Tuesday, January 13, 2015

ICONS RPG - Recluse's Nemesis: Smartax

ICONS RPG - Recluse’s Nemesis: Smartax

I told you I skipped two characters from the origin ICONS book. Yesterday, I took care of Pulsar. Today, I taking care of  Recluse, the human transformed into spider. As usual, Transformed his origin.

Roll Roll: 6 = Nemesis: Do not roll the villain’s Origins. The villain has an Origin “opposite” to
that of the hero on the Origin table: Trained = Unearthly, Transformed = Artificial,
and Birthright = Gimmick and vice-versa. Generate the rest of the villain’s traits
the same as you would a hero. Looks like another robot to create for me.

Bonus of the  Artificial Origin: The character is a robot or perhaps some other kind of construct, such as a golem. The character’s Strength is increased by +2 and you may
choose Life Support as a bonus power.



Attributes Rolls:


  • Prowess: 6 = 4
  • Coordination: 6 = 4
  • Strength: 8 = 5
  • Intellect: 9 = 6
  • Awareness: 4 = 3
  • Willpower: 5 = 4


Before we go add. Let’s add that + 2 to Strength for a 7. Let’s do some math.

4 + 4 = 8
7 + 6 = 13
3 + 4 = 7
7 + 8 = 15
15 + 13 = 28
28 > 20. We good to more on to powers.

# of powers? 5 = 3. 3 Powers.

  • Power #1:
    • Power Group:  7 = Mental
    • Which Power? 3 & 3 = Illusion
    • Power Level: 10 = 6
  • Power #2
    • Power Group: 5 = Control
    • Which Power? 1 & 5 = Alteration Ray
    • Power Level: 2 = 1
  • Power #3:
    • Power Group: 8 = Movement
    • Which Power? 5 & 5 = Wall-Crawling
    • Power Level:  2 = 1


Number of Specialties? 10 = 3. I decide the best three for this robots are Electronics, Computers and Mechanics. For the ray (I’m going with shrinking. Shrinking remind me of Brainiac from the Superman comics. Smartax, would be the name.

Appearance: When not using a illusion on himself, Smartax appears to humanized size gray robot with green optics wearing a white shirt, white shorts and white loafers.

Background: Smartax’s background is begins off with our old friend -- the fake superhero known as Diamond --  again. Diamond got a mystery disc from a mystery person that contained blueprints for a perfect A.I. to control a robot. Having perfect A.I, would make her the most powerful business in the world -- and of course, according to Diamond -- “fame is power!”.  She built a powerful robot that would be the test run for it. She was disappointed when found that it could only do three things: wall-crawling, shrinking things down, and create illusions. She attempt to have some of her villain cohort steal the robot durning transporting but they were stop by the teamwork of Eris, Princess Cassandra, and Metal Girl. Smartax in honor them work to fight crime.

Stamina: 7 + 4 = 11

Determination Points:  6 - 1 (for that Strength attribute that’s over 7) = 5 - 3 (For those powers) = 2.

Quality is: Well-known robotic superhero.
Challenges are: No secret identity & Built by Diamond


We are done

  • Name: Smartax.
  • Origin: Artificial
  • Attributes:
    • Prowess:  4
    • Coordination:  4
    • Strength: 7
    • Intellect: 6
    • Awareness:  3
    • Willpower:  4
  • Powers:
    • Illusions: 6
    • Alliteration Ray (Shrinking): 1
    • Wall-Crawling: 1
  • Specialties
    • Electronics
    • Computers
    • Mechanic
  • Stamina:  11
  • Determination Points: 2
  • Appearance: When not using a illusion on himself., Smartax appears to humanized size gray robot with green optics wearing a white shirt, white shorts and white loafers.
  • Background:Smartax’s background is begins off with our old friend -- the fake superhero known as Diamond --  again. Diamond got a mystery disc from a mystery person that contained blueprints for a perfect A.I. to control a robot. Having perfect A.I, would make her the most powerful business in the world -- and of course, according to Diamond -- “fame is power!”.  She built a powerful robot that would be the test run for it. She was disappointed when found that it could only do three things: wall-crawling, shrinking things down, and create illusions. She attempt to have some of her villain cohort steal the robot durning transporting but they were stop by the teamwork of Eris, Princess Cassandra, and Metal Girl. Smartax in honor them work to fight crime.
  • Qualities:
    • Well-known robotic superhero.
  • Challenges:
    • No secret identity
    • Built by Diamond
  • First Appearance: SMARTAX #1

Monday, January 12, 2015

ICON RPG --: Puslar's Adversary: Tima

I accidentally skipped two characters: Pulsar and Recluse. Today, I handle that Soviet nutcase. I am going with Transformed here.


