/50
Mythic View: 3. Exceptionally Yes. They assume Muse is still stuck in the past and Shadow's in either resting in the hospital, the Alpha Sister's HQ or her private HQ.

Question #4: Opal?
My View: 50/50
Mythic View: 99. Nope.

Question #4: Tech King?
My View: 50/50
Mythic View: 30. Yes.

Question #5: Ariel?
My View: 50/50
Mythic View: 28. Yes.

Question #6: Daymare?
My View: 50/50.
Mythic View: 64. Nope

Question #6: Lawbreaker?
My View: 50/50
Mythic View: 78. Takiga is the member in this battle.

Question #7: Lava is a sure bet for this battle since she works for Apollo Inc. Demgel?
My View: 50/50
Mythic View: 14. Yes.

Question #8: Terra
My View: 50/50
Mythic View: 57. Nope.

Question #9: Muse?
My View: 50/50
Mythic View: 35. Yes. Well, got my three members.

ASM: Lava, Demgel, & Muse.
OTM: Tech King. Ariel & Takiga.

I think I use this to time to so decide who's going first on the page....

Demgel: 1 + 6 = 7
Lava: 1 + 5 = 6
Muse: 5 + 6 = 11
Tech King: 5 + 5 = 10
Ariel: 5 + 6 = 11
Takiga: 3 + 6 = 8.

Ok. First off we have a tie between Ariel and Muse. Dice Off! Muse: 2 Ariel: 2. Again. Muse: 5. Ariel: 1. Ok. Muse is up first followed by Ariel. The rest kind slip afterwords

Battle Order: Muse, Ariel, Tech King, Takiga, Demgel, and Lava.

[PAGE #8, PANEL #1]

Muse is passing by Apollo Inc. when she spots the one third of the Omega Troubles: Ariel, Tech King and Takiga.

Muse drops down in from of them and say, “IN THE NAME OF THE MUSIC, I WILL SILENT YOU!”

[PAGE #8, PANEL #2]

Tech King stated, “I thought you were still in the past!”

Muse stated, “Demgel got me out of the past!”

[PAGE #8, PANEL #3]

Tech King remarked, “Someone get her!”

Ariel stated, “I will!”

Muse stretches out one of her arms as she say, “Not on my watch!”

Muse: 4 + 6 = 10.
Ariel: 3 + 6 = 9
10 – 9 = 1. Moderate Success.

[PAGE #8, PANEL #4]

Muse's stretched arm punches Ariel right in her face – revealing circus and wires.

Ariel stated, “Diamond must have use cheap plastic on my face. And I'm going to make you pay for that with the following “ACTIVING MIND CONTROL PROGRAM.”

Ariel: 4 + 4 = 8
Muse: 5 + 4 = 9
8 – 9 = -1. Moderate Failure.

[PAGE #8, PANEL #5]

Muse's force field cover herself before the Mind Control beam from Ariel hit her.

Tech King remarked, “Why I am always surrounded by people with a large case of stupidity?”

Muse remarked, “Most likely because you are a villain!”

Tech King snorts as he walks up to Muse's force field...... and tries to hit him with his first....

Tech King: 6 + 8 = 14
Muse: 1 + 6 + 4 = 11
14 – 11 = 3. Major Success

[PAGE #8, PANEL #6]
Tech King pounces Muse right into the floor – though she's fine even if her force is force....

[PAGE #8, PANEL #7]

Takiga stated, “I'm going to look for the special chips you want while she's climb her away out that pit.”

Tech King remarked, “Good plan!”

[PAGE #8, PANEL #8]

Demgel floats in and finds Ariel and Tech King. Ariel being the close to her, Demgel use her energy-draining sword on her.

Demgel: 6 + 4 = 10
Ariel: 3 + 6 = 9
10 – 9 = 1. Moderate Success!

Willpower power check. 10 > 6. Loses some stamina a bit. 13 – 6 = 7.

[PAGE #8, PANEL #9]

Despite attempt a dodge from Ariel, Demgel's energy drain is successful in hitting the Ariel's face.

Ariel asked,“It is “Hit Robots in Their Face” day or something?”

