The first business for this tabletop roleplaying game is to roll the Background of my character by
rolling two d10s. The first d10 = 6. The second d10 = 5. My choices for this character are the
following: Unremarkable (5), Law Enforcement (6), & Retired (5+6=11).
I'm going with Retired -- since that has a d12 in the mix for the next step. The following
screenshot has more information on this business.
I have to assign two d10s to either one of the Information qualities or Social qualities. I'm going
with the following for this character:
● History: d10 (Information Quality picked!)
● Leadership: d10 (Social Quality picked!)
Time to pick one of the Identity Principles for my hero. I'm going with the following one for my
hero: "Ambition".
If I were doing this character for a tabletop roleplaying group, I would fully write out the special
abilities in each of the four status zones (Green, Yellow, Red & Out) -- but since I just doing this
fun -- I'm not fully writing things out -- no questions asked, no answers given.
Next up is the Power Source business. D12 = 12. The first d6 = 7. The second d6 = 9. My
choices for Power Sources are the following: Relic (7), Radiation (9), Artificial Being (12),
Cosmos (7+9=16), & Higher Power (12+7=19). Even though my favorite character from Marvel
Comics is "Spider-Man", I going with Artificial Being here for my character.
The following screenshot tells what I need to do for my character since I picked Artificial Being.
I'm going to take the following for my character -- no questions asked, no answers given:
● Flight: d10
● Strength: d6
● & Sonic: d6
The following is how I deal with the two Yellow Zone abilities -- no questions asked, no answers
given:
● Golem Body (I): Sonic
● Beat Down (A): Strength
The following is what I'm taking for my Green Zone ability:
● I'm A Genius (I)
Now, I had to roll a d10 and two d8s to find my character's archetype. D10 = 10. Nice. The first
d8 = 3. The second d8 = 4. My choices for archetypes are the following: Physical Powerhouse (3), Marksman (4), Armored (3+4=7), Transporter (10+3=13), & Minion-Maker (10+4=14). I'm
going with Transporter here.
The following screenshots show what I need to do for my character since I picked the
"Transporter" business -- no questions asked, no answers given:
The first business, I'm going to do the following:
● Illusions: d10
● Acrobatics: d8
● & Banter: d8
For the two Green Zone abilities, I'm going with the following business:
● Confusing Humans (A): Illusions
● Drop-In (A): Flight
For the Yellow Zone ability, I'm going with the following: Fastball Special (A): Strength
Time to pick an Expertise Principle for my character. I'm going with the following for my
character -- no questions asked, no answers given: The Mentor
To find out the personality of my PCs, I'm going to roll the same two dice that I started this
tabletop roleplaying game character creation business with -- two d10s. The first d10 = 7. The
second d10 = 5. OK. My choices for my character's personality are the following: Sarcastic (5),
Stalwart (7), & Nurturing (5+7=12). I going with the last one for this character. The following
screenshot shows more information on the personality I picked for my character:
For the background, I'm going with the following: "Long before the Big Bang happened, they
were another universe. It had an Earth -- though the people called that Earth the following:
"Atlantis". Geoka was created in the Nyama region (kin to Japan of our Earth) of this Earth. She taught many people how to use magic to protect themselves from the evil forces both on and off the Earth.
One day, a nasty storm happened -- and Geoka ended up in the Outback of Australia of Sentinel
Comic's Earth in the winter of 1939. She fought against evil-doers through World War II.
While the Americans were dropping the atomic bombs on the Japanese, a mad scientist blasted
Geoka with enough sleeping gas that would kill 100 cows.
A few members of Australian museum workers grabbed the sleeping Goeka and put her on
display in Australia's Museum of Supernatural History. Just a few weeks ago, Goeka woke up
and stopped a jewelry robbery at the museum where she was put on display."
For her Special Quality, I'm going with the following: "Atlantisian Magic Golem"
Now, it's time to put Goeka's "Out" ability on her character sheet: "Boost an ally by rolling your
single [quality] die." I'm going with Leadership here.
Next up is to put the stats die on the character sheet for Geoka - which is the following:
● Green: d6
● Yellow: d6
● Red: d12
The following is what I picked for Geoka's two Red Zone abilities:
● Trash The Set (I)
● & The Nightmare Boom (A): Sonic
I'm not going to take a retcon for this character.
I'm going to jump between the roll of the d8 or the number of 4 for each character in this
tabletop roleplaying game. For Geoka, it's going to be the following number: 7.
Time to do some math business:
● 8 + 12 = 20
● 20 + 4 = 25
● 25 + 7 = 32
Here is how things are set up for Geoka's health business.
● Green: 32-25
● Yellow: 25-12
● & Red: 11-1
The following is how I'm handling the finishing touches -- no questions asked, no answers given:
➢ Alias: None
➢ Gender: Female
➢ Age: 1 Million Centuries
➢ Height: 6 ft
➢ Weight: 250 lbs
➢ Eyes: Green
➢ Hair: Purple
➢ Skin: Gray
➢ Build: Rocky
➢ Costume/Equipment: A purple tunic and a pair of sandals
=C.C.C=
Hero’s Name: Geoka
Alias: None
Gender: Female
Age: 1 Million Centuries
Height: 6 ft
Weight: 250 lbs
Eyes: Green
Hair: Purple
Skin: Gray
Build: Rocky
Costume/Equipment: A purple tunic and a pair of sandals
Background: Retired
Power Source: Artificial Being
Archetype: Transporter
Personality: Nurturing
Health Zone:
▢ Green: 32-25
▢ Yellow: 25-12
▢ Red: 11-1
Status Die:
▢ Green: d6
▢ Yellow: d6
▢ Red: d12
Qualities:
▢ History: d10
▢ Leadership: d10
▢ Acrobatics: d8
▢ Banter: d8
▢ Atlantisian Magic Golem: d8
Powers:
▢ Flight: d10
▢ Strength: d6
▢ Sonic: d6
▢ Illusions: d10
Principles:
▢ Ambition
▢ The Mentor
Green Zone Abilities:
▢ Principle of Ambition (A)
▢ Principle of The Mentor (A)
▢ I’m A Genius (I)
▢ Confusing Humans (A): Illusions
▢ Drop-In (A): Flight
Yellow Zone Abilities:
▢ Golem Body (I): Sonic
▢ Beat Down (A): Strength
▢ Fastball Special (A): Strength
Red Zone Abilities:
▢ Trash the Set (I)
▢ The Nightmare Boom (A): Sonic
Out Ability: Boost an ally by rolling your single Leadership die.
Background: Long before the Big Bang happened, they were another universe. It had an Earth
-- though the people called that Earth the following: "Atlantis". Almost of the 100& of people of
Atlantis. Geoka was created in the Nyama region (kin to Japan of our Earth) of this Earth. She
taught many people how to use magic to protect themselves from the evil forces both on and off
the Earth.
One day, a nasty storm happened -- and Geoka ended up in the Outback of Australia of Sentinel
Comic's Earth in the winter of 1939. She fought against evil-doers through World War II.
While the Americans were dropping the atomic bombs on the Japanese, a mad scientist blasted
Geoka with enough sleeping gas that would kill 100 cows.
A few members of Australian museum workers grabbed the sleeping Goeka and put her on
display in Australia's Museum of Supernatural History. Just a few weeks ago, Goeka woke up
and stopped a jewelry robbery at the museum where she was put on display.
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