Role Roll: 3 = Adversary: Roll to generate the villain’s Origin and other traits the same as a
hero.

Origin Roll: 8 = Gimmick: The character’s powers all come from devices of some kind. One
of the character’s mental abilities (your choice) is increased by +2.


Attributes Rolls:


  • Prowess:  8 = 5
  • Coordination: 8 = 5
  • Strength:  9 = 6
  • Intellect:  7 = 5
  • Awareness: 9 = 6
  • Willpower: 7 = 5
It's a three-way toss up between Intellect, Awareness and Willpower. I'm going to roll a d4. If I get a 1, it's Intellect gets the +2, if it's 2 Awareness gets the +2, and if it's 3, it's willpower that gets the +2. If I get 4, I will re-roll until I get another number. The rolled number is 3. It's willpower.

Ok. Let's do the math

5 + 5 = 10
6 + 5 = 11
6 + 7 = 13
10 + 11 = 22
22 + 13 = 35
35 > 20. We are good to go.

# of Powers: 11 = 5. Now that's a good number.


  • Power #1: Power Group (9 = Offensive); What Power? (4 & 3 = Blinding )
  • Power #2: Power Group (4 = Control); What Power? (5 & 3 =  Time Control)
  • Power #3: Power Group (9 = Offensive); What Power? (5 & 3 =) - This has been stopped in order to pay for Time Control.
  • Power #4: Power Group (6 = Defensive ); What Power? (1 & 1 = Force Field)
  • Power #5: Power Group (9 = Offensive); What Power? (3 & 2 = Blinding). I'm going with the +2 to it's Power Level -- and I'm assume it's a whip.




Let's find out the power levels:



  • Time Control Device : 6 = 4
  • Force Field Device:  6 =  4
  • Whip (Blinding Device): 10 =  6 + 2 = 8. 


 6 ; 6 ; 10


# of Specialties? 12 = 4. I'm going with the following: Computers, Electrics, Leadership, and Knowledge (This covers anything you can learn in school from English to History -- and everything between and behind). In the case of this hero, I'm going with history.


STA: 5 + 7 = 12

DP: 6 - 3 ( For the powers) - 1 (for that over 7 attribute) = 2 

Appearance: Tima appears a tall woman with purple hair and purple eyes dressed in a purple catsuit.

Background:  When Tempus Khan was first appear in the present day, it got Tima into trying to figure out how to control time. Knowing that Tima was not supposed to find out to figure out know, decide to use far-future mind control on Rex Mundi to use Troll and Speedsaw against Tima. Tima was throw back as well some of her rejected ideas. She was able to use some items to create a time control device that allowed her to return her to the present day. She wonders what happen to those items and become a superhero to find out what happen to them.



Qualities is: "The Time Girl"
Challenges are: "No Secret Identity", "Arch-Enemy: Tempus Khan", "Arch-Enemy: Smith" (Ironically, the reject blueprints ended up in a mystery person that e-mail it to Smith.)


We are done here....




  • Name: Tima
  • Origin: Gimmick.
  • Attributes
    • Prowess: 5
    • Coordination: 5
    • Strength: 6
    • Intellect: 5
    • Awareness: 6
    • Willpower: 7
  • Powers:
    • Time Control Device:  4
    • Force Field Device: 4
    • Whip (Blinding Device): 8
  • Specialties:
    • Computers
    • Electrics 
    • Leadership
    • Knowledge (History)
  • Stamina: 12
  • Determination Points:  2
  • Appearance: Tima appears a tall woman with purple hair and purple eyes dressed in a purple catsuit.
  • Background: When Tempus Khan was first appear in the present day, it got Tima into trying to figure out how to control time. Knowing that Tima was not supposed to find out to figure out know, decide to use far-future mind control on Rex Mundi to use Troll and Speedsaw against Tima. Tima was throw back as well some of her rejected ideas. She was able to use some items to create a time control device that allowed her to return her to the present day. She wonders what happen to those items and become a superhero to find out what happen to them.
  • Qualities:
    • "The Time Girl"
  • Challenges:
    • "No Secret Identity"
    • Arch-Enemy: Tempus Khan
    • Arch-Enemy: Smith
  • First Appearance: Tima #1