[PAGE #8, PANEL #10]

Holding a ball of fire, Lava stated, “I really don't care it's a weird holiday, but if you steal from Apollo Inc, you going to get yourself burned big time that the Sun would be green with envy.”

Ariel remarked, “I like to you see you try.”

[PAGE #8, PANEL #11
As she throw the ball of fire, Lava remarked, “Don't say I didn't warn you!”

Lava: 2 + 6 = 8
Ariel: 1 + 4 = 5
8 – 5 = 3. Major Success

[PAGE #8, PANEL #12]

Ariel was looking forward to catch the ball of fire but it hit her face melting her one of her eyes.

[PAGE #8, PANEL #13]

After a groan, Ariel remarked,”This face getting damaging is getting annoying!”

Lava marked, “I was hoping to melt your CPU!”

[PAGE #8, PANEL #14]


[PAGE #9, PANEL #1]

Since everyone had a move. It's time to move on

Demgel: 5 + 6 = 11
Lava: 6 + 5 = 11
Muse: 5 + 6 = 11
Tech King: 2 + 5 = 7
Ariel: 3 + 6 = 9
Takiga: 1 + 6 = 7

Demgel, Lava, and Muse are tried for the first move since they both at 11. Demgel: 1. Lava: 5. Muse: 3. Ok. Lava gets the first panel, second panel goes to Muse, while Demgel gets the third panel. Since she got a nine, Ariel gets the fourth panel. The fifth panel is tied between Tech King and Takiga. Tech King: 5. Takiga: 4.. With that I think all of my panels for Page #9 are covered

Battle Order: Lava, Muse, Demgel, Ariel, Tech King, Takiga

As she fires a beam of fire, Lava asked, “Serious?”

Lava: 5 + 6 = 11
Ariel: 3 + 3 = 6
11 – 6 = 5. Massive Success!

11 > 7. She's out.
What page will she recover on? 2D6 = 8 pages. 9 + 8 = 17.

[PAGE #9, PANEL #2]

The fire beam hits Ariel hard – melting her entire face hard, as Muse finally get herself out of the hole that Tech King put her in.

Muse remarked, “They say an eye for eye, but in this case, I'm going to make it a first against a first.”

Tech King stated, “I like to see you try, you Athena wannabe!”

[PAGE #9, PANEL #3]

Muse: 4 + 6 + 6 = 16
Tech King: 6 + 5 = 11
16 – 11 = 5. Massive Success.

Strength Check: 16 > 8. He's been defeated.

Muse's large stretch arm hits Tech King right in the middle of this cast just as Takiga arrived.

[PAGE #9, PANEL #4]

Close up of Takiga's shock face and she looks two defeated forms.

[PAGE 9, PANEL #10]

Takiga quickly coats herself with her Time Travel beam and disappeared.

[PAGE #10, PANEL #1]

The group of Apollo Inc security guard rush in and see three member of Alpha Sisters.

One of the Apollo Inc security guard stated, “Alpha Sisters: Takiga just stolen a ton of chips that our company makes.”

[PAGE #10, PANEL #2]

Muse remarked, “Well, she got us again.”

[PAGE 10, PANEL #2]

Demgel asked, “Tell me something that's new.”

[PAGE 11, PANEL #3]

Lava asked, “Demgel, you take Tech King back to jail. Muse, go see Diamond and try to see if she actually work her robot sidekick, Ariel, correctly.”

[PAGE #11, PANEL #4]

After a groan and a deep breath, Muse stated, as she picked the headless body of Ariel, “Here's goes everything and the kitchen sick.”

[PAGE #12, PANEL #1]

Muse's turn to find Diamond

Muse: 5 + 5 = 10
Diamond: 3 + 7 – 10 = 0
10 – 0 = 10. Massive Success!

Muse found Diamond at her Diamond Super-Enterprises Inc's CEO off. She confront Diamond in her private CEO off.

Diamond asked, “Well, Muse, what can I do you for and what up with an awful pink and purple bag yu have with you?”

Muse open the bag and dumped out the headless body of Ariel right in front of Ariel. “Lava told us that you built Ariel as a sidekick but her wires got crossed.”

Diamond thinks herself, “I got to make my lie look good. I can't allow anyone to know that I have skeletons in my closetseven the more honorable superheroes.”

