Saturday, November 29, 2014

ICONS RPG -- The Creeper's Adversary: Waterfall

The Creeper, the caller of planet, is next up to get a hero. His origin is assume to be Transformed.

Role: 4 =   Adversary: Roll to generate the villain’s Origin and other traits the same as a
hero.

Origin: 6= Transformed. The hero was a normal human but became superhuman
through some outside agency, often an accident or experiment. One of the
character’s abilities or powers (your choice) is increased by +2.

The six Attributes Rolls:

  • Prowess: 9 = 6 
  • Coordination: 10 = 6
  • Strength: 8 = 5 
  • Intellect: 9 = 6  
  • Awareness: 12 = 8
  • Willpower: 5  = 4
6 + 6 = 12
12 + 5 = 17
17 + 6 = 23   [7+4 = 11; 7+5=12; 7 + 6 = 13.]
23 + 8 = 31
31 + 4 = 35
35 > 20 = Good to go.....

Power Number Roll: 6 = 3 Powers

Let find out the Power:

  • Power #1 = Type Roll: 6 = Defensive; Power in Question: 4 & 5 = Reflection. (That knocks me down a power). Reflection Power Level: 4 = 3.
  • Power #2 = Type Roll: 8 = Movement;  Power in Question: 3 & 6 = Transportation. (But that's also double power. I only have one power. I going to have power #2 again.)
  • Power #3: Type Roll: 2 = 3. Alteration; Power in Question: 4 & 4 = Alternate Form; Power Level: 11 = 7. 

Specialties Roll: 7 = 2.. I'm going with Leadership for the Specialty #1. The second Specialty is a new on Writing.

Appearance: Waterfall appears to a blue hair woman dressed in a long blue gown. 
Background: Waterfall was original Dr. Williamahma Fall. She was on the hunt for the Mirror of Change -  the mirror was assume to myth even by almost everyone. The hunt for the mirror took her over 2 years to do. When Dr. Fall tell the press that she brought Mirror of Change to the city, everyone thought that someone pull the wool over Dr. Fall's eye. Everyone who was everyone was present at the site including Warlock and Octofather. After she entered the Mirror of Change -- it stated, ""Finally, I can melt on the orders of my mistress, Eris, the God of Discord and Mystery." When it was done melted, Dr. Fall was turned in a pile of water. As police officers try to figure out how to bring Eris in for murder. The cup holding the late Dr. Fall started to change -- and Dr. Fall appearing to have changed into some of strange water-like liquid.  And so Dr. Fall become Waterfall.


Forgotten To Do #1 Add the +2 to Reflection
Forgotten To Do #2: Stamina = 5 + 4 = 9
Forgotten To Do #3: 6 - 2 = 4 - 1 = 3

Quality is Very Clever
Challenges Is No Secret Identity.

  • Name: Waterfall
  • Origin: Transformed
  • Attributes:
    • Prowess: 6
    • Coordination: 6
    • Strength: 5
    • Intellect: 6
    • Awareness: 8
    • Willpower: 4
  • Powers:
    • Reflection: 5
    • Alternate Form (Liquid): 7
  • Specialties:
    • Leadership
    • Writing
  • Stamina: 9
  • Determination Points: 3
  • Appearance: Waterfall appears to a blue hair woman dressed in a long blue gown. 
  • Background: Waterfall was original Dr. Williamahma Fall. She was on the hunt for the Mirror of Change -  the mirror was assume to myth even by almost everyone. The hunt for the mirror took her over 2 years to do. When Dr. Fall tell the press that she brought Mirror of Change to the city, everyone thought that someone pull the wool over Dr. Fall's eye. Everyone who was everyone was present at the site including Warlock and Octofather. After she entered the Mirror of Change -- it stated, ""Finally, I can melt on the orders of my mistress, Eris, the God of Discord and Mystery." When it was done melted, Dr. Fall was turned in a pile of water. As police officers try to figure out how to bring Eris in for murder. The cup holding the late Dr. Fall started to change -- and Dr. Fall appearing to have changed into some of strange water-like liquid.  And so Dr. Fall become Waterfall
  • Quality: Very Clever
  • Challenges: No Secret Identity.
  • First Appearance: Surprising Comics #1

Friday, November 28, 2014

ICON RPG - Count Malochio's Nemesis: Snaka

Count Bernino Malochio, is next on my hit list. I'm going with a Gimmick.



Role Roll: 6 = Nemesis: Do not roll the villain’s Origins. The villain has an Origin “opposite” to
that of the hero on the Origin table: Trained = Unearthly, Transformed = Artificial,
and Birthright = Gimmick and vice-versa. Generate the rest of the villain’s traits
the same as you would a hero. Since the Count is a Gimmick. That means I get a birthright here.

Let's the what Birthright is: The hero was born with or destined to develop superhuman
powers. The character gains your choice of one additional power, which
should be innate, and not a device, or +2 to a rolled power level.

Time for the Six Attribute Rolling Time:



  • Prowess:9 = 6. 
  • Coordination: 5 = 4
  • Strength: 5 = 4
  • Intellect: 9 = 6
  • Awareness: 5 = 4
  • Willpower: 11 - 7
4 + 7 = 11
11 + 6  = 17
17 + 4 = 22
22 + 6 = 28.
28 < 20. 


Let's find how many powers our hero has. Power Roll:  9 = 4.


  • Power #1: Type Roll = 8: Movement. Power: 5 & 6 = Wall-Crawling. Power Level: 9 = 6.
  • Power #2: Type Roll = 3: Alternation. Power: 3 & 4 = Duplication. That knows off a power. Power Level: 11 = 7
  • Power #3: Type Roll: 10 = Offensive. Power: 2 & 1 = Affliction. Power  Level: 4 = 3. 

Specialties Roll: 6 = 2 Specialties. I pick history and leadership.

Appearance: Snake appears a half-woman and half-snake humanoid. Her top woman half appear to a green hair woman with green eyes dressed in a long green gown. Her bottom snake half appear to a long green snake-tail.