Wednesday, January 7, 2015

ICONS RPG - Redkap's Opposite: Faye

Redkap is human -- so I'm going with Unearthly via the Trained/Birthright here

Role Roll: 8 = Opposite: The villain has the same Origin as the hero. Do not roll the villain’s
powers. Instead, assign the villain the same number of powers as the hero,
but choose “opposing” powers. So if the hero has Elemental Control (Fire), for
example, the villain could have Elemental Control (Cold) or (Water). The creating
player gets to interpret “opposite” with the GM’s approval  That means Unearthly (Trained/Birthright)\

Attributes Rolls:


  • Prowess:  8 = 5
  • Coordination: 7 = 5
  • Strength:  6 = 4
  • Intellect:  4 = 3
  • Awareness: 7 = 5
  • Willpower: 8 = 5
Let' see the bonus for both the Trained and Birthrights before I decide to move on the next one:

  • Trained: The hero is a highly skilled human; any “powers” actually come from superior training or specialized equipment. The character gains three bonus specialties, but two fewer powers (and may have no powers at all).
  • Birthright: The hero was born with or destined to develop superhuman powers. The character gains your choice of one additional power, which should be innate, and not a device, or +2 to a rolled power level. 

Ok. Let's do the math

5+5=10
4+3 = 7
5+5= 10
10 + 7 = 17
17 + 10 = 27
27 > 20.



We had only one powers, and since Love is the opposite of Fear, that covers the Emotion Control. I'm also giving a name -- Faye, and a 7 in Emotion Control -- since that is Redcap's level. So it's the only power. I will use he bonus to add 2 to get a 9 for that.


# of Specialties? 6 = 2 + 2 (From the Trained part) = 4 Specialties. Performance (Acting), Criminology, Electronics, Martial Arts.

STA: 4 + 5 = 9

DP: 6 - 1 = 5

Appearance: Faye appears to be a teenage girl with white hair, white eyes dressed in a long white dress, fake sliver wings, and sandals. Jessica Titan appears to a normal adult with white hair and white eyes dressed in brown shirt, blue jeans, and brown boots

Background:  Between the fall of the Roman Empire and the time that King Arthur pull the sword of the story, the start of the Earth's first dark age fall on the world. This was the time of fairy tales and folk tales from France to Russia -- and everyplace in between and behind.  One story force on a forgotten fairy tale know a the Tale of Faye. Faye's story began with a honorable princess, Princess Faya taking punishment for her ill old sister. She was chained to a post in town's center and was forbidden to speak to humans -- on the penal of death.  One day, an injured fairy named, Erica, landed in the Princess Faya's hands -- and they got to talking on everything. One night, Princess Faya told Erica about her punishment. Erica and her fairy race could not conquer death -- but they can give Faya something that actual prevent death -- and grate that ability to her.. Unknown to them, they were being watched by Dr. Gyrim, a doctor who has been trying to locate a fairy -- and Erica would suit him just fine.. He told Faya's president about her talking to him about her punishment. So the next day, it was set for death day. On that day, Faya's gift was reveal to the ability to control the emotion know as love -- which strikes a visiting prince who stopped the bullet for her, free her and took her to her home.  This past though her family though  the years the the dark age had a hold one Earth until one day, the Brothers Grimm meet with Faye's decent to get her story. Not waiting the Brothers Grim to know about the gift -- she make a very bloody story about her mother and all the mess treatment. The Brothers Grim did not like it and decide to put in the books. As usual, time past, Faya's country become know as Calmara, a country was good peaceful country. Meanwhile, Faya's royal queen past on the training on the emotion control.  Hearing about Redkap in the news, the latest Princess got a brilliant idea. She decide to become a superhero. Ironically, somehow, she changed age on starting her superhero career. She decide it would be fun to make people think she was a teenage fairy to kept a secret identity. She decide to be Jessica Titan, a novelist.

