Saturday, January 22, 2022

Character Creation Challenge 2022: #22 = “Mutants and Mastermind -- Third Edition"

 For our next business, I’m going with “Mutants and Mastermind”. The edition here is the third edition of the game. 


Step #1 is getting the power level and the Power Points for the campaign from the fictional Game Master.


Question #1: Is the Power Level for the fictional Game Master’s campaign the following: Power Level 10? My View: 50/50. Mythic View: 75. No.


Question #2: Power Level 12? My View: 50/50. Mythic View: 79. No.


Question #3: Power Level 14? My View: 50/50. Mythic View: 40. Yes. That gives me 210 Power Points for my PC.


Step #2 is getting the Abilities. The eight Abilities in “Mutants and Mastermind” are the following: Strength, Stamina, Dexterity, Agility, Fighting, Intellect, Awareness & Presence. The cost of agility is 2 Powers Point per rank. The following is what I do for my PC here with the math business in brackets.


  • Strength of 8 (8*2=16. 210 - 16 = 194)

  • Stamina of 6 (6*2=12. 194 - 12 = 182)

  • Agility of 6 (6*2=12. 182-12=170)

  • Dexterity of 6 (6*2=12. 170-12=158)

  • Fighting of 7 (7*2=14. 158-14=144)

  • Intellect of 5 (5*2=10. 144-10=134)

  • Awareness of 5 (5*2=10. 134-10=124)

  • Presence of 5 (5*2=10. 124 -10=114)



Step #2 is dealing with the Defense of the PC. The five Defense businesses are all equal to one of the eight Abilities above.. With the expectation of Toughness, all Defense abilities can be updated with payment of 1 Power Point per rank. Step #2A is getting Dodge which is equal to Agility -- which is 6 for this PC. Step #2B is getting Fortitude is based on Stamina -- which is also 6 for this PC. I feel like getting it up to 8. 8-6=2. 2 times 1 is 2. 114-2=112. Step #2C is getting Parry - -which is based on Fighting. Fighting is 7 -- which looks good for Parry's business in my not so humble opinion. Step #2D is getting Toughness -- which is also based on Stamina as well. Stamina is 6 -- but I want to get 10. 10-6=4. 112-4=108 Step #2E is getting Will. Will is based on Awareness -- the PC’s Awareness is 5. I want to get a 6. 6-5=1. 108-1=107.


Step #3 is getting Skill. Skill costs two points per 2 ranks. The following is what skills I brought for the PC with the math business in brackets as usual:


  • Athletics 4 (4*2=8. 107-8=99)

  • Deception 6 (6*2=12. 99-12=87)

  • Insight 6 (6*2=12. 87-12=75)

  • Intimidation 7 (7*2=14. 75-14=61)



Step #4 is Advantages. Advantages are 1 power point per Advantage rank. The following is what I bought for my PC with the math business in brackets as usual. 


  • Assessment 5 (5*1=5. 61-5=56)

  • Attractive 2 (2*1=2. 56-2=54)

  • Eidetic Memory 5 (5*1=5. 54-5=49)

  • Languages 10 (10*2=20. 49-20=29)


Step #5 is getting Powers. Powers following the following math business:




Power Cost = (Base Effect Costs + Extras - Flaws x Rank) + Flat Modifiers.....


..The following are the powers I bought for my PC with the bath business in brackets.


  • Flight 4 (4*2=8. 29-1-28)

  • Protect 10 (10*1=10. 28-10=18)


Step #6 is Name. I’m going with the name of Kyana for my PC.


Step #7 is Origin. I’m going with Alien -- but Kyana is not a space alien - -she’s a Dimensional Alien.


Step #8 is Age. I’m going with 35 -- which was the common age of the Silver Age Superman.


Step #9 is Appearance. I’m going with the following: “Kyana is a tall woman with red hair and red eyes usually dressed in a white toga and sandals.”


Step #10 is Personality. I’m going with the following: “Kyana is pretty friendly to most humans with the expectation of crooks. If she finds a crook, she will not rest until that crook is jailed.”


Step #11 is Complications. I’m going with the following for her: Fame (She comes from a famous 1980’s action cartoon) & Phobia (She is totally afraid of bats)...


...And Kyana is done, below this paragraph is Kyana’s full stats.



=M&M=


Name: Kyana


Origin: Alien


Age: 35


Appearance: Kyana is a tall woman with red hair and red eyes usually dressed in a white toga and sandals.


Personality: Kyana is pretty friendly to most humans with the expectation of crooks. If she finds a crook, she will not rest until that crook is jailed.




Power Level: 14


Abilities:

▢ Strength: 8
▢ Stamina: 6

▢ Agility: 6
▢ Fighting: 7
▢ Intellect: 5
▢ Awareness: 5
▢ Presence: 5


Defenses:

▢ Dodge: 6
▢ Fortitude: 8

▢ Parry: 7

▢ Toughness: 10
▢ Will: 6


Skills:

▢ Athletics 4
▢ Deception 6

▢ Insight 6
▢ Intimidation 7


Advantages:

▢ Assessment 5
▢ Attractive 2
▢ Eidetic Memory 5
▢ Languages 10

Powers:

▢ Flight 4
▢ Protection 10


Complications:
▢ Fame (Come from a famous 1980’s action cartoon)
▢ Phobia (Afraid of bats)










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