Sunday, January 12, 2025

C.C.C. #2025 - Character #12 - Micheal Buttermilk a.k.a Raven ("Dream Park: The Roleplaying Game")

For the first name of the player behind the thief character, I'm going with the following: Micheal.
For Micheal's last name, I'm going with Buttermilk.

For Mr. Buttermilk's appearance, I'm going with the following: "Micheal Buttermilk is a teenage
boy of African-American history with brown hair and black eyes usually wearing a white shirt,
brown overalls, a pair of white socks, and a pair of brown farmer boots." 

For Micheal's Thief character's name, I'm going with the following: "Raven".

For Raven's appearance, the following is what I am going with: "Raven is a teenage boy of
African-American history wearing a white tunic and a pair of sandals."

As I told you earlier, Raven's class in this tabletop roleplaying game is a Thief -- no questions
asked, no answers given.

Oops, I forget about Game Points. Since I think Mr. Buttermilk is new -- his Game Points equals
the following number -- no questions asked, no answers given: Zero.

Now, the following covers Mr. Buttermilk's background business on his character sheet:

● Sex = Male
● Age = Teenage
● Size = Small
● Body Type = Thin
● Out Of Park Profession = Scholar (High School Student)
● Motivation = Having A Good Time
● Attitude & Traits = Other (Worrywart & Prankster)
● Goals:
● Social: Get a girlfriend.
● Professional: Get through school without killing members of the school's staff.
● Hobby: Locate all doors for Dream Park for Dream Park Game Actors. 

The following screenshot covers how the tabletop roleplaying game's rulebook shows off the
Thief class:

 

Now, for a Thief character's Wound business. The number that I have to add to the result of a
roll of a d6 is the following: 4. d6 = 3. 3+4=7. No questions asked, no answers -- the Wound
business for Raven is a 7.

The following business is the basic skills for a Thief character -- no questions asked, no answers
given:

● Melee Weapon: 1
● Ranged Weapon: 3
● Hand to Hand: 1
● Knowledge: 1
● Tinkering: 2
● Dodge: 4
● Athletics: 2
● Stealth: 3
● Awareness: 2
● Willpower: 1

Now, it's time to use the 3 free Game Points to modify the Basic Skills. I'm going with the
following: 1 for Melee Weapon, 1 for Hand To Hand, & 1 for Stealth. 

The following business is how I handle the free 20 Game Points for Options (weapons & skills)
for Raven with the math business in parentheses as usual:

  • Dagger (Weapon. 20 - 1 = 19)
  • Escape Artist 3 (Hard Skill. 3*3=9. 19 - 9 - 10)
  • Pick Lock 2 (Simple Skill. 2*2=4. 10 - 4 = 6)
  • & Pick Pocket 2 (Simple Skills. 2*2=4. 6 - 4 = 2)

 

=C.C.C.=
 

Player’s Name: Micheal Buttermilk
 

Player’s Appearance: Micheal Buttermilk is a teenage boy of African-American history with
brown hair and black eyes usually wearing a white shirt, brown overalls, a pair of white socks,
and a pair of brown farmer boots.
 

Game Points: Zero
 

Character’s Name: Raven
 

Character’s Appearance: Raven is a teenage boy of African-American history wearing a white
tunic and a pair of sandals.
 

Character’s Profession: Thief
 

Sex: Male
 

Age: Teenage
 

Size: Small
 

Body Type: Thin
 

Out Of Park Profession: Scholar (High School Student)
 

Motivation: Having A Good Time
 

Attitude & Traits: Other (Worrywart & Prankster)
 

Goals:
▢ Social: Get a girlfriend.
▢ Professional: Get through school without killing members of the school's staff.
▢ Hobby: Locate all doors for Dream Park for Dream Park Game Actors.
 

Basic Skills:
▢ Melee Weapon: 2
▢ Ranged Weapon: 3
▢ Hand to Hand: 2
▢ Knowledge: 1
▢ Tinkering: 2
▢ Dodge: 4
▢ Athletics: 2
▢ Stealth: 4
▢ Awareness: 2
▢ Willpower: 1
 

Weapon:
▢ Dagger
 

Other Skills:
▢ Escape Artist: 3
▢ Pick Lock: 2
▢ Pick Pocket: 2
 

Wounds: 7

 

 

 

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