Background: As all you know -- for one reason or another, Medusa and her sisters were turned into monsters by Athena. Medusa told her off -- giving her the curse to people in the stone. A snake slither into Athena's private garden -- and chew Athena out. A mad Athena assuming another god or goddess was making fun of her -- and tried to turn her into snake. When the spell didn't work, Athena was shock that a snake was making fun of her. Athena curses her with a different -- a human curse. Ironically, the snake was half-hidden by a mole. She knew that things were going to bad fur here, so she slither to Asia. One of the nobles liked her -- and married into her family -- giving birth a big family. In the 1980s, Susan, was the latest member of the family. She decide to become Snaka to give reptile some possible in the world.

Oops for about Stamina and Determination Points. The former is 8 because; 4 + 4 = 8.  The later is 3 because 6 - 3 = 3.


Qualities are the following:
  • Epithet: "The Snake Warrior"
  • Setting a Sample For Reptiles 

Challenges are the following:


  • Looks like a villain
  • Workaholic
  • No Secret Identity.



Full Stats Below:


  • Name: Snaka
  • Original: Birthright
  • Attributes:
    • Prowess: 6
    • Coordination: 4
    • Strength: 4
    • Intellect: 6
    • Awareness: 4
    • Willpower; 4
  • Powers:
    • Wall-Crawling: 6
    • Duplication: 7
    • Affliction (Venom): 3
  • Specialties:
    • History
    • Leadership
  • Stamina: 8
  • Determination Points:3
  • Appearance: Snake appears a half-woman and half-snake humanoid. Her top woman half appear to a green hair woman with green eyes dressed in a long green gown. Her bottom snake half appear to a long green snake-tail.
  • Background:  As all you know -- for one reason or another, Medusa and her sisters were turned into monsters by Athena. Medusa told her off -- giving her the curse to people in the stone. A snake slither into Athena's private garden -- and chew Athena out. A mad Athena assuming another god or goddess was making fun of her -- and tried to turn her into snake. When the spell didn't work, Athena was shock that a snake was making fun of her. Athena curses her with a different -- a human curse. Ironically, the snake was half-hidden by a mole. She knew that things were going to bad fur here, so she slither to Asia. One of the nobles liked her -- and married into her family -- giving birth a big family. In the 1980s, Susan, was the latest member of the family. She decide to become Snaka to give reptile some possible in the world.
  • Qualities: 
    • Epithet: "The Snake Warrior" 
    • Setting a Sample For Reptiles 
  • Challenges:
    • Looks like a villain
    • Workaholic
    • No Secret Identity.
  • First Appearance: Strange History #1








Wednesday, November 26, 2014

ICONS RPG - Corsair Queen's Reflection: Shadow

Time for for the Unearthly pirate from Earth's past, Corsair Queen, turn to get a hero.

Let's roll on the villain type and see what we get.....

Roll = 11. Reflection: The villain has the same Origin and powers as the hero—including
abilities above level 6—but differing aspects, and possibly differing descriptions
of the powers’ “special effects”. For example, a hero with Wizardry (Magic) might
have a Reflection who also has Magic, but evil magic rather than good magic. The
villain may choose different Specialties than the hero.

That means Original is Unearthly. The following are her Attributes are set up like the following::


  • Prowess: 7
  • Coordination: 4
  • Strength:3
  • Intellect: 3
  • Awareness: 4
  • Willpower: 5

I have to get three powers that are need. Flight, Strike, and Blast. Next is to find out the # of  her Specialties: 3 = 1. The one I pick is a new one .The new Specialties is "Gaming".. Gaming is kind of like "Performing" -- which means it is a Specialty Group: "Board Games" (I.E. Chess,  Checker, Sorry, Monopoly, etc.)_), "Card Games" (I.E. Poker, Blackjack, Go Fish, etc."), "Computer Games" (I.E. Where In The World is Carmen Sandiego?, Doom, Quake, World of Warcraft, etc.), "Pen and Paper Role-Playing (I.E., Dungeons and Dragons, Mutants and Mastervillains, Cartoon Action Hour, Fate, Call of Cluthulu), & "Video Games" (I.E. "Sonic the Hedgehog", "Sly Cooper", "Super Mario Brothers", "The Legend of Zelda", "Halo", etc.) Her specialty is "Pen and Paper RPG". I decide on Shadow for a name

Appearance:  Shadow appears a female ghost with dirty blonde hair, white eyes, dressed in a brown T-Shirt and blue jeans. 

Background: In the 1970s, Mary Dragon, was born into a famous friendly Christian family know who helped try to proof -- that not all Christians were the same. In the early 1980s, Mary Dragon got into the Pen and Pen Role-Playing know as "Dungeons and Dragons." As you know -- in the 1980s, a few people thought "D&D" brought people to a certain fire and brimstone pit keeper named Old Scratch - - especially Patrick Pulling and her B.A.D.D. organization. When a pen and paper RPG gaming critic show, Mary usually used the line, "If God didn't want people to role-playing, he will just kill Gary Gygax before he could invented D&D.". This worked very well -- and kept her town a safe haven from the pen and paper RPG. In the 1995, a crook who was angry at being attack by Tina Lyre, a crook smashed into Mary's car -- thinking it was Tina's car. Both were killed. Old Scratch got the crook, while Mary was brought before the Pearl Gates. She saw a happy Ivan Pulling, Patrick's dead son. He explains to Mary that God hated what happen to her but they was no way of restoring her body - so he decided to do something more a skin to TSR's "Marvel Role-Playing Game" -- and turn her into a superhero. The angel called in  by Ivan Pulling  give her the ability of lighting, a mace and turn her into a solid ghost. She returned to Earth to protect people from evi.

With that background, Game Master decides to give Shadow, the Immorality trait at level 10.

Qualities Are: "Friendly and Fair Christian", "That was a Natural 20."
Challenges Is: "No Secret Identity" & "Treats everything like a game."





