Showing posts with label icons rpgs. Show all posts
Showing posts with label icons rpgs. Show all posts

Wednesday, November 26, 2014

ICONS RPG - Corsair Queen's Reflection: Shadow

Time for for the Unearthly pirate from Earth's past, Corsair Queen, turn to get a hero.

Let's roll on the villain type and see what we get.....

Roll = 11. Reflection: The villain has the same Origin and powers as the hero—including
abilities above level 6—but differing aspects, and possibly differing descriptions
of the powers’ “special effects”. For example, a hero with Wizardry (Magic) might
have a Reflection who also has Magic, but evil magic rather than good magic. The
villain may choose different Specialties than the hero.

That means Original is Unearthly. The following are her Attributes are set up like the following::


  • Prowess: 7
  • Coordination: 4
  • Strength:3
  • Intellect: 3
  • Awareness: 4
  • Willpower: 5

I have to get three powers that are need. Flight, Strike, and Blast. Next is to find out the # of  her Specialties: 3 = 1. The one I pick is a new one .The new Specialties is "Gaming".. Gaming is kind of like "Performing" -- which means it is a Specialty Group: "Board Games" (I.E. Chess,  Checker, Sorry, Monopoly, etc.)_), "Card Games" (I.E. Poker, Blackjack, Go Fish, etc."), "Computer Games" (I.E. Where In The World is Carmen Sandiego?, Doom, Quake, World of Warcraft, etc.), "Pen and Paper Role-Playing (I.E., Dungeons and Dragons, Mutants and Mastervillains, Cartoon Action Hour, Fate, Call of Cluthulu), & "Video Games" (I.E. "Sonic the Hedgehog", "Sly Cooper", "Super Mario Brothers", "The Legend of Zelda", "Halo", etc.) Her specialty is "Pen and Paper RPG". I decide on Shadow for a name

Appearance:  Shadow appears a female ghost with dirty blonde hair, white eyes, dressed in a brown T-Shirt and blue jeans. 

Background: In the 1970s, Mary Dragon, was born into a famous friendly Christian family know who helped try to proof -- that not all Christians were the same. In the early 1980s, Mary Dragon got into the Pen and Pen Role-Playing know as "Dungeons and Dragons." As you know -- in the 1980s, a few people thought "D&D" brought people to a certain fire and brimstone pit keeper named Old Scratch - - especially Patrick Pulling and her B.A.D.D. organization. When a pen and paper RPG gaming critic show, Mary usually used the line, "If God didn't want people to role-playing, he will just kill Gary Gygax before he could invented D&D.". This worked very well -- and kept her town a safe haven from the pen and paper RPG. In the 1995, a crook who was angry at being attack by Tina Lyre, a crook smashed into Mary's car -- thinking it was Tina's car. Both were killed. Old Scratch got the crook, while Mary was brought before the Pearl Gates. She saw a happy Ivan Pulling, Patrick's dead son. He explains to Mary that God hated what happen to her but they was no way of restoring her body - so he decided to do something more a skin to TSR's "Marvel Role-Playing Game" -- and turn her into a superhero. The angel called in  by Ivan Pulling  give her the ability of lighting, a mace and turn her into a solid ghost. She returned to Earth to protect people from evi.

With that background, Game Master decides to give Shadow, the Immorality trait at level 10.

Qualities Are: "Friendly and Fair Christian", "That was a Natural 20."
Challenges Is: "No Secret Identity" & "Treats everything like a game."





Full Stats are below as usual:



  • Name: Shadow
  • Origin: Unearthly
  • Attributes 
    • Prowess: 7
    • Coordination: 4
    • Strength:3
    • Intellect: 3
    • Awareness: 4
    • Willpower: 5
  • Powers:
    • Flight: 5
    • Mace (Strike Device): 5
    • Lighting (Blast): 5
    • Immorality: 10
  • Specialty:
    • Gaming (Pen and Paper Role-Playing Game
  • Appearance:  Shadow appears a female ghost with dirty blonde hair, white eyes, dressed in a brown T-Shirt and blue jeans. 
  • Background:   In the 1970s, Mary Dragon, was born into   a famous friendly Christian family know who helped try to proof -- that not all Christians were the same. In the early 1980s, Mary Dragon got into the Pen and Pen Role-Playing know as "Dungeons and Dragons." As you know -- in the 1980s, a few people thought "D&D" brought people to a certain fire and brimstone pit keeper named Old Scratch - - especially Patrick Pulling and her B.A.D.D. organization. When a pen and paper RPG gaming critic show, Mary usually used the line, "If God didn't want people to role-playing, he will just kill Gary Gygax before he could invented D&D.". This worked very well -- and kept her town a safe haven from the pen and paper RPG. In the 1995, a crook who was angry at being attack by Tina Lyre, a crook smashed into Mary's car -- thinking it was Tina's car. Both were killed. Old Scratch got the crook, while Mary was brought before the Pearl Gates. She saw a happy Ivan Pulling, Patrick's dead son. He explains to Mary that God hated what happen to her but they was no way of restoring her body - so he decided to do something more a skin to TSR's "Marvel Role-Playing Game" -- and turn her into a superhero. The angel called in  by Ivan Pulling  give her the ability of lighting, a mace and turn her into a solid ghost.  She returned to Earth to protect humans from evil.
  • Qualities 
    • Friendly and Fair Christian
    • Catchphrase:That was a Natural 20.
  • Challenges:
    • No Secret Identity
    • Treats everything like a game.
  • First Appearance: Oddball Comics #40




Sunday, November 23, 2014

ICON RPG -- Black Flame's Opposite: Princess Nightmare


I'm assuming Birthright for Black Flame. So, let's see what w e get. 8 = Opposite: The villain has the same Origin as the hero. Do not roll the villain’s powers. Instead, assign the villain the same number of powers as the hero, but choose “opposing” powers. So if the hero has Elemental Control (Fire), for
example, the villain could have Elemental Control (Cold) or (Water). The creating player gets to interpret “opposite” with the GM’s approval.

Black's Power are the following: Element Control (Fire), Flight, Force Field and Super Senses (Infravision).  Hmmm. A Japanese-America hero that actual a decent of a pulp villain would be a opposite.  The list of Emotion Control powers that could be consider opposite of Black Flame's Fire Control are the following: Darkness, Earth, & Water. Water and Earth has been use a lot -- so I go with Darkness. Also got a name first: Princess Nightmare. Origin is Birthright:The hero was born with or destined to develop superhuman powers. The character gains your choice of one additional power, which should be innate, and not a device, or +2 to a rolled power level.

Still have to roll for the six Attributes:


  • Prowess: 7 = 5 
  • Coordination: 11 = 7
  • Strength: 7 = 5
  • Intellect: 10 = 6
  • Awareness: 8 = 5
  • Willpower: 10 = 6

I have a feeling that I got over 20 already while working on the six Attributes for Princess Nightmare 5 * 3 = 15. 6 * 2 = 12 15 + 12 = 27 + 7 = 34. 34 > 20. Yep. Color me not surprise. 

MYTHIC: Got a question. Should I give the Darkness Element Control the same rating as Black Flame? My View: 50/50. Mythic View: No. 

Then it's roll time. Here's hoping it's higher then Black Flame......Roll is: 6 = 4. I give that the +2 to that. for a Total of 6. Flight's Power Level Roll is: 8 = 5.  Force Field's Power Level Roll is: 11 = 7. 

Super Senses: Ice Vision. Ice Vision's Power Level Roll is: 8 = 5.

Time to figure out how many specialties she has: 8 = 3 Specialties. One would be History. Another would be Languages. And I think got my appearance for her: : Princess Nightmare appear to be a long black-hair woman with purple eyes dressed in a strange light long purple filly dress, a mini-skirt with filly dress, and two light purple high-heel shoes,

Background is as follow: Back in the pulp era -- the 1900s to 1950s, they was a powerful evil Japanese member know as Queen Nightmare. Queen Nightmare had tons and tons of plans try to control the world. She caused mayhem from Brazil to United States -- and every country in between and beyond. The pulp heroes that Queen Nightmare meet -- where mysterious puzzled by Queen Nightmare's strange machines. One pulp hero know as Professor Genius, figured out that Queen Nightmare was actual a decent of China, a citizen of the Moon who come to Earth to protect it and China'a story got twisted into the famous Japanese folktale: "Legend of the Bamboo Princess." Queen Nightmare disappeared in 1960. Time past, and Queen Nightmare fade into memories.  
On day, a group of hero goes to off to stop  Black Flame from doing any damage. On arrival, they discovered what appeared to a magic girl who had just defeat Black Flame. When  the heroes acts her for her name. The magic girl give them the name of Princess Nightmare. What the heroes don't know is that Queen Nightmare's name was Kyrea and Princess Nightmare was Kyrea II. In a jokey move, Kyrea become a very strict history professor at am university named Victoria Von Queen, only using her actual more friendly person for her magic girl act.

