Saturday, January 31, 2026

C.C.C. 2026 - Character #31 = Aelita Anderson ("Amazing Tales" - Round 3)

It's time for me to go on a genre hunt again.

Question #1: Slice of Life? My View: 50/50. M.G.M.E.'s View: 8. Exceptional Yes.

Name = Aelita Anderson

Appearance = "Aelita Anderson is a young adult with long red hair and red eyes, usually wearing a pink t-shirt, blue jeans, a pair of pink socks, and a pair of blue sneakers with pink shoelaces."

Skills with their dice business are listed below -- no questions asked, no answers given:

  • Game Mastering TTRPGs: d12
  • Being Social: d10
  • Being Athletic: d6
  • & Being Academic: d8

=C.C.C.=

Name: Aelita Anderson

Appearance: Aelita Anderson is a young adult with long red hair and red eyes, usually wearing a pink t-shirt, blue jeans, a pair of pink socks, and a pair of blue sneakers with pink shoelaces.

Skills:
▢ Game Mastering TTRPGs: d12
▢ Being Social: d10
▢ Being Athletic: d6
▢ Being Academic: d8

=C.C.C.=

 

 

Friday, January 30, 2026

C.C.C. 2026 = Character #30 = Miss Fortune ("Setinel Comics: The Roleplaying Game" - Round 2")

Background = 2d10. First d10 = 6. Second d10 = 8. My choices are the following: Law Enforcement (6), Tragic (8), & Anachronistic (6+8=14).

Question #1: Background = Law Enforcement? My View: 50/50. M.G.M.E.’s View: 41. Yes. 

The following screenshot has more information on this background -- no questions asked, no answers given:

 

For the Qualities business, I'm going with the following: Ranged Combat d10 & Criminal Underworld Info d8.

For the "Responsibility" Principle, I'm going to have to ask M.G.M.E. for that business:

Question #2: Principle = Detective? My View: 50/50. M.G.M.E.’s View: 11. Yes.

Law Enforcement's Power Source Dices = d10, d8, & d6. d10 = 7. d8 = 6. d6 = 3. Choices for Power Source are the following: Genetic (3), Nature (6), Relic (7), Radiation (3+6=9), Tech Upgrades (3+7=10), & Cursed (6+7=13). 

Question #3: Power Source = Genetic? My View: 50/50. M.G.M.E.’s View: 30. Yes.

For the Powers, I'm going with the following -- no questions asked, no answers given:

  • Strength: d10
  •  Vitality: d8
  •  & Flight: d6 

For the two Yellow Ability businesses, I'm going with the following:

  • Power Up (a.k.a Adaptive) -- (A): Strength
  • & Flight In (a.k.a Area Assualt) -- (A): Flight 

For the Green Zone ability, I'm going with Healing (a.k.a Rally) using Vitality -- no questions asked, no answers given.

Archetype Dices = d10 and two d8s. The d10 = 5. The first d8 = 8. The second d8 = 4. My choices for Archetype are the following: Marksman (4), Blaster (5), Element Manipulator (4+5=9), Psychic (4+8=12), & Transporter (5+8=13). I think I'm going with Psychic.

The d10 goes to Illusion. The d8 goes Telekinesis. The d6 goes to the following: Creativity (from the Mental Quality section).

For the two Green Zone abilities, I'm going with the following: Psychic Insight (R) & Psychic Coordination (A) using Illusion.

I get the following two Yellow Zone abilities -- because I took Illusion & Telekinesis for my Psychic Powers: Illusionary Double (R) & Telekinetic Assault (A) -- no questions asked, no answers given.

For the "Estoric" Principle, I'm going to have a chat with M.G.M.E. again.

Question #4: Principe = Destiny? My View: 50/50. Mythic View: 49. Yes.

Personality = 2d10s. The first d10 = 10. The second d10 = 1. My choices are the following: Lone Wolf (1), Alluring (10), & Stotic (10+1=11). I'm going with Alluring. The following screenshot has more information on this business:

 

I place the Out Ability in its spot on the Character Sheet -- no questions asked, no answers given. For the power the Out Ability uses, I'm going with Strength.

The Stats dice are as follows -- no questions asked, no answers given:

  • Green: d6
  • Yellow: d8
  •  & Red: d10 

For the background, I'm going with the following: "Francis Flute was a normal female human who became a cop to protect the city from the forces of the underworld - until one day, she ended up in a huge fire in a warehouse set up as a trap to get rid of the cops. The fire set off her genetic powers - allowing her to stop the fire and save the cop. After a hospital visit, she became a desk clerk for the police, while as Miss Fortune, she battles against the forces of evil and injustice."

For her Special Quality, I'm going with the following: Ex-Beat Cop.

For the two Red Zones ability, I'm going with the following: Danger Hinder using Illusion & Take Down using Flight.

I decided on my Retcons for Miss Fortune: None.

Time to do some math for the Health business:
8 + 10 (Red Dice) = 18
18 + 10 (Strength) = 28
28 + 3 (Roll of a d8) = 31. 

The Health business looks like the following:

  • Green: 31-24
  • Yellow: 23-12
  • & Red: 11-1 

 The following business is the final touches for my character -- no questions asked, no answers given:

  • Alias: Francis Flute
  • Gender: Female
  • Age: 35
  • Height: 5 ft
  • Weight: 95 lbs
  • Eyes: Purple
  • Hair: Blonde
  • Skin: White
  • Build: Athletic
  • Costume/Equipment: black pearl necklace, a long white evening dress, a pair of black opera gloves, a pair of black knee-length socks, and a pair of white high-heeled shoes. 

=C.C.C.=

Name: Miss Fortune
Alias: Francis Flute
Gender: Female
Age: 35
Height: 5 ft
Weight: 95 lbs
Eyes: Purple
Hair: Blonde
Skin: White
Build: Athletic
Costume/Equipment: black pearl necklace, a long white evening dress, a pair of black opera gloves, a pair of black knee-length socks, and a pair of white high-heeled shoes.

Background: Law Enforcement
Power Source: Genetic
Archetype: Psychic
Personality: Alluring

Status Dice:
Green: d6
Yellow: d8
Red: d10 

Health:
Green: 31-24
Yellow: 23-12
Red: 11-1

Qualities:
▢ Ranged Combat: d10
▢ Criminal Underworld Info: d8
▢ Creativity: d6
▢ Ex-Cop: d8

Powers:
▢ Strength: d10
▢ Vitality: d8
▢ Flight: d6
▢ Illusion: d10
▢ Telekinesis: d8

Principle:
▢ Detective
▢ Destiny

Green Zone Ability:
▢ Principle of Detective (A)
▢ Principle of Destiny (A)
▢ Healing (A): Vitality
▢ Psychic Insight (R)
▢ Psychic Coordination (A): Illusion 

Yellow Zone:
▢ Power Up (A): Strength
▢ Flight In (A): Flight
▢ Illusionary Double (R)
▢ Telekinetic Assault (A)

Red Zone:
▢ Take Down (A): Flight
▢ Danger Hinder (A): Illusion

Out Ability: Boost an ally by rolling your single Strength die

=C.C.C.= 

 

 

 

Thursday, January 29, 2026

C.C.C. #2026 - Character #29 = Cassandra “Athena” Lemon ("TWERPS" - Round #2)

Strength = d10. d10 = 6. 6 = 5. Strength for this character is 5 - no questions asked, no answers given.

Name = Cassandra "Athena" Lemon.

Appearance = “Cassandra ‘Athena’ Lemon is a female human with red hair and red eyes, either one of the following outfits: a black polo shirt, a white skirt, a pair of black socks, and a pair of white sneakers with black shoelaces, or a blue faux-Greek toga and a pair of faux-Greek sandals.”

=C.C.C.=

 Name: Cassandra “Athena” Lemon

Appearance: Cassandra "Athena" Lemon s a female human with red hair and red eyes, either one of the following outfits: a black polo shirt, a white skirt, a pair of black socks, and a pair of white sneakers with black shoelaces, or a blue faux-Greek toga and a pair of faux-Greek sandals.

Strength: 5

=C.C.C.= 

Wednesday, January 28, 2026

C.C.C. 2026 - Character #28 = Stephen Stone ("Risus" - Round #2)

 A-Genre Hunting, we go.

Question #1: Genre = "Espionage"? My View: 50/50. M.G.M.E.’s View: 54. No.

Question #2: Genre = "Fantasy"? My View: 50/50. M.G.M.E.’s View: 93. Exceptional No.

Question #3: Genre = "Horror"? My View: 50/50. M.G.M.E.’s View: View: 65. No.

Question #4: Genre = "Military"? My View: 50/50. M.G.M.E.’s View: View: 95. Exceptional No.

Question #5: Genre = "Post-Apocalypse"? My View: 50/50. M.G.M.E.’s View: 50. No. 

Question #6: Genre = "Pulp"? My View: 50/50. M.G.M.E.’s View: 4. Exceptional Yes.

Name = Stephen Stone

Appearance = "Stephen Stone is a tall male human with blonde hair and blue eyes, usually wearing a brown fedora, brown shirt, white vest, blue jeans, a pair of white socks, and a pair of brown work shoes."

The following are the Clichés for this TTRPG business for S.S. -- no questions asked, no answers given:

  • Fighting Things: 4
  • School Subject Knowledge: 3
  • Being Social: 2
  • & Eating And Drinking: 1

=C.C.C.=

Name: Stephen Stone

Appearance: Stephen Stone is a tall male human with blonde hair and blue eyes, usually wearing a brown fedora, brown shirt, white vest, blue jeans, a pair of white socks, and a pair of brown work shoes.

Clichés:
▢ Fighting Things: 4
▢ School Subject Knowledge: 3
▢ Being Social: 2
▢ Eating And Drinking: 1

=C.C.C.= 

 

Tuesday, January 27, 2026

C.C.C. 2026 - Chaacter #27 = Princess Coral ("Open Legends" - Round 2)

 Time for a genre hunt.

Question #1: Genre = "Western" (The Lone Ranger)? My View: 50/50. M.G.M.E.’s View: 65. No

Question #2: Genre = "Cyberpunk"? My View: 50/50. M.G.M.E.’s View: 6. Exceptional Yes. 

Name = Princess Coral

Race = Mermaid

Size = Medium

For the two Physical Traits, I'm going with the following: bright purple eyes and a long black mermaid tail.

For the two social traits, I'm going with the following: raspy voice & ruthless in combat.

Secret = Originally, Princess Carol was Cassandra Crystal, a ruthless agent for a megacorp until the CEO of it got angered at Cassandra's rejection of a huge order that would cause a lot of death -- so the CEO had its scientists turn her into a mermaid and toss her into the sea afterward. 

The fictional Game Master for this campaign for this TTRPG gives me 3 d100s to roll for each of the Attributes I want for my character -- no questions asked, no answers given. The following business is a list of the Attribute and their number I got from the 3 d100s -- no questions asked, answers given:

  • Agility = 195
  • Fortitude = 147
  • Might = 131
  • Learning = 125
  • Logic = 180
  • Perception = 126
  • Will = 154
  • Deception = 164
  • Persuasion = 186
  • & Presence = 186

The dice related to those numbers above are on the character sheet -- no questions asked, no answers given. 

Toughness = 10 + 147 + 154 = 311

Guard = 10 + 195 + 131 = 336

Resolve = 10 + 186 + 154 = 350

Time to find out the Hit Points for my character -- no questions asked, no answers given:

147+186+154=487
487*2=974
974+10=984

Since my character is a mermaid, the fictional Game tells me to put a speed of 10 on my character sheet - no questions asked, no answers given.