Full Stats are below as usual:



  • Name: Shadow
  • Origin: Unearthly
  • Attributes 
    • Prowess: 7
    • Coordination: 4
    • Strength:3
    • Intellect: 3
    • Awareness: 4
    • Willpower: 5
  • Powers:
    • Flight: 5
    • Mace (Strike Device): 5
    • Lighting (Blast): 5
    • Immorality: 10
  • Specialty:
    • Gaming (Pen and Paper Role-Playing Game
  • Appearance:  Shadow appears a female ghost with dirty blonde hair, white eyes, dressed in a brown T-Shirt and blue jeans. 
  • Background:   In the 1970s, Mary Dragon, was born into   a famous friendly Christian family know who helped try to proof -- that not all Christians were the same. In the early 1980s, Mary Dragon got into the Pen and Pen Role-Playing know as "Dungeons and Dragons." As you know -- in the 1980s, a few people thought "D&D" brought people to a certain fire and brimstone pit keeper named Old Scratch - - especially Patrick Pulling and her B.A.D.D. organization. When a pen and paper RPG gaming critic show, Mary usually used the line, "If God didn't want people to role-playing, he will just kill Gary Gygax before he could invented D&D.". This worked very well -- and kept her town a safe haven from the pen and paper RPG. In the 1995, a crook who was angry at being attack by Tina Lyre, a crook smashed into Mary's car -- thinking it was Tina's car. Both were killed. Old Scratch got the crook, while Mary was brought before the Pearl Gates. She saw a happy Ivan Pulling, Patrick's dead son. He explains to Mary that God hated what happen to her but they was no way of restoring her body - so he decided to do something more a skin to TSR's "Marvel Role-Playing Game" -- and turn her into a superhero. The angel called in  by Ivan Pulling  give her the ability of lighting, a mace and turn her into a solid ghost.  She returned to Earth to protect humans from evil.
  • Qualities 
    • Friendly and Fair Christian
    • Catchphrase:That was a Natural 20.
  • Challenges:
    • No Secret Identity
    • Treats everything like a game.
  • First Appearance: Oddball Comics #40




Tuesday, November 25, 2014

ICONS RPG -- Copy Cat's Opposite's: Moe Rorta


The freelance mutant spy is up on the dock for today -- Copy Cat. I'm viewing: Birthright here. Let's see roll is: 9 = Opposite. No name but Birthright is the original.

Let's see what we get the Attributes:


  • Prowess: 6 = 4
  • Coordination: 9 = 6
  • Strength: 6 = 4
  • Intellect: 6 = 4
  • Awareness: 2 = 1
  • Willpower: 7  = 5
This might be the first one in which might have to restart because of it been under 20. Let's 
find out there.

4 + 6 = 10
10 + 4 = 14
14 + 4 = 16
16 + 1 = 17
17 + 5 = 22
22 < 20. Nope. She's good.


Only got one power to pick -- and I pick Immortality. Time to find it's power level is. Power Level Roll is 7 = 5. Got name, Moe Rorta

Specialties Roll Time: 6 = 2. I'm going with Performance (Acting) and Leadership. Stamina = 4 + 5 = 9. She gets 5 for her Determination Points because 6 minus 1 -- for one power -- equals 5.

Appearance: Morla appears a black hair teenage girl with black eyes wearing a long black dress, and long black skirt, and sandals.

Time for Background: Long time ago, Eris, the Greek God of Chaos, was born out of her skull. She hadn't done anything fun since throwing that Golden Apple that leaded to the Trojan War. That event has been over for 40 years for Eris. She decide to secretly grant one random family perfect immortality. That family was the Soach family, a family of well-off Greece merchant family. The family were surprised. Worried, about being discovered, they moved all over the world -- from the high hill of upper Roman to the boondocks of the United States of America. During late-1990s, they noticed both a up in goths and the return of some of the normal. The idea of making Maria Soach, a goth-theme superhero would distract attention from the truth.  Maria know that word "immortal" word find a fictional name of Moe Rorta and took a job as writer at a book publisher.


Qualities picked are "The Immortal Goth" and "Secret Identity: Maria Soach, a writer."
Challenges are "Looks like villain"  & "Trying to find out where her family immortality come from."





Full Stat Below:


  • Name: Moe Rorta
  • Origin: Birthright
  • Attributes:
    • Prowess: 4
    • Coordination: 6
    • Strength: 4
    • Intellect: 4
    • Awareness: 1
    • Willpower: 5
  • Powers:
    • Immortality. 5
  • Specialties:
    • Performance (Acting)
    • Leadership
  • Stamina: 9
  • Determination Points: 5
  • Appearance: Moe Rorta appears a black hair teenage girl with black eyes wearing a long black shirt, long black skirt, and sandals.  Maria Soach appears to black-hair teenage girl  with black eyes dressed in glasses, white blouse, white skirt, white tights, and white loafers.
  • Background:Long time ago, Eris, the Greek God of Chaos, was born out of her skull. She hadn't done anything fun since throwing that Golden Apple that leaded to the Trojan War. That event has been over for 40 years for Eris. She decide to secretly grant one random family perfect immortality. That family was the Soach family, a family of well-off Greece merchant family. The family were surprised. Worried, about being discovered, they moved all over the world -- from the high hill of upper Roman to the boondocks of the United States of America. During late-1990s, they noticed both a up in goths and the return of some of the normal. The idea of making Maria Soach, a goth-theme superhero would distract attention from the truth. Maria know that word "immortal" word find a fictional name of Moe Rorta for her superhero identity and took a job as writer at a book publisher.
  • Qualities: 
    • Epithet: "The Immortal Goth"
    • Secret Identity: Maria Soach, a writer."
  • Challenges:
    • Looks like villain
    • Trying to find out where her family immortality come from.
  • First Appearance: Gothic Stories #1



Monday, November 24, 2014

ICONS RPG -- The Blonde Bombshell's Opposite: Block


Since the Black Hoods are a group and had a opposite group in the form of The Sisterhood, I'm moving on to The Blonde Bombshell, which I'm going with Transformed.

Let's see roll on the Villain Rol table and see what we get: 9 = "Opposite: The villain has the same Origin as the hero. Do not roll the villain’s powers. Instead, assign the villain the same number of powers as the hero but choose “opposing” powers. So if the hero has Elemental Control (Fire), for example, the villain could have Elemental Control (Cold) or (Water). The creating player gets to interpret “opposite” with the GM’s approval.

Let's go the Attributes now: Prowess: 8 = 5. Coordination:  9 = 6. Strength: 7 = 5. Intellect: 9 = 6. Awareness: 12 = 8. Willpower: 7 = 5.

