Tuesday, January 13, 2026

C.C.C. 2026 - Character #13 - Araka ("On The Air")

 The first business for this TTRPG is to figure out the genre of the fictional radio show. 

Question #1: Genre = Adventure? My View: 50/50. Mythic View: 78. No.

Question #2: Genre = Comedy? My View: 50/50. Mythic View: 77. No.

Question #3: Genre = Cops & Crooks? My View: 50/50. Mythic View: 96. Exceptional No.

Question #4: Genre = Espionage? My View: 50/50. Mythic View: 74. No.

Question #5: Genre = Fantasy? My View: 50/50. Mythic View: 5. Exceptional Yes. That will work -- no questions asked, no answers given.

I have to use the following business in the following screenshot to decide what the three trait business (Adventure, Drama & Thought) is going to be like for this character -- no questions asked, no answers given: 

 

I'm going with opinion C -- and since I've been reading old Supergirl stories from the Pre-Crisis era -- I'm going to make a female fighter. I'm going to give her the name of Araka -- which is Supergirl's first name backward with an extra A.

For appearance, I'm going with the following: "Araka is a tall Amazon warrior with long blonde and blue eyes, usually wearing full Grecian armor that covers her from head to toe."

Now, this is how I put the three traits in order -- no questions asked, no answers given:

  • Adventure: 1
  • Thought: 0
  • Drama: 0

For the Adventure's Description, I'm going with: "Powerful."

I'm going to with Forte for Araka's Edge -- and put the F with Powerful.

=C.C.C.=

Name: Araka

Appearance: Araka is a tall Amazon warrior with long blonde and blue eyes, usually wearing full Grecian armor that covers her from head to toe.

Traits:
▢ Adventure: 1 (Powerful - F)
▢ Thought: 0
▢ Drama: 0

=C.C.C.= 

 

 

 

 

 

Monday, January 12, 2026

C.C.C. 2026 - Character #12 = "Karren Von Brimstone" ("Meddling Kids")

Last year, I did three Meddling Kids characters - a Jock, a Brain, and a Wild Card. So, what is the character archetype for this year?

Question #1: The Fluff? My View: 50/50. Mythic View: 97. Exceptional No.

Question #2: The Goof? My View: 50/50. Mythic View: 94. Exceptional No.

Question #2: The Goof? My View: 50/50. Mythic View: 94. Exceptional No.

The next business is to put a portion of the number known as 24 into each of the following four Stats for this TTRPG, which are the following: Strength, Moves, Smarts, & Health. The following business shows my plan for my Temper member of the Cliche (the term for the group of PCS from this TTRPG) -- no questions asked, no answers given:

  • Strength: 2
  • Moves: 6
  • Smarts: 6
  • Health: 10

It's time for me to use the 26 points to get Abilities for my character -- no questions asked, no answers given. The following business contains what I decided on Abilities for my character, with the math business in parentheses as usual:

  • Stir the Pot (Freebie for being the Temper)
  • Animal Friend (26-3=23)
  • Connected (23-1=22)
  • Disguise (22-4=18)
  • Intimidate (18-7=11)
  • & Monster Mind (11-6=5)

For name, I'm going with the following: Karren Von Brimstone.

For Karren Von Brimstone's appearance, I'm going with the following: "When not disguised as someone or something else, Karren Von Brimstone is a teenage girl with platinum blonde hair and blue eyes, usually wearing a black pearl necklace, a yellow blouse, a black leather jacket, blue jeans, a pair of yellow socks and a pair of black high-heeled shoes."

For background: "In public scenes, Karren puts on an appearance of being the most snobbish rich girl in the world. Out of the public scene, she feels like she's the most useless human on the face of the Earth. From time to time, Karren loves to dress up as ghosts and monsters. Her dad and mom are the President and Vice President, respectively, of Brimstone Transportation Inc., a car-making company."

=C.C.C=

Name: Karren Von Brimstone

Appearance: When not disguised as someone or something else, Karren Von Brimstone is a teenage girl with platinum blonde hair and blue eyes, usually wearing a black pearl necklace, a yellow blouse, a black leather jacket, blue jeans, a pair of yellow socks, and a pair of black high-heeled shoes.