The fictional Game Master allows me to pick any Feats I want -- no questions asked, no answers given -- and I'm going with the following: No questions asked, no answers given:

  • Battle Trance
  • Battlefield Opportunist - Tier 5
  • Battlefield Punisher
  • Break Fall - Tier 2
  • Brutal Intimation
  • Crushing Blow
  • Death Blow
  • Diehard
  • Fast Draw
  • Fast Tracker
  • Impervious Trance
  • Lighting Reflexes - Tier 5
  • Swimming
  •  Untrackable
  •  Vicious Strike
  •  Well-Rounded

The fictional Game Master tells us that we will be starting the campaign of this TTRPG at an ancient weapon cache of a long-dead gangster -- so we have been skipping the equipment step of the rulebook for the TTRPG.

The fictional Game Master tells me to take the usual two Perks and two Flaws for Princess Coral -- no questions asked, no answers given. For the Perks, I'm going with the following two: Brute & Courageous. For the Flaws, I'm going with the following: Bloodlust & Compulsion (slamming the mermaid tail down.)

=C.C.C.=

Name: Princess Coral

Race: Mermaid

Size = Medium

Physical Traits:
▢ Bright purple eyes
▢ A long black mermaid tails

Social Traits:
▢ Raspy voice
▢ Ruthless in combat

Secret: Originally, Princess Carol was Cassandra Crystal, a ruthless agent for a megacorp until the CEO of it got angered at Cassandra's rejection of a huge order that would cause a lot of death -- so the CEO had its scientists turn her into a mermaid and toss her into the sea afterward. 

Attributes:
▢ Agility: 195 (10d20)
▢ Fortitude: 147 (10d20)
▢ Might: 131 (10d20)
▢ Learning: 125 (10d20)
▢ Logic: 180 (10d20)
▢ Perception: 126 (10d20)
▢ Will: 154 (10d20)
▢ Deception: 164 (10d20)
▢ Persuasion: 186 (10d20)
▢ Presence: 186 (10d20)

Toughness: 311 

Guard: 336

Resolve: 350

Hit Points: 984

Feats:
▢ Battle Trance
▢ Battlefield Opportunist - Tier 5
▢ Battlefield Punisher
▢ Break Fall - Tier 2
▢ Brutal Intimation
▢ Crushing Blow
▢ Death Blow
▢ Diehard
▢ Fast Draw
▢ Fast Tracker
▢ Impervious Trance
▢ Lighting Reflexes - Tier 5
▢ Swimming
▢ Untrackable
▢ Vicious Strike
▢ Well-Rounded

Perks:
▢ Brute
▢ Courageous

Flaws:
▢ Bloodlust
▢ Compulsion (slamming the mermaid tail down)

=C.C.C.= 

 

Monday, January 26, 2026

C.C.C. 2026 - Character #26 = Shape ("On The Air" - Round #2)

Time for a genre hunt for the genre of the fictional radio show for this TTRPG -- no questions asked, no answers given.

Question #1: Genre = "Superhero"? My View: 50/50. M.G.M.E.’s View: 32. Yes. The Adventures of Superman was a popular radio series in the 1930s. 

For this series, I get the following numbers from the fictional Game Master: 3, 2 & 1.

The following business is how I deal with three Traits (Adventure, Thought & Drama): 

  • Adventure: 3
  • Thought: 2 
  • & Drama: 1

For the Descriptors for each of the traits, I'm going with the following -- no questions asked, no answers given:

  • Adventure = Martial Arts, Acrobatics & Sword Expert
  • Thought = Science Knowledge & World Knowledge
  • & Drama = Appearance

For the Edge, I'm going with Shtick - and that's going to Shapechanging.

Name = Shape

Shape's Appearance = "When she is not in another form, she appears as a floating silver circle with no hair and purple eyes. In the form of Tina Thyme, she seems to be a tall and thin teenage girl with red hair done up in pigtails, and blue eyes, usually wearing a white sweater, a blue skirt, a pair of white socks, and a pair of blue high-heel shoes." 

=C.C.C=

Name: Shape

Appearance: When she is not in another form, she appears as a floating silver circle with no hair and purple eyes. In the form of Tina Thyme, she seems to be a tall and thin teenage girl with red hair done up in pigtails, and blue eyes, usually wearing a white sweater, a blue skirt, a pair of white socks, and a pair of blue high-heel shoes.

Traits:
▢ Adventure: 3 (Martial Arts, Acrobatics & Sword Expert)
▢ Thought: 2 (Science Knowledge & World Knowledge)
▢ Drama: 1 (Appearance)

=C.C.C.=  

 

Sunday, January 25, 2026

C.C.C. 2026 - Character #25 = Nina Waters a.k.a Eris ("Dream Park: The Roleplaying Game" - Round #2)

Since I'm still in a superhero mode, I'm going with Superhero for this character's professional -- no questions asked, no answers given:

Player's Name = Nina Walters

Player's Appearance = “Nina is a female teenager with long red hair and green eyes, usually wearing a purple sweater, brown cargo pants, a pair of purple socks, and a pair of brown tennis shoes with purple shoelaces.”

Game Points = 25,025

Character’s Name = Eris

Character's Profession = Superhero as I told you earlier -- no questions asked, no answers given.

Character's Appearance = "Eris is a female teenage girl with red hair and green eyes wearing a purple ancient Grecian-style tunic with a red E on it and a pair of Grecian-style sandals."

The following screenshot shows off how superheroes are done in this TTRPG -- no questions asked, no answers given.

 

The fictional game master gave me the following numbers to put in my character's Basic Skills: 8, 8, 7, 7, 6, 6, 6, 5, 5 & 5. The following is how I do that business -- no questions asked, no answers given:

  • Melee Weapon: 5 
  •  Ranged Weapon: 5
  • Hand-To-Hand: 8
  • Knowledge: 5
  • Tinkering: 6
  • Dodge: 7
  • Athletics: 8
  • Stealth: 6
  • Awareness: 6
  • & Willpower: 7 

The fictional Game Master gives me a d6 to roll for the Wound business. d6 = 4. 4 + 6 = 10. 10 is the Wound business - no questions asked, no answers given.

The fictional Game Master noticed we skip a good portion of business that needs to be done before we get the basic skills -- and we agreed on the following for Nina -- no questions asked, no answers given:

  • Gender = Female
  • Age = Teenager
  • Size = Average
  •  Body Type = Average
  •  Out of Park Profession = Scholar (High School Student)
  •  Motivation = Other (Nerding Out)
  •  Attitude & Traits = Other (Hothead & Reckless)
  •  Goals:
    • Social: Kept her nerdiness to the Game Worlds of Dream Park
    • Professional: Complete her schooling without anyone finding out that she's a superhero geek
    • & Hobby: Collect all books based on a Dream Park Game that are about superheroes

For superpowers for Eris, I'm going with the following: Superfast Flying Speed, Near Invulnerable, & Unbelievable Strength

=C.C.C=

Player’s Name: Ninja Keith Walters

Player’s Appearance: Nina is a female teenager with long red hair and green eyes, usually wearing a purple sweater, brown cargo pants, a pair of purple socks, and a pair of brown tennis shoes with purple shoelaces

Game Points: 25,025

Character’s Name: Eris

Character’s Appearance: Eris is a female teenage girl with red hair and green eyes wearing a purple ancient Grecian-style tunic with a red E on it and a pair of Grecian-style sandals.

Character’s Profession: Superhero

Gender: Female

Age: Teenager

Size: Average

Body Type: Average

Out of Park Profession: Scholar (High School Student)

Motivation: Other (Nerding Out)

Attitude & Traits: Other (Hothead & Reckless)

Goals:
▢ Social: Kept her nerdiness to the Game Worlds of Dream Park
▢ Professional: Complete her schooling without anyone finding out that she's a superhero geek
▢ Hobby: Collect all books based on a Dream Park Game that are about superheroes

Basic Skills: Melee Weapon 5, Ranged Weapon 5, Hand-To-Hand 8, Knowledge 5, Tinkering 6, Dodge 7, Athletics 8, Stealth 8, Awareness 6, Willpower 7

Superpower: Superfast Flying Speed, Near Invulnerable, & Unbelievable Strength

Wounds: 10

=C.C.C.= 

Saturday, January 24, 2026

C.C.C. 2026 - Character #24 = Kara ("Cartoon Action Hour: Season 3")

To figure out the genre for this character for this season of this TTRPG -- no questions asked, no answers given.

Question #1: Genre = "Science Fantasy Planet" (He-Man And The Masters Of The Universe)? My View: 50/50. M.G.M.E.'s View: 91. Exceptional No. 

Question #2: Genre = "Slice of Life"? My View: 50/50. M.G.M.E's View: 67. No.

Question #3: Genre = "Soap Opera"? My View: 50/50. M.G.M.E.'s View: 96. Exceptional No.

Question #4: Genre = "Space Opera"? My View: 50/50. M.G.M.E.'s View: 13. Yes.

First business is Star Power. It's going with 3 for this business. And that 3 will also go into the Base Oomph -- no questions asked, no answers given.

The following business is a list containing the Qualities of my character -- no questions asked, no answers given:

  • Signature Quality = Female Alien Warrior
  • Standard Quality #1 = Hothead
  • & Standard Quality #2 = Reckless

I'm going with Human Tier, but I'm going with the following number for Trait Points -- no questions asked, no answers given: 36. The following list below is the traits that I brought for my character with the math business in parentheses as usual -- no questions asked, no answers given:

  • TOUGH SKIN 4 (36 - 4 = 32)
  •  AGILITY 4 (32 - 4 = 28)
  •  SMARTS 2 (28 - 2 = 26)
  •  LASER GUN 4 (26 - 4 = 22)
  •  PILOTING SPACESHIPS 4 (22 - 4 = 18)
  •  & SCARY APPEARANCE 4 (18 - 4 = 14) 

For the Special Rules business, I'm only taking Action Feature and Accessory for LASER GUN.

For Upgrades, I'm taking two Upgrade 4s for the following business: "Looks like a villain" & "Has a bad attitude about everything."

Since two versions of Kara Zor-El (Post-Crisis & The New 52) start with some bad attitude, I'm going to steal her first name for the name of this character.

Kara's appearance is the following -- no questions asked, no answers: "Kara is a tall snake-like human with purple skin, long green hair, and red eyes, usually wearing a yellow and black Romanian-style armor that covers her full body with a hole for her tail or a yellow and black Romanian-style tunic with a hole for her tail and a pair of Roman-style sandals."

Since I mentioned a tail in Kara's appearance, the fictional Game Master allows me to add the following trait -- no questions asked, no answers given: SNAKE HUMANOID TAIL 4 

=C.C.C.=

Name: Kara

Appearance: Kara is a tall snake-like human with purple skin, long green hair, and red eyes, usually wearing a yellow and black Romanian-style armor that covers her full body with a hole for her tail or a yellow and black Romanian-style tunic with a hole for her tail and a pair of Roman-style sandals.

Signature Quality:
▢▢ Female Alien Warrior

Standard Quality:
▢ Hothead
▢ Reckless
▢ Looks like a villain
▢ Has a bad attitude about everything

Star Power: 3

Base Oomph: 3

Traits: TOUGH SKIN 4, AGILITY 4, SMARTS 2, LASER GUN 4 [Action Feature, Accessory], PILOTING SPACESHIPS 4, SCARY APPEARANCE 4, SNAKE HUMANOID TAIL 4 

Upgrades Taken: #4 & #4

=C.C.C.= 

 

Friday, January 23, 2026

C.C.C. 2026 - Character #23 = Helen Troy ("Cartoon Action Hour: Season 2" - Round #2)

It's time to find a genre for this season (read: edition) of Cartoon Action Hour -- no questions asked, no answers given:

Question #1: Genre = "Espionage"? My View: 50/50. M.G.M.E.’s View: 84. No.

Question #2: Genre = "Fantasy?" My View: 50/50. M.G.M.E.’s View: 89. No.

Question #3: I'm skipping Gamer Anime as the next TTRPG, Dream Park, covers that business. Genre = Giant Transforming Robots (Transformers & Gobots)? My View: 87. M.G.M.E.’s View: No.