Diamond: 3 + 5 + 2 = 10
Muse: 4 + 4 = 8
10 – 8 = 2. Moderate Success.

[PAGE #12, PANEL, #2]

Diamond remarked, “That's the true. My plan was to built her as a sidekick. But something how something went wrong – I still don't know what went wrong.”

Muse stares at Diamond.

Diamond remarked, “She must be a knowledge nut. I'm a little nervous around that type of person any other person.”

Muse: 5 + 4 + 2 = 11.
Diamond: 4 + 5 = 9
11 – 9 = 2. Moderate. Success.

[PAGE #13, PANEL #3]

Diamond yelled, “I'M A FAKE.”
Muse asked, “So you don't have any superpowers?”

Diamond answered, “My superpowers are real. I have been working on becoming a superstar in the superhero community. Even since I was a young children, I believe that fame is my power. Since I become rich from companies, I hired small-time crooks to help get my name.”

[PAGE #13, PANEL #4]

Muse stated, “I won't tell anyone, but I'm going to put this in your file at Alpha Sisters HQ's computer. If you read work Ariel back to her planned program as a sidekick.””

Diamond thought, “This superhero could give Eris a run for her apples. I need her to get out of my hair.”

[PAGE 13, PANEL #5]

Diamond remarked, “I can't work on her if you are present at the time.”

Diamond: 3 + 5 = 8
Muse: 6 + 3 = 9
8 – 9 = -1. Moderate Failure.

Muse remarked, “Nice try. I heard better lies from captured crooks.”

[PAGE #13, PANEL #6]

Diamond remarked, “She is too smart for her own good. One of these days, a master villain will punched her ticket to the Super-City in the Sky.”

Diamond remarked, “It's going to take a while.”

Muse remarked, “I got a lot of time on my hands.”

[PAGE #14, PANEL #1]

I'm assuming the other four members of the Alpha Sisters are trying their best to locate the Omega Troubles' home base.

Demgel: 4 + 4 = 8
DN: 5 + 7 = 12
8 – 12 = -4. Major Failure.

A male news anchor see thought a TV set stated, “Welcome to our weekly special route on Alpha Sister. We goings to summary up what's been happening them with them recently.”

[PAGE #14, PANEL #2]

A female news anchor see though a TV set stated, “This week, Alpha Sisters are having a hard time dealing with the Omega Troubles who successfully stolen a Universe That Come Before This One item, a ton of gold bricks from Fort Knox, and a good amount of chips from Apollo Inc.”

[PAGE #14, PANEL #3]

From a TV camera, we see Demgel scaring a teenage gang. A male voice stated, “Demgel tried to scare people into giving her information. But as they said on the Internet – it was a epic failure.”

[PANEL #14, PANEL #4]

Lava: 4 + 2 = 6
DN: 4 + 7 = 12
6 – 12 = -6. Massive Failure.

[PANEL #14, PANEL #5]

From a TV camera, we see Lava burning the Troll's mouth, The female voice stated, “Speaking of epic failure, Lava's been battling the solo villains around time – but so far either they get too burn to talk or they had information on the location of the Omega Troubles' home base.

Terra: 5 + 3 + 2 = 10. The 2 was to active the Quality: “One of the Sisterhoods”
DN: 5 + 7 = 12
10 – 12 = -2. Moderate Failure.

[PANEL #14,, PANEL #6]

From a TV camera, we see Terra and some of the Sisterhood battling few members of the “Black Hoods”, the male voice stated, “Terra was finally a good lead – until it was discovered that was set up by the Black Hoods in attempt to defeat Terra. Lucky, she is one of the three Alpha Sisters have a connection to the Sisterhood, the antithesis to the Black Hood.”

Faye:: 4 + 6 + 2 = 12. The 2 was to active the Quality: “BEEN THERE AND SHAPE HISTORY”.
DN: 3 + 7 = 10
12 – 10 = 2. Moderate Success.”\

[PANEL #14, PANEL #7]

The male news anchor stated, “They had been having a problem to get information.”

Before female news anchor could agreed, they heard a familiar voiced stated, “I beg to different on that count.”

[PANEL #14, PANEL #8]

The TV camera that was force on the news anchors is now focus on Faye asked,“I know where their base is.”