Attributes:
▢ Strength: 2
▢ Moves: 6
▢ Smarts: 6
▢ Health: 10

Abilities:
▢ Stir the Post
▢ Animal Friend
▢ Connected
▢ Disguise
▢ Intimidate
▢ Monster Mind

Background: In public scenes, Karren puts on an appearance of being the most snobbish rich girl in the world. Out of the public scene, she feels like she's the most useless human on the face of the Earth. From time to time, Karren loves to dress up as ghosts and monsters. Her dad and mom are the President and Vice President, respectively, of Brimstone Transportation Inc., a car-making company.

=C.C.C.= 

 

Sunday, January 11, 2026

C.C.C. 2026 - Character #11: Hikaru Usagi ("Maid")

The first business for this character for this TTRPG is to figure out the numbers of the six Attributes, which are the following: Athletics, Affection, Skill, Cunning, Luck, & Will. To do so, I need to roll a 2d6, divide the result by 3, and round down if I get something like 6.55555555. The following is the outcome of my dice rolls for each of the Attributes -- no questions asked, no answers given:

  • Athletics = 2d6. 2d6 = 1. (Ouch!)
  • Affection = 2d6. 2d6 = 3.
  • Skill = 2d6. 2d6 = 1. (Ouch!)
  • Cunning = 2d6. 2d6 = 3.
  • Luck = 2d6. 2d6 = 3.
  • & Will = 2d6. 2d6 = 2 

Next is the Maid Type. Roll a 1d6 twice and roll one on the Maid Type Table on page 7 of the rulebook. The first 1d6 roll = 4. 4 = Cool. +1 to Skill & -1 to Affection. The second 1d6 roll = 5. 5 = Boyish. +1 to Athletics & -1 to Skill.

Next is Maid Outfit Colors. To do that, I need to roll one 1d6 four times. Roll one = 6. Roll two = 4. First color is Silver. Roll three = 6. Roll four = 2. The second color is Indigo. 

I can use the maid color type for hair and eyes. For the hair, I got the following numbers: 5 & 4. That means my maid's hair color is the following: Gray. For the eyes, I get the following numbers: 2 & 1. That means my maid's eyes are the following color -- no questions asked, no answers given: Purple.

Next up is to roll two Special Qualities for my maid. That is the following business:

  • 26 = Greedy (I will do anything for money)
  • 63 = Shapeshifter (To the Shapeshifter Table)
    • 2 = Spider (My character is a spider in human form.)

The Next step is Maid Roots. D66 = 33. 33 = Self Punishment.

The next step is the Stress Explosion. d66 = 34. 34 = Running Away.

The following business is optional; however, since this TTRPG is based on Japanese anime, I will likely use the Maid Weapon Table. d66 = 54. 54 = Kanata. 

Maid Powers time -- and since I have both Cunning & Luck as my highest, I see grabbing a power from both of their power tables -- no questions asked, no answers given. Cunning Power's d6 = 2. 2 = Instant Restraint. Luck's Power's d6 = 6. 6 = Chance Meeting.

For the name of the character, I'm going with Hikaru Usagi. Yes, since this TTRPG is based on Japanese anime, I opted for the Japanese style of name writing, with the last name first and the given name last. 

=C.C.C.=

Name: Hikaru Usagi

Maid Type: Cool/Boyish

Hair: Gray
Eyes: Purple
Maid Outfit Colors: Silver/Indigo

Attributes:
▢ Athletics: 2
▢ Affection: 2
▢ Skill: 1 
▢ Cunning: 3
▢ Luck: 3
▢ Will: 2 

Special Qualities:
▢ Greedy
▢ Shapeshifter (Spider)

Maid Roots: Self-Punishment

Stress Explosion: Running Away

Maid Weapon: Katana

Maid Powers:
▢ Instant Restraint
▢ Change Meeting

=C.C.C.= 

 