Time for some math:

5 + 6 = 11
11 + 7 = 18
18 + 5 = 23
23 + 8 = 31
31 + 5 = 36
36 < 20. The hero is good..

Since the Blonde Bombshell only has one power. The hero gets only one power. I'm going with Force Force at the same level as Bombshell's power: 10.

So how many specialties do I get? Roll: 8 = 3 Specialties.  I'm going with Leadership, Medicine, Art (Painting). Stamina is next: 5 + 5 = 10. Next is the Determination Points: 6 - 1 = 5 - 1 =4 I'm got a name: Block. Block's appearance is as following: Block appears to a male human dressed almost fully dressed in a black ninja outfit not counting his eyes and mouth.

Background: Block was a normal human courier for Diamond's company know as Harold Vase. Harold deliver what ever he need. That changed one day, when a rumor-loving CEO of a company told Mr. Vase to return the item back to Diamond because he believed the rumor that Diamond was a fake. Not wanting to tell Diamond about the failure, he roll out of town and open the rejected package -- the next thing he know, he was in a hospital with nurses trying to use everything to get through a force field. One of the nurse was his own mother, and he hugged her -- reveal to the nurses present that force field come from Mr. Vase's own body. He decide to become a superhero named Block and so changed his job to art teacher.

Quality are "Connect: Nurse Victora Vase, a nurse & "Secret Identity: Harry Vase, a art teacher".
Challenge are "No Powers To Attack" & "A Visible Ninja"







Full Stats are blow



  • Name:Block
  • Origin: Transformed
  • Attributes:
    • Prowess: 5
    • Coordination: 6
    • Strength: 5
    • Intellect: 6
    • Awareness: 8
    • Willpower: 5
  • Powers:
    • Force Field: 10
  • Specialties:
    • Leadership
    • Medicine
    • Art (Painting)
  • Stamina: 10
  • Determination Points: 4
  • Appearance: Block appears to a male human dressed almost fully dressed in a black ninja outfit not counting his eyes and mouth.
  • Background: Block was a normal human courier for Diamond's company know as Harold Vase. Harold deliver what ever he need. That changed one day, when a rumor-loving CEO of a company told Mr. Vase to return the item back to Diamond because he believed the rumor that Diamond was a fake. Not wanting to tell Diamond about the failure, he roll out of town and open the rejected package -- the next thing he know, he was in a hospital with nurses trying to use everything to get through a force field. One of the nurse was his own mother, and he hugged her -- reveal to the nurses present that force field come from Mr. Vase's own body. He decide to become a superhero named Block and so changed his job to art teacher.
  • Qualities:
    • Connect: Nurse Victora Vase
    • Secret Identity: Harry Vase, a art teacher
  • Challenges:
    • No Powers To Attack
    • A Visible Ninja
  • First Appearance: Oddball Comics #30




Sunday, November 23, 2014

ICON RPG -- Black Flame's Opposite: Princess Nightmare


I'm assuming Birthright for Black Flame. So, let's see what w e get. 8 = Opposite: The villain has the same Origin as the hero. Do not roll the villain’s powers. Instead, assign the villain the same number of powers as the hero, but choose “opposing” powers. So if the hero has Elemental Control (Fire), for
example, the villain could have Elemental Control (Cold) or (Water). The creating player gets to interpret “opposite” with the GM’s approval.

Black's Power are the following: Element Control (Fire), Flight, Force Field and Super Senses (Infravision).  Hmmm. A Japanese-America hero that actual a decent of a pulp villain would be a opposite.  The list of Emotion Control powers that could be consider opposite of Black Flame's Fire Control are the following: Darkness, Earth, & Water. Water and Earth has been use a lot -- so I go with Darkness. Also got a name first: Princess Nightmare. Origin is Birthright:The hero was born with or destined to develop superhuman powers. The character gains your choice of one additional power, which should be innate, and not a device, or +2 to a rolled power level.

Still have to roll for the six Attributes:


  • Prowess: 7 = 5 
  • Coordination: 11 = 7
  • Strength: 7 = 5
  • Intellect: 10 = 6
  • Awareness: 8 = 5
  • Willpower: 10 = 6

I have a feeling that I got over 20 already while working on the six Attributes for Princess Nightmare 5 * 3 = 15. 6 * 2 = 12 15 + 12 = 27 + 7 = 34. 34 > 20. Yep. Color me not surprise. 

MYTHIC: Got a question. Should I give the Darkness Element Control the same rating as Black Flame? My View: 50/50. Mythic View: No. 

Then it's roll time. Here's hoping it's higher then Black Flame......Roll is: 6 = 4. I give that the +2 to that. for a Total of 6. Flight's Power Level Roll is: 8 = 5.  Force Field's Power Level Roll is: 11 = 7. 

Super Senses: Ice Vision. Ice Vision's Power Level Roll is: 8 = 5.

Time to figure out how many specialties she has: 8 = 3 Specialties. One would be History. Another would be Languages. And I think got my appearance for her: : Princess Nightmare appear to be a long black-hair woman with purple eyes dressed in a strange light long purple filly dress, a mini-skirt with filly dress, and two light purple high-heel shoes,

Background is as follow: Back in the pulp era -- the 1900s to 1950s, they was a powerful evil Japanese member know as Queen Nightmare. Queen Nightmare had tons and tons of plans try to control the world. She caused mayhem from Brazil to United States -- and every country in between and beyond. The pulp heroes that Queen Nightmare meet -- where mysterious puzzled by Queen Nightmare's strange machines. One pulp hero know as Professor Genius, figured out that Queen Nightmare was actual a decent of China, a citizen of the Moon who come to Earth to protect it and China'a story got twisted into the famous Japanese folktale: "Legend of the Bamboo Princess." Queen Nightmare disappeared in 1960. Time past, and Queen Nightmare fade into memories.  
On day, a group of hero goes to off to stop  Black Flame from doing any damage. On arrival, they discovered what appeared to a magic girl who had just defeat Black Flame. When  the heroes acts her for her name. The magic girl give them the name of Princess Nightmare. What the heroes don't know is that Queen Nightmare's name was Kyrea and Princess Nightmare was Kyrea II. In a jokey move, Kyrea become a very strict history professor at am university named Victoria Von Queen, only using her actual more friendly person for her magic girl act.