The Game Master and The Player hash out a new power: De-Aging and give it a 5 and only effects Faye.



Qualities is: "Secret Identity: Jessica Titan, a novelist",
Challenges are: "Secret: A member of the Calmara's royal family" & "Vow: To prevent anyone from the  learning about the Emotion Control powers", 


We are done here....




  • Name:Faye
  • Origin: Unearthly (Trained/Birthright)
  • Attributes
    • Prowess: 5
    • Coordination: 5
    • Strength: 4
    • Intellect: 3
    • Awareness: 5
    • Willpower: 5
  • Powers:
    • Emotion Control (Love): 9
    • De-Aging: 5
      • Only effects Faye
  • Specialties:
    • Performance (Acting)
    • Criminology 
    • Electronics
    • Martial Arts
  • Stamina: 9
  • Determination Points:  5
  • Appearance: Faye appears to be a teenage girl with white hair, white eyes dressed in a long white dress, fake sliver wings, and sandals. Jessica Titan appears to a normal adult with white hair and white eyes dressed in brown shirt, blue jeans, and brown boots.
  • Background:Between the fall of the Roman Empire and the time that King Arthur pull the sword of the story, the start of the Earth's first dark age fall on the world. This was the time of fairy tales and folk tales from France to Russia -- and everyplace in between and behind.  One story force on a forgotten fairy tale know a the Tale of Faye. Faye's story began with a honorable princess, Princess Faya taking punishment for her ill old sister. She was chained to a post in town's center and was forbidden to speak to humans -- on the penal of death.  One day, an injured fairy named, Erica, landed in the Princess Faya's hands -- and they got to talking on everything. One night, Princess Faya told Erica about her punishment. Erica and her fairy race could not conquer death -- but they can give Faya something that actual prevent death -- and grate that ability to her.. Unknown to them, they were being watched by Dr. Gyrim, a doctor who has been trying to locate a fairy -- and Erica would suit him just fine.. He told Faya's president about her talking to him about her punishment. So the next day, it was set for death day. On that day, Faya's gift was reveal to the ability to control the emotion know as love -- which strikes a visiting prince who stopped the bullet for her, free her and took her to her home.  This past though her family though  the years the the dark age had a hold one Earth until one day, the Brothers Grimm meet with Faye's decent to get her story. Not waiting the Brothers Grim to know about the gift -- she make a very bloody story about her mother and all the mess treatment. The Brothers Grim did not like it and decide to put in the books. As usual, time past, Faya's country become know as Calmara, a country was good peaceful country. Meanwhile, Faya's royal queen past on the training on the emotion control.  Hearing about Redkap in the news, the latest Princess got a brilliant idea. She decide to become a superhero. Ironically, somehow, she changed age on starting her superhero career. She decide it would be fun to make people think she was a teenage fairy to kept a secret identity. She decide to be Jessica Titan, a novelist.
  • Qualities:
    • Secret Identity: Jessica Titan, a novelist
  • Challenges:
    • Secret: A member of the Calmara's royal family
    • Vow: To prevent anyone from the  learning about the Emotion Control powers
  • First Appearance: Strange History #20




Monday, January 5, 2015

ICONS RPG - Prof. Kafka's Adversary: Synergy

Prof. Homind is a mastermind, so I'm going on to Prof. Kafka. I assumed Unearthly via Transformed/Artificial origins.

Role Roll: 2 = Adversary. It's up to the rolls to decide what's up.


Origin Roll: 9 = Gimmick: The character’s powers all come from devices of some kind. One
of the character’s mental abilities (your choice) is increased by +2.


Next up -- The Attributes Rolls;



  • Prowess: 6 = 4
  • Coordination: 4 = 3
  • Strength:  5 = 4
  • Intellect:  4 = 3 + 2 = 5
  • Awareness: 8 = 5
  • Willpower: 9 =  6

Looks like Intellect gets the plus +2 need -- as it's the lowest of the metal attributes. Let's do some math

4 + 3 = 7
4 + 5 = 9
5 + 6 = 11
11 + 9 = 21
21 + 7 = 28.
28 > 20. We are good.