Question #4: Genre = "Hareem Anime"? My View: 50/50. M.G.M.E.’s View: 60. No.

Question #5: Genre = "Horror?" My View: 50/50. M.G.M.E.’s View: 69. No.

Question #6: Genre = "Magic Warrior Girls" (Sailor Moon)? My View: 50/50. M.G.M.E.’s View: 61. No.

Question #7: Genre = "Military" (G.I. Joe: A Real American Hero)? My View: 50/50. M.G.M.E.’s
View: 67. No.

Question #8: Genre = "Music" (Kidd Video & Jem And The Holograms)? My View: 50/50. Mythic View: 69. No. 

Question #9: Genre = "Mystery" (Scooby-Doo)? My View: 50/50. M.G.M.E.’s View: 96. Exceptional No.

Question #10: Genre = "Post-Apocalypse"? My View: 50/50.M.G.M.E.’s View: 87. No.

Question #11: Genre = "Pulp"? My View: 50/50. M.G.M.E.’s View: 26. Yes.

Character Name = Helen Troy

Player's Name = Dr. Fowl Thinker (That's me!)

Series = "The Collection of Strange Humans"

Group Affiliation = The Collection of Strange Humans.

Appearance = "Helen Troy is a Greek-American with long blonde hair and blue eyes, usually wearing a white tunic and a pair of sandals."

For Factoids, I'm going with the following:

  • "Write pulp novels."
  • & "Think she was born in the wrong century."

Now it's time for Subplots, I'm going with the following:

  • Vow: Stop evil and injustice
  •  Vow: Find out her past
  •  & Mental Hang-Up (suffers from amnesia) 

The following business is a list of traits and other things that aren't Oomph that I purchased with my 30 PoPPs for Helen Troy with the math business in parentheses as usual -- no questions asked, no answers given: 

  • Agility 4 (30 - 4 = 26)
  • Smarts 4 (26 - 4 = 22)
  •  Appearance 4 (22 - 4 = 18)
  •  Sword 4 (18 - 4 = 14)
    • Enhancer Bonus (14 + 1 = 15)
    • Accessory Restriction (15 - 1 = 14)
  • Writing 4 (14 - 4 = 14)
  •  Riding Animals 4 (14 - 4 = 10)
  •  Swimming 4 (10 - 4 = 6)
  •  & Climbing 4 (6 - 4 = 2) 

For Oomph, I've decided to stick with the base 2 Oomph that all PCs have for this season of Cartoon Action Hour. No questions asked, no answers given. 8+2=10. The threshold for Miss Troy is 10 -- no questions asked, no answers given. Battle Rating is 4 -- no questions asked, no answers given.

=C.C.C.=

Name: Helen Troy

Player’s Name: Dr. Fowl Thinker

Series: "The Collection of Strange Humans"

Group Affiliation: The Collection of Strange Humans

Appearance: "Helen Troy is a Greek-American with long blonde hair and blue eyes, usually wearing a white tunic and a pair of sandals.

Factoids:
▢ "Write pulp novels."
▢ “Think she was born in the wrong century.”

Story Hooks:
▢ Vow: Stop evil and injustice
▢ Vow: Find out her past
▢ Mental Hang-Up (suffers from amnesia)

Traits: Agility 4, Smarts 4, Appearance 4, Sword 4 [Enhancer +2, Accessory], Writing 4, Riding Animals 4, Swimming 4, Climbing 4 

Stats: Oomph 2, Threshold 10, Battle Rating 4

=C.C.C= 

 

 

Thursday, January 22, 2026

C.C.C. #2026 - Character #22 = Princess Aelita ("Cartoon Action Hour: Season 1" - Round #2)

 Question #1: Genre = "Western"? My View: 50/50. M.G.M.E.'s View: 74. No.

Question #2: Genre = "Cyberpunk"? My View: 50/50. M.G.M.E's View: 8. Exceptional Yes.

Tagline = "Solid Hologram Avatar of Martian Supercomputer"

Name = Princess Aelita

Personality = "Princess Aelita acts like a naive teenage girl, but she is smarter than you think she is -- and does most everything with the only exception being doing the wild thing with the males."

Background = "Centuries ago, Princess Aelita's supercomputer was built by the Martians -- but while the humans were just starting the Ancient Egyptian empire, the Martians had a bad final war running their planet. Princess Aelita secretly watched Earth -- and when the cyberpunk era of Earth started -- she journeyed down to Earth to make sure that what happened on Mars doesn't happen on Earth."

Appearance = "Princess Aelita appeared to a teenage girl with green skin, purple hair done up in pigtails, and yellow cat-like eyes, wearing a silver tiara, a purple sweater, a pair of white opera gloves, a white skirt, a pair of knee-length purple socks, and a pair of purple high-heeled shoes."

The Story Hooks for Princess Aelita are the following -- no questions asked, no answers:

  • Vow: Make sure the Earth doesn't have a final war as Mars did - Major
  • & Vow: Kept her Martian origin a secret from Earthlings - Major

The fictional Game Master gives me 500 Character Points for my character -- the following business is the Trait Business for Princess Aelita with the math business in parentheses as usual -- no questions asked, no answers given: 

  • Armed Combat 4 (500 - 10 = 490) 
  • Athletics 4 (490 - 10 = 480) 
  • Body 4[5] (480 - 16 = 464)
  •  Coordination 4 (464 - 10 = 454)
  •  Driving 4 (454 - 10 = 444)
  •  Piloting 4 (444 - 10 = 434)
  •  Ranged Combat 4 (434 - 10 = 424)
  •  Unarmed Combat 4 (424 - 10 = 422)
  •  Computers 4(5) (424 - 16 = 408)
  •  Detective 4 (408 - 10 = 398)
  •  Medical 4 (398 - 10 = 388)
  •  Perception 4 (388 - 10 = 378)
  •  Repair 4 (378 - 10 = 368)
  • Willpower 4[5] (378 - 16 = 362)
  • Persuasion 4 (362 - 10 = 352)
  •  Psychology 4 (352 - 10 = 342)
  • & Writer 4 (342 - 10 = 332)

Specialties = None

Size = Medium. No questions asked, no answers given.

Oomph = 5. No questions asked, no answers given. 332 - 10 = 322

Stunt Points = 3. 322 - 10 = 322.

Hurt Points time. Body = 4(5). 4(5) = 53. Willpower = 4(5). 53+4= 57 + 5 = 62.

I don't have any ideas for Special Ability for Princess Aelita -- so I'm calling this character done -- no questions asked, no answers give

=C.C.C.=

Name: Princess Aelita

Tagline: Solid Hologram Avatar of Martian Supercomputer 

Appearance: Princess Aelita appeared to a teenage girl with green skin, purple hair done up in pigtails, and yellow cat-like eyes, wearing a silver tiara, a purple sweater, a pair of white opera gloves, a white skirt, a pair of knee-length purple socks, and a pair of purple high-heeled shoes. 

Personality: Princess Aelita acts like a naive teenage girl, but she is smarter than you think she is -- and does most everything with the only exception being doing the wild thing with the males.

Background: Centuries ago, Princess Aelita's supercomputer was built by the Martians -- but while the humans were just starting the Ancient Egyptian empire, the Martians had a bad final war running their planet. Princess Aelita secretly watched Earth -- and when the cyberpunk era of Earth started -- she journeyed down to Earth to make sure that what happened on Mars doesn't happen on Earth. 

Story Hooks:
▢ Vow: Make sure the Earth doesn't have a final war as Mars did - Major
▢ Vow: Kept her Martian origin a secret from Earthlings - Major

Traits: Armed Combat 4, Athletics 4, Body 4(5), Coordination 4, Driving 4, Piloting 4, Ranged Combat 4, Unarmed Combat 4(5), Detective 4, Medical 4, Perception 4, Reapir 4, Willpower 4(5), Persuasion 4, Psychology 4, Writer 4

Size: Medium

Oomph: 5

Stunt Point: 5

Hurt Points: 62 

=C.C.C.= 

 

Wednesday, January 21, 2026

C.C.C 2026 - Character #21 = Tenshi ("Awfully Cheerful Engine" - Round #2")

 Time to go on a genre hunt:

Question #1: Genre = “Pulp” (Indiana Jones franchise, Star Wars franchise, & Sky Captain And
The World of Tomorrow
)? My View: 50/50. M.G.M.E.’s View: 98. Exceptional No.

Question #2: Genre = “Science Fantasy Planet (He-Man franchise)? My View: 50/50.
M.G.M.E.’s View: 52. No. 

Question #4: Genre = “Science-Fiction”? My View: 50/50. M.G.M.E.’s View: 85. No.

Question #5: Genre = “Slice of Life”? My View: 50/50. M.G.M.E.’s View: 99. Exceptional No.

Question #6: Genre = “Soap Opera” (General Hospital, Dynasty, Dallas, Knots Landing, &
Gilding Light
)? My View: 50/50. M.G.M.E.’s View: 98. Exceptional No.

Question #7: Genre = “Space Opera” (Star Trek franchise)? My View: 50/50. M.G.M.E.’s View: 95. Exceptional No. 

Question #8: Genre = “Sports Team Business”? My View: 50/50. M.G.M.E.’s View: 50/50. Mythic View: 55. No.

Question #9: Gene = “Superhero” (Superman, Batman & Spider-Man)? My View: 50/50. Mythic View: 47. Yes. 

Character's Role = Flying Brick. The character’s Special Ability is that he or she is homaging the classic Silver Age version of Superman.

The fictional Game Master for the fictional campaign of this TTRPG gives me the following numbers for my character's stats: 20, 19, 18, & 17. The following is how I get things up for my character's stats -- no questions asked, no answers given.

  • Smarts: 18
  • Moves: 19
  • Style: 17
  • & Brawns: 20

For the character's four Focuses, I'm going with the following -- no questions asked, no answers given:

  • Smarts = Computers
  • Moves = Dodging
  • Style = Animals
  • & Brawn = Brawling

Defense = 17 * 3 = 51.

Health = 20

Karma = 6

For the Trait, I'm going with Cheerful.

Inspired by Earth Angel of Supergirl from P.A.D.'s run on Supergirl, I'm going with Tenshi. Tenshi is the Japanese/Chinese word for angel.

Appearance = "Tenshi is a woman with purple skin, long blue hair, purple eyes, and white-like wings wearing a white tunic and a pair of sandals."

=C.C.C.=

Name: Tenshi

Appearance: Tenshi is a woman with purple skin, long blue hair, purple eyes, and white-like wings wearing a white tunic and a pair of sandals

Traits/Role: Cheerful/Flying Brick

Stats:
▢ Smarts: 19 (Computers: 21)
▢ Moves: 18 (Dodging: 20)
▢ Style: 17 (Animals: 19)
▢ Brawns: 20 (Brawling: 22)

Special Ability: Homaging to the classic Silver Age Superman

Defense: 51

Health: 20

Karma: 6

=C.C.C.=

 

 

Tuesday, January 20, 2026

C.C.C. 2026 - Character #20 = Lydia Dyners ("Amazing Tales" - Round #2)

I have thoughts of deleting the previous works, but I decide to restart the business, sticking with the TTRPG that I did characters for this business - but I feel like I -- I might add a TTRPG that I skipped -- but don't count on that business -- no questions asked, no answers.

For this TTRPG, I need a genre.

Question #1: Genre = "Pet Monster Anime" (Pokémon)? My View: 50/50. M.G.M.E.’s View: 77. No.

Question #2: Genre = "Post-Apocalypse (Thundarr the Barbarian, Waterworld & Mad Max)? My View: 50/50. Mythic View: 9. Exceptional Yes.

Name = Lydia Dyners

Appearance = “Lydia Dyners is a blonde-haired woman with green eyes, usually wearing a purple sweater, a black leather jacket, a pair of brown leather work gloves, purple cargo pants, a pair of brown socks, and a pair of black steel-toe work boots.”

