Showing posts with label Dream Park. Show all posts
Showing posts with label Dream Park. Show all posts

Sunday, January 25, 2026

C.C.C. 2026 - Character #25 = Nina Waters a.k.a Eris ("Dream Park: The Roleplaying Game" - Round #2)

Since I'm still in a superhero mode, I'm going with Superhero for this character's professional -- no questions asked, no answers given:

Player's Name = Nina Walters

Player's Appearance = “Nina is a female teenager with long red hair and green eyes, usually wearing a purple sweater, brown cargo pants, a pair of purple socks, and a pair of brown tennis shoes with purple shoelaces.”

Game Points = 25,025

Character’s Name = Eris

Character's Profession = Superhero as I told you earlier -- no questions asked, no answers given.

Character's Appearance = "Eris is a female teenage girl with red hair and green eyes wearing a purple ancient Grecian-style tunic with a red E on it and a pair of Grecian-style sandals."

The following screenshot shows off how superheroes are done in this TTRPG -- no questions asked, no answers given.

 

The fictional game master gave me the following numbers to put in my character's Basic Skills: 8, 8, 7, 7, 6, 6, 6, 5, 5 & 5. The following is how I do that business -- no questions asked, no answers given:

  • Melee Weapon: 5 
  •  Ranged Weapon: 5
  • Hand-To-Hand: 8
  • Knowledge: 5
  • Tinkering: 6
  • Dodge: 7
  • Athletics: 8
  • Stealth: 6
  • Awareness: 6
  • & Willpower: 7 

The fictional Game Master gives me a d6 to roll for the Wound business. d6 = 4. 4 + 6 = 10. 10 is the Wound business - no questions asked, no answers given.

The fictional Game Master noticed we skip a good portion of business that needs to be done before we get the basic skills -- and we agreed on the following for Nina -- no questions asked, no answers given:

  • Gender = Female
  • Age = Teenager
  • Size = Average
  •  Body Type = Average
  •  Out of Park Profession = Scholar (High School Student)
  •  Motivation = Other (Nerding Out)
  •  Attitude & Traits = Other (Hothead & Reckless)
  •  Goals:
    • Social: Kept her nerdiness to the Game Worlds of Dream Park
    • Professional: Complete her schooling without anyone finding out that she's a superhero geek
    • & Hobby: Collect all books based on a Dream Park Game that are about superheroes

For superpowers for Eris, I'm going with the following: Superfast Flying Speed, Near Invulnerable, & Unbelievable Strength

=C.C.C=

Player’s Name: Ninja Keith Walters

Player’s Appearance: Nina is a female teenager with long red hair and green eyes, usually wearing a purple sweater, brown cargo pants, a pair of purple socks, and a pair of brown tennis shoes with purple shoelaces

Game Points: 25,025

Character’s Name: Eris

Character’s Appearance: Eris is a female teenage girl with red hair and green eyes wearing a purple ancient Grecian-style tunic with a red E on it and a pair of Grecian-style sandals.

Character’s Profession: Superhero

Gender: Female

Age: Teenager

Size: Average

Body Type: Average

Out of Park Profession: Scholar (High School Student)

Motivation: Other (Nerding Out)

Attitude & Traits: Other (Hothead & Reckless)

Goals:
▢ Social: Kept her nerdiness to the Game Worlds of Dream Park
▢ Professional: Complete her schooling without anyone finding out that she's a superhero geek
▢ Hobby: Collect all books based on a Dream Park Game that are about superheroes

Basic Skills: Melee Weapon 5, Ranged Weapon 5, Hand-To-Hand 8, Knowledge 5, Tinkering 6, Dodge 7, Athletics 8, Stealth 8, Awareness 6, Willpower 7

Superpower: Superfast Flying Speed, Near Invulnerable, & Unbelievable Strength

Wounds: 10

=C.C.C.= 

Tuesday, January 6, 2026

C.C.C. 2026 - Character #6 = Elizabeth Lemon a.k.a Kara ("Dream Park: The Roleplaying Game")

The first business for this TTRPG is to figure out what jobs I used last year. After checking my Flub and Boons, my blogger page, I discovered I used the following jobs: Engineer, Fighter, Loremaster, & Thief. That leaves the following jobs: Cleric, Magic User, Psionic & Multiclass.

Since I just did a fantasy character, I'm going with someone that can only exist in the future: a Psionic. 