[PANEL #14, PANEL #9]

Both TV news anchors asked in unison, “Where?”

Faye stated, “Graveyard Island. It's been a house for bad guys since the start of the American Civil War. Daymare had set some high tech shielding on that island – so we can't go until the Omega Troubles get what else is need.”

[PANE #14, PANEL #10]

The female news anchor asked, “Do you what they are doing?”

Faye stated, “No clue other that's it's going bad news.”

[PANEL #15, PANEL #1]

Shadow stated, “What happen?”

Terra stated, “You got wreck by an energy drain from Lawbreaker.”

[PAGE #15, PANEL #2]

Shadow asked, “Any updates?”

Faye answered, “Learn their base is on Graveyard Island. Daymare had put some high-tech items from the Black Hood on the islands. So we can't head though until Daymare lowers the shields.”

[PAGE #15, PANEL #3]

Shadow stated, “So what's now?”

Faye stated, “Back to waiting until the Omega Troubles try their luck again.”

[PAGE #16, PANEL#1]

Well, this the three that didn't get evolved in the Apollo Inc. battle...

The following are the two sides for the Apollo Inc. battle
ASM: Lava, Demgel, & Muse.
OTM: Tech King. Ariel & Takiga.

For this battle the following members get a battle each other

ASM: Terra, Shadow & Faye
OTM: Opal, Daymare, & Lawbreaker

Terra: 4 + 7 = 11
Shadow: 2 + 5 = 7
Faye: 3 + 6 = 9
Opal: 1 + 5 = 6
Daymare: 5 + 2 = 7
Lawbreaker: 5 + 4 = 9

Ok. Terra's arrives first on the battle sight. , Lawbreaker and Faye are all tried for the second panel. Dice Off! Faye: 5. Lawbreaker: 2. Shadow and Daymare are tied for the fourth panel. Dice Off. Shadow: 4. Daymare: 5

Battle Order: Terra, Faye, Lawbreaker, Daymare, Shadow, and Opal.

It's been a few days and Terra, Shadow, and Faye were answer an an alert at the city's university. It turn out to three members of the Omega Troubles: Opal, Daymare and Lawbreaker.

[PANEL #16, PANEL #1]

Terra fired her toxic gun at Daymare.

Terra: 2 + 5 = 7
Daymare: 2 + 5 = 7
7 – 7 = 0. Marginal Success.

[PANE #16, PANEL #2]

Daymare's light blast removes the toxic gas that Terra's gun unleashed.

[PAGE #16, PANEL #3]

Faye swing towards Lawbreaker

Faye: 6 + 7 = 13
Lawbreaker: 5 + 4 = 9
13 – 9 = 4.. Major Success.

Lawbreaker's Strength Check: 4 < 7.- 4 = 3.

Despite a dodge from the alien robot, Faye hit hard Lawbreaker hard that was sent into the nearest wall.

[PAGE 16, PANEL #4]

Lawbreaker stated, “I'm hopping mad.”

Lawbreaker: 3 + 4 = 7
Faye: 6 + 6 = 12
7 – 12 = -5. Massive Failure.

[PANEL #16, PANEL #5]

Faye did a nice leap out of the path of Lawbreaker's energy draining ability.

[PANE #16, PANEL #6]

Daymare started to do hand moments and then unleashed her power on the group:

Daymare: 3 + 5 = 8.

Terra: 1 + 5 = 6. 8 – 6 = 2. Moderate Success.
Shadow: 1 + 1 = 2. 8 – 2 = 6. Massive Success.
Faye: 4 + 4 = 8. 8 – 8 = 0.

Shadow stated, “Not Cthulhu spawn. Anything but those.”

Terra remarked, “I'm with you.”

As Shadow and Terra run for the hills, Faye stated,. “It's just one of Daymare's illusions.”

[PAGE #16, PANEL #7]

As she unleash her energy-draining whip, Opal remarked, “I'm no illusion and you are toast.”

Opal: 3 + 4 = 7
Faye: 4 + 4 = 8.

7 – 8 = -1. Moderate Failure.

[PAGE #16, PANEL #7]

The energy whip hits Faye, but Faye still stand up before him.

[PANEL #16, PANEL #8]

Opal stated, “The energy-daring whip never fail me before.