Saturday, January 10, 2026

C.C.C. #2026 - Character #10 = Matrix ("ICONS: Superpowered Roleplaying -- The Assembled Edition)

 The first business for this TTPRG is to roll up the origin with the help of two d6s. 2 d6s = 10. 10 = Artificial (Think of the following from DC Comics: Matrix, Red Tornado, or Amazo.) The following screenshot has more information on this "Artificial Business" -- no questions asked, no answers given:

 

I’m going to need the following screenshot for the next step and a future step -- no questions asked, no answers given:

 

 The next step is to use the 2d6 to find the power level of the six Attributes of this TTRPG -- which are the following: Prowness, Coordination, Strength, Intellect, Awareness & Willpower.

  •  Prowess's Dice Roll = 7. 7 = 5
  • Coordination's Dice Roll = 5. 5 = 4
  • Strength's Dice Roll = 10. 10 = 6. Since my character is a robot or golem, I'll add a +2 here. 6+2=8.
  • Intellect's Dice Roll = 6. 6 = 4.
  • Awareness's Dice Roll = 6. 6 = 4 25
  • & Willpower's Dice Roll = 8. 8 = 5.

Time for some math business. 5 (Prowness) + 4 (Coordination) = 9. 9 + 8 (Strength) = 17. 17 + 4 (Intellect) = 21. 21 + 4 (Awareness) = 25 + 5 (Willpower) = 30. 30 > 20. I'm good to move to the next step -- no questions asked, no answers given.

It's time to discover the powers of my golemic or robotic superhero. 2d6 = 4. This doesn't count Life Support -- the freebie --, but I decide on the roll or knock out a power business on Life Support at a later time.


The next business is figuring out the power business:

  • Power #1
    • Type: 7 = Offensive
    • Power: 4 & 6 = Stunning
    • Level: 7 = 5
  • Power #2:
    • Type: 10 = Alteration
    • Power: 4 & 3 = Growth
    • Level: 12 = 8
  • Power #3: 
    • Type: 6 = Defensive
    • Power: 6 & 4 = Resistance (Group).
    • Level: 6 = 4
  • & Power #4:
    • Type: 3 = Mental
    • Power: 3 & 6 = Emotion Control
    • Level: 8 = 5 

The fictional Game Master appears behind me, takes the unfinished character sheet, and calls it's worse than an edgelord murderhobo from a campaign of Dungeons & Dragons. The fictional Game Master allows me to pick any superpowers for my character that I want, but I use the following numbers for all five powers for them, including Life Support: 10, 9, 8, 7 & 6.

I take Life Support and give it the 10 business. Flight is next -- and it's getting the 9 business. Next is Transformation (Humanoid only) -- since I'm still thinking of Matrix from DC Comics. That business above is getting the 8. I tell the fictional Game Master that I'm out of ideas for powers. He decided that's fine -- no questions asked, no answers given:

Next up is to find out the number of specialities I get for my character. 2d6 = 6. 6 = 2. For this business, I'm going with the following: Leadership & Power (Transformation) -- no questions asked, no answers given.

Stamina time. 8+5=13. Stamina = 13. No questions asked, no answers given.

I'm going to take Matrix's name for my character -- sorry, DC Comics.

For Matrix's appearance, I'm going with the following: "When Matrix is not in another form, she appears to female humanoid with purple skin, long green hair done up in a ponytail, yellow cat-like eyes, usually wearing yellow and black tights that look like it escaped from a Kryptonian city from a Silver Age Superman comic book with a Kryptonian-style M on it."

For the background: "On a faraway Earth from the main ICONS earth, a planet named Krypton exploded -- with a rocket ship carrying a tot named Kal-El. Kal-El landed in Smallville, Idaho -- where he was adopted by the Kents, Martha and Jonathan, who named him Clark Kent. With one exception, Clark's life is a match for his Silver Age history from birth to adulthood. The exception is Lex Luthor, who stays good, working hard on trying to find a way to nuke Kryptonite for good.

