For the first name of the player behind the thief character, I'm going with the following: Micheal.
For Micheal's last name, I'm going with Buttermilk.
For Mr. Buttermilk's appearance, I'm going with the following: "Micheal Buttermilk is a teenage
boy of African-American history with brown hair and black eyes usually wearing a white shirt,
brown overalls, a pair of white socks, and a pair of brown farmer boots."
For Micheal's Thief character's name, I'm going with the following: "Raven".
For Raven's appearance, the following is what I am going with: "Raven is a teenage boy of
African-American history wearing a white tunic and a pair of sandals."
As I told you earlier, Raven's class in this tabletop roleplaying game is a Thief -- no questions
asked, no answers given.
Oops, I forget about Game Points. Since I think Mr. Buttermilk is new -- his Game Points equals
the following number -- no questions asked, no answers given: Zero.
Now, the following covers Mr. Buttermilk's background business on his character sheet:
● Sex = Male
● Age = Teenage
● Size = Small
● Body Type = Thin
● Out Of Park Profession = Scholar (High School Student)
● Motivation = Having A Good Time
● Attitude & Traits = Other (Worrywart & Prankster)
● Goals:
● Social: Get a girlfriend.
● Professional: Get through school without killing members of the school's staff.
● Hobby: Locate all doors for Dream Park for Dream Park Game Actors.
The following screenshot covers how the tabletop roleplaying game's rulebook shows off the
Thief class:
Now, for a Thief character's Wound business. The number that I have to add to the result of a
roll of a d6 is the following: 4. d6 = 3. 3+4=7. No questions asked, no answers -- the Wound
business for Raven is a 7.
The following business is the basic skills for a Thief character -- no questions asked, no answers
given:
● Melee Weapon: 1
● Ranged Weapon: 3
● Hand to Hand: 1
● Knowledge: 1
● Tinkering: 2
● Dodge: 4
● Athletics: 2
● Stealth: 3
● Awareness: 2
● Willpower: 1
Now, it's time to use the 3 free Game Points to modify the Basic Skills. I'm going with the
following: 1 for Melee Weapon, 1 for Hand To Hand, & 1 for Stealth.
The following business is how I handle the free 20 Game Points for Options (weapons & skills)
for Raven with the math business in parentheses as usual:
- Dagger (Weapon. 20 - 1 = 19)
- Escape Artist 3 (Hard Skill. 3*3=9. 19 - 9 - 10)
- Pick Lock 2 (Simple Skill. 2*2=4. 10 - 4 = 6)
- & Pick Pocket 2 (Simple Skills. 2*2=4. 6 - 4 = 2)
=C.C.C.=
Player’s Name: Micheal Buttermilk
Player’s Appearance: Micheal Buttermilk is a teenage boy of African-American history with
brown hair and black eyes usually wearing a white shirt, brown overalls, a pair of white socks,
and a pair of brown farmer boots.
Game Points: Zero
Character’s Name: Raven
Character’s Appearance: Raven is a teenage boy of African-American history wearing a white
tunic and a pair of sandals.
Character’s Profession: Thief
Sex: Male
Age: Teenage
Size: Small
Body Type: Thin
Out Of Park Profession: Scholar (High School Student)
Motivation: Having A Good Time
Attitude & Traits: Other (Worrywart & Prankster)
Goals:
▢ Social: Get a girlfriend.
▢ Professional: Get through school without killing members of the school's staff.
▢ Hobby: Locate all doors for Dream Park for Dream Park Game Actors.
Basic Skills:
▢ Melee Weapon: 2
▢ Ranged Weapon: 3
▢ Hand to Hand: 2
▢ Knowledge: 1
▢ Tinkering: 2
▢ Dodge: 4
▢ Athletics: 2
▢ Stealth: 4
▢ Awareness: 2
▢ Willpower: 1
Weapon:
▢ Dagger
Other Skills:
▢ Escape Artist: 3
▢ Pick Lock: 2
▢ Pick Pocket: 2
Wounds: 7
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