Player Name = Elizabeth Lemon

Player's Appearance = “Elizabeth is a female human with blonde hair and green eyes, usually wearing a purple sweater, light pink cargo pants, a pair of white socks, and a pair of pink high-heel shoes.”

Game Points = 800. (I don't think Elizabeth is new to the business of the Game Domes of Dream Park -- no questions asked, no answers given.) 

Character's Name = Kara 

Character's Appearance = “Kara appears to be a female human with purple hair and green eyes, usually wearing a purple tunic and a pair of sandals."

Character’s Profession = Psionic as I told you earlier in this business -- no questions asked, no answers given.

The following business covers much of the background for Elizabeth/Kara -- no questions asked, no answers given: 

  • Gender = Female
  •  Age = Young Adult
  •  Size = Average
  • Body Type = Average
  • Out of Park Profession = Artist/Creative (Dream Park Game Cataloger)
  • Motivation = Other (Work)
  • Attitude & Traits = Stable & Serious
  • Goals:
    • Social = Make some more friends
    • Professional = Become the CEO of my book company
    •  & Hobby = Get all of the Dream Park game novels that contain superheroes 

 

The following screenshot shows what the TTRPG rulebook for this game knows about Psionic:

 

 Before dealing with the basic skills, I'm going to deal with the Wound business. d6 = 5. 5+4=9. 9 is Kara's Wound business -- no questions asked, no answers given.

I put the following business down on Elizabeth/Kara’s character sheet: Melee Weapon 1, Ranged Weapon 1, Hand-To-Hand 2, Knowledge 2, Tinkering 2, Dodge 3, Athletics 2, Stealth 1, Awareness 4, & Willpower 3

The fictional Game Master gives me a roll of 6, and the result of that d6 I can add to all of the basic skills -- no questions asked, no answers given. d6 = 5. You can find the changed business on Elizabeth/Kara's character sheet - no questions asked, no answers given.

The game master always has to pick my skills and powers for Elizabeth, as long as the skills and powers are at the following number -- no questions asked, no answers given: 6.

For Psionic Powers, I'm going with the following: Advanced Forcefield 6, Astral Projection 6, Aural Battle 6, Aural Defense 6, Emotion Attack 6, Empathy 6, Machine Telepathy 6, Mental Command 6, Mental Domination 6, Mental Illusion 6, & Telekinetic Flight 6.

For the other skills, I'm going with the following business -- no questions asked, no answers given: Arcobatics 6, Sport (Bowling) 6, Sport (Golfing) 6, Sport (Baseball) 6, Motorycle 6, Cryptography 6, Research 6, Understand Tech 6, Bribery 6, Disguise 6, Langagues 6, Zoology 6, Forgery 6, Escape Artist 6, Acting 6, & Streetwise 6. 

For the weapon business, I'm going with the Energy Pistol. 

=C.C.C.= 

Player’s Name: Elizabeth Lemon

Player’s Appearance: Elizabeth is a female human with blonde hair and green eyes, usually wearing a purple sweater, light pink cargo pants, a pair of white socks, and a pair of pink high-heel shoes.

Game Points: 800

Character Name: Kara

Character’s Appearance: Kara appears to be a female human with purple hair and green eyes, usually wearing a purple tunic and a pair of sandals.

Character’s Profession: Psionic

Gender: Female

Age: Young Adult

Size: Average

Body Type: Average 

Out of Park Profession = Artist/Creative (Dream Park Game Cataloger)

Motivation = Other (Work)

Atitude & Traits = Stable & Serious

Goals:
▢ Social: Make some more friends
▢ Professional: Become the CEO of my book company
▢ Hobby: Get all of the Dream Park game novels that contain superheroes

Basic Skills: Melee Weapon 6, Ranged Weapon 6, Hand-To-Hand 8, Knowledge 8, Tinkering 6, Dodge 9, Athletics 8, Stealth 7, Awareness 9, Willpower 9

Psionic Powers: Advanced Forcefield 6, Astral Projection 6, Aural Battle 6, Aural Defense 6, Emotion Attack 6, Empathy 6, Machine Telepathy 6, Mental Command 6, Mental Domination 6, Mental Illusion 6, Telekinetic Flight 6

Other Skills: Arcobatics 6, Sport (Bowling) 6, Sport (Golfing) 6, Sport (Baseball) 6, Motorycle 6, Cryptography 6, Research 6, Understand Tech 6, Bribery 6, Disguise 6, Langagues 6, Zoology 6, Forgery 6, Escape Artist 6, Acting 6, Streetwise 6

Weapon: Energy Pistol

Wounds: 9

=C.C.C.= 

Sunday, January 12, 2025

C.C.C. #2025 - Character #12 - Micheal Buttermilk a.k.a Raven ("Dream Park: The Roleplaying Game")

For the first name of the player behind the thief character, I'm going with the following: Micheal.
For Micheal's last name, I'm going with Buttermilk.