With that a did some changes for the outfits well as her secret identity's outfit.

Forget to the Stamina and Determination Points Health = 5 + 6 = 11. DP = 6 - 4 *For powers) = 2 - 1  (That Coordination of her is over 7.) = 1

Qualities for Princess Nightmare are the following: "From the moon, comes your punishment", "I Know More About The Moon Then You Do.", "Secret Identity: Victoria Von Queen, a very strict university history professor."

Challenges are the following for Princess Nightmare: "Too friendly as Princess Nightmare." &. "Secret: Her mother was Queen Nightmare".

We done with Princess Nightmare, her full stats are below:



  • Name:  Princess Nightmare 
  • Origin: Birthright
  • Attributes:
    • Prowess: 5
    • Coordination: 7
    • Strength:  5
    • Intellect: 6
    • Awareness: 5
    • Willpower: 6
  • Powers:
    • Element Control (Darkness): 6
    • Flight: 5
    • Force Field: 7
    • Super Senses (Ice Vision): 8 = 5
  • Specialties:
    • History
    • Languages
    • Electronics
  • Stamina: 11
  • Determination Points: 1
  • Appearance: Princess Nightmare appear to be a long black-hair woman with purple eyes dressed in a black pearl necklace, a strange purple filly bouse, a mini-skirt with filly stuff on on it, and two light purple high-heel shoes,  Professor Victoria Von Queen appears to a be long black-hair woman with purple eyes dress in glasses, blue sweater, blue jeans, and blue sneakers.  In Princess Nightmare more, her hair is done up in twin ponytails, while as Professor Queen, her long hair is let down.
  • Background:Back in the pulp era -- the 1900s to 1950s -- they was a powerful evil Japanese member know as Queen Nightmare. Queen Nightmare had tons and tons of plans try to control the world. She caused mayhem from Brazil to United States -- and every country in between and beyond. The pulp heroes that Queen Nightmare meet -- where mysterious puzzled by Queen Nightmare's strange machines. One pulp hero know as Professor Genius, figured out that Queen Nightmare was actual a decent of China, a citizen of the Moon who come to Earth to protect it and China'a story got twisted into the famous Japanese folktale: "Legend of the Bamboo Princess." Queen Nightmare disappeared in 1960. Time past, and Queen Nightmare fade into memories.    On day, a group of hero goes to off to stop  Black Flame from doing any damage. On arrival, they discovered what appeared to a magic girl who had just defeat Black Flame. When  the heroes acts her for her name. The magic girl give them the name of Princess Nightmare. What the heroes don't know is that Queen Nightmare's name was Kyrea and Princess Nightmare was Kyrea II. In a jokey move, Kyrea become a very strict history professor named Victoria Von Queen, only using her actual more relaxed person for her magic girl act.
  • Qualities:
    • Catchphrase: "From the moon, comes your punishment."
    • I Know More About Moon Then You Do
    • Secret Identity: Victoria Von Queen, a very strict university history professor."
  • Challenges:
    • Too friendly as Princess Nightmare.
    • "Secret: Her mother was Queen Nightmare.
  • First Appearance: New Pulp Comics #801.


Saturday, November 22, 2014

ICONS RPG - Beast Man's Opposite: Liona

If I finish the  villains the "The Villianomicon"before Dec. 23, 2014. I look for villains that hadn't make appearances in formed mention villain database book from my collection of  adventures for the "ICONS RPG".

EDIT Oops, Beast Man was really next  I'm assuming "Transformed" origin for him.. I thought it was Black Flame was before him. I'm skipping groups.

Time for the villain roll: 8. Opposite: The villain has the same Origin as the hero. Do not roll the villain’s powers. Instead, assign the villain the same number of powers as the hero, but choose “opposing” powers. So if the hero has Elemental Control (Fire), for  example, the villain could have Elemental Control (Cold) or (Water). The creating player gets to interpret “opposite” with the GM’s approval. Let's find out about the Attributes:

  •  Prowess: 4 = 3. 
  •  Coordination: 9 = 6
  •  Strength: 7 = 5
  •  Intellect: 9 = 6
  •  Awareness: 4 = 3.
  •  Willpower: 11 = 7

What's the bonus for transformed? One of the character’s abilities or powers (your choice) is increased by +2 with the Maximum Limit being 10. I wait a bit for to decided on that one. Let's see if the total of the six attributes equal 20 or more. 3 + 6 + 5 + 6 + 3 + 7 = 30 > 20. 

This hero only have two powers. I got a good idea for this one. Immunity to physical attacks thanks to an ancient fur of ancient lion,.

Hey, MYTHIC should I take a 7 since that's Beast Man's trait waiting? My View: 50/50. Mythic View: 12. Yes. 

Hey, MYTHIC! Got another question for you: Even know Immunity is a two cost power in the original edition, should I take another power? My View: 50/50. Mythic View: 9. Exceptional Yes. After looking though the powers, I'm taking Danger Sense. Power Level for it is: 4 = 3. I think my plus 2 here and add to the Danger Sense's Power Level for a 5.

Hey. MYTHIC! Got another question for you: Does the Game Master gives Liona another trait? My View: 50/50. Mythic View: 25. Yes. He decide to give an large ax as a Strike Device).

Hey! MYTHIC! Got another question: Does the Game Master give the third power a 7? My View: 50/50. Mythic View: 92. Nope. Power Level Roll: 7 = 5


Let's find out how many specialties Liona gets. 9 = 3. Stamina is 12. 6 - # of Powers - # of Attributes over 6 = DPs. 6 - 3 = 3 - 1 = 2 DPs. Appearance: Liona appears in blonde hair woman dressed in a body armor make from a black lion.