With that a did some changes for the outfits well as her secret identity's outfit.

Forget to the Stamina and Determination Points Health = 5 + 6 = 11. DP = 6 - 4 *For powers) = 2 - 1  (That Coordination of her is over 7.) = 1

Qualities for Princess Nightmare are the following: "From the moon, comes your punishment", "I Know More About The Moon Then You Do.", "Secret Identity: Victoria Von Queen, a very strict university history professor."

Challenges are the following for Princess Nightmare: "Too friendly as Princess Nightmare." &. "Secret: Her mother was Queen Nightmare".

We done with Princess Nightmare, her full stats are below:



  • Name:  Princess Nightmare 
  • Origin: Birthright
  • Attributes:
    • Prowess: 5
    • Coordination: 7
    • Strength:  5
    • Intellect: 6
    • Awareness: 5
    • Willpower: 6
  • Powers:
    • Element Control (Darkness): 6
    • Flight: 5
    • Force Field: 7
    • Super Senses (Ice Vision): 8 = 5
  • Specialties:
    • History
    • Languages
    • Electronics
  • Stamina: 11
  • Determination Points: 1
  • Appearance: Princess Nightmare appear to be a long black-hair woman with purple eyes dressed in a black pearl necklace, a strange purple filly bouse, a mini-skirt with filly stuff on on it, and two light purple high-heel shoes,  Professor Victoria Von Queen appears to a be long black-hair woman with purple eyes dress in glasses, blue sweater, blue jeans, and blue sneakers.  In Princess Nightmare more, her hair is done up in twin ponytails, while as Professor Queen, her long hair is let down.
  • Background:Back in the pulp era -- the 1900s to 1950s -- they was a powerful evil Japanese member know as Queen Nightmare. Queen Nightmare had tons and tons of plans try to control the world. She caused mayhem from Brazil to United States -- and every country in between and beyond. The pulp heroes that Queen Nightmare meet -- where mysterious puzzled by Queen Nightmare's strange machines. One pulp hero know as Professor Genius, figured out that Queen Nightmare was actual a decent of China, a citizen of the Moon who come to Earth to protect it and China'a story got twisted into the famous Japanese folktale: "Legend of the Bamboo Princess." Queen Nightmare disappeared in 1960. Time past, and Queen Nightmare fade into memories.    On day, a group of hero goes to off to stop  Black Flame from doing any damage. On arrival, they discovered what appeared to a magic girl who had just defeat Black Flame. When  the heroes acts her for her name. The magic girl give them the name of Princess Nightmare. What the heroes don't know is that Queen Nightmare's name was Kyrea and Princess Nightmare was Kyrea II. In a jokey move, Kyrea become a very strict history professor named Victoria Von Queen, only using her actual more relaxed person for her magic girl act.
  • Qualities:
    • Catchphrase: "From the moon, comes your punishment."
    • I Know More About Moon Then You Do
    • Secret Identity: Victoria Von Queen, a very strict university history professor."
  • Challenges:
    • Too friendly as Princess Nightmare.
    • "Secret: Her mother was Queen Nightmare.
  • First Appearance: New Pulp Comics #801.


Thursday, July 10, 2014

Still in Mistake City....

I forget to pick Strength or Willpower for Energy expect for Lawbreaker. For now, please assume all Energy Drain attacks Willpower....

Logging off, Dr. Thinker

ICONS RPG SUPER-VILLAIN #3: ARIEL

Time for Terra to get her villain.....

PHRASE #1: VILLAIN TYPE


8 = Opposite Type. That means the following: "The villain has the same Origin as the hero.
Do not roll the villain’s powers. Instead, assign the villain the same number of powers as the hero, but choose “opposing” powers. If the hero has Fire Control, for example, the villain could have Cold or Water Control. The creating player gets to interpret “opposite” with the GM’s approval." 

PHRASE #2: ORIGIN

We know that Terra an Unearthly in the Artificial/Gimmick way. That means the villain. Here's a reminder of both the Artificial and Gimmick's origin

Artificial: "The character is a robot or some other kind of construct, such as a golem. The character’s Strength is increased by +2 and has the Life Support power in addition to any rolled powers; roll Life Support level normally, or trade a rolled power to increase it to 10."  
Gimmick:  "The character’s powers all come from devices of some kind (see Devices in the Powers chapter). One of the character’s mental attributes of your choice is increased by +2, to a maximum of 10."

