Thursday, July 10, 2014

ICONS RPG SUPER-VILLAIN #4: DAYMARE

Time for Shadow to get her villain.

PHRASE #1: VILLAIN TYPE

The number one the 2 six-sided dices happen to be 5. That means this is a Nemesis villain.

PHRASE #2:  ORIGIN

Since it's Shadow is a Birthright. The villain is a Gimmick villain. 

PHRASE #3: 

Warning, I restart from the villain type is the total of the six attributes are under 20. One of villain's mental powers gets +2 to it.

  • Prowess: 7 = 5
  • Coordination: 3 = 2
  • Strength:  8 = 5
  • Intellect: 9 = 6
  • Awareness: 10 = 6
  • Willpower: 8 = 5

I think I add +2 to willpower for a total of 7.  Now let's see if it's over 20.  7 + 6 = 13. 13 + 6 = 19. 19 + 5 = 24. 24 + 2 = 26. 26 + 5 = 31. 31 > 20. 

PHRASE #3: POWERS


Ok. It's power time. Let's see how many powers my villain gets? 10 = 4 powers.

  • Power #1: 2 = Metal Powers. 6 & 1 = Mental Blast. Power Level: 9 = 6
  • Power #2: 2 = Mental Powers. 3 & 5 = Illusion. Power Level: 7 = 5
  • Power #3: 8 = Movement. 6 & 3 =  Super-Speed. Power Level: 6 = 4
  • Power #4: 5 = Control Powers.  4 & 2 =  Energy Control. Power Level: 8 = 5

PHASE #4: SPECIALTIES


Let's find out how many specialties my villain gets this time. 8 = 3 Specialties

  • Picked Specialty #1: Business
  • Picked Specialty #2: Technology
  • Picked Specialty #3: Driving


PHRASE #5: DESCRIPTION

Appearance: Daymare appears to a unknown person in a full yellow suit of high-tech armor with red eyes. Tyai Dyke appears a Japanese-American girl with pink hair, green eyes dressed in a orange one-piece dress and pink loafers.

Background: Tyai Dyke was born into the one of the highest ranking members of the Black Hood in England. She took to a life of crime like a duck to water. On day, an armor come with a note sign by The Face That Is No Face . The note told Tyai to become the armor.  Not wanting to end up being injured or worse -- dead -- from not following T.F.T.I.N.F's orders -- she put on the armor and starting doing crimes.

PHRASE #6: QUALITIES

Ok. Time to work out Daymare's qualities. The first one is "BORN INTO THE BLACK HOODS" -- which means she can use them as help or get hinder by The Sisterhood.  "YOU GOING TO BE THE FOOL!" - This means Tyai can use this to pretend something that she is not or hinder her when the heroes figure out that's pulling on a cut.  "MAJOR DANGER" - She loves to leave places in ruins -- this can help or hinder her.

PHRASE #7: DETERMINATION POINT

6 - # of Powers - Attributes over 6 = Total
6 - 4 - 1 = 1

PHRASE #8: STAMINA

Strength + Willpower - Stamina

5 + 7 = 12




FULL STATS:


  • Name: Daymare a.k.a Tyai Dyke
  • Origin: Gimmick
  • Attributes: 
    • Prowess: 5
    • Coordination: 2
    • Strength: 5
    • Intellect: 6
    • Awareness: 6
    • Willpower: 7
  • Powers:
    • Mental Blast: 6 
      • Limit: Source (Armor)
    • Illusion: 5
      • Limit Source (Armor)
    • Super-Speed: 4
      • Limit Source (Armor)
    • Energy Control: 5
      • Light 
      • Limit: Source (Armor)
  • Specialty:
    • Business
    • Technology
    • Performance (Acting)
  • Appearance: Daymare appears to a unknown person in a full yellow suit of high-tech armor. Tyai Dyke appears a Japanese-American girl with pink hair, green eyes dressed in a orange one-piece dress and pink loafers.
  • Background: Tyai Dyke was born into the one of the highest ranking members of the Black Hood in England. She took to a life of crime like a duck to water. On day, an armor come with a note sign by The Face That Is No Face . The note told Tyai to become the armor.  Not wanting to end up being injured or worse -- dead -- from not following T.F.T.I.N.F's orders -- she put on the armor and starting doing crimes. 
  • Qualities:
    • "BORN INTO THE BLACK HOODS"
    • "YOU GOING TO BE THE FOOL"
    • "MAJOR DANGER"
  • Determination Points: 1
  • Stamina: 12
  • First Appearance: Shadow #14


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