Background is as follow: Back when the Greek gods and goddess were walking and messing with the Earth, they was a problem with a Nemean lion.  Hera sent Heracles to be killed by it but Heracles kill it with it's own claws and turned it his armor which he always kept on him.. The night after Heracles's death -- his armor and Brutal Honesty, his ax, were stolen by Eris, the Greek God of Chaos. Time past, and in the present day, Hellen Troy, a normal woman for the United States saw a strange Mexican-American girl being by four crazy border cops. Hellen Troy white lied about the girl. The cops decide that they didn't have any proof against Ms. Troy's lies - -so they let the strange Mexican-American girl go about her business. That night, Hellen was awaken by the strange Mexican-American girl who transformed herself to Eris, the Greek God of Chaos right before her. To thank, Ms. Troy for help, Eris will give her anything she wants. Ms. Troy knowing that this could come back to bit her big time - -asked for Heracles's armor and his weapon. Eris agreed -- and give the stolen items back Ms. Troy -- as well as mutating Ms. Troy's body a bit - - giving her the ability to use an danger sense. Taking he name of Liona, Ms. Troy become Liona, a superheroine.

The  Qualities for this heroine is "Secret Identity: Annoying Library Worker" & "Connection: Eris, the Greek God of Chaos". Challenges are "Talks to much" & "Attacks first, asks questions later."





Full stats is below



  • Name: Liona
  • Origin: Transformed
  • Attributes:
    • Prowess: 3
    • Coordination: 6
    • Strength: 5
    • Intellect: 6
    • Awareness: 3
    • Willpower: 7
  • Powers: 
    • Nemesis Lion Armor (Physical Immunity Device): 7
    • Danger Sense: 7
    • Brutal Honesty (Strike Device): 5.
  • Specialties:
    • History 
    • Athletic
    • Wrestling
  • Stamina: 12
  • Determination Points: 2
  • Appearance: Liona appears in blonde hair woman with blue eyes dressed in a body armor make from a black lion.
  • Background: Back when the Greek gods and goddess were walking and messing with the Earth, they was a problem with a Nemean lion.  Hera sent Heracles to be killed by it but Heracles kill it with it's own claws and turned it his armor which he always kept on him.. The night after Heracles's death -- his armor and Brutal Honesty, his ax, were stolen by Eris, the Greek God of Chaos. Time past, and in the present day, Hellen Troy, a normal woman for the United States saw a strange Mexican-American girl being by four crazy border cops. Hellen Troy white lied about the girl. The cops decide that they didn't have any proof against Ms. Troy's lies - -so they let the strange Mexican-American girl go about her business. That night, Hellen was awaken by the strange Mexican-American girl who transformed herself to Eris, the Greek God of Chaos right before her. To thank, Ms. Troy for help, Eris will give her anything she wants. Ms. Troy knowing that this could come back to bit her big time - -asked for Heracles's armor and his weapon. Eris agreed -- and give the stolen items back Ms. Troy -- as well as mutating Ms. Troy's body a bit - - giving her the ability to use an danger sense. Taking he name of Liona, Ms. Troy become Liona, a superheroine.
  • Qualities:
    • Secret Identity: Annoying Library Worker
    • Connection: Eris, the Greek God of Chaos
  • Challenges:
    • Talks to much
    •  Attacks first, asks questions later
  • First Appearance: Liona #1

Friday, November 21, 2014

ICONS RPG -- Baron Kriminel's Adversary: The Actress


Time to find out what Baron Kriminel is up against. I'm going with Unearthly (Loa are kind of like Voodoo gods if you ask me me. For a second, take a look at SCIONS which as Loa as part of the collections of gods the players can pick from).  I roll up a 4 on the 2d6. That means Adversary. The means the regular roll up for all parts

Origin Roll: 4. Trained. This doesn't look good as it means the following: The hero is a highly skilled human; any “powers” actually come from superior training or specialized equipment. The character gains three bonus specialties, but two fewer powers (and may have no powers at all). Let's hope, I get six 1s.. Six 1s total 6. 6 < 20.

Attributes Rolls are the following:  Prowess: 2 = 1; Coordination: 8 = 5; Strength: 7 = 5; Intellect: 6 = 4; Awareness: 5 = 4; & Willpower: 7 = 6. Time to find out the total:  1 + 5 + 5 + 4 + 4 + 7 = 25 > 20. It's good. I can't get a one. Let's hope with some lucky, I can get a 5. 5 - 2 = 3 powers. Let's roll...... 3 = 2 Powers. 2 Powers - 2 = Zero Powers. Ugh. Unholy hot dog, blue cheese, and cooked spinach soup of a bad roll! Stamina = 5 (Strength) + 6 (Willpower) = 11.  Determination Points are 6.  No powers plus none of the hero's attributes are over 6 -- and he's going to need all he can get. Oops, I forget about specialties:,. Roll for # of specialties: 3. 3 + 3 = 6. Hmm. I got a idea for specialties: Athletic, Business, Criminology, Leadership, Sleight of Hand, & Performance  Name:  The Actress. The Actress appearance is the following: When not disguised as someone else, The Actress appearance to a platinum blonde hair with blue eyes dressed in a long white dress and white high-heel shows.

Background: When Baron Kriminel got a shock that his Hollywood starlets were not buying him any attentions, he discover that someone was faking him. Baron Kriminel found it was Kimberly Von Murkgon. He started to annoy Kimberly that it got the attention of Mysteria.  Mysteria keep him busy -- but she would have been killed -- if Kimberly didn't become the Actress to save her when Mysteria's force field device had epic fail for her. Afterwords, Kimberly use her knowledge of doing movies to help her solve crimes.

"Qualities" are "Connection: Mysteria, another superheroine" & "Epithet: The Hollywood Detective". Challenges are "No secret identity & "Has a huge ego".

We done with this one.