The following are the skills for Lydia with their dice business attached to it -- no questions, no answers given:

  • Fighting Things: d12
  • Being Sneaky: d10
  • Being Social: d6
  • & Building Things: d8 

=C.C.C.=

Name: Lydia Dyners

Appearance: Lydia Dyners is a blonde-haired woman with green eyes, usually wearing a purple sweater, a black leather jacket, a pair of brown leather work gloves, purple cargo pants, a pair of brown socks, and a pair of black steel-toe work boots.

Skills:
▢ Fighting Things: d12
▢ Driving: d6
▢ Being Social: d8
▢ Building Things: d10

=C.C.C.= 

Monday, January 19, 2026

C.C.C. 2026 - Character #19 - Lydia "Eris" Lemon

 The first business is to use a dice roll to figure out Strength for my PC. Strength = d10. D10 = 6. 6 = 5.

Name = Lydia "Eris" Lemon.

Appearance = “Lydia ‘Eris’ Lemon is a female human with red hair and red eyes, either one of the following outfits: a pink sweater, blue jeans, a pair of pink socks, and a pair of blue sneakers with pink shoelaces, or a purple faux-Greek toga and a pair of faux-Greek sandals.”

=C.C.C.=

Name: Lydia “Eris” Lemon

Appearance: Lydia "Eris" Lemon is a female human with red hair and red eyes, either one of the following outfits: a pink sweater, blue jeans, a pair of pink socks, and a pair of blue sneakers with pink shoelaces, or a purple faux-Greek toga and a pair of faux-Greek sandals.

Strength: 5

=C.C.C.= 

Sunday, January 18, 2026

C.C.C. 2026 - Character #18 - Princess Cassandra ("TOON")

Since I'm still on superhero, my Species for this TTRPG kissing up the theater cartoons of the 1920s through the 1940s -- I'm going with a bat.

The four d6 rolls give me the following numbers: 3 (Muscle), 4 (Zip), 3 (Smarts) & 5 (Chutzpah).

1d6 = 4. 4 + 6 = 10. Not good, but not bad either for the Hit Points business. No questions asked, no answers given.

Description is the following: "Princess Cassandra is a female theater cartoon bat with pink hair, long purple hair, and yellow eyes, usually wearing the following: large nerd glasses, a white pearl necklace, a purple toga, and a pair of sandals."

For the Natural Enemies, I'm going with Humans.

For Beliefs & Goals, I'm going with the following: "Kick all humans I see.", & "Always protect my glasses from dangers".

For the eight Possessions for Princess Cassandra, I'm going with the following: Trenchcoat (normal), Fedora (normal), Wig (normal), Wedding Dream (normal), Battle Axe (unusual), Motorcycle (unusual), Complete Desktop Computer (unusual), & Shotgun (unusual).

The "Skills" business and the "Shticks" business are on the character sheet -- no questions asked, no answers given. 

=C.C.C.=

Name: Princess Cassandra

Species: Bat

Description: Princess Cassandra is a female theater cartoon bat with pink hair, long purple hair, and yellow eyes, usually wearing the following: large nerd glasses, a white pearl necklace, a purple toga, and a pair of sandals.

Natural Enemies: Humans

Possessions: Trenchcoat (normal), Fedora (normal), Wig (normal), Wedding Dream (normal), Battle Axe (unusual), Motorcycle (unusual), Complete Desktop Computer (unusual), & Shotgun (unusual)

Attributes:
▢ Muscle: 3
▢ Zip: 4
▢ Smarts: 3
▢ Chutzaph: 5

Muscle Skills:
▢ Break Door Down: 3
▢ Climb: 3
▢ Fight: 3
▢ Pick Up Heavy Thing: 3
▢ Throw: 3

Zip Skills:
▢ Dodge: 4
▢ Drive Vehicle: 4
▢ Fire Gun: 4
▢ Jump: 4
▢ Ride: 4
▢ Run: 4
▢ Swim: 4

Smarts Skills:
▢ Hide/Spot Hidden: 3
▢ Identify Danger Thing: 3
▢ Read: 3
▢ Resist Fast Talk: 3
▢ See/Hear/Smell: 3
▢ Set/Disarm Trap: 3
▢ Track/Cover Track: 3

Chutzpah Skills:
▢ Fast-Talk: 4
▢ Pass/Detect Shoody Goods: 4
▢ Sleight of Hand: 4
▢ Sneak: 4

Hit Points: 10 

Shticks:
▢ Flying 

=C.C.C.= 

 

 

Saturday, January 17, 2026

C.C.C. 2026 - Character #17 = "Zana" ("Sentinel Comics: The Roleplaying Game”):

The first business is to roll up the Background for my character. First d10 = 9. Second d10 = 6.
My choices are the following: Law Enforcement (6), Performer (9), & Exile (9 + 6 = 15). Counting
with my work in my other business, I'm going with Exile -- which I haven't touched at all. The
following screenshot has more information on the "Exile" background -- no questions asked, no
answers given:

 

D10 goes to Conviction & D8 goes into Insight -- no questions asked, no answers given.

For the Ideal Principal, I'm going with Justice -- no questions asked, no answers given.

The next business for this TTRPG is to find out the Power Source. To do that, I need to roll a d8
three times. First d8 = 4. Second d8 = 1. Third d8 = 6. My choices for Power Sources are the
following: Accident (1), Experiment (4), Mystical (4 + 1 = 5), Nature (6), Relic (6+1=7), Powered
Suit (8), Radiation (8 + 1 = 9), Tech Upgrades (6+4=10), Artificial Being (8+4=12), & Alien (8 + 6
= 14). Since I've been reading old Superman family of comic books from the Silver Age, I'm
going to take Alien -- no questions asked, no answers given. 

For the powers, I'm going with the following:

  • Sword: d8
  • Flight: d8
  • Strength: d8

For the two Yellow Zone Abilities, I'm going with the following:

  • Halt -- Using Strength
  • & Alien Boost -- Using Flight

For my d6 power, I'm going with the following: Telekinesis.

Now it's time to do the Archetype for my character. The first d8 = 3. The second d8 = 1. Second d8 = 6. My choices are the following: Speedster (1), Physical Powerhouse (3), Marksman (3+1=4), Close Quarters Combatant (6), Armored (6+1=7), & Element Manipulator (6+3=9). I'm going with Close Quarter Combatant.

I start this business off by giving the Close Quarter quality a d8 -- as that business is required for this archetype -- no questions asked, no answers given. For the Power business for this Close Quarter combat, I'm going with a d8 in Agility. For the Quality business, I'm going with Banter at d8.

For the Green Zone Ability, I'm going with the following - no questions asked, no answers given:

  • Duel Strike (A) - Using Sword
  • Throw Minion (A) = Using Strength
  • & Flexible Stance (A) = Using Agility.

 For the Yellow Zone Ability, I'm going with the following: Defensive Strike using Telekinesis.

I'm going with Youth for my Responsibility Principal -- no questions asked, no answers given.

Time to find out my alien's personality. First d10 = 2. Second d10 = 4. My choices are the following: Natural Leader (2), Mischievous (4), & Distant (2+4=6) -- so I'm going Mischievous for my alien.

The following business contains more information on the Mischievous personality from this TTRPG rulebook -- no questions asked, no answers given.

 

I put the Out Ability on the character sheet before I do anything else. For the power in the Out Ability, I'm going with Flight.

For background, I'm going with the following: “The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara a superhero.”

For her Special Quality, I'm going with Pop Culture Knowledge at d8.

Now, it's time for the Status Dice on the character sheet -- no questions asked, no answers given -- and the Status Dice are as follows:

  • Green = d6
  • Yellow = d8
  •  & Red = d8 

For my two red zone businesses, I'm going with the following:

  • Ultimate Weapon using Sword
  • & Take Down using Flight 

I'm going with no Retcon for my character -- no questions asked, no answers given.

Time for some math business: 8 + 8 (Red Status Dice) = 16 + 10 (Conviction): 26 + 6 = 32. The following is how the Health business shakes out -- no questions asked, no answers given.

  • Green: 32-25
  • Yellow: 24-12
  • & Red: 11-1 

The following business is the finishing touches:

  • Alias: Lydia
  • Gender: Female
  • Age: 15
  • Height: 6 ft
  • Eyes: Purple
  • Hair: White
  • Skin: Blue
  • Build: Athletic
  • & Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes. 

=C.C.C.= 

Name: Zara
Alias: Lydia
Gender: Female
Age: 15
Height: 6 ft
Eyes: Purple
Hair: White
Skin: Blue
Build: Athletic
Costume: A white wedding dress, a pair of white opera gloves, a pair of long white socks, and a pair of white high-heel shoes.

Background: Exile 
Power Source: Alien
Archetype: Close Quarter Combatant
Personality: Mischievous 

Status Dice:
Green: D6
Yellow: D8
Red: D8

Health:
▢ Green: 32-25
▢ Yellow: 24-12
Red: 11-1

Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8 

Qualities:
▢ Conviction: d10
▢ Insight: d8
▢ Close Quarter: d8
▢ Banter: d8
▢ Pop Culture Knowledge: d8

Powers:
▢ Sword: d8
▢ Flight: d8
▢ Strength: d8
▢ Telekinesis: d6
▢ Agility: d8 

Principles:
▢ Justice
▢ Youth 

Green Zone Abilities:
▢ Principle of Justice (A)
▢ Principle of Youth (A)
▢ Duel Strike (A): Sword
▢ Throw Minion (A): Strength
▢ Flexible Stance (A): Agility

Yellow Zone Abilities:
▢ Halt (R): Strength
▢ Alien Boost (A): Flight
▢ Defensive Strike (A): Telekinesis 

Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight 

Red Zone Abilities:
▢ Ultimate Weapon (A): Sword
▢ Take Down (A): Flight

Background: The Coolians exist on an Earth-like planet called Oceania, far from Earth -- and despite the Coolians having blue skin, long white hair, and purple eyes, the world is a match for how the Earth media portrays the 1950s. Lydia got into a lot of trouble with Queen Zana by mentioning the pop culture that came after the 1950s -- and when she was 15 years old, Queen Zana was exiled from Oceania. Lydia was surprised that she ended up on Earth -- and Queen Zana's zapping of her gave her superpowers. Inspired by the fictional Kryptonian Kousins (Kal-El a.k.a. Superman and Kara Zor-El a.k.a. Supergirl), she became Zara, a superhero. 

=C.C.C.= 

 





Friday, January 16, 2026

C.C.C. 2026 - Character #16 = Jyna ("RetroStar")

 The first business is to come up with a background for my character -- and I'm going with the following: "Jyna is an alien warrior from another planet who accidentally ends up on Earth -- and is still on the path of fighting against the forces of evil and injustice on Earth until she can find her home planet.”

I have 25 words for Casting -- and I'm going with the following: "A female adult who is either a wrestler or a bodybuilder." 11 words -- nice job, Dr. Fowl Thinker. 😁😁😁😁

Now it's time to pick up the Option for the numbers for the three Traits (Adventure, Thought, & Drama) for my character -- no questions asked.

Like the "On The Air" business earlier, I'm going with Option C -- and the following is how things are set up -- no questions asked, no answers given:

  • Adventure: 1
  • Thought: 0
  •  Drama: 0

For the Positive Descriptor for the Adventure trait -- I'm going with the following: "Martial Arts Master."

I put the 5 dials (Thematic, Plot, Recurring, Cheese & SFX) on the character sheet -- but kept it empty as this is a new character for a fictional live action science-fiction from the 1970s -- no questions asked, no answers given.

=C.C.C.=

Name: Jyna

Background: Jyna is an alien warrior from another planet who accidentally ends up on Earth -- and is still on the path of fighting against the forces of evil and injustice on Earth until she can find her home planet.

Casting: A female adult who is either a wrestler or a bodybuilder. 