Faye joked, “Strong willpower.]

[PANEL #17, PANEL #18]

At Diamond’s CEO office, Muse was still watching Diamond as she put in a new program chip into Ariel.

Question #1: Did Diamond do as Muse ask?
My View: 50/50
Mythic View: 18. Yes.

Question #2: Did she put a code word that turn Ariel that would return her usual programmed as a rival to Terra
My View: 50/50
Mythic View: 74. Nope.

Question #3: Not counting origin, should change her stats?
My View: 50/50
Mythic View: 51. Nope.

Question #4: Should I change the powers?
My View: 50/50
Mythic View: 41. Yes. Life Support is still counted.

Question #5: Should I pick my own power levels?
My View: 50/50
Mythic View: 56. Nope.

Question #6: Should I kept Flight?
My View: 50/50
Mythic View: 39. Yes.

Question #7: What is Flight's power level?
2d6 = 8.
8 = 5 according Power Level's rolls

Question #8: Should I kept the mace?
My View: 50/50
Mythic View: 8. Exceptional Yes.

Question #9: Same level?
My View: 50/50
Mythic View: 20. Yes.

Question #10: Did Diamond add one more power?
My View: 50/50
Mythic View: 57. Nope.

Question #11: Add two more powers=
My View: 50/50
Mythic View: 99. Nope.

Question #12: Three power powers?
My View: 50/50
Mythic View: 58.

Question #13: Four more powers?
My View: 50/50
Mythic View: 79.

Question #14: Five more powers?
My View: 50/50
Mythic View: 22. Yes,.and Random Event:
Random Event Roll: 40 = Move away from a thread. They is only one. Stopping the Omega Troubles.

Question #15: Metal Blast's Power Level?
2d6 = 8.
8 = 5.

Question #16: Danger Sense's Power Level:
2d6 = 5.
5 = 4.

Question #17: What is the Force Field's Power Level:
2d6 = 6.
6 = 4.

Question #18: What is Element Control's Power Level:
2d6 = 10.
10 = 6

Question #19: What is Interface's Power Level:
2d6 = 4.
4 = 3.

To save the origin's bonus: I'm think I upgrade Intellect to solve the Gimmick portion while I add +2 to Strength to solve the Artificial portion

Ariel's New Status:

# Name: Ariel
# Origin: Unearthly (Artificial/Gimmick)
# Attributes:
## Prowess: 6
## Coordination: 6
## Strength: 9
## Intellect: 7
## Awareness: 6
## Willpower: 6
# Powers:
## Life Support: 5 (Breathing, Eating, Sleeping, Drinking & Toxins)
## Flight: 5
## Strike (Mace): 6
### Limit: Source (Need Mace)
## Metal Blast: 5
## Danger Sense: 4
## Force Field: 4
## Element Control (Weather): 6
## Interface: 3
# Appearance: Ariel has blue hair and blue eyes usually dressed in a white gown and sandals.
# Background: After a week of getting used to the Sisterhood's Earth, Terra thought it was time she get back to work. She come across Diamond having problems with some robotic villains. Terra was able to defeat the villains. Though Diamond was impressed by Terra, she was also annoyed by Terra easily handle of the villains – she was the focus of some rumors that claim she was a fraud that fake superpowers with special effects and the backing of a powerful master villain. So, she thanks Terra and went to her private research lab. Here, she worked on villain program to annoy Terra as Diamond was with Terra. In battle as part of the Omega Troubles, Ariel's body was wreck. Muse took Ariel to r Diamond . With Muse watching her, Diamond reprogrammed her good.
# Qualities:
# Determination Points: 1
# Stamina: 13
# First Appearance: ALPHA SISTERS #1

[PAGE #17, PANEL #2]

Diamond remarked, “Cross your fingers that I did good, because I don't know what to expect.”

Muse nodded.

[PAGE #17, PANEL #3]

Ariel's blue opens glow blue.

[PANEL #17, PANEL #4]

Ariel remarked, “Greetings, Diamond.”

Diamond asked, “What is your mission profile?”

[PANEL #18, PANEL #5]

Ariel answered, “To defend the world against the forces of evil and injustice.”

[PANEL #18, PANEL #6]

A high five between Diamond and Muse.
[PANEL #18, PANEL #7]

Ariel asked, “I am missing something here?”