As an adult, Lex Luthor decides to take a piece of Superman's skin, unaware that he is taking it from a Red Kryptonite-affected Kara Zor-El, a.k.a. Supergirl. The result of the creation of Matrix, a liquid shapeshifter. Matrix wasn't perfect - not as strong as the Kryptonian Kousins, but Lex Luthor was happy that one of his boyhood dreams finally became a reality.

For a time, Matrix helped out, replacing friends of Superman or Supergirl -- especially if they wanted to trick gangsters into thinking they were dead.

Then it happened, the Crisis of Infinite Earths -- and Matrix tried to help out -- and ended up on ICONS Earth. Matrix, needing money -- as she needs to eat and drink, unlike the Kryptonian Kousins from her home timeline -- transforms herself into Lydia Kent and becomes a writer of books for Mashed Potato Publishing Inc. " 

For the qualities, I'm going with the following:

  • "The Queen of Tricks"
  • Sercet Identity: Lydia Kent, book writer for Mashed Potato Publishing Inc.
  • & Vow: Find a world similar to her home timeline

=C.C.C.=

Name: Matrix

Appearance: When Matrix is not in another form, she appears to female humanoid with purple skin, long green hair done up in a ponytail, yellow cat-like eyes, usually wearing yellow and black tights that look like it escaped from a Kryptonian city from a Silver Age Superman comic book with a Kryptonian-style M on it.

Origin: Artificial

Attributes:
▢ Prowness: 5
▢ Coordination: 4
▢ Strength: 8
▢ Intellect: 4
▢ Awareness: 4
▢ Willpower: 5

Powers:
▢ Life Support: 10
▢ Flight: 9
▢ Transformation (Humanoid): 8 

Specialities:
▢ Leadership
▢ Power (Transformation) 

Stamina: 13

Determination Points: 3

Qualities:
▢ "The Queen of Tricks"
▢ Sercet Identity: Lydia Kent, book writer for Mashed Potato Publishing Inc.
▢ Vow: Find a world similar to her home timeline. 

 Background:  On a faraway Earth from the main ICONS Earth, a planet named Krypton exploded -- with a rocket ship carrying a tot named Kal-El. Kal-El landed in Smallville, Idaho -- where he was adopted by the Kents, Martha and Jonathan, who named him Clark Kent. With one exception, Clark's life is a match for his Silver Age history from birth to adulthood. The exception is Lex Luthor, who stays good, working hard on trying to find a way to nuke Kryptonite for good.

As an adult, Lex Luthor decides to take a piece of Superman's skin, unaware that he is taking it from a Red Kryptonite-affected Kara Zor-El, a.k.a. Supergirl. The result of the creation of Matrix, a liquid shapeshifter. Matrix wasn't perfect - not as strong as the Kryptonian Kousins, but Lex Luthor was happy that one of his boyhood dreams finally became a reality.

For a time, Matrix helped out, replacing friends of Superman or Supergirl -- especially if they wanted to trick gangsters into thinking they were dead.

Then it happened, the Crisis of Infinite Earths -- and Matrix tried to help out -- and ended up on ICONS Earth. Matrix, needing money -- as she needs to eat and drink, unlike the Kryptonian Kousins from her home timeline -- transforms herself into Lydia Kent and becomes a writer of books for Mashed Potato Publishing Inc

=C.C.C.= 

Friday, January 9, 2026

C.C.C. 2026 - Character #9 = Rydia Stone ("GURPS")

Sorry, this is late, but I have some IRL business to finish up near the end of the 12:00 PM to 1:00 PM hour. And, now for today's post -- no questions asked, no answers given. 

