Wednesday, December 31, 2014

ICONS RPG -- Merry Widow's Opposite: Myra

Time for that strange spy that makes James Bond look morning, Merry Widow, to get her hero. I am assuming Trained for her.

Role Roll: 7 = Nemesis = Do not roll the villain’s Origins. The villain has an Origin “opposite” to
that of the hero on the Origin table: Trained = Unearthly, Transformed = Artificial,
and Birthright = Gimmick and vice-versa. Generate the rest of the villain’s traits
the same as you would a hero. Thanks to be using Trained for Merry Widow, that means our hero is Unearthly.

Attributes Rolls:

  • Prowess: 7 = 5
  • Coordination: 12 = 8
  • Strength: 6 = 4 
  • Intellect: 7 = 5 
  • Awareness: 6 = 4 
  • Willpower: 6 = 4 

Bonus for Unearthly? Increase two of the character’s abilities (your choice) by +2, but the character has one fewer power but a minimum of one power.



# of Powers: 5 = 3 - 1 = 2 Powers.



  • Power #1: Power Group ( 9 = Defensive): Which Power? (4 & 6: Reflection ); Power Level: 12 = 8.
  • Power #2: Power Group (7 =  Mental); Which power? -- Use to pay for Defensive)

I think I add +2 to Strength and Willpower for a 6 in both.


Do I need to stop start again? Let's find out

5 + 8 = 13
13 + 4 = 17
17 + 5 = 22
22 + 4 = 26
26 + 4 = 30. Nope.



I think I add +2 to Strength and Willpower for a 6 in.

# of Specialties: 4. I think I take Underwater Combat (Master) and Performance (Singing) Master for two specialties. Myra is starting to form.

Appearance: Myra appears to a alien woman with black hair, black eyes and black tail, usually dressed in a light blue dress and black pearl necklace.

Forget again: Stamina = 6 + 6 = 12 & Determination Points: 6 - 1 (For that 8 In coordination) = 5 - 1 (For that one power) = 4.

Background: On the planet, Starria, the Starrian race, a group of humanoid evolved from their equal to human's starfishes, they were worried on the planet, Earth. They decide to send one of their most trust warriors to Earth -- that warrior was Myra. Myra landed on Earth -- and start fighting crime.


Qualities: "The Fighting Mermaid" for her Quality.

Changeless: "No Secret Identity."


We are done.




  • Name: Myra
  • Origin: Unearthly
  • Attributes:
    • Prowess: 5
    • Coordination: 8
    • Strength: 6
    • Intellect: 5
    • Awareness: 4
    • Willpower: 6
  • Powers: 
    • Reflection: 8 
  • Specialties:
    • Underwater Combat Master
    • Performance Master (Singing)
  • Stamina: 12
  • Determination Points: 4
  • Appearance: Myra appears to a alien woman with black hair, black eyes and black tail, usually dressed in a light blue dress and black pearl necklace.
  • Background:  On the planet, Starria, the Starrian race, a group of humanoid evolved from their equal to human's starfishes, they were worried on the planet, Earth. They decide to send one of their most trust warriors to Earth -- that warrior was Myra. Myra landed on Earth -- and start fighting crime.
  • Qualities:
    • The Fighting Mermaid
  • Challenges:
    • No Secret Identity.
  • First Appearance: Myra #1

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