Traits:
▢ Adventure: 1 (Martial Arts Master)
▢ Thought: 0
▢ Drama: 0

Dials:
▢ Thematic:
▢ Plot:
▢ Recurring:
▢ Cheese:
▢ SFX

=C.C.C.= 

 

 

Thursday, January 15, 2026

C.C.C. 2026 - Character #15 = Betty Buttermilk ("Risus")

The first business is to figure out the genre for the character in this business -- no questions asked, no answers given.

Question #1: Genre = Horror? My View: 50/50. M.G.M.E.’s View: 90. No.

Question #2: Genre = Military? My View: 50/50. M.G.M.E.’s View: 91. Exceptional No.

Question #3: Genre = Mystery? My View: 50/50. M.G.M.E.’s View: 9. Exceptional Yes.

Name = Betty Buttermilk

Betty's Appearance = "Betty is a teenage girl with messy brown hair and dark purple eyes, usually wearing the following: a black pearl necklace, a lime green turtleneck sweater, black cargo pants, a pair of lime green shoes, and a pair of black high-heel shoes."

The following business is the Cliches for B.B.

  • Detective: 4
  • Teenager: 3
  • Cooking Food: 2
  • & Driving: 1 

=C.C.C=

Name: Betty Buttermilk

Appearance: Betty is a teenage girl with messy brown hair and dark purple eyes, usually wearing the following: a black pearl necklace, a lime green turtleneck sweater, black cargo pants, a pair of lime green shoes, and a pair of black high-heel shoes.

Cliches:
▢ Detective: 4
▢ Teenager: 3
▢ Cooking Food: 2
▢ Driving: 1

=C.C.C.=

 

Wednesday, January 14, 2026

C.C.C. #2026 - Character #14 = Nina "Eris" Keith ("Open Legends")

For this TTRPG, the first business is to find the genre, starting from the gene after the one I used for the previous character for the previous TTRPG -- no questions asked, no answers given.

Question #1: Genre = Gaming Anime? My View: 50/50. M.G.M.E.’s View: 38. Yes. Works for me.

I'm going with Nina “Eris” Keith as the name of my character for this TTRPG.

Race for my character is Human. 

Size is going to Medium for Eris -- no questions asked, no answers given.

The two physical traits for Eris are the following:

  • Natural pink hair 
  • & Serious rough hands

The two Social traits are the following:

  • Talks too much
  • & Stomps around too much

For Eris's secret, I'm going with the following: "She was Diana Cord, one of the famous thieves in the world, until she got hit by anemisa ray by one of her rivals, Lydia Danvers." 

The following are the Attributes that the fictional Game Master is using for his campaign of this TTRPG -- no questions asked, no answers given: Agility, Fortitude, Might, Learning, Logic, Perception, Will, Deception, Persuasion & Presence. He gives me the following numbers: 10, 20, 30, 40, 50, 60, 70, 80, 90 & 90.

The following is how I put the numbers for the Attributes for my character -- no questions asked, no answers given:

  •  Agility: 20
  •  Fortitude: 90
  • Might: 10
  • Learning: 30
  • Logic: 40
  • Perception: 50
  • Will: 90
  • Deception: 60
  • Persuasion: 80
  • & Presence: 70

The Game Master tells me that the number of d10 I roll for each Attribute is the first number of the Attribute number -- no questions asked, no answers given. The dice numbers in the brackets next to the numbers in the Attributes on the character sheet -- no questions asked, no answers given.

Toughness = 10 + 90 (Fortitude) = 100 + 90 (Will) = 190. Wow!

Guard = 10 + 20 (Agility) = 30 + 10 (Might) = 40 + 0 (Armor) = 40.

Resolve = 10 + 70 (Presence) = 80 + 90 (Will) = 170. Wow!

Hit Points = 2 x (Fortitude + Presence + Will) + 10. 90 (Fortitude) + 70 (Presence) = 160 + 90 (Will) = 250 * 2 = 500 + 10 = 510. WOW!

Speed for Eris is 30 -- no questions asked, no answers given.

For Feats, I'm picking up the following for Eris -- no questions asked, no answers given:

  • Battle Trace
  • Climbing
  • & Swimming

For the fictional Game Master's campaign, there is going to be a period where the PCs buy weapons before the game begins in a place akin to the Game Domes of the Dream Park novels -- so I don't need to worry bout equipment for Eris -- no questions asked, no answers given.

The next business is picking up to two Perks and two Flaws. For the two Perks, I'm going with the following: Attractive & Lucky. For the two Flaws, I'm going with the following: Greedy & Phobia (Knowing her past).

=C.C.C.=

Name: Nina “Eris” Keith

Race: Human

Size: Medium

Physical Traits:
▢ Natural pink
▢ Serious rough hands

Social Traits:
▢ Talks too much
▢ Stomps around too much

Secret: She was Diana Cord, one of the famous thieves in the world, until she got hit by anemisa ray by one of her rivals, Lydia Danvers. 

Attributes:
▢ Agility: 20 (2d10)
▢ Fortitude: 90 (9d10)
▢ Might: 10 (d10)
▢ Learning: 30 (3d10)
▢ Logic: 40 (4d10)
▢ Perception: 50 (5d 10)
▢ Will: 90 (9d10)
▢ Deception: 60 (6d10)
▢ Persuasion: 80 (8d10)
▢ Presence: 70 (7d10)

Toughness: 190

Guard: 40

Resolve: 170

Hit Points: 510

Speed: 30

Feats:
▢ Battle Trace
▢ Climbing
▢ Swimming

Perks:
▢ Attractive
▢ Lucky

Flaws:
▢ Greedy
▢ Phobia (Knowing her past)

=C.C.C.= 

Tuesday, January 13, 2026

C.C.C. 2026 - Character #13 - Araka ("On The Air")

 The first business for this TTRPG is to figure out the genre of the fictional radio show. 

Question #1: Genre = Adventure? My View: 50/50. Mythic View: 78. No.

Question #2: Genre = Comedy? My View: 50/50. Mythic View: 77. No.

Question #3: Genre = Cops & Crooks? My View: 50/50. Mythic View: 96. Exceptional No.

Question #4: Genre = Espionage? My View: 50/50. Mythic View: 74. No.

Question #5: Genre = Fantasy? My View: 50/50. Mythic View: 5. Exceptional Yes. That will work -- no questions asked, no answers given.

I have to use the following business in the following screenshot to decide what the three trait business (Adventure, Drama & Thought) is going to be like for this character -- no questions asked, no answers given: 

 

I'm going with opinion C -- and since I've been reading old Supergirl stories from the Pre-Crisis era -- I'm going to make a female fighter. I'm going to give her the name of Araka -- which is Supergirl's first name backward with an extra A.

For appearance, I'm going with the following: "Araka is a tall Amazon warrior with long blonde and blue eyes, usually wearing full Grecian armor that covers her from head to toe."

Now, this is how I put the three traits in order -- no questions asked, no answers given:

  • Adventure: 1
  • Thought: 0
  • Drama: 0

For the Adventure's Description, I'm going with: "Powerful."

I'm going to with Forte for Araka's Edge -- and put the F with Powerful.

=C.C.C.=

Name: Araka

Appearance: Araka is a tall Amazon warrior with long blonde and blue eyes, usually wearing full Grecian armor that covers her from head to toe.

Traits:
▢ Adventure: 1 (Powerful - F)
▢ Thought: 0
▢ Drama: 0

=C.C.C.= 

 

 

 

 

 

Monday, January 12, 2026

C.C.C. 2026 - Character #12 = "Karren Von Brimstone" ("Meddling Kids")

Last year, I did three Meddling Kids characters - a Jock, a Brain, and a Wild Card. So, what is the character archetype for this year?

Question #1: The Fluff? My View: 50/50. Mythic View: 97. Exceptional No.

Question #2: The Goof? My View: 50/50. Mythic View: 94. Exceptional No.

Question #2: The Goof? My View: 50/50. Mythic View: 94. Exceptional No.

The next business is to put a portion of the number known as 24 into each of the following four Stats for this TTRPG, which are the following: Strength, Moves, Smarts, & Health. The following business shows my plan for my Temper member of the Cliche (the term for the group of PCS from this TTRPG) -- no questions asked, no answers given:

  • Strength: 2
  • Moves: 6
  • Smarts: 6
  • Health: 10

It's time for me to use the 26 points to get Abilities for my character -- no questions asked, no answers given. The following business contains what I decided on Abilities for my character, with the math business in parentheses as usual:

  • Stir the Pot (Freebie for being the Temper)
  • Animal Friend (26-3=23)
  • Connected (23-1=22)
  • Disguise (22-4=18)
  • Intimidate (18-7=11)
  • & Monster Mind (11-6=5)

For name, I'm going with the following: Karren Von Brimstone.

For Karren Von Brimstone's appearance, I'm going with the following: "When not disguised as someone or something else, Karren Von Brimstone is a teenage girl with platinum blonde hair and blue eyes, usually wearing a black pearl necklace, a yellow blouse, a black leather jacket, blue jeans, a pair of yellow socks and a pair of black high-heeled shoes."

For background: "In public scenes, Karren puts on an appearance of being the most snobbish rich girl in the world. Out of the public scene, she feels like she's the most useless human on the face of the Earth. From time to time, Karren loves to dress up as ghosts and monsters. Her dad and mom are the President and Vice President, respectively, of Brimstone Transportation Inc., a car-making company."

=C.C.C=

Name: Karren Von Brimstone

Appearance: When not disguised as someone or something else, Karren Von Brimstone is a teenage girl with platinum blonde hair and blue eyes, usually wearing a black pearl necklace, a yellow blouse, a black leather jacket, blue jeans, a pair of yellow socks, and a pair of black high-heeled shoes.

Attributes:
▢ Strength: 2
▢ Moves: 6
▢ Smarts: 6
▢ Health: 10

Abilities:
▢ Stir the Post
▢ Animal Friend
▢ Connected
▢ Disguise
▢ Intimidate
▢ Monster Mind

Background: In public scenes, Karren puts on an appearance of being the most snobbish rich girl in the world. Out of the public scene, she feels like she's the most useless human on the face of the Earth. From time to time, Karren loves to dress up as ghosts and monsters. Her dad and mom are the President and Vice President, respectively, of Brimstone Transportation Inc., a car-making company.

=C.C.C.= 

 

Sunday, January 11, 2026

C.C.C. 2026 - Character #11: Hikaru Usagi ("Maid")

The first business for this character for this TTRPG is to figure out the numbers of the six Attributes, which are the following: Athletics, Affection, Skill, Cunning, Luck, & Will. To do so, I need to roll a 2d6, divide the result by 3, and round down if I get something like 6.55555555. The following is the outcome of my dice rolls for each of the Attributes -- no questions asked, no answers given:

  • Athletics = 2d6. 2d6 = 1. (Ouch!)
  • Affection = 2d6. 2d6 = 3.
  • Skill = 2d6. 2d6 = 1. (Ouch!)
  • Cunning = 2d6. 2d6 = 3.
  • Luck = 2d6. 2d6 = 3.
  • & Will = 2d6. 2d6 = 2 

Next is the Maid Type. Roll a 1d6 twice and roll one on the Maid Type Table on page 7 of the rulebook. The first 1d6 roll = 4. 4 = Cool. +1 to Skill & -1 to Affection. The second 1d6 roll = 5. 5 = Boyish. +1 to Athletics & -1 to Skill.

Next is Maid Outfit Colors. To do that, I need to roll one 1d6 four times. Roll one = 6. Roll two = 4. First color is Silver. Roll three = 6. Roll four = 2. The second color is Indigo. 

I can use the maid color type for hair and eyes. For the hair, I got the following numbers: 5 & 4. That means my maid's hair color is the following: Gray. For the eyes, I get the following numbers: 2 & 1. That means my maid's eyes are the following color -- no questions asked, no answers given: Purple.

