We are still in Repeatville business from last year as I am going to be doing another “Open Legend”. “Open Legend” is a strange RPG as they have their core rules on their webpage. The following link is the proof of that: https://openlegendrpg.com/
Step #1 is to find out what the genre of the fictional campaign that the fictional Game Master is going to be.
Question #1: Is the genre of the game the following: “Cyberpunk”? My View: 50/50. Mythic View: 19. Yes.
Step #2 is a Name. I’m going with Jazz.
Step #3 is a Race. I’m going with a human.
Step #4 is Size. I’m going with Medium.
Step #5 is coming up with the Two exceptional physical traits for Jazz. Jazz has a purple mohawk and a cybernetic arm for a left hand.
Step #6 is coming up with two exceptional social traits for Jazz. I’m going with the following: “Sounds like a female from a 1980’s cartoon” & “Loves soda.”
Step #7 is a Secret for Jazz. I’m going with the following: “Actual citizen of Altantis who time-traveled to the present period.”
Step #8 is to deal with Attributes. The 18 Attributes are decided up in the following four categories:
Physical Attributes: Agility, Fortitude, & Might
Mental Attributes: Learning, Logic, Perception, & Will
Social Attributes: Deception, Persuasion, & Presence.
Extraordinary Attributes: Alteration, Creation, Energy, Entropy, Influence, Movement, Prescience, & Protection
Step #4 is choosing a way to do my Character.
Question #2: Do I go with the Quick Build? My View: 50/50. Mythic View: 37. Yes.
Question #3: Which Quick Build should I take for Jazz? Specialized Hero? My View: 50/50. Mythic View: 14. Yes. That gives me the following numbers to plug into the Attributes I choose for my PC: 5, 4, 3, 2, 2 & 2.
Step #5 is putting the numbers into my Character’s Attributes. The following is what I did for my PC:
Give her a Fortitude of 5
Give her a Might of 4
Give her an Agility of 3
Give her a Will of 2
Give her a Perception of 2.
Step #6 is finding Toughness. Toughness is the following math problem:
10 + Fortitude + Will = Toughness. Let’s plug in Jazz’s numbers.
10 + 5 + 2 = 17. 17 is Jazz’s Toughness.
Step #7 is finding Guard. Guard is the following math problem:
10 + Agility + Might + Armor = Guard. Let’s plug in Jazz’s number.
10 + 3 + 4 + 0 = 17. 17 is Jazz’s Guard.
Step #8 is finding Resolve. Resolve is the following math problem:
10 + Presence + Will = Resolve. Let’s plug in Jazz’s number.
10 + 0 + 2 = 12. 12 is Jazzi’s resolve.
Step #9 is finding Hit Points. Hit Points is the following math problem:
2 x (Fortitude + Presence + Will)+10 = Hit Points. Let’s plug in Jazz’s numbers.
2 x (5+0+2) + 10 = ?
2 x 7 + 10 = ?
14 + 10 = 24.
24 is Jazz’s Hit Points.
Step #9 is buying Feats. I’m going to buy the following for Jazz with the math business in brackets as usual:
Brutal Intimation (6 - 1 = 5)
Longshot (5 - 1 = 4)
Untrackable (4 - 1 = 3)....
..Even if I have no points left for buying Feats, I think I'm done with Feats for Jazz.
Step #10 is Starting Equipment. The Game Master and I talk and we decide on the following equipment for Jazz: a dagger, a laser pistol, a credit card, & a motorcycle.
Step #11 is to pick up two Perks and two Flaws. I don’t have to do this one -- if I don’t want to. For Jazz’s Perks, I’m going with the following: “Ageless” & “Disease Immunity”. For Jazz’s Flaws, I’m going with the following: “Addiction (Soda Pop)” & “Brash”.
Step #12 is Appearance. I’m going with the following: “Jazz is a normal human woman with a purple mohawk and a cybernetic left arm usually dressed in a purple shirt, blue jeans, a pair of purple socks, and a pair of brown leather boots.”
...Jazz is done, below this paragraph is Jazz’s full stats.
=O.L.=
Name: “Jazz”
Appearance: “Jazz is a normal human woman with a purple mohawk and a cybernetic left arm usually dressed in a purple shirt, blue jeans, a pair of purple socks, and a pair of brown leather boots.”
Race: Human
Size: Medium.
Two Exceptional Physical Traits: “Purple mohawk” & “Cybernetic left arm”
Two Exceptional Social Traits: “Sounds like a female from a 1980’s cartoon” & “Loves soda.”
Secret: Actual citizen of Altantis who time-traveled to the present period.
Attributes:
▢ Fortitude: 5
▢ Might: 4
▢ Agility: 3
▢ Will: 2
▢ Perception: 2
Toughness: 17
Guard: 17
Resolve: 12
Hit Points: 24
Feats:
▢ Brutal Intimidation
▢ Longshot
▢ Untrackable
Equipment:
▢ Dagger
▢ Laser Pistol
▢ Credit Card
▢ Motorcycle
Perks:
▢ Ageless
▢ Disease Immunity
Flaws:
▢ Addiction (Soda Pop)
▢ Brash
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