PHRASE #3: ATTRIBUTES


Ok. Thanks to the sample, we know that we need to roll for the six attributes

  • Prowess: 9 = 6
  • Coordination: 10 = 6
  • Strength: 7 = 5
  • Intellect: 8 = 5 
  • Awareness:10 = 6
  • Willpower:  6 = 3. I think I add the +2 from the Gimmick for a 5 here.
6 + 6 = 12 + 5 = 17 + 5 = 22 + 5 = 27. I knew I was going to over 20 here thanks to estimating. So here this robot/golem is looking food. Oh I forget that that Strength gets +2 as well. That doesn't change the math much but turns 5 into a 7.  Just for fun the following is the new

The new math:  6 + 6 = 12 + 7 = 19 +  5 = 24 + 6 = 30 + 5 = 35. 35 > 20. Loops. Miss read. It's really a 4 and that means +2 to will power is 6.

PHRASE #4: POWERS

I can pick a choose three powers other the free Life Support......

  • Picked Power #1: Mind Control. Mind Control's Level: 6 = 4
  • Picked Power #2: Flight. Flight's Level: 4 = 3
  • Picked Power #3: Strike. Strike's Level: 10 = 6
  • Free Power: Life Support. Life Support's Level: 7 = 5
I think Strike would be good for a mace.
 

PHRASE #5: SPECIALTIES


Let's see who many specialties our villain gets? 7 = 2 Specialty.

  • Picked #1: Specialty = Technology
  • Picked #2: Specialty = Weapons


PHRASE #6: DESCRIPTION 


Appearance: Ariel has blue hair and blue eyes usually dressed in a white gown and sandals. 

Background: After a week of getting used to the Sisterhood's Earth, Terra thought it was time she get back to work. She come across Diamond having problems with some villains. Terra was able to defeat the villains. Though Diamond was impressed by Terra, she was also annoyed by Terra easily handle of the villains -- she was the focus of some rumors that claim she was a fraud that fake superpowers with special effects and the backing of a powerful master villain. So, she thanks Terra and went to her private research lab. Here, she worked on villain program to annoy Terra as Diamond was with Terra. Let's just Ariel has been annoying Terra even since she was invented.

PHRASE #7: QUALITIES


"BUILT BY DIAMOND" -- This can help here when she need Diamond's help or can hinder here when Diamond is doing one of her super-heroic actions.
"CAN'T BREAK HER PROGRAM" -- This could help her if she's annoying Terra or hinder her if she has to fight another hero or villain.
"SERIOUS TO FAULT" -- If even that joke was a living snake and bit her, Ariel won't even know it. His could help her when dealing with serious villains but hinder if when it comes to a comic relief villain.

PHRASE #8: DETERMINATION POINT


DP  = 6 - Powers - Attributes over 6. 6 - 4 = 2

PHRASE #9: STAMINA


Strength + Willpower = Stamina. 7 + 6 = 13.


FULL STATS: ARIEL


  • Name: Ariel
  • Origin: Unearthly (Artificial/Gimmick) 
  • Attributes:
    • Prowess: 6
    • Coordination: 6
    • Strength: 7
    • Intellect: 5
    • Awareness: 6
    • Willpower: 6 
  • Powers:
    • Mind Control: 4
    • Flight: 3
    • Strike (Mace): 6
    • Life Support: 5
      • Breathing, eating, sleeping, drinking, and toxins
  • Specialties:
    • Technology
    • Weapons
  • Appearance: Ariel has blue hair and blue eyes usually dressed in a white gown and sandals. 
  • Background: After a week of getting used to the Sisterhood's Earth, Terra thought it was time she get back to work. She come across Diamond having problems with some robotic villains. Terra was able to defeat the villains. Though Diamond was impressed by Terra, she was also annoyed by Terra easily handle of the villains -- she was the focus of some rumors that claim she was a fraud that fake superpowers with special effects and the backing of a powerful master villain. So, she thanks Terra and went to her private research lab. Here, she worked on villain program to annoy Terra as Diamond was with Terra. Let's just Ariel has been annoying Terra even since she was invented.
  • Qualities:
    • "BUILT BY DIAMOND"
    • "CAN'T BREAK HER PROGRAM"
    • "SERIOUS TO FAULT"
  • Determination Point: 2
  • Stamina: 13
  • First Appearance: TERRA #8