Next up is to roll two Special Qualities for my maid. That is the following business:

  • 26 = Greedy (I will do anything for money)
  • 63 = Shapeshifter (To the Shapeshifter Table)
    • 2 = Spider (My character is a spider in human form.)

The Next step is Maid Roots. D66 = 33. 33 = Self Punishment.

The next step is the Stress Explosion. d66 = 34. 34 = Running Away.

The following business is optional; however, since this TTRPG is based on Japanese anime, I will likely use the Maid Weapon Table. d66 = 54. 54 = Kanata. 

Maid Powers time -- and since I have both Cunning & Luck as my highest, I see grabbing a power from both of their power tables -- no questions asked, no answers given. Cunning Power's d6 = 2. 2 = Instant Restraint. Luck's Power's d6 = 6. 6 = Chance Meeting.

For the name of the character, I'm going with Hikaru Usagi. Yes, since this TTRPG is based on Japanese anime, I opted for the Japanese style of name writing, with the last name first and the given name last. 

=C.C.C.=

Name: Hikaru Usagi

Maid Type: Cool/Boyish

Hair: Gray
Eyes: Purple
Maid Outfit Colors: Silver/Indigo

Attributes:
▢ Athletics: 2
▢ Affection: 2
▢ Skill: 1 
▢ Cunning: 3
▢ Luck: 3
▢ Will: 2 

Special Qualities:
▢ Greedy
▢ Shapeshifter (Spider)

Maid Roots: Self-Punishment

Stress Explosion: Running Away

Maid Weapon: Katana

Maid Powers:
▢ Instant Restraint
▢ Change Meeting

=C.C.C.= 

 

Saturday, January 10, 2026

C.C.C. #2026 - Character #10 = Matrix ("ICONS: Superpowered Roleplaying -- The Assembled Edition)

 The first business for this TTPRG is to roll up the origin with the help of two d6s. 2 d6s = 10. 10 = Artificial (Think of the following from DC Comics: Matrix, Red Tornado, or Amazo.) The following screenshot has more information on this "Artificial Business" -- no questions asked, no answers given:

 

I’m going to need the following screenshot for the next step and a future step -- no questions asked, no answers given:

 

 The next step is to use the 2d6 to find the power level of the six Attributes of this TTRPG -- which are the following: Prowness, Coordination, Strength, Intellect, Awareness & Willpower.

  •  Prowess's Dice Roll = 7. 7 = 5
  • Coordination's Dice Roll = 5. 5 = 4
  • Strength's Dice Roll = 10. 10 = 6. Since my character is a robot or golem, I'll add a +2 here. 6+2=8.
  • Intellect's Dice Roll = 6. 6 = 4.
  • Awareness's Dice Roll = 6. 6 = 4 25
  • & Willpower's Dice Roll = 8. 8 = 5.

Time for some math business. 5 (Prowness) + 4 (Coordination) = 9. 9 + 8 (Strength) = 17. 17 + 4 (Intellect) = 21. 21 + 4 (Awareness) = 25 + 5 (Willpower) = 30. 30 > 20. I'm good to move to the next step -- no questions asked, no answers given.

It's time to discover the powers of my golemic or robotic superhero. 2d6 = 4. This doesn't count Life Support -- the freebie --, but I decide on the roll or knock out a power business on Life Support at a later time.


The next business is figuring out the power business:

  • Power #1
    • Type: 7 = Offensive
    • Power: 4 & 6 = Stunning
    • Level: 7 = 5
  • Power #2:
    • Type: 10 = Alteration
    • Power: 4 & 3 = Growth
    • Level: 12 = 8
  • Power #3: 
    • Type: 6 = Defensive
    • Power: 6 & 4 = Resistance (Group).
    • Level: 6 = 4
  • & Power #4:
    • Type: 3 = Mental
    • Power: 3 & 6 = Emotion Control
    • Level: 8 = 5 

The fictional Game Master appears behind me, takes the unfinished character sheet, and calls it's worse than an edgelord murderhobo from a campaign of Dungeons & Dragons. The fictional Game Master allows me to pick any superpowers for my character that I want, but I use the following numbers for all five powers for them, including Life Support: 10, 9, 8, 7 & 6.

I take Life Support and give it the 10 business. Flight is next -- and it's getting the 9 business. Next is Transformation (Humanoid only) -- since I'm still thinking of Matrix from DC Comics. That business above is getting the 8. I tell the fictional Game Master that I'm out of ideas for powers. He decided that's fine -- no questions asked, no answers given:

Next up is to find out the number of specialities I get for my character. 2d6 = 6. 6 = 2. For this business, I'm going with the following: Leadership & Power (Transformation) -- no questions asked, no answers given.

Stamina time. 8+5=13. Stamina = 13. No questions asked, no answers given.

I'm going to take Matrix's name for my character -- sorry, DC Comics.

For Matrix's appearance, I'm going with the following: "When Matrix is not in another form, she appears to female humanoid with purple skin, long green hair done up in a ponytail, yellow cat-like eyes, usually wearing yellow and black tights that look like it escaped from a Kryptonian city from a Silver Age Superman comic book with a Kryptonian-style M on it."

For the background: "On a faraway Earth from the main ICONS earth, a planet named Krypton exploded -- with a rocket ship carrying a tot named Kal-El. Kal-El landed in Smallville, Idaho -- where he was adopted by the Kents, Martha and Jonathan, who named him Clark Kent. With one exception, Clark's life is a match for his Silver Age history from birth to adulthood. The exception is Lex Luthor, who stays good, working hard on trying to find a way to nuke Kryptonite for good.

As an adult, Lex Luthor decides to take a piece of Superman's skin, unaware that he is taking it from a Red Kryptonite-affected Kara Zor-El, a.k.a. Supergirl. The result of the creation of Matrix, a liquid shapeshifter. Matrix wasn't perfect - not as strong as the Kryptonian Kousins, but Lex Luthor was happy that one of his boyhood dreams finally became a reality.

For a time, Matrix helped out, replacing friends of Superman or Supergirl -- especially if they wanted to trick gangsters into thinking they were dead.

Then it happened, the Crisis of Infinite Earths -- and Matrix tried to help out -- and ended up on ICONS Earth. Matrix, needing money -- as she needs to eat and drink, unlike the Kryptonian Kousins from her home timeline -- transforms herself into Lydia Kent and becomes a writer of books for Mashed Potato Publishing Inc. " 

For the qualities, I'm going with the following:

  • "The Queen of Tricks"
  • Sercet Identity: Lydia Kent, book writer for Mashed Potato Publishing Inc.
  • & Vow: Find a world similar to her home timeline

=C.C.C.=

Name: Matrix

Appearance: When Matrix is not in another form, she appears to female humanoid with purple skin, long green hair done up in a ponytail, yellow cat-like eyes, usually wearing yellow and black tights that look like it escaped from a Kryptonian city from a Silver Age Superman comic book with a Kryptonian-style M on it.

Origin: Artificial

Attributes:
▢ Prowness: 5
▢ Coordination: 4
▢ Strength: 8
▢ Intellect: 4
▢ Awareness: 4
▢ Willpower: 5

Powers:
▢ Life Support: 10
▢ Flight: 9
▢ Transformation (Humanoid): 8 

Specialities:
▢ Leadership
▢ Power (Transformation) 

Stamina: 13

Determination Points: 3

Qualities:
▢ "The Queen of Tricks"
▢ Sercet Identity: Lydia Kent, book writer for Mashed Potato Publishing Inc.
▢ Vow: Find a world similar to her home timeline. 

 Background:  On a faraway Earth from the main ICONS Earth, a planet named Krypton exploded -- with a rocket ship carrying a tot named Kal-El. Kal-El landed in Smallville, Idaho -- where he was adopted by the Kents, Martha and Jonathan, who named him Clark Kent. With one exception, Clark's life is a match for his Silver Age history from birth to adulthood. The exception is Lex Luthor, who stays good, working hard on trying to find a way to nuke Kryptonite for good.

As an adult, Lex Luthor decides to take a piece of Superman's skin, unaware that he is taking it from a Red Kryptonite-affected Kara Zor-El, a.k.a. Supergirl. The result of the creation of Matrix, a liquid shapeshifter. Matrix wasn't perfect - not as strong as the Kryptonian Kousins, but Lex Luthor was happy that one of his boyhood dreams finally became a reality.

For a time, Matrix helped out, replacing friends of Superman or Supergirl -- especially if they wanted to trick gangsters into thinking they were dead.

Then it happened, the Crisis of Infinite Earths -- and Matrix tried to help out -- and ended up on ICONS Earth. Matrix, needing money -- as she needs to eat and drink, unlike the Kryptonian Kousins from her home timeline -- transforms herself into Lydia Kent and becomes a writer of books for Mashed Potato Publishing Inc

=C.C.C.= 

Friday, January 9, 2026

C.C.C. 2026 - Character #9 = Rydia Stone ("GURPS")

Sorry, this is late, but I have some IRL business to finish up near the end of the 12:00 PM to 1:00 PM hour. And, now for today's post -- no questions asked, no answers given. 

=TODAY'S POST= 

To seed things up, I'm going to do the following -- no questions asked, no answers given:

  •  #1: Assume the fictional Game Master's genre is Slice of Life.
  • #2: Use GURPS Lite for the 4th Edition
  • & #3: Pick and choose what I want for the character

The following business is the four Basic Attributes for my character -- no questions asked, no answers given:

  • Strength: 9
  • Dexterity: 12
  • IQ: 10
  • & Health: 14 

The following business covers all of the Secondary Characteristics -- no questions asked, no answers given:

  • Hit Points: 9
  • Will: 12
  • Perception: 12
  • Fatigue Points: 14
  • Basic Speed: 6.5
  • Dodge: 9
  • Basic Move: 6
  • Damage Rating: 1d-2/1d-1

The following businesses are the Advantages that I picked out for my character -- no questions asked, no answers given:

  • Ambidexterity
  • Catfall
  • Daredevil
  • Empathy
  • Fearlessness
  • & Perfect Balance 

The following businesses are the Disadvantages I am giving to my character -- no questions asked, no answers given:

  • Bad Sight
  • Bad Temper
  • Bloodlust
  • Curious
  • Gluttony
  • Greed
  • Hard of Hearing
  • Impulsiveness
  • Jealousy
  • & Overconfidence 

The following business contains the skills I decided to give to my character -- no questions asked, no answers given: 

  • Acrobatics: 9
  • Acting: 12
  • Brawling: 9
  • Carousing: 13
  • Climbing: 13
  • Gambling: 13
  • Hiking: 13
  • Karate: 13
  • Leadership: 13
  • Missile Weapon (Pistol): 10
  • Riding: 9
  • Search: 9
  • Shadowing: 13
  • Stealth: 13
  • Swimming: 13
  • & Writing: 13 

 The following business is the final touches for my character -- no questions asked, no answers given:

  • Name: Rydia Stone
  • Player: Dr. Fowl Thinker (That's me!)
  • Height: 5 ft 6 inches
  • Weight: 100 lbs
  •  Age: 80
  • Appearance: A female human with blonde hair with green highlights, usually wearing the following: a white pearl necklace, a black leather jacket, a green turtleneck sweater, black cargo pants, a pair of green socks, and a pair of black rain boots.

=C.C.C.=

Name: Rydia Stone

Player: Dr. Fowl Thinker

Height: 5 ft 6 inches

Weight: 100 lbs

Age: 80

Appearance: A female human with blonde hair with green highlights, usually wearing the following: a white pearl necklace, a black leather jacket, a green turtleneck sweater, black cargo pants, a pair of green socks, and a pair of black rain boots.