Full stats for the hero is below

  • Name: The Actress
  • Origin: Trained
  • Attributes:
    • Prowess: 1
    • Coordination: 5 
    • Strength: 5
    • Intellect: 4
    • Awareness: 5
    • Willpower: 6
  • Powers: None
  • Specialties:
    • Athletic 
    • Business
    • Criminology
    • Leadership
    • Performance: Acting
    • Sleight of Hand
  • Stamina: 11.
  • Determination Points: 6
  • Appearance: The Actress appearance to a platinum blonde hair with blue eyes dressed in a long white dress and white high-heel shows.
  • Background: When Baron Kriminel got a shock that his Hollywood starlets were not buying him any attentions, he discover that someone was faking him. Baron Kriminel found it was Kimberly Von Murkgon. He started to annoy Kimberly that it got the attention of Mysteria.  Mysteria keep him busy -- but she would have been killed -- if Kimberly didn't become the Actress to save her when Mysteria's force field device had epic fail for her. Afterwords, Kimberly use her knowledge of doing movies to help her solve crimes.
  • Qualities:
    • Connection: Mysteria, another superheroine.
    • Epithet: The Hollywood Detective
  • Challenges:
    • No secret identity
    • Has a huge ego
  • First Appearance: Oddball Comics #25






ICONS RPG - Aunt Social's Reflection: Mysteria


Ok. First off, I'm going with a Unearthly via the way of an combination of a Gimmick/Trained.-- despite the origin giving you some idea of what she might be...

Second off, time to find roll on the villain table. 10 = Reflection. That means the same origin I decide on: Unearthly via Gimmick & Trained.

Name can't be done yet. Origin is of course Unearthly via Gimmick  & Trained. Attributes are the follow: Prowess = 4, Coordination = 4, Strength = 3, Intellect = 5, Awareness = 5, & Willpower = 5.  Let's fine out the bonus of both Gimmick and Trained,.


  •  Trained: The character gains three bonus specialties, but two fewer powers (and may have no powers at all).
  • Gimmick: The character’s powers all come from devices of some kind. One of the character’s mental abilities (your choice) is increased by +2.


  • It's a toss up to decide where or not to up Intellect or Willpower for my hero. Intellect to be smarter but Willpower to prevent any brainwashing from Aunt Social herself. I roll a d6, 1-3 would be Intellect. 4-6 would be Willpower.Roll: 1 = Intellect addition. Call Mr. Calculator to work: 4 + 4 + 3 + 7 + 5 + 5 = 28 > 20. It's Ok. Let's move on. Only one power. I think a Force Field to replace Blast Device  That's a 5.  Now, let's roll for specialties. . 6 = 2. 2 + 3 = 5 Specialties. I pick: Businessm, Athletic, Performance (Acting), Languages & a User Created on Writing. Writing is similar to Art or Performance but with a pen. You can add a Intellect when you write, read or try to figure out a document.  This only works with English-based documents -- but can work langues with others if the PC has a Specialty n Languages. They are only  two version of Writing: Non-Fictional and Fictional.    DP = 6 - 1 (One Power)  = 5 - 1 (Intellect is above 6) = 4.

    Mysteria's Appearance is as follow: A neon-purple hair woman with green eyes dressed in a purple sweater, blue jeans, and purple and green sneakers,

    Background for Mysteria is as follow: Mysteria was born as Mya Tera, the only daughter of two Hollywood starlets, Tina Tera (her mother) and Thomas Tera. They were know for being well-like despite seeming mostly villain roles in Hollywood -- Tina Tera become of her neon-purple hair that run in her side of family and Thomas for almost looking like a great copy of Will Powers from the "Ace Attorney" games.  One day, around the age of 22, for kicks -- Mya decide to follow them around. It turns out that Tina was actual an alien that become weaker on Earth then her home planet -- and she created a force field device to protect herself.  She was about to put in on -- when Tina got the visit by the Grim Reaper and died. Thomas and Mya had a long chat before -- but in the end, Mya got the Force Field Deceive. Thomas Tera slipped Mya into the writer room at Tina's studio, "Timeless Studios". A few weeks later, Mysteria appeared and started to fight crime. Qualities are "Secret Identity: Mya Tera, a scriptwriter for Timeless Studio" and "Epithet: The Mysterious Woman". Challenges: "Treats all children like adult" -- that means she won't sugarcoat (talk down to them) anything & "Looks like a villain wannabe" -- this relates to her outfit. This aslo makes me add a appearance for Mya Tera in the Appearance area which is the following: Mya Tera appears to a purple-hair with green eye woman usually wearing: a glasses, a green blouse, a long green skirt, green tights, green socks, and green high-heel shoes.. 

    Next, Mysteria gets




    Full stats are below....



    • Name: Mysteria
    • Origin: Unearthly (Gimmick & Trained)
    • Attributes:
      • Prowess: 4
      • Coordination: 4
      • Strength: 3
      • Intellect: 7
      • Awareness: 5
      • Willpower: 5
    • Powers:
      • Force Field [Device]: 5
    • Specialties:
      • Business
      • Athletic 
      • Performance (Acting)
      • Languages 
      • Writing (Fictional)
    • Stamina: 8
    • Determination Points: 4
    • Appearance: Mysteria  neon-purple hair with green eyes woman dressed in a purple sweater, blue jeans, and purple and green sneakers. Mya Tera appears to a purple-hair with green eye woman usually wearing: a glasses, a green blouse, a long green skirt, green tights, green socks, and green high-heel shoes.
    • Background: Mysteria was born as Mya Tera, the only daughter of two Hollywood starlets, Tina Tera (her mother) and Thomas Tera. They were know for being well-like despite seeming mostly villain roles in Hollywood -- Tina Tera become of her neon-purple hair that run in her side of family and Thomas for almost looking like a great copy of Will Powers from the "Ace Attorney" games.  One day, around the age of 22, for kicks -- Mya decide to follow them around. It turns out that Tina was actual an alien that become weaker on Earth then her home planet -- and she created a force field device to protect herself.  She was about to put in on -- when Tina got the visit by the Grim Reaper and died. Thomas and Mya had a long chat before -- but in the end, Mya got the Force Field Deceive. Thomas Tera slipped Mya into the writer room at Tina's studio, "Timeless Studios". A few weeks later, Mysteria appeared and started to fight crime.
    • Qualities:
      • Secret Identity: Mya Tera, a scriptwriter for Timeless Studio
      • Epithet: The Mysterious Woman
    • Challenges:
      • Treats all children like adult 
      • Looks like villain wannabe.
    • First Appearance:  Oddball Comics #10 






    Thursday, November 20, 2014

    ICONS RPG - Arobas's Nemesis: Golemette


    Our first villain is Arobas, the electric invaders of government computers system. I'm going to assumed transformed since electric played a role in his origin.

    Let's roll the D12 on the villain table and see what we get for him: 6. A Nemesis for him. He is Transformed. So we got Artificial Hero to create.

