Wednesday, January 13, 2021

Character Creation Business #13: GURPS Fourth Edition

 “GURPS” stands for the following: “Generic Universal Role-Playing System”. That means anything from a cyberpunk anime to the comic book superheroes to gritty westerns and everything in between and beyond. I will use the Fourth Edition of “GURPS” for this one.


Question #1: What’s the gene? Cyberpunk? My View: 50/50. Mythic View: 89. No.


Question #2: Espionage? My View: 50/50. Mythic View: 21. Yes. 


Question #3: Is the Point total for my spy somewhere between 100-200 points? My View: 50/50. Mythic View: 84. No.


Question #4: Higher than 200? My View: 50/50. Mythic View: 47. Yes.


Question #5: 220? My View: 50/50. Mythic View: 62. No.


Question #6: 240? My View: 50/50. Mythic View: 80. No.


Question #7: 260? My View: 50/50. Mythic View: 20. Yes. Ok. So 260 is my Character Points total for my spy. 


Question #8: Is my spy a female? My View: 50/50. Mythic View: 3. Exceptional Yes. Her name is Amy Stock. Appearance: Amy Stock is a woman with blonde hair and black eye usually dressed in a red shirt, blue jeans, a pair of white socks, and a pair of brown points.


Step #1 is to do the Basic Attributes. All “GURP” player characters get 10 in all Basic Attributes. The Basic Attributes are Strength, Dexterity, Intelligence, and Health. 


Question #9: Should I up Dexterity? My View: 50/50. Mythic View: 78. No. That means no changes for Dexterity. 


Question #10: Should I up Health? My View: 50/50. Mythic View: 97. Exceptional No. Fine with me. All of Amy’s Basic Attributes are 10 -- and I still have the full 260 Character Points I start with.



Step #3 is the Secondary Characteristics. And that starts with Damage, which I look upon a table on page 16 of the rulebook. 10 on the table turns out the following: 1d-2/1d. Following that is Hit Point which is equal to my PC’s Strength -- so any way you slice it that’s a 10. After Hit Point, Will is next, and that’s equal to PC’s IQ -- and once again that is a 10 so Will is a 10 as well as Amy’s Perception. Fatigue Points are next and that’s also 10 as it’s equal to Amy’s Hit Points. Next up is Basic Speed is a math problem which is the following: HT + DX/4 - BS (Don’t Round It Off). Let's plug in Amy’s numbers into the math problems. 10 + 10 = 20/4 = 5. 5 is Amy’s Basic  Speed is 5. Dodge is another math problem: BS + 3 = DODGE. 5 + 3 = 8. So Amy’s Dodge is a 3. Next up is Basic Move which equals Basic Speed not counting any fractions. So Amy’s Basic Speed is a 5. Next is read the table and do the Basic Left Embrace business and since Amy’s Strength is 10 -- and I get the following for Encumbrance business: Basic Lift = 20; None = 20; Light = 40; Medium = 60; Heavy = 120, & Extra Heavy = 200


Step #3 is Build Business. Question #10, is Amy in the average range? My View: 50/50. Mythic View: 9. Exceptional Yes. Her Height is 6’0” and her weight is 150 lbs -- and I’m going to assume she’s the normal size for a normal human.


Step #4 is Age. I decided on 25 for Amy’s age.


Step #5 is Appearance. Question #11: Is Amy looking like a normal human? My View: 50/50., Mythic View: 53. No. 


Question #12: Better looking? My View: 50/50. Mythic View: 7. Exceptional Yes. She gets the Beautiful Advantage. That knocks 12 Points off my 260 CP. 260 - 12 = 248 CP left.


Question #13: Does Amy have a Fashion Sense? My View: 50/50. Mythic View: 69. No.


Question #14: Does Amy has a problem with Mistaken Identity? My View: 50/50. Mythic View: 90. Exceptional No. 


Step #6 is the Social Background. Since she is a spy, I’m going to ask questions about different countries. Question #15: Is the country of the United States of America? My View: 50/50. Mythic View: 37. Yes.Question #16: Is familiar with other countries? My View: 50/50. Mythic View: 92. Exceptional No.