Moving on. Let's move on to find out how many powers we have. 10 = 4 powers

  • Power #1: Power Group (9 = Offensive Group); Power? (6  & 5 = Life Drain); Power Level: 5 = 4
  • Power #2: Power Group (8 = Movement Group); Power? (6 & 5 = Wall-Crawling );  Power Level: 5 = 4
  • Power #3: Power Group (11 = Sensory Group); Power? (6 & 3 = Interface); Power Level: 5 = 4
  • Power #4: Power Group (7 = Metal Group); Power? (2 & 3 = Illusion); Power Level:5 = 4

As usual, I'm assuming a power suit. 


# of Specialties? 5 = 2. Got two in mind already. Computers and Business.


HP = 4 + 6 = 10
Oomph = 6 - 4 = 2


Appearance: When not using hologram, Synergy appears to a blue suit over a regular human female with brown hair, brown eyes usually wearing a glasses. Her most use Hologram of a blue-hair woman with blue hair dressed in a pink catsuit with pink combat boots. Syna Eryan is a regular human female with brown hair, brown eyes usually dressed in a glasses, pink t-shirt, blue jeans, and pink and purple sneakers.

Background: Syna Eryan was one of the most brilliant mind of the computer business world. One day, she founded a trashed laptop. She discovered some of Diamond's dirt little secrets as well as plans for lot of different items including the neural interface and Powermaster's armor. She discover a power suit that Diamond reject -- thinking it would be impossible to make.  Syna Eryan had a habit of making the impossible happen - so she created the power suit.  It took only a few days -- but she did successfully -- and then started fighting crime in secret. Soon she come across Octofather who asked her hero's name. Since she just got watching a live-action movie take on "Jem and Holograms", she give him the name of Synergy. Then starting using the following holograms more often:  blue-hair woman with blue hair dressed in a pink catsuit with pink combat boots -- for Synergy's regular public appearances in crime fighting.

Qualities is: "Secret Identity; Syna Eryan, smartest CEO ever"
Challenges are "Have a ton of crazy plans but only half of them works", "acts like a computer when in the powersuit."



  • Name: Synergy
  • Origin: Gimmick
  • Attributes:
    • Prowess: 4
    • Coordination: 3
    • Strength: 4
    • Intellect: 5
    • Awareness: 5
    • Willpower: 6
  • Powers: 
    • Energy Drainer (Part of a Power Suit): 5
      • Life Drain Device
    • Grabber Lines (Part of a Power Suit): 5
      • Wall-Crawling Device
    • CPU Helper  (Part of Power Suit): 5
      • Interface Device
    • Hologram Systems (Part of a Power Suit): 5
      • Illusion Device)
  • Specialties:
    • Computers
    • Business
  • Stamina: 10
  • Determination Point: 2
  • Appearance:   When not using hologram, Synergy appears to a blue suit over a regular human female with brown hair, brown eyes usually wearing a glasses. Her most use Hologram of Appearance: When not using hologram, Synergy appears to a blue suit over a regular human female with brown hair, brown eyes usually wearing a glasses. Her most use Hologram of a blue-hair woman with blue hair dressed in a pink catsuit with pink combat boots. Syna Eryan is a regular human female with brown hair, brown eyes usually dressed in a glasses, pink t-shirt, blue jeans, and pink and purple sneakers. 
  • Background:  Syna Eryan was one of the most brilliant mind of the computer business world. One day, she founded a trashed laptop. She discovered some of Diamond's dirt little secrets as well as plans for lot of different items including the neural interface and Powermaster's armor. She discover a power suit that Diamond reject -- thinking it would be impossible to make.  Syna Eryan had a habit of making the impossible happen - so she created the power suit.  It took only a few days -- but she did successfully -- and then started fighting crime in secret. Soon she come across Octofather who asked her hero's name. Since she just got watching a live-action movie take on "Jem and Holograms", she give him the name of Synergy. Then starting using the following holograms more often:  blue-hair woman with blue hair dressed in a pink catsuit with pink combat boots -- for Synergy's regular public appearances in crime fighting.
  • Qualities: 
    • Secret Identity; Syna Eryan, smartest CEO ever
  • Challenges:
    • Have a ton of crazy plans but only half of them works.
    •  Act like a computer when in powersuit.
  • First Appearance: SYNERGY #1

ICONS RPG - Patroit's Reflection: Hazard

Time one of the military nutcase to get a hero. In this case, it's the first one in the rule book, Patriot. I'm going to assume Trained.