Muse remarked, “Long story.”

[PANEL #18, PANEL #8]

Ariel remarked, “I am a robot. I got all the time in the world.”

Friday, July 18, 2014



Time for to take on Matt Forbeck's additional series to the cartoon world, “Punk Rock Save the World”. [All things in brackets are my own to change language or fix errors.]


We see a blue vortex with a weird turntable and three strange punks it. On the next page, we got a tagline for the series which is “Traveling Through Time With Three Chords and the Truth”. Follow that is credits and the usual channel guide.

The following is the summary of the series: “Thomas Edison’s angry as [Hades], and he’s not going to take it any longer. He’s tired of others coming up with inventions right around the same time as him and then taking advantage of it, and he’s vowed to put a stop to it. Or so he claims.

In fact, he’s devised a time machine he uses to rip off other inventors’ devices and then claim them as his own. This works wonderfully for him until Nikola Tesla discovers what Edison is up to and develops a time machine of his own while working with Emile Berliner, the inventor of the turntable. The two wind up in an ongoing struggle throughout time, each trying to steal better from the other, until they reach a stalemate.

Tesla has disappeared somewhere in time, and Edison cannot seem to find him, no matter how hard he hunts. If Tesla has fallen victim to a horrible fate, this might mean that Edison can now wander through time with impunity, but he believes instead that this is a trap. His formidable old enemy wouldn’t just disappear without a word, and the fear that he’s out there somewhere, waiting, paralyzes Edison...

Fortunately, Edison has all the time in the world—or so he thinks.

In the 1980s, a rock band known as the Punks stumbles across a long-lost time machine while recording their latest album at an old
sound studio in Washington DC, once the headquarters of the Berliner Gramophone Company. Unaware that the time machine is anything but the gigantic record player it seems to be, they jump on it and start running, using their muscles to spin the disk on it, hoping to
play its tune.

Instead, they find themselves thrown backward in time.

In each episode, the Punks discover that something’s gone wrong in the era in which they find themselves, and they realize they have to try
to fix it. At first they fear that it’s their own travels that have disrupted everything, but they soon realize that they’re not to blame. That doesn’t mean they don’t still have to try to repair the damage, though.

In each case, the change seems to halt the creation of the flat-disked gramophone in favor of a cylindrical phonograph. When that happens,
the Punks discover they cannot go forward in time. The machine only works in eras in which the gramophone—or its descendants—exist, and they have to set things right before they can move on.

At first, the Punks legitimately believe that they’ve found Tesla’s time machine, which he somehow left in the recording studio for someone to find. As the series goes on, though, they learn that their time machine was actually an early prototype that Edison stole. He set it out for someone to find, hoping they might gain Tesla’s attention and lead
Edison to his foe.

In this series, time is a mutable series of events that can be changed by time travelers. However, those who travel through time are immune to these changes and maintain their original memories. They also gain the memories of any new version of themselves that meddling with time has caused. This allows them to fiddle with the past until they get it the way they like it.

The memories are often cloudy and dreamlike. However, with time and concentration, a time traveler can draw up firm versions of such
memories. This often requires a good night’s sleep to let the brain re-sort the new memories slipping into it.

If they return to the appropriate moment in the present, the time travelers instantly merge with any new versions of themselves that might have been created by altering the past—assuming there are such people—and they gain the memories of both versions.

It’s possible for time travelers to meet themselves, but this causes a paradox that splits the traveler into two separate people. If they both return to the present, they can re-merge back  into their present
self. Some travelers refuse to do this, preferring to always live at least a little bit out of sync with their proper time.”

The following are a list of villains:

  • Edison – the main villain and the inventor the time traveling gramophone the Punks are using. He is the only villain with a Time Machine himself

  • The Man – A manager of bands that works to help Edison make changes in the time line.

  • The Suits – These similar-looking guys work with the The Man. Every now then then one of these guys will stand out – but usually that one is usually in charge of managing one of The Man's band, instead of being “Yes-Man” to him. They are willing to kill to protect their meal tickets.