    Let's get to work. No idea for the name. We know the origin is "Artificial". Let's roll up the 6 attributes for this heroes:8 = 5, 2 = 1, 8 = 5, 5 = 4, 7 = 5, & 6 = 4. Let's up the numbers: 5 + 1 + 5 + 4 + 5 + 4 =  24 > 20. It;s good. Let's see the bonus for Artificial is:  such as a golem. The character’s Strength is increased by +2 and you may choose Life Support as a bonus power. Strength goes up to 7 and will take that Life Support as a bonus power. I will even roll up the Life Support power level right now. 9 = 6., I picked Vacuum, Toxins, Pathogens, Heat, Cold and Sleeping.

    Let's see how many other powers this hero gets....8 = 4 powers.

    Power #1: 8 = Movement Type. 1 & 2 = Flight. Flight's Power Level: 8 = 5.
    Power #2: 8 = Movement Type: 1 & 4 = Super Speed. Super Speed's Power Level: 7 = 5
    Power #3: 8 = Movement Type: 3 & 1 = Burrowing, Burrowing's Power Level: 7 = 5
    Power #4: 6 = Defensive Type: 1 * 6 = Invulnerability. Invulnerability's Power Level: 7 = 5.


    Time to find out how many specialties. 9 = 3 Specialties. I can pick a choice my three series. For my hero -- know know as Golemette are the following: Computer, Science - Metallurgy,
    The hero's full stats is below.....

    Stamina is up next. 4 + 7 = 10. That's follow by Determination Points: 6 - 4 Powers = 2 - 1 Above 6 Attribute = 1. Let's get appearance and background of the way Golemette appears to a thick brown golem with onyx-like black hair diamond blue eyes dressed in a pink dress. Background for Golemette:  A truckload of centuries ago - -between the end of the dinosaurs and the end of the ice age while Atlantis was just starting out. One of the smartest Atlantis built a prototype to help mine needed ore from the Earth. That prototype was Golemette During her first real test, she mysterious disappeared. The Atlantis stopped all work with their golems and did the mining themselves until they ended up sunk under the waterways of the Earth.  Sometime in the 20th century, Golemette pop up mining somewhere in the upper state of California. She was confronted by a group of superheroes. She decide to become a superhero.....

    Quality: Got only one for her: "Atlantis Know-It-All"

    Challenges: Got only one for her: "No Secret Identity"



    Full Stats for Golemette are below....



    • Name: Golemette
    • Origin: Artificial 
    • Attributes: 
      • Prowess: 5
      • Coordination: 1
      • Strength: 7
      • Intellect: 4
      • Awareness: 5
      • Willpower: 4
    • Powers:
      • Life Support: 6 
        • Vacuum, Toxins, Pathogens, Heat, Cold, & Sleeping 
      • Flight: 5
      • Super Speed: 5
      • Burrowing: 5
      • Invulnerability: 5
    • Specialties:
      • Computers
      • Science - Metallurgy
      • Stealth 
    • Stamina: 10
    • Determination Point: 1
    • Appearance: Golemette appears to a thick brown golem with onyx-like black hair diamond blue eyes dressed in a pink dress.
    • Background: A truckload of centuries ago - -between the end of the dinosaurs and the end of the ice age while Atlantis was just starting out. One of the smartest Atlantis built a prototype to help mine needed ore from the Earth. That prototype was Golemette During her first real test, she mysterious disappeared. The Atlantis stopped all work with their golems and did the mining themselves until they ended up sunk under the waterways of the Earth.  Sometime in the 20th century, Golemette pop up mining somewhere in the upper state of California. She was confronted by a group of superheros who explained what happen to her. She decide to become a superhero.
    • Qualities:
      • Atlantis Know-It-All
    • Challenges:
      • No Secret Identity
    • First Appearance: Golemette #1

    Well, This Is Going to Be Fun.....


    At my work office today, we had a Thanksgiving luncheon. Now, about this for a few days, I come up with a idea: give you heroes for every villain in the original edition of "ICONS" as it's bad guy deck, "The Villianomicon".

    I will be use the original version of "ICONS" for everything. The subject line for each post will be the following: "ICONS RPG - [Villian's Name's] [One of the Villain Roles]: [Name of The Hero].

    First off here's a reminder of how the Villain Table looks like:


    • 2-5:  Adversary: Roll to generate the villain’s Origin and other traits the same as hero.
    • 6-7:  Nemesis: Do not roll the villain’s Origins. The villain has an Origin “opposite” to that of the hero on the Origin table: Trained = Unearthly, Transformed = Artificial, and Birthright = Gimmick and vice-versa. Generate the rest of the villain’s traits the same as you would a hero.
    • 8-9: Opposite:  The villain has the same Origin as the hero. Do not roll the villain’s powers. Instead, assign the villain the same number of powers as the hero, but choose “opposing” powers. So if the hero has Elemental Control (Fire), for example, the villain could have Elemental Control (Cold) or (Water). The creating player gets to interpret “opposite” with the GM’s approval.
    • 10-12: Reflection: The villain has the same Origin and powers as the hero—including abilities above level 6—but differing aspects, and possibly differing descriptions of the powers’ “special effects”. For example, a hero with Wizardry (Magic) might have a Reflection who also has Magic, but evil magic rather than good magic. The villain may choose different Specialties than the hero.

    Stats for all heroes will appear like the following:

    • Name: Name of the Hero
    •  Origin: The origin according to ICONS.
    • Attributes: 
      • Prowess: #
      • Coordination: #
      • Strength: #
      • Intellect: #
      • Awareness: #
      • Willpower: #
    • Powers:
      • Power #1: #
      • Power #2: #
      • Power #3: #
    • Specialties:
      • Specialty #1
      • Specialty #2
    • Stamina: #
    • Determination Point: #
    • Appearance: 
    • Background:
    • Qualities:
      • Quality #1
      • Quality #2
    • Challenges:
      • Challenges #1
      • Challenges #2
    • First Appearance: A fictional comic book in which the hero makes his or her first appearance.

    If you wondering how long this is going to last. Until Dec. 23, 2014.

    Logging off,
    Dr. Thinker