Role Roll: 11 = Reflection: The villain has the same Origin and powers as the hero—including
abilities above level 6—but differing aspects, and possibly differing descriptions of the powers’ “special effects”. For example, a hero with Wizardry (Magic) might have a Reflection who also has Magic, but evil magic rather than good magic. The villain may choose different Specialties than the hero. That means Trained, Attributes are gotten from Patriot's file, and I need to come with ideas for opposites power. Let's get the number plug in. Here's the assuming numbers from Patroit's file in Villicaonon.

  • Prowess: 5
  • Coordination: 4
  • Strength:  4
  • Intellect: 3
  • Awareness:4
  • Willpower: 6


Here's where I pick my opposites.


  • Pick Power #1: Hazard Suit (Force Field Device) at 8.
  • Pick Power #2: Jet Book (Super-Seed Device) at 8
  • Pick Power #3: Mace (Bashing Device) at 5
  • Pick Power #4: Maya (Interface Device) at 10.

Specialties? Should I roll for these,, Mythic? My View: 50/50. Mythic View: 59. No. Then I pick a the same number of Specialties as Patriot has. That's four.

  • Pick Specialty #1: Computers
  • Pick Specialty #2: Electronics.
  • Pick Specialty #3: Science (Ecology)
  • Pick Specialty #4: Leadership

HP: 4 + 6 = 10
Oomph: 6 - 4 (For four powers) = 2



Appearance: Hazard appeared to a long pink hair girl with purple eyes dressed in a cartoon yellow-hazard suits. Harriet Zard appears to a long pink hair girl with purple eyes dressed in a yellow blouse, blue jeans, and yellow high-heel shoes. Maya appears to a large cartoon boxy retro-future portal computer as soon though the eyes of 1980s Western Animation animators.

Background: Hazard start off as a idea of a 1980s Western anime for "Hazard and the End of the Word, an "After-The End" cartoon in which caused deadly smog to hang dangerously in the air..  It only lasted one season, but it had a small group of fans that kept the tape circling including some portions of YouTube. One day, Warlock had a battle with Zergo -- assuming that Zergo was magic imp from another dimension. Zergo was animated cartoon characters. When the smoke clean and Zergo was sent home by the Warlock, only Hazard end up left behind. Warlock quickly used his black market connections to get the entire series on VHS for her.. Hazard was not surprising by this reveal  -- and befriended the Warlock -- who give Hazard her outfit for her secret identity of Harriet Zard - -and she started a fight against injustice similar to how she handles injustice on her show.

Qualities are the following: "1980's Heroic Cartoon Character" & "Connection: Warlock"


Challenges are: "Prefers a fair fight" & "Doesn't believe in actual magic."


  • Name: Hazard
  • Origin: Trained
  • Attributes:
    • Prowess: 5
    • Coordination: 4
    • Strength: 4
    • Intellect: 3
    • Awareness:4
    • Willpower: 6
  • Powers:
    • Hazard Suit (Force Field Device): 8
    • Jet Book (Super Speed Device): 8
    • Mace (Bashing Device): 5
    • Maya (Inference Device): 10
  • Specialties:
    • Computers
    • Electronics
    • Science - Ecology
    • Leadership
  • Stamina: 10
  • Determination: 2
  • Appearance: Hazard appeared to a long pink hair girl with purple eyes dressed in a cartoon yellow-hazard suits. Harriet Zard appears to a long pink hair girl with purple eyes dressed in a yellow blouse, blue jeans, and yellow high-heel shoes. Maya appears to a large cartoon boxy retro-future portal computer as soon though the eyes of 1980s Western Animation animators.
  • Background: Hazard start off as a idea of a 1980s Western anime for "Hazard and the End of the Word, an "After-The End" cartoon in which caused deadly smog to hang dangerously in the air..  It only lasted one season, but it had a small group of fans that kept the tape circling including some portions of YouTube. One day, Warlock had a battle with Zergo -- assuming that Zergo was magic imp from another dimension. Zergo was animated cartoon characters. When the smoke clean and Zergo was sent home by the Warlock, only Hazard end up left behind. Warlock quickly used his black market connections to get the entire series on VHS for her.. Hazard was not surprising by this reveal  -- and befriended the Warlock -- who give Hazard her outfit for her secret identity of Harriet Zard.
  • Qualities:
    • 1980's Cartoon Character
    • Connection: Warlock
  • Challenges:
    • Prefers a fair fight
    • Doesn't believe in actual magic.
  • First Appearance; UNBELIEVABLY HEX-MAN ANNUAL #1