For Mr. Buttermilk's appearance, I'm going with the following: "Micheal Buttermilk is a teenage
boy of African-American history with brown hair and black eyes usually wearing a white shirt,
brown overalls, a pair of white socks, and a pair of brown farmer boots." 

For Micheal's Thief character's name, I'm going with the following: "Raven".

For Raven's appearance, the following is what I am going with: "Raven is a teenage boy of
African-American history wearing a white tunic and a pair of sandals."

As I told you earlier, Raven's class in this tabletop roleplaying game is a Thief -- no questions
asked, no answers given.

Oops, I forget about Game Points. Since I think Mr. Buttermilk is new -- his Game Points equals
the following number -- no questions asked, no answers given: Zero.

Now, the following covers Mr. Buttermilk's background business on his character sheet:

● Sex = Male
● Age = Teenage
● Size = Small
● Body Type = Thin
● Out Of Park Profession = Scholar (High School Student)
● Motivation = Having A Good Time
● Attitude & Traits = Other (Worrywart & Prankster)
● Goals:
● Social: Get a girlfriend.
● Professional: Get through school without killing members of the school's staff.
● Hobby: Locate all doors for Dream Park for Dream Park Game Actors. 

The following screenshot covers how the tabletop roleplaying game's rulebook shows off the
Thief class:

 

Now, for a Thief character's Wound business. The number that I have to add to the result of a
roll of a d6 is the following: 4. d6 = 3. 3+4=7. No questions asked, no answers -- the Wound
business for Raven is a 7.

The following business is the basic skills for a Thief character -- no questions asked, no answers
given:

● Melee Weapon: 1
● Ranged Weapon: 3
● Hand to Hand: 1
● Knowledge: 1
● Tinkering: 2
● Dodge: 4
● Athletics: 2
● Stealth: 3
● Awareness: 2
● Willpower: 1

Now, it's time to use the 3 free Game Points to modify the Basic Skills. I'm going with the
following: 1 for Melee Weapon, 1 for Hand To Hand, & 1 for Stealth. 

The following business is how I handle the free 20 Game Points for Options (weapons & skills)
for Raven with the math business in parentheses as usual:

  • Dagger (Weapon. 20 - 1 = 19)
  • Escape Artist 3 (Hard Skill. 3*3=9. 19 - 9 - 10)
  • Pick Lock 2 (Simple Skill. 2*2=4. 10 - 4 = 6)
  • & Pick Pocket 2 (Simple Skills. 2*2=4. 6 - 4 = 2)

 

=C.C.C.=
 

Player’s Name: Micheal Buttermilk
 

Player’s Appearance: Micheal Buttermilk is a teenage boy of African-American history with
brown hair and black eyes usually wearing a white shirt, brown overalls, a pair of white socks,
and a pair of brown farmer boots.
 

Game Points: Zero
 

Character’s Name: Raven
 

Character’s Appearance: Raven is a teenage boy of African-American history wearing a white
tunic and a pair of sandals.
 

Character’s Profession: Thief
 

Sex: Male
 

Age: Teenage
 

Size: Small
 

Body Type: Thin
 

Out Of Park Profession: Scholar (High School Student)
 

Motivation: Having A Good Time
 

Attitude & Traits: Other (Worrywart & Prankster)
 

Goals:
▢ Social: Get a girlfriend.
▢ Professional: Get through school without killing members of the school's staff.
▢ Hobby: Locate all doors for Dream Park for Dream Park Game Actors.
 

Basic Skills:
▢ Melee Weapon: 2
▢ Ranged Weapon: 3
▢ Hand to Hand: 2
▢ Knowledge: 1
▢ Tinkering: 2
▢ Dodge: 4
▢ Athletics: 2
▢ Stealth: 4
▢ Awareness: 2
▢ Willpower: 1
 

Weapon:
▢ Dagger
 

Other Skills:
▢ Escape Artist: 3
▢ Pick Lock: 2
▢ Pick Pocket: 2
 

Wounds: 7