  • The Disco Dastards – This disco bands from the 1970s lead by Joel “Smooth” Alberson, the time-displaced alter ago of Al Jolson. They are out to destroy all music with exception of disco.
  • The Glam Girls – These guys are the present antithesis to the “Punks”. Present here meaning the 1980s. They created by the “Man”. They do not like to confront the Punks head on – instead, they prefer to play passive-aggressive and play the “innocent victims” cards with the media. They are three members: Melody Jones, Harmony Jones, Rhythm Jones.

  • The Ending Elvis – With help from Edison and the wash-up Elvis – with help of plastic surgery become Colonel Tom Parker.  Elvis took every opportunity that Edison would allow him to meet himself over and over. One of the Elvis couldn’t deal with the fame and he's the one that died in Graceland in 1977.

Following that we have Four Episodes:

  • “The Sell-Outs” - The pilot in which the Punks find the time machine and travel 30 years into the future.

  • “The Return To The King” - The Punks figures out the truth become Elvis's death.
  • “A Blast From the Past” - The Punks meet Edison face to face.
  • “Telsa's Shocking Return' – When the Punks figure out that Edison is “playing them like a piano”, they go to confront him. With help from Tesla and their older selfs.

After they is a sidebar about “Cartoon Punk Rock”: “We all know that punk rock was (and still is) all about rebellion, anarchy and other things that “normal” society finds detestable. It’s pure aggression and there’s never been a shortage of things to rage against.

However, when punk rock was portrayed on various retro-toons (such as Hero High, where one of the characters was a fellow named, typically enough, Punk Rock), it was always tamed down into something that the networks felt was acceptable for children to watch. And by
that, we mean that they essentially neutered the musical genre’s message to the point of it having no real message at all.

The writers of Punk Rock Saves the World refused to play along with such a travesty, but they knew that the show would never see the small screen if punk rock (especially song lyrics) was portrayed accurately. Being the clever lot that they were, these scribes worked very hard to disguise the message in such a way that the message would go over the network censors’ collective heads. The censors would hear one thing, but those looking deeper would see the hidden meanings.

This slyness garnered the series a relatively large teen and adult audience; people who scoured each episode and each song for the meanings that were stashed away in seemingly innocent dialog or lyrics.

So, punk rock in the show was watered down somewhat on the surface, but the biting commentary was still there!”

Next up is the usual PC Guidelines as show below: “PCs will be made with 18 Trait Points. These are scrappy punk-rockers, after all. However, the GMCs have no such restrictions, their Traits’ point totals and ratings can go as high as needed! The Punks are a punk rock band and can consist of three to five members, although there could easily be more. In most cases, the band consists of:

  • Lead singer
  • Lead guitar
  • Bass
  • Drum

One of the musicians can double up as a singer, reducing the minimum number of band members to three. Some bands also add a rhythm guitar player to fill out their sound.

Of course, it might be more than just the band members who come along on the adventures. They
should all be associated with the band, but that’s the only real catch. Such tagalongs include:

  • Manager
  • Crew Member
  • Roadie
  • Girlfriend/Boyfriend
  • Groupie
  • Sibling
  • Parent

In addition to their named roles in the group, characters can have other passions or skills. The lead singer might also be a student of English. The drummer might know a lot about World War II. The bass player might be pursuing a degree in theoretical physics. These are all things that can come in handy in their travels through time.

Star Power: 3
Tier & Trait Points: [Human]; 18
Other Rules:
• Theme Adherence: PCs must be members of the band or must have some other reason to be with the band. Given that the entire series is based around the “band” concept, this is absolutely crucial.
• Free Designated Trait Points: Each PC receives 4 additional Trait Points that must be allocated to one or more Traits that represent some manner of musical talent. These Traits will automatically have a new Special Rule called “Concert” (see the “New Special Rule” side bar for details.[)] Players may allocate their normal Trait Points to any Trait purchased with the 4 free points in order to boost them further.”

The following is about Concert “The New Special Rule”: “This is a free Special Rule that can be given to any Trait that reflects the character’s musical ability. A Trait with this Special Rule is used when a band performs against another band or to sway a crowd with their songs of rebellion and anarchy (though such messages were tamed down to accommodate the Saturday morning audiences; the writers had to be very clever in getting the point across without the network censors figuring it out).