Saturday, January 3, 2015

ICONS RPG -- Paper Tiger's Opposite: Vatar


Ok. Paper Tiger is next on the hit list. I assumed Gimmick for him.

Role Roll: 9 = Opposite: The villain has the same Origin as the hero. Do not roll the villain’s
powers. Instead, assign the villain the same number of powers as the hero,
but choose “opposing” powers. So if the hero has Elemental Control (Fire), for
example, the villain could have Elemental Control (Cold) or (Water). The creating
player gets to interpret “opposite” with the GM’s approval. That means Gimmick and one power.

Next up -- The Attributes Rolls;



  • Prowess: 7 = 5
  • Coordination: 7 = 5
  • Strength:  6 = 4
  • Intellect:  3 = 2
  • Awareness: 7 = 5
  • Willpower: 9 = 6

The bonus for a Gimmick hero is add +2 to a mind attribute. I'm going to change that Intellect to 4. Let's get started on the math

5 + 5 = 10
4 + 4 = 8
5 + 6 = 11
10 + 8 = 18
18 + 11 = 29
29 > 20. We are good.

Alter-Ego and Power Nullification would both make a good one. Time to to roll a d2. If it's 1. Alter-Ego. If it's 2, it's Power Nullification. After I roll my dice, I got a 1. Alter-Ego. I'm going ask Mythic I question.

Question #1: Is this Alter-Ego a serial one?
My View: 50/50
Mythic View 39. Yes. I give the Level 10. For 10 possible here.

# of Specialties? Roll:  7 = 2 of them . My specialties picked are a new one called "Media Knowledge" (Which is another specialty group covering all fictional media such as the following: Anime, Board Games, Cartoons, Card Games, Comic Books, Computer Games, Films, Live-Action Television Shows, Pen and Paper Role-Playing Games and Video Games). I pick Video Games for this character. The other is Power - Alter-Ego.

Vatar is the character name, but I get to her appearance and background after I deal the two reminding math programs

HP = 4 + 6 = 10
Oomph = 6 - 1 = 5

Appearance: When not summoning one of her alter-egos, Vatar appears to a female-humanoid figure in a yellow-like hazard suit with only her red eye visible.

Background: Vatar was once a normal human Japanese-American name Tyakiru Glorgusa - who usually anglicized it as "Tanya Gloom". One day, she caught in a fire. Her entire being burned badly. Her Aunt Ryaki Glorgusa, a scientist give her a suit that would kept her body from following apart. Stuck in it, she discover a mysterious rock her aunt was trying to crack was in it. She rubbed and discovered that she can changed into superpower identities. Knocking the A from the word: "avatar" -- she become Vatar, the unstoppable hero.

Qualities is: "The Unstoppable Hero"
Challenges are: "Everything Reminds Her  Of A Game" & "A Focus For Mystery Solvers"



  • Name: Vatar
  • Origin: Gimmick
  • Attributes:
    • Prowess: 5
    • Coordination: 5
    • Strength: 4
    • Intellect: 4
    • Awareness: 5
    • Willpower: 6
  • Powers: 
    • Change Suit (Alter-Ego Device): 10 
  • Specialties:
    • Media Knowledge (Video Games)
    • Power - Alter Ego
  • Stamina: 10
  • Determination Point: 5
  • Appearance:  When not summoning one of her alter-egos, Vatar appears to a female-humanoid figure in a yellow-like hazard suit with only her red eye visible.
  • Background:  Vatar was once a normal human Japanese-American name Tyakiru Glorgusa - who usually anglicized it as "Tanya Gloom". One day, she caught in a fire. Her entire being burned badly. Her Aunt Ryaki Glorgusa, a scientist give her a suit that would kept her body from following apart. Stuck in it, she discover a mysterious rock her aunt was trying to crack was in it. She rubbed and discovered that she can changed into superpower identities. Knocking the A from the word: "avatar" -- she become Vatar, the unstoppable. 
  • Qualities: 
    • The Unstoppable Hero.
  • Challenges:
    • Everything Reminds Her of A Game
    •  A Focus For Mystery Solvers
  • First Appearance: VATAR: THE UNSTOPPABLE HERO #1