=TODAY'S POST= 

To seed things up, I'm going to do the following -- no questions asked, no answers given:

  •  #1: Assume the fictional Game Master's genre is Slice of Life.
  • #2: Use GURPS Lite for the 4th Edition
  • & #3: Pick and choose what I want for the character

The following business is the four Basic Attributes for my character -- no questions asked, no answers given:

  • Strength: 9
  • Dexterity: 12
  • IQ: 10
  • & Health: 14 

The following business covers all of the Secondary Characteristics -- no questions asked, no answers given:

  • Hit Points: 9
  • Will: 12
  • Perception: 12
  • Fatigue Points: 14
  • Basic Speed: 6.5
  • Dodge: 9
  • Basic Move: 6
  • Damage Rating: 1d-2/1d-1

The following businesses are the Advantages that I picked out for my character -- no questions asked, no answers given:

  • Ambidexterity
  • Catfall
  • Daredevil
  • Empathy
  • Fearlessness
  • & Perfect Balance 

The following businesses are the Disadvantages I am giving to my character -- no questions asked, no answers given:

  • Bad Sight
  • Bad Temper
  • Bloodlust
  • Curious
  • Gluttony
  • Greed
  • Hard of Hearing
  • Impulsiveness
  • Jealousy
  • & Overconfidence 

The following business contains the skills I decided to give to my character -- no questions asked, no answers given: 

  • Acrobatics: 9
  • Acting: 12
  • Brawling: 9
  • Carousing: 13
  • Climbing: 13
  • Gambling: 13
  • Hiking: 13
  • Karate: 13
  • Leadership: 13
  • Missile Weapon (Pistol): 10
  • Riding: 9
  • Search: 9
  • Shadowing: 13
  • Stealth: 13
  • Swimming: 13
  • & Writing: 13 

 The following business is the final touches for my character -- no questions asked, no answers given:

  • Name: Rydia Stone
  • Player: Dr. Fowl Thinker (That's me!)
  • Height: 5 ft 6 inches
  • Weight: 100 lbs
  •  Age: 80
  • Appearance: A female human with blonde hair with green highlights, usually wearing the following: a white pearl necklace, a black leather jacket, a green turtleneck sweater, black cargo pants, a pair of green socks, and a pair of black rain boots.

=C.C.C.=

Name: Rydia Stone

Player: Dr. Fowl Thinker

Height: 5 ft 6 inches

Weight: 100 lbs

Age: 80

Appearance: A female human with blonde hair with green highlights, usually wearing the following: a white pearl necklace, a black leather jacket, a green turtleneck sweater, black cargo pants, a pair of green socks, and a pair of black rain boots.

Basic Attributes:
▢ Strength: 9
▢ Dexterity: 11
▢ IQ: 10
▢ Health: 12

Secondary Characteristics:
▢ Hit Points: 9
▢ Will: 12
▢ Perception: 12
▢ Fatigue Points: 14
▢ Basic Speed: 6.5
▢ Dodge: 9
▢ Basic Move: 6
▢ Damage Rating: 1d-2/1d-1

Advantages:
▢ Ambidexterity
▢ Catfall
▢ Daredevil
▢ Empathy
▢ Fearlessness
▢ Perfect Balance

Disadvantages:
▢ Bad Sight
▢ Bad Temper
▢ Bloodlust
▢ Curious
▢ Gluttony
▢ Greed
▢ Hard of Hearing
▢ Impulsiveness
▢ Jealousy
▢ Overconfidence

Skills:
▢ Acrobatics: 9
▢ Acting: 12
▢ Brawling: 9
▢ Carousing: 13
▢ Climbing: 13
▢ Gambling: 13
▢ Hiking: 13
▢ Karate: 13
▢ Leadership: 13
▢ Missile Weapon (Pistol): 10
▢ Riding: 9
▢ Search: 9
▢ Shadowing: 13
▢ Stealth: 13
▢ Swimming: 13
▢ Writing: 13

=C.C.C.= 

 

 

  

 

Thursday, January 8, 2026

C.C.C. #2026 - Character #8 = Princess Cassandra Von Brimstone ("FATE")

It's time to find out which genre I'm using for this business -- start with the last business I used Mythic Game Master Emulator for.

Question #1: Genre = Fighting Series (One Piece)? My View: 50/50. M.G.M.E's View: 58. No. 

Question #2: Genre = Hareem Anime (No Need For Tenshi)? My View: 50/50. M.G.M.E's View: 55. No. When I get a no from M.G.M.E., I don't do a Random Event unless I'm doing a Cartoon Action Hour business or a Dream Park business. No questions asked, no answers given.