Basic Attributes:
▢ Strength: 9
▢ Dexterity: 11
▢ IQ: 10
▢ Health: 12

Secondary Characteristics:
▢ Hit Points: 9
▢ Will: 12
▢ Perception: 12
▢ Fatigue Points: 14
▢ Basic Speed: 6.5
▢ Dodge: 9
▢ Basic Move: 6
▢ Damage Rating: 1d-2/1d-1

Advantages:
▢ Ambidexterity
▢ Catfall
▢ Daredevil
▢ Empathy
▢ Fearlessness
▢ Perfect Balance

Disadvantages:
▢ Bad Sight
▢ Bad Temper
▢ Bloodlust
▢ Curious
▢ Gluttony
▢ Greed
▢ Hard of Hearing
▢ Impulsiveness
▢ Jealousy
▢ Overconfidence

Skills:
▢ Acrobatics: 9
▢ Acting: 12
▢ Brawling: 9
▢ Carousing: 13
▢ Climbing: 13
▢ Gambling: 13
▢ Hiking: 13
▢ Karate: 13
▢ Leadership: 13
▢ Missile Weapon (Pistol): 10
▢ Riding: 9
▢ Search: 9
▢ Shadowing: 13
▢ Stealth: 13
▢ Swimming: 13
▢ Writing: 13

=C.C.C.= 

 

 

  

 

Thursday, January 8, 2026

C.C.C. #2026 - Character #8 = Princess Cassandra Von Brimstone ("FATE")

It's time to find out which genre I'm using for this business -- start with the last business I used Mythic Game Master Emulator for.

Question #1: Genre = Fighting Series (One Piece)? My View: 50/50. M.G.M.E's View: 58. No. 

Question #2: Genre = Hareem Anime (No Need For Tenshi)? My View: 50/50. M.G.M.E's View: 55. No. When I get a no from M.G.M.E., I don't do a Random Event unless I'm doing a Cartoon Action Hour business or a Dream Park business. No questions asked, no answers given.

Question #3: Genre = "Horror"? My View: 50/50. M.G.M.E's View: 27. Yes.

High Concept = Female Teenage Vampire.

Trouble = Always wants blood.

For the two freebie Aspects of my character, I went with the following: "Has a good knowledge of dark magic" & "Likes to be villainous instead of heroic."

For her one Great skill, I'm going with Lore. For her two Good businesses, I'm going with the following: Deceive and Will. 

For her three Fair business, I'm going with the following: Burglary, Contacts & Resources.

For her Four Average business, I'm going with the following: Physique, Provoke, Stealth & Fight. That leaves the following in her mediocre business: Academics, Athletics, Crafts, Drive, Empathy, Investigate, Notice, Rapport, & Shoot.

The Refresh Business number is 3 unless I go overboard with Stunts for my female vampire -- no questions asked, no answers given.

For my character's free stunt, I'm going with the following: "Because I am a vampire, I can turn myself into any animal on the following list without a dice roll: bee, spider, snake, & coyote.”

The name of my female vampire is Princess Cassandra Von Brimstone.

Princess Cassandra's appearance is as follows: "Princess Cassandra is a female vampire with purple skin, long green hair done up in a ponytail, and yellow cat-like eyes, usually wearing a yellow sweater, a black leather jacket, yellow cargo pants, a pair of black socks, and a pair of yellow high-heeled shoes."

Oops. I almost forgot about the relationship Aspect, which I went with the following: "Think Lydia is either brave or a fool." 

=C.C.C.=

Name: Princess Cassandra Von Brimstone

Appearance: Princess Cassandra is a female vampire with purple skin, long green hair done up in a ponytail, and yellow cat-like eyes, usually wearing a yellow sweater, a black leather jacket, yellow cargo pants, a pair of black socks, and a pair of yellow high-heeled shoes 

Aspects:
▢ High Concept: Female Teenage Vampire
▢ Trouble: Always wants blood
▢ Relationship Business: Think Lydia is either brave or a fool
▢ Freebies:
▢▢ Has a good knowledge of dark magic,
▢▢ Likes to be villainous instead of heroic

Skills:
▢ Great (+4): Lore
▢ Good (+3): Deceive & Will
▢ Fair (+2): Burglary, Contacts & Resources
▢ Average (+1): Physique, Provoke, Stealth & Fight.
▢ Mediocre (+0): Academics, Athletics, Crafts, Drive, Empathy, Investigate, Notice, Rapport, & Shoot

Refresh: 3

Stunts:
▢ Because I am a vampire, I can turn myself into any animal on the following list without a dice roll: bee, spider, snake, & coyote.

Physical Stress:  ▢▢▢ ▢
Mental Stress:  ▢▢▢ ▢▢▢

 =C.C.C.= 

 

 

 

Wednesday, January 7, 2026

C.C.C. 2026 - Character #7 = Spark ("Faery's Tales")

The first business for this TTRPG is to pick a type of fairy. I'm going with the Pixie. I get the following show in the screenshot below -- no questions asked, no answers given.

 

 

For the 3 points to change the Attributes. I'm giving 2 to Body and the leftover 1 to Mind -- so all of my Attributes have the same number. That number is the following -- no questions asked, no answers given: 3.

For the other gifts, I'm going with the following -- no questions asked, no answers given: Acrobat, Agile, & Alert. 

For the name, I'm going with Spark. 

For Spark's appearance, I'm going with the following: "Spark is a female Pixie fairy with long orange hair, usually wearing a dress made from the leaves of a group of purple tulips."

=C.C.C.=

Name: Spark

Appearance: Spark is a female Pixie fairy with long orange hair, usually wearing a dress made from the leaves of a group of purple tulips.

Type: Pixie

Attributes:
▢ Body: 3 
▢ Mind: 3
▢ Spirit: 3 

Gifts:
▢ Flying
▢ Pixie Dust
▢ Acrobat
▢ Agile
▢ Alert

=C.C.C.= 

 

 

 

Tuesday, January 6, 2026

C.C.C. 2026 - Character #6 = Elizabeth Lemon a.k.a Kara ("Dream Park: The Roleplaying Game")

The first business for this TTRPG is to figure out what jobs I used last year. After checking my Flub and Boons, my blogger page, I discovered I used the following jobs: Engineer, Fighter, Loremaster, & Thief. That leaves the following jobs: Cleric, Magic User, Psionic & Multiclass.

Since I just did a fantasy character, I'm going with someone that can only exist in the future: a Psionic. 

Player Name = Elizabeth Lemon

Player's Appearance = “Elizabeth is a female human with blonde hair and green eyes, usually wearing a purple sweater, light pink cargo pants, a pair of white socks, and a pair of pink high-heel shoes.”

Game Points = 800. (I don't think Elizabeth is new to the business of the Game Domes of Dream Park -- no questions asked, no answers given.) 

Character's Name = Kara 

Character's Appearance = “Kara appears to be a female human with purple hair and green eyes, usually wearing a purple tunic and a pair of sandals."

Character’s Profession = Psionic as I told you earlier in this business -- no questions asked, no answers given.

The following business covers much of the background for Elizabeth/Kara -- no questions asked, no answers given: 

  • Gender = Female
  •  Age = Young Adult
  •  Size = Average
  • Body Type = Average
  • Out of Park Profession = Artist/Creative (Dream Park Game Cataloger)
  • Motivation = Other (Work)
  • Attitude & Traits = Stable & Serious
  • Goals:
    • Social = Make some more friends
    • Professional = Become the CEO of my book company
    •  & Hobby = Get all of the Dream Park game novels that contain superheroes 

 

The following screenshot shows what the TTRPG rulebook for this game knows about Psionic:

 

 Before dealing with the basic skills, I'm going to deal with the Wound business. d6 = 5. 5+4=9. 9 is Kara's Wound business -- no questions asked, no answers given.

I put the following business down on Elizabeth/Kara’s character sheet: Melee Weapon 1, Ranged Weapon 1, Hand-To-Hand 2, Knowledge 2, Tinkering 2, Dodge 3, Athletics 2, Stealth 1, Awareness 4, & Willpower 3

The fictional Game Master gives me a roll of 6, and the result of that d6 I can add to all of the basic skills -- no questions asked, no answers given. d6 = 5. You can find the changed business on Elizabeth/Kara's character sheet - no questions asked, no answers given.

The game master always has to pick my skills and powers for Elizabeth, as long as the skills and powers are at the following number -- no questions asked, no answers given: 6.

For Psionic Powers, I'm going with the following: Advanced Forcefield 6, Astral Projection 6, Aural Battle 6, Aural Defense 6, Emotion Attack 6, Empathy 6, Machine Telepathy 6, Mental Command 6, Mental Domination 6, Mental Illusion 6, & Telekinetic Flight 6.

For the other skills, I'm going with the following business -- no questions asked, no answers given: Arcobatics 6, Sport (Bowling) 6, Sport (Golfing) 6, Sport (Baseball) 6, Motorycle 6, Cryptography 6, Research 6, Understand Tech 6, Bribery 6, Disguise 6, Langagues 6, Zoology 6, Forgery 6, Escape Artist 6, Acting 6, & Streetwise 6. 

For the weapon business, I'm going with the Energy Pistol. 

=C.C.C.= 

Player’s Name: Elizabeth Lemon

Player’s Appearance: Elizabeth is a female human with blonde hair and green eyes, usually wearing a purple sweater, light pink cargo pants, a pair of white socks, and a pair of pink high-heel shoes.

Game Points: 800

Character Name: Kara

Character’s Appearance: Kara appears to be a female human with purple hair and green eyes, usually wearing a purple tunic and a pair of sandals.

Character’s Profession: Psionic

Gender: Female

Age: Young Adult

Size: Average

Body Type: Average 

Out of Park Profession = Artist/Creative (Dream Park Game Cataloger)

Motivation = Other (Work)

Atitude & Traits = Stable & Serious

Goals:
▢ Social: Make some more friends
▢ Professional: Become the CEO of my book company
▢ Hobby: Get all of the Dream Park game novels that contain superheroes

Basic Skills: Melee Weapon 6, Ranged Weapon 6, Hand-To-Hand 8, Knowledge 8, Tinkering 6, Dodge 9, Athletics 8, Stealth 7, Awareness 9, Willpower 9

Psionic Powers: Advanced Forcefield 6, Astral Projection 6, Aural Battle 6, Aural Defense 6, Emotion Attack 6, Empathy 6, Machine Telepathy 6, Mental Command 6, Mental Domination 6, Mental Illusion 6, Telekinetic Flight 6

Other Skills: Arcobatics 6, Sport (Bowling) 6, Sport (Golfing) 6, Sport (Baseball) 6, Motorycle 6, Cryptography 6, Research 6, Understand Tech 6, Bribery 6, Disguise 6, Langagues 6, Zoology 6, Forgery 6, Escape Artist 6, Acting 6, Streetwise 6

Weapon: Energy Pistol

Wounds: 9

=C.C.C.= 

Monday, January 5, 2026

C.C.C. 2026 - Character #5 = Araka ("Cartoon Action Hour: Season 3")

 It's time to figure out the genre of the fictional action cartoon featuring this game from this TTRPG.
 

Question #1: Genre = Superhero? My View: 50/50. M.G.M.E's View: 52. No.
 

Question #2: Genre = Western? My View: 50/50. M.G.M.E's View: 89. No.
 

Question #3: Genre = Cyberpunk? My View: 50/50. M.G.M.E's View: 95. Exceptional No. I'm going with the Fantasy genre for this character.

Name = Araka
 

Appearance = “Araka is a tall female troll with green skin, red eyes, and long purple hair, usually wearing a pink tunic.”
 

Signature Quality = Female Heroic Troll.
 

Standard Quality #1 = Looks like a villain.
 

Standard Quality #2 = Big Eater
 

Star Power = 3
 

Base Oomph = 3
 

The following businesses are the traits I took for Araka -- no questions asked, no answers given -- with the math business in parentheses as usual: 

  • TOUGH SKIN 6 (36 - 6 = 30)
  • LARGE BATTLE AXE 6 (30-6=24)
  • SMARTS 4 (24-4=20)
  • AGILITY 1 (20-1=19)
  • SWIMMING 1 (19-1=18)
  • & CLIMBING 1 (18-1=17)

For the Special Rules, I'm going to take only the following: "Action Feature" and "Accessory' for the LARGE BATTLE AXE.

