“Big Eyes, Small Eyes” or “BSEM” is a tabletop game that tabletop gamers could play in any genre that had pop up in anime. I will use the latest version, 4th Edition for this one,. To ask mythic about the character
Question #1: Cyberpunk? My View: 50/50. Mythic View: 56.
Question #2: Fantasy? My View: 50/50. Mythic View: 59. No.
Question #3: Fighting Series? My View: 50/50. Mythic View: 64. No.
Question #4: Horror? My View: 50/50. Mythic View: 60. No.
Question #5: Magic Girls? My View: 50/50. Mythic View: 58. No.
Question #6: Mecha Series? My View: 50/50. Mythic View: 78. No.
Question #7: Mystery? My View: 50/50. Mythic View: 4. Exceptional Yes. Our PC is Hikaru Mushina or Mushina Hikaru if you go the way Japanese do their names. I will be sticking with the name way for the names.
For Hikaru’s appearance, I’m going with the following: Hikaru Mushina is a tall woman with blue hair and blue eye usually dressed in a red dress and red high-heel shoes.
Question #8: Is the PC’s level of his series Sub-Human? My View: 50/50. Mythic View: 71. No.
Question #9: Human? My View: 50/50. Mythic View: 64. No.
Question #10: Adventurer? My View: 50/50. Mythic View: 32.
Question #11: 74 Points for stats and abilities? My View: 50/50. Mythic View: 43. Yes.
Question #12: Is our character a plain human? My View: 50/50. Mythic View: 29. Yes.
Question #13: is our character one of the classes in the rulebook? My View: 50/50. Mythic View: 58. No.
In Tri-Stats systems like “BSEM”, they are stats: Body (strength), Mind (smarts), & Soul (willpower)
For easy, going with 4 for each of my stats. Each of my grabs of 4 needs 8 character points. 8 * 3 = 24. 74 - 24 = 50 points leftover for Attributes, which is the following -- complete with the math business in brackets:
Combat Technique - Level #1 [50 - 1 = 49]
Connected - Level #2 [ 49 - 1 = 48]
Inspire - Level #1 [48 - 1 = 47]
Jumping - Level #1 [47 - 1 = 46]
Mimic - Level #3 [46 - 6 = 40]
Mind Shield - Level #2 [40 - 2 = 38]
Detective Skill Group - Level #2 [38 - 6 = 32]
Street Skill Group - Level #1 [32 - 2 = 30]
Academic Skill Group - Level #2 [30 - 2 = 28]
Artistic Skill Group - Level #4 [28 - 4 = 24]
Social Skill Group - Level #2 [24 - 4 = 20]
Superstrength - Level #2 [20 - 8 = 12]
Ok. I done with Attributes, and now’s time to deal with Defects for Hikaru. The math business is still bracketed like in the Attribute above.
Hounded - Level #1 [12 + 2 = 14]
Magnet - Level #1 [14 + 1 = 15]
..And those defects done, I can move on to the final touches.
Combat Value is the following math problem:
Combat Value = (Body+Mind+Soul)/3.
Let’s plug Hikaru’s numbers in.
CV = 4+4+4/3 = 4. Hikaru’s Combat Value is 4.
Health Points is another math problem such as the following:
HP = (Body+Soul)*5. We know that 4 + 4 = 8. 8 * 5 = 40. Hikaru’s Health Points is 40.
Energy Points is like the Health Point business but Body switch for Mind. Since Hikaru’s stats all 4, that means Hikaru’s Energy Points is 40 as well.
The final business is Damage Multiplier, which is 5 for Hikaru. And finally done with Hikaru.
=FULL STATS:
Name: “Hikaru Mushina”
Appearance: Hikaru Mushina is a tall woman with blue hair and blue eye usually dressed in a red dress and red high-heel shoes.
Stats:
Body: 4
Mind: 4
Soul: 4
Attributes:
Combat Technique 1 [Lighting Reflex]
Connected 2
Inspire 1
Jumping 1
Mimic 3
Mind Sheild 2
Detective Skill Group 2
Street Skill Group 1
Academic Skil Group 2
Artistic Skill Group 4
Social Skill Group 2
Superstrength 2
Defects:
Hounded 1
Magnet 1
Combat Value: 4
Health Points: 40
Energy Points: 40
Damage Multiplier: 5
Oh very cool! I picked up BESM 4 a while back but have done nothing with it yet.
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