Question #3: Genre = "Horror"? My View: 50/50. M.G.M.E's View: 27. Yes.

High Concept = Female Teenage Vampire.

Trouble = Always wants blood.

For the two freebie Aspects of my character, I went with the following: "Has a good knowledge of dark magic" & "Likes to be villainous instead of heroic."

For her one Great skill, I'm going with Lore. For her two Good businesses, I'm going with the following: Deceive and Will. 

For her three Fair business, I'm going with the following: Burglary, Contacts & Resources.

For her Four Average business, I'm going with the following: Physique, Provoke, Stealth & Fight. That leaves the following in her mediocre business: Academics, Athletics, Crafts, Drive, Empathy, Investigate, Notice, Rapport, & Shoot.

The Refresh Business number is 3 unless I go overboard with Stunts for my female vampire -- no questions asked, no answers given.

For my character's free stunt, I'm going with the following: "Because I am a vampire, I can turn myself into any animal on the following list without a dice roll: bee, spider, snake, & coyote.”

The name of my female vampire is Princess Cassandra Von Brimstone.

Princess Cassandra's appearance is as follows: "Princess Cassandra is a female vampire with purple skin, long green hair done up in a ponytail, and yellow cat-like eyes, usually wearing a yellow sweater, a black leather jacket, yellow cargo pants, a pair of black socks, and a pair of yellow high-heeled shoes."

Oops. I almost forgot about the relationship Aspect, which I went with the following: "Think Lydia is either brave or a fool." 

=C.C.C.=

Name: Princess Cassandra Von Brimstone

Appearance: Princess Cassandra is a female vampire with purple skin, long green hair done up in a ponytail, and yellow cat-like eyes, usually wearing a yellow sweater, a black leather jacket, yellow cargo pants, a pair of black socks, and a pair of yellow high-heeled shoes 

Aspects:
▢ High Concept: Female Teenage Vampire
▢ Trouble: Always wants blood
▢ Relationship Business: Think Lydia is either brave or a fool
▢ Freebies:
▢▢ Has a good knowledge of dark magic,
▢▢ Likes to be villainous instead of heroic

Skills:
▢ Great (+4): Lore
▢ Good (+3): Deceive & Will
▢ Fair (+2): Burglary, Contacts & Resources
▢ Average (+1): Physique, Provoke, Stealth & Fight.
▢ Mediocre (+0): Academics, Athletics, Crafts, Drive, Empathy, Investigate, Notice, Rapport, & Shoot

Refresh: 3

Stunts:
▢ Because I am a vampire, I can turn myself into any animal on the following list without a dice roll: bee, spider, snake, & coyote.

Physical Stress:  ▢▢▢ ▢
Mental Stress:  ▢▢▢ ▢▢▢

 =C.C.C.= 

 

 

 

Wednesday, January 7, 2026

C.C.C. 2026 - Character #7 = Spark ("Faery's Tales")

The first business for this TTRPG is to pick a type of fairy. I'm going with the Pixie. I get the following show in the screenshot below -- no questions asked, no answers given.

 

 

For the 3 points to change the Attributes. I'm giving 2 to Body and the leftover 1 to Mind -- so all of my Attributes have the same number. That number is the following -- no questions asked, no answers given: 3.

For the other gifts, I'm going with the following -- no questions asked, no answers given: Acrobat, Agile, & Alert. 

For the name, I'm going with Spark. 

For Spark's appearance, I'm going with the following: "Spark is a female Pixie fairy with long orange hair, usually wearing a dress made from the leaves of a group of purple tulips."

=C.C.C.=

Name: Spark

Appearance: Spark is a female Pixie fairy with long orange hair, usually wearing a dress made from the leaves of a group of purple tulips.

Type: Pixie

Attributes:
▢ Body: 3 
▢ Mind: 3
▢ Spirit: 3 

Gifts:
▢ Flying
▢ Pixie Dust
▢ Acrobat
▢ Agile
▢ Alert

=C.C.C.=