Step #7 is Wealth. I decide her wealth is Comfortable. That knocks 10 points out of CP of 248. 248 - 10 = 238 CP. I assumed it’s the Digital Age for the world of the campaign.


The fictional Game Master isn’t using Rank/Social Status in the game, so I’m skipping them and moving on to Step #8 = Advantages. The following is what I brought for Amy with the math business in brackets as usual:


  • Absolute Direction (238 - 5 = 233)

  • Absolute Timing (233 - 2 = 231)

  • Ambidexterity (231 - 5 = 226)

  • Catfall (226 - 10 = 216)

  • Combat Reflexes (216 - 15 = 201)

  • Daredevil (201 - 15 = 186)

  • Photographic Memory (186 - 10 = 176)

  • Double-Jointed (176 - 15 = 161)

  • Rapier Wit (161 - 5 = 156)

  • Social Chameleon (156 - 5 = 151)


I done with Amy’s Advantages and it’s time to move on to Step #9 = Perk. All Perks cost 1 CP. The following are the Perks I brought for Amy and in brackets following is the leftover CP rom buying them:


  • Alcohol Tolerance (150)

  • No Hangover (149)


And I don with Amy’s Perks, it’s time to deal with Step #10, which is called “Disadvantages” in GURPS which earns me CPS back. The following are what I give Amy in Disadvantage with the math business in brackets as usual:


  • Bad Temper (149 + 10 = 150)

  • Curious (150 + 5 = 155)

  • Gluttony (155 + 5 = 160)

  • Impulsiveness (160 + 10 = 170)



I am done with Amy’s Disadvantage, and it’s time for deal with the next Step #11


Step #11 is Quirks, which only adds 1 CP back to my CP total. I had no ideas for them so I’m going to say none here.


Step #12 is Skills. There is a table on page 170 of the rulebook that will help me with this one. I had set up a picture of the skill tables to help with Amy’s skills. They are four types of skills: Easy, Average, Hard, and Very Hard. The following are the skills I bought for Amy with the math business.


  • Hard: Acrobatics 2 (170 - 12 = 158)

  • Average: Acting 3 (158 - 12 = 146)

  • Easy: Bicycling 2 (146 - 4 = 142)

  • Average: Boating 2 (142 - 8 = 134)

  • Average: Boxing 3 (134 - 12 = 122)

  • Easy: Carousing 2 (122 - 4 = 118)

  • Average: Climbing 2 (118 - 8 = 110)

  • Average: Cooking 4 (110 - 16 = 94)

  • Average: Disguise 5 (94 - 20 = 74)

  • Average: Driving 4 (74 - 16 = 58)

  • Easy: First Aid 5 (58 - 16 = 42)






...And I'm done with Amy Stock, full stats are below as usual.....


=FULL STATS=


Name: “Amy Stock”


Gender: Female:


Occupation: Spy


Appearance: Amy Stock is a woman with blonde hair and black eye usually dressed in a red shirt, blue jeans, a pair of white socks, and a pair of brown points.

Basic Attributes: 

Strength: 10

Dexterity: 10

Intelligence: 10

Health: 10


Secondary Characteristics:

Damage: 1d-2/1d

Hit Points: 10

Will: 10

Perception: 10

Fatigue Points: 10

Basic Speed: 5

Dodge: 8

Basic Move: 5


Encumbrance Table:

Basic Lift: 20

None: 20

Light: 40
Medium: 60
Heavy: 120,
Extra Heavy: 200


Build:

Height: 6’0”

Weight: 150 lbs.


Age: 25


Culture:

Language: American English (Native) [0]

Wealth: Comfortable ($40,000)


Advantages:

Absolute Direction

Absolute Timing

Ambidexterity

Beautiful 

Catfall

Combat Reflex

Daredevil 

Double-Jointed

Photograph Memory

Rapier Wit

Social Chameleon 


Perks:

Alcohol Tolerance 

No Hangover


Disadvantage:
Bad Temper 

Curious

Gluttony

Impulsiveness


Quirks:

None


Skills:
Acrobatics 2

Acting 3

Biking 2

Boating 2

Boxing 3

Carousing 2

Climbing 2

Cooking 4

Disguise 5

Driving 4

First Aid 5









No comments:

Post a Comment