Other Special Rules can help determine how the Trait in question affects others, so a LEAD GUITAR 4 (Area) has the ability to affect more than one GMC, while a BASS 4 (Big Attack) rattles the roof! And the band’s manager might have SWAY THE CROWD 4 (Deplete – Concert Traits) indicating their backstage shenanigans designed to hinder the other band!

When performing, a band will perform one song which will be 4 rounds total, unless one band defeats another before that point. Other Traits, if applicable, can be used when Performing, also.

If performing for an audience, the GM should create several factions of Goons to represent the audience members. Additionally, GMCs might be in the audience as well. The venue should have Traits as well, à la a mini-Playset, which the band is performing against. It is all about leaving an impression and leaving everyone wanting more.

After performing, characters remove one Setback Token for any scene that immediately follows!”

Following this are four ready to run PCs characters: Kitty Karr, Sir Ollie Cromwell, Just John, & Generic Ike

Then we get stats for GMPCs – both heroes and villain: Nikola Tesla, Thomas Edison, The Man, Joel “Smooth” Alberson, Elvis & the stats for all three of the Glam Girls: Melody Jones; Rhythm Johnson, & Harmony. Follow by the goons: The Suits & Disco Dastards

A sidebar reveal that the time machine is a plot device.


A bit weird – but I could use Concert special rule in the next time, I play “Gem” or my version of “Space Rockers”, thought it gets a series idea for where an “Illuminati”-type organization are the good guys.

I give it a B-. Not the grade a 1980's person would give a “punk rocker” unless he or she was a fan, but grade a normal 1980's person would give a “punk rocker” is an F-. I am not joking about that “F-” here.

Tuesday, July 15, 2014

NPC Table Update

This table is a updated version to add characters that showed during the first 7 pages of Alpha Sisters.

Serya’s superhero researcher parent.
Apollo Inc’s CEO
The Sisterhood
The Spyrt family
The Japanese branch of The Sisterhood
Miss Bore, Muse’s mother and Leader of the England Branch of The Sisterhood
The Black Hoods, a worldwide criminal organization
Hades, the Greek God of the Underworld and Wealth
Persephone, the Greek Goddess of Spring and the Underworld
Opal, a evil half-human/half-youma and foe of Demgel
Tech King, a gangster who is really an evil robot known as KING-0
The Octofather, an alien who become a mobster.
Octofather’s The Outfit, Octofather’s mob.
Little Augie Caesar, a smart gorilla who is leads a mob.
The Caesar Mob, the mob lead by Little Augie Caesar
Ariel, a robot created by Diamond.
Diamond, the fake superhero who runs one of large business.
Daymare, a member of The Black Hoods.
Lawbreaker, a frog-like humanoid robot from alien planet who breaks laws
Foggia, Lawbreakers old planet.
Takiga, an member of chaos-creating creature race from a pocket dimension.
Kig’Torus, the race Takiga comes from.
Queen Cylutha, the head of the Kig’Torus.
The Mind Mistress, a evil female master mind that had a run with Demgel
The Grim Reaper, a.k.a the famous hand of Death.
Count Malocchio, evil Master of the Evil Eye
“Riverstone Entertainment”, one of the largest companies and employer of many people.
Speed Demon, a regular super-crook with super-speed.
The Spirtians, a race of peaceful aliens that look like ghosts.
The Peace Guardian, the Leader of the Sisterhood.
Eris’s Golden Apple of Discord a.k.a The Face With No Face, leader of the Black Hoods.
Erya, a retired Black Hood member.
“Saur City”, a city of dinosaurs under the earth.
King Trent Horn, the honorable leader of the dinosaurs of Saur City.
Lady Rex, a villain living in Saur City.
Area 52, a government base on the surface above Saur City.
Steve Book, a government agent.
Rhoda Riverstone, the CEO Of Riverstone Entertainment
Caspera, the leader of the Spirtians.
Zeus, the Greek God of The Sky and the Universe.
Hera, the Greek God of Weather and Marriage.
Athena, the Greek God of War and Wisdom
Aphrodite , the Greek God of Beauty and Love
Eris, the Greek God of Discord and half of the Peace Guardian.
Eris’s Sliver Apple of Peace, the other half of the Peace Guardian
A police officer
The head of Fort Knox
The prison warden