Saturday, January 3, 2015

ICONS RPG -- Paper Tiger's Opposite: Vatar


Ok. Paper Tiger is next on the hit list. I assumed Gimmick for him.

Role Roll: 9 = Opposite: The villain has the same Origin as the hero. Do not roll the villain’s
powers. Instead, assign the villain the same number of powers as the hero,
but choose “opposing” powers. So if the hero has Elemental Control (Fire), for
example, the villain could have Elemental Control (Cold) or (Water). The creating
player gets to interpret “opposite” with the GM’s approval. That means Gimmick and one power.

Next up -- The Attributes Rolls;



  • Prowess: 7 = 5
  • Coordination: 7 = 5
  • Strength:  6 = 4
  • Intellect:  3 = 2
  • Awareness: 7 = 5
  • Willpower: 9 = 6

The bonus for a Gimmick hero is add +2 to a mind attribute. I'm going to change that Intellect to 4. Let's get started on the math

5 + 5 = 10
4 + 4 = 8
5 + 6 = 11
10 + 8 = 18
18 + 11 = 29
29 > 20. We are good.

Alter-Ego and Power Nullification would both make a good one. Time to to roll a d2. If it's 1. Alter-Ego. If it's 2, it's Power Nullification. After I roll my dice, I got a 1. Alter-Ego. I'm going ask Mythic I question.

Question #1: Is this Alter-Ego a serial one?
My View: 50/50
Mythic View 39. Yes. I give the Level 10. For 10 possible here.

# of Specialties? Roll:  7 = 2 of them . My specialties picked are a new one called "Media Knowledge" (Which is another specialty group covering all fictional media such as the following: Anime, Board Games, Cartoons, Card Games, Comic Books, Computer Games, Films, Live-Action Television Shows, Pen and Paper Role-Playing Games and Video Games). I pick Video Games for this character. The other is Power - Alter-Ego.

Vatar is the character name, but I get to her appearance and background after I deal the two reminding math programs

HP = 4 + 6 = 10
Oomph = 6 - 1 = 5

Appearance: When not summoning one of her alter-egos, Vatar appears to a female-humanoid figure in a yellow-like hazard suit with only her red eye visible.

Background: Vatar was once a normal human Japanese-American name Tyakiru Glorgusa - who usually anglicized it as "Tanya Gloom". One day, she caught in a fire. Her entire being burned badly. Her Aunt Ryaki Glorgusa, a scientist give her a suit that would kept her body from following apart. Stuck in it, she discover a mysterious rock her aunt was trying to crack was in it. She rubbed and discovered that she can changed into superpower identities. Knocking the A from the word: "avatar" -- she become Vatar, the unstoppable hero.

Qualities is: "The Unstoppable Hero"
Challenges are: "Everything Reminds Her  Of A Game" & "A Focus For Mystery Solvers"



  • Name: Vatar
  • Origin: Gimmick
  • Attributes:
    • Prowess: 5
    • Coordination: 5
    • Strength: 4
    • Intellect: 4
    • Awareness: 5
    • Willpower: 6
  • Powers: 
    • Change Suit (Alter-Ego Device): 10 
  • Specialties:
    • Media Knowledge (Video Games)
    • Power - Alter Ego
  • Stamina: 10
  • Determination Point: 5
  • Appearance:  When not summoning one of her alter-egos, Vatar appears to a female-humanoid figure in a yellow-like hazard suit with only her red eye visible.
  • Background:  Vatar was once a normal human Japanese-American name Tyakiru Glorgusa - who usually anglicized it as "Tanya Gloom". One day, she caught in a fire. Her entire being burned badly. Her Aunt Ryaki Glorgusa, a scientist give her a suit that would kept her body from following apart. Stuck in it, she discover a mysterious rock her aunt was trying to crack was in it. She rubbed and discovered that she can changed into superpower identities. Knocking the A from the word: "avatar" -- she become Vatar, the unstoppable. 
  • Qualities: 
    • The Unstoppable Hero.
  • Challenges:
    • Everything Reminds Her of A Game
    •  A Focus For Mystery Solvers
  • First Appearance: VATAR: THE UNSTOPPABLE HERO #1

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