I think I don't need an upgrade for my character -- so I'm calling this character done -- no questions asked, no answers given. 

 =C.C.C.=

Name: Araka
 

Appearance: Araka is a tall female troll with green skin, red eyes, and long purple hair, usually wearing a pink tunic.
 

Signature Quality:
▢▢ Female Heroic Troll
 

Standard Qualities:
▢ Looks like a villain
▢ Big Eater 

Star Power: 3
 

Base Oomph: 3
 

Traits: TOUGH SKIN 6, LARGE BATTLE AXE 6 [Action Feature, Accessory], SMARTS 4, AGILITY 1, SWIMMING 1, CLIMBING 1
Upgrades Taken: None
 

=C.C.C.=

 

 

 

 

 

 

 

 

 

Sunday, January 4, 2026

C.C.C. 2026 - Character #4 = Aelita Danvers ("Cartoon Action Hour: Season 2")

It's time to find the genre for this game.

Question #1: Genre = Slice of Life? My View: 50/50. M.G.M.E’s View: 60. No.
 

Question #2: Genre = Soap Opera? My View: 50/50. M.G.M.E’s View: 50/50. Mythic View: 100. Exceptional No.
 

Question #3: Genre = Space Opera? My View: 50/50. M.G.M.E’s View: 1. Exceptional Yes. 
 

Question #4: Is my character for this TTRPG a normal human? My View: 50/50. M.G.M.E’s View: 2. Exceptional Yes.
 

Name = Aelita Danvers.
 

Player’s Name = Dr. Fowl Thinker (That’s me)
 

Series = “Universal Police: The Next Generation”. Universal Police is my homage to the Star Trek franchise.
 

Group Affiliation = Universal Police. Universal Police are akin to Starfleet from the Star Trek franchise, counting all of the series before Deep Space 9. When Starfleet was more heroic than in the current series airing.

Appearance = “Aelita Danvers is a red-haired woman with red eyes wearing a blue and white Universal Police uniform that covers all but her face and her hands.”
 

Factoids = “Like superhero stories of the 20th century.”
 

For my only Subplot for Aelita here, I'm going to take Mystery Complication.
 

The following are the traits I decided to buy for Aelita with the math business in parentheses as usual:

  • Clumsy 1x (30+1=31)
  • Smarts 1 (31-1=30)
  • Laser Gun 4 (30-4=26)
    • Enhancer Bonus (26-1=25)
    • Accessory Restriction (25+1=26)
  • Using Computers 4 (26-4=22)
  • Piloting spaceships 2 (22-2-20)
  • 20th-century Pop Culture Knowledge 4 (20-4=16)
    • Specialty Bonus (16-3=13)
    • Specialty Bonus (13-3=10)
  • Swimming 1 (10-1=9)
  • & Universal Police Knowledge 2 (9-2=7)


I take the base 2 Oomph for Aelita -- no questions asked, no answers given. That makes Aelita's Threshold the following number: 10. No questions asked, no answers given. 4 from the Laser Gun will be used as the Battle Rating for Aelita -- no questions asked, no answers given.
 

=C.C.C-= 
 

Name: Aelita Danvers
 

Player’s Name = Dr. Fowl Thinker
 

Series: “Universal Police: The Next Generation”
 

Group Affiliation = Universal Police
 

Appearance: Aelita Danvers is a red-haired woman with red eyes wearing a blue and white Universal Police uniform that covers all but her face and her hands.
 

Factoids:
▢ “Like superhero stories of the 20th century.”
 

Subplots:
▢ Mystery Complication
 

Traits: Clumsy 1x, Smarts 1, Laser Gun 4 [Enhancer +2, Accessory], Using Computer 4, Piloting spaceships 2, 20th-century Pop Culture Knowledge 4 [Specificity * 2], Swimming 1, Universal Police Knowledge 2

Stats: Oomph 2, Threshold 10, Battle Rating 4
 

=C.C.C=

Saturday, January 3, 2026

C.C.C. 2026 - Character #3 = Cassandra Patrick Understone ("Cartoon Action Hour: Season 1")

The first business here is to figure out the genre of the fictional action cartoon -- no questions asked, no answers given.

Question #1: Genre = "Pulp"? My View: 50/50. M.G.M.E's View: 53. No. 

Question #2: Genre = "Science Fantasy Planet" (He-Man And The Masters Of The Universe is a sample of this genre, as well as the famous fictional action cartoons called The Warriors of Cosmos & The Mighty Mirror Masters)? M.G.M.E's View: 52. No.

Question #3: Genre = "Science Fiction"? My View: 50/50. M.G.M.E's View: 22. Yes & Random Event. Random Event: 77 = Ambiguous Event. Action Word: 13 = "Decrease". Subject Word: 28 = "Pleasure". Phrase: "Decrease of Pleasure." Meaning: I'm going with a human-looking robot. And I'm going to make my robot character for this game a female human-looking robot to honor Viki from Small Wonder.

Tagline = "Serious robot that appears to be a normal teenage girl".

Name = Cassandra Patrick Understone. (The initials of her three names make the following word = CPU.) 

Appearance = "Cassandra Patrick Understone looks like a teenage girl with long blonde hair tied up in a ponytail and blue eyes, wearing a pink sweater, blue jeans, a pair of purple socks, and a pair of pink high-heel shoes."

Oops! I forgot two things. The first one is his Personality. Personality: "Cassandra is more serious than the combination of the following books: telephone book, encyclopedia, dictionary & the Sears's catalog." 

The other one is Background. Background = "Cassandra is the only surviving outcome from an experiment of the late Amy Dyrodica. The other six outcomes had laughed themselves into becoming history.” 

Story Hooks are the following for Cassandra: 

  • Too serious for everyone in the world = Major
  • Avoid laughing like the Black Plague = Major
  • & Doesn't like attention on her for any reason = Major 

The following business is the Trait business for Cassandra, with the math business in parentheses as usual:

  • Armed Combat -2 (200+2=2002)
  • Athletics -2 (2002+2=2004)
  • Body 2 (2004-4=200)
  • Coordination 1 (200-2=198)
  • Driving 1 (198-2=196)
  • Piloting -2 (196+2=198)
  • Ranged Combat -2 (198+2=200)
  • Riding 1 (200-2=198)
  • Stealth -2 (198+2=200) 
  • Unarmed Combat -2 (200+2=202)
  • Computers 1 (202-2=200)
  • Demolitions -1 (200+1=201)
  • Detective 3 (201-6=195)
  • Disguise 1 (195+2=197)
  • Inventor -2 (197-2=195)
  • Knowledge - Films 2 (195-4=191)
  • Knowledge - Television Shows 2 (191-4=187)
  • Knowledge - Books 2 (187-4=183)
  • Knowledge - Board Games 2 (183-4=179)
  • Knowledge - Video Games 1 (179-2=177)
  • Medical 1 (177-2=175)
  • Perception 3 (175-6=169)
  • Repair 2 (169-4=165)
  • Appearance 1 (165-2=163)
  • Artist -1 (163+1=164)
  • Performance 1 (164-2=162)
  • Persuasion 1 (162-2=160)
  • Psychology 1 (160-2=158)
  • Wealth 3 (158-6=152)
  • & Writing 2 (152-2=150) 

 I decided on no Specialties for this character.

Size = Medium

For the Oomph business, I'm going with 2 Oomphs. 150-4=146.

I'm taking a 2 in Stunt Points. 146-6=140.

Since Cassandra doesn't have any Special Abilities, I am done with her - no question asked, no answers given.

=C.C.C.=

Name: Cassandra Patrick Understone

 Tagline: Serious robot that appears to be a normal teenage girl 

Appearance: Cassandra Patrick Understone looks like a teenage girl with long blonde hair in a ponytail, blue eyes, wearing a pink sweater, blue jeans, purple socks, and pink high-heeled shoes.

Personality: Cassandra is more serious than the combination of the following books: telephone book, encyclopedia, dictionary & the Sears's catalog.

Background: Cassandra is the only surviving outcome from an experiment of the late Amy Dyrodica. The other six outcomes had laughed themselves into becoming history.

Story Hooks:
▢ Too serious for everyone in the world = Major
▢ Avoid laughing like the Black Plague = Major
▢ Doesn't like attention on her for any reason = Major

Traits: Armed Combat -2, Athletics -2, Body 2, Coordination 1, Driving 1, Piloting -2, Ranged Combat -2, Riding 1, Stealth -2, Unarmed Combat -2, Computers 1, Demolitions 1, Detective 3, Inventor -2. Knowledge - Films 2, Knowledge - Television Shows 2, Knowledge - Books 2, Knowledge - Board Games 2, Knowledge - Video Games 1, Medical 1, Perception 3, Repair 2, Appearance 1, Artist -1, Performance 1, Persuasion 1, Psychology 1, Wealth 3, Writing 2

Size: Medium

Oomph: 2

Stunt Points: 2 

 =C.C.C.= 

 

 

 

 

 

 

 

Friday, January 2, 2026

C.C.C. 2026 - Character #2 = Lady Jane ("Awfully Cheerful Engine")

 Before doing anything with this game, I’m going to have to find a genre. 

Question #1: Genre = “Fighting Series”? My View: 50/50. M.G.M.E’s View: 56. No

Question #2: Genre = “Gangsters”? My View: 50/50. M.G.M.E’s View: 98. Exceptional No. 

Question #3: Genre = “Hareem Anime”? My View: 50/50. M.G.M.E’s View: 85. No. 

Question #4: Genre = “Horror”? My View: 50/50. M.G.M.E’s View: 70. No.

Question #5: Genre = “Military”? My View: 50/50. M.G.M.E’s View: 93. Exceptional No.
 

Question #6: Genre = “Mystery”? My View: 50/50. M.G.M.E’s View: 95. Exceptional No.
 

Question #7: Genre = “Pet Monsters Anime?” My View: 50/50. M.G.M.E’s View: 92. Expectational No. 

Question #8: Genre = “Post-Apocalypse”? My View:50/50. M.G.M.E’s View: 11. Yes & Random Event. 

Question #9: Which edition of M.G.M.E. should take the Random Event from? The first edition? My View: 50/50. M.G.M.E’s View: 19. Works for me. Random Event Roll: 1 = Remote Event. Action Word: 34 = “Lie”. Subject Word: 5 = “Inside”. Phrase: “Lie of Inside”. Meaning: No clue. 

Question #10: Character = Ape? My View: 50/50. Mythic View: 12. Yes. 

The following business contains the focus for each stat for this game - no questions asked, no answers given: 

  • Smarts = History
  • Moves = Shooting
  • Style = Disguise
  • Brawns = Brawling 

Defense = Moves * 3. 3 * 3 = 9


Health = Brawn. Health is 2 for this character -- no questions asked, no answer given.
 

Karma = 6. No questions asked, no answers given.
 

The name of this character is Lady Jane. This character isn’t named after the same character from the G.I. Joe franchise, but Jane Goodall, the famous gorilla researcher. 

Jane’s appearance is the following business - no questions asked, no answers given: 'Lady Jane is an old ape with gray fur and white eyes wearing a white wedding dress.” 

 For Jane’s trait, I’m going with Lustful.

=C.C.C.=


Name: Lady Jane
 

Appearance: Lady Jane is an old ape with gray fur and white eyes wearing a white wedding dress.
 

Trait/Role: Lustful/Ape
 

Stats:
▢ Smarts: 3 (History: 5)
▢ Moves: 5 (Shooting: 7)
▢ Style: 5 (Disguise: 7)
▢ Brawns: 2 (Brawling: 4)
 

Defense: 9
 

Health: 2
 

Karma: 6
 

Special Ability: You’re a walking, talking ape! You can jump 30 feet in the air with no
effort. Also, when you throw things, you do an extra point of damage.
 

=C.C.C.=