Friday, January 2, 2015

ICONS RPG - The Octofather's Adversary: Squida

Time for that metal alien boss that won't be out of place in the 1980s Teenage Mutant Ninja Turtles universe, the Octofather. As usual alien means Unearthly.


Role Roll:3 = Adversary: Roll to generate the villain’s Origin and other traits the same as a
hero.

Origin Roll: 12 = Unearthly. Bonus is: Increase two of the character’s abilities (your choice) by +2. The character has one fewer power but a minimum of one power.

Attributes Rolls

  • Prowess: 9 = 6
  • Coordination: 7 = 5
  • Strength: 5 =  4
  • Intellect: 4 = 3
  • Awareness: 5 = 4
  • Willpower: 6 = 4
Let's find out if we got a good one.

6 + 5 = 11
4 + 3 = 7
4 + 4 = 8
11 + 7 = 18
18 + 8 = 26.
26 > 20. We are good to go on. I wait to decide on the bonus add after I find out the powers and the bonus.

# of Powers: 6 = 3 - 1 = 2. 2 Powers only. Let's find out which powers:

  • Power #1: Power Group (11 - Sensory); Which Power? (3 & 1 = Detection); Power Level: 8 = 5
  • Power #2: Power Group (10 - Offense); Which Power? (2 & 1 = Affection); Power Level: 9 = 6

#  of Specialties: 6 = 2 Specialties. I come these once I come up with a background for my hero. 

Which one to two to upgrade. I'm assuring 1 is Prowess and 8 is Affection power. Roll is 3 = Strength. Turning that 4 into a 6. Stamina is: 6 + 4 = 10. Determination Points equal 6 minus the powers plus any attributes above 6 or 6 - 2 (For our powers) for a told 4 for this hero.


Appearance: Squida appears to a a neon-pink squid-like alien with purple hair and orange eyes dressed in a long neon-yellow dress. 

Background: Squida comes from the planet, Oceana. Her real name on Oceana was Syaraki Glurgoniusa, she was a teenage who Earth's media. Her favorite were the comic books. One day, she end up being caught a cosmic storm that actual make her land on Earth. Stuck on Earth, Syaraki decided to become a superhero using her race natural abilities -- the ability to detect energy use and  the acid spores from her body -- to fight crime.


Qualities are: "The Squid Heroine." & "I think I read that in a comic book."

Challenges are: "Doesn't know a lot about Earth", "Alien Appearance" & "No Secret Identity"


We are finished here......

  • Name: Squida
  • Origin: Unearthly
  • Attributes:
    • Prowess: 6
    • Coordination: 5
    • Strength: 6
    • Intellect: 3
    • Awareness: 4
    • Willpower: 4
  • Powers: 
    • Energy Detection: 5
    • Spores (Affection):6
  • Specialties:
    • Metal Resistance 
    • Stealth
  • Stamina: 10
  • Determination Point: 4
  • Appearance:  Squida appears to a a neon-pink squid-like alien with purple hair and orange eyes dressed in a long neon-yellow dress. 
  • Background:  Squida comes from the planet, Oceana. Her real name on Oceana was Syaraki Glurgoniusa, she was a teenage who Earth's media. Her favorite were the comic books. One day, she end up being caught a cosmic storm that actual make her land on Earth. Stuck on Earth, Syaraki decided to become a superhero using her race natural abilities -- the ability to detect energy use and  the acid spores from her body -- to fight crime.
  • Qualities: 
    • "The Squid Heroine."
    • "I think I read that in a comic book."
  • Challenges:
    • Doesn't know a lot about Earth, 
    • Alien Appearance
    • No Secret Identity.